CatastrophicFailure Posted March 17, 2014 Share Posted March 17, 2014 Only glorious serial staging was used on this rocket!You seriously need to YouTube that launch. Having played with NovaPunch 5m parts for a while now, I always thought "who could POSSIBLY need more than five meters of rocket??"What're you pushing at the base there, like 20? Need a kerbal next to it for scale! Quote Link to comment Share on other sites More sharing options...
maccollo Posted March 17, 2014 Share Posted March 17, 2014 You seriously need to YouTube that launch. Having played with NovaPunch 5m parts for a while now, I always thought "who could POSSIBLY need more than five meters of rocket??"What're you pushing at the base there, like 20? Need a kerbal next to it for scale!24 meters, 29 with the boosters.Already posted the recording of the test launch of the booster itself, , but since you asked. Quote Link to comment Share on other sites More sharing options...
m1sz Posted March 17, 2014 Share Posted March 17, 2014 Sent a bipedal robot to the mun, made him do acrobatic jumps on a crater, sent him back home safely (without cheats) and made a video about it! (lots of work in all the things) Quote Link to comment Share on other sites More sharing options...
John Crichton Posted March 17, 2014 Share Posted March 17, 2014 Sent a bipedal robot to the mun, made him do acrobatic jumps on a crater, sent him back home safely (without cheats) and made a video about it! (lots of work in all the things) Awesome! Quote Link to comment Share on other sites More sharing options...
Xacktar Posted March 17, 2014 Share Posted March 17, 2014 I recorded some footage of my new favorite explosion. It's a magnificent, computer-crashing thing. Quote Link to comment Share on other sites More sharing options...
The Jedi Master Posted March 17, 2014 Share Posted March 17, 2014 24 meters, 29 with the boosters.Already posted the recording of the test launch of the booster itself, , but since you asked. http://youtu.be/p71PTRgGtZcNo lag even with FRAPS running! Do you have a supercomputer or something?! Quote Link to comment Share on other sites More sharing options...
MalfunctionM1Ke Posted March 17, 2014 Share Posted March 17, 2014 I gave Deadly Reentry another Shot today and I actually like it Landing that Ship safely was worth 10.700 Points of Science, all gathered around Jool.Here is also a Highlight Video about it:http://www.twitch.tv/malfunctionm1ke/c/3906380 Enjoy! Quote Link to comment Share on other sites More sharing options...
nerdboy64 Posted March 18, 2014 Share Posted March 18, 2014 I tried to build a heavy-lifting SSTO using the new RAPIER engine. Tried. I present to you the HSTp-1 Atlas, the biggest flying brick since a delivery truck bound for Shady Steve's Discount Brick Emporium had an unfortunate encounter with one bound for the Rockomax Conglomerate warehouse:In the foreground of the first picture is an unmanned station core which I was using as test cargo. I figured that if it couldn't at least get that to orbit, the plane was a failure. Spoiler alert: it didn't, so it was.I didn't take any screenshots of its actual crashes, but might I say they were spectacular. I'm not abandoning it yet -- I think there's still hope of making a usable craft out of this design -- but as it stands, it has a better chance of success cooking breakfast for the crew than it has of ever seeing space. Quote Link to comment Share on other sites More sharing options...
maccollo Posted March 18, 2014 Share Posted March 18, 2014 (edited) Omaigerd I did! I successfully landed on Mars and returned. You would not believe how close to zero the fuel and supplies was O_oLike... This close! I thought I had stocked up enough on fuel and supplies, but Mars threw me a curve ball. The return took place when Mars was the furthest away from the sun, so the return took more time than I thought it would.Will post video... soon Edited March 18, 2014 by maccollo Quote Link to comment Share on other sites More sharing options...
Westo454 Posted March 18, 2014 Share Posted March 18, 2014 I'm working on an Air Launched Rocket, fully stock, as of right now it uses disposable wings, but I have plans for a fully reusable plane. Quote Link to comment Share on other sites More sharing options...
ScallopPotato Posted March 18, 2014 Share Posted March 18, 2014 I tried docking two ships on minmus, with the ship doing the docking upside down. It didn't end well.But I landed two ships at minmus at once and it worked! Quote Link to comment Share on other sites More sharing options...
cantab Posted March 18, 2014 Share Posted March 18, 2014 Did lots of short hops around Kerbin to different biomes with the Goo. Still rubbish at landing accurately, but getting better. Then I landed on the Mun again, WITHOUT tipping the lander over this time. Quote Link to comment Share on other sites More sharing options...
regex Posted March 18, 2014 Share Posted March 18, 2014 I've been playing with KSPI recently, having a great time with the expanded science. Since I maxed out the impactor experiments on Minmus and Duna I decided to send one to Gilly. Jeb and Bob brought along six seismic survey units and a pair of expendables (didn't want to bring more or it would lag terribly) and will do some additional science in Eve orbit. I also sent along a robotic lander for Eve proper with them. Bill is commanding a science mission to Moho orbit, bringing along a lab to do SCIENCE near the Sun (the ship with the centrifuge). They'll also rendezvous with an earlier Moho probe that was thoughtlessly sent without an antenna and retrieve the science for transmission.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
maccollo Posted March 18, 2014 Share Posted March 18, 2014 (edited) No lag even with FRAPS running! Do you have a supercomputer or something?!I the footage up most of the time to make things appear more dynamic.The first stage lags a bit, but it's not to bad, but that's without launching a complicated payload. The mars launch lagged to all hell.Speaking of which. http://youtu.be/mh1-VZ8Bu34Every phase of this mission after LEO came uncomfortably close to failing. This isn't like the moon where it's the same every time. Mars is inclined and has an elongated orbit, so the delta V requirement is different each time. The transfer stage to Mars and then back to Earth both came within 100 m/s of the delta v budget. That's 100 m/s out of 20350 m/s O_o. Edited March 18, 2014 by maccollo Quote Link to comment Share on other sites More sharing options...
KerbMav Posted March 18, 2014 Share Posted March 18, 2014 Not so much in the game as around the game to find some parts I would like to use in a spacestation.Still grumpy about my inability to built a stable spaceplane under FAR and DRE.And surfing the web, finding this and getting blue about very probably never going up there by myself. Quote Link to comment Share on other sites More sharing options...
ayana Posted March 18, 2014 Share Posted March 18, 2014 if there was ever any doubt as to what KAS struts and Kerbal Joint Reinforcement can do, this little station deorbiting should dispell it Quote Link to comment Share on other sites More sharing options...
Othuyeg Posted March 18, 2014 Share Posted March 18, 2014 Refueled my space plane and also transported two new atomic missiles to my space station along with another jumbo fueltank. (not seen in the picture) Quote Link to comment Share on other sites More sharing options...
Concentric Posted March 18, 2014 Share Posted March 18, 2014 Threw together a quick ion probe (my previous distaste was clearly born of too large a probe, and ions are rather ideal for this mission anyway) and launched it on that same old Aleph Tank launcher. It's technically outdated technology, but it does lift the Aleph Station fuel tank module to orbit without using any of it and still having plenty left to deorbit, so when I need to launch something smaller, further and don't want to design a new lifter, I throw it on that. The goal? To do science extremely close to the sun.Launch went basically perfectly, managed to get a sun periapse of about 0.2 Gm before using any xenon at all. So, with the 1600 units of xenon, the four Z-400s and the many solar panels, I may be able to transmit orbital data from all over the place. It has gravitics, thermal and barometric instruments and the lightest of antenna. Might check if the sun has an atmosphere using the barometer, which was really only put there to balance the probe out.So, that IonSun probe there is 20 days from periapse, the Laythe probe is 100 days from encounter... why not mess around with spaceplanes? Still haven't gotten the hang of turbojets - the change to higher tech seems to have made my flights almost worse. This, for example, didn't really get anywhere.Then I tried out the Mk2 fuselage a little, and built a spaceplane that fell short of orbit, but managed a suborbital. I'll try adding more fuel, I've had that problem with nuclear engines before - underestimating their fuel usage, that is. Might stick a couple of additional intakes on, too.This plane starts off tipped as far back as it will go: trying to pitch up more will destroy all the engines if you don't wait for takeoff. Fortunately, it takes off without needing much runway to accelerate, as you can tell from the speedometer below. This is a takeoff speed, not coming in to land. Quote Link to comment Share on other sites More sharing options...
The Jsaur Posted March 18, 2014 Share Posted March 18, 2014 (edited) I attempted to build, fly, and land a jet-powered plane (with a rocket booster - why not?)It's certainly ugly, but mostly functional.Javascript is disabled. View full album Edited March 18, 2014 by The Jsaur closed tag Quote Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted March 18, 2014 Share Posted March 18, 2014 You need a / when you close the tag - like this:I attempted to build, fly, and land a jet-powered plane (with a rocket booster - why not?)It's certainly ugly, but mostly functional.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Redrobin Posted March 18, 2014 Share Posted March 18, 2014 Kraken Quote Link to comment Share on other sites More sharing options...
pauix Posted March 18, 2014 Share Posted March 18, 2014 After some failed attempts, I finally managed to rescue Kirrim from Minmus. It took me a very long time and two different rescue ships (the first one had no RCS and ran out of electric charge), but the moment I got the ******* to grab the ladder was one of the most rewarding moments I've had in this game. Quote Link to comment Share on other sites More sharing options...
capi3101 Posted March 18, 2014 Share Posted March 18, 2014 I attempted to build, fly, and land a jet-powered plane (with a rocket booster - why not?)It's certainly ugly, but mostly functional.[imgur]Q9Ftv[imgur]Hmmm....where's your center of lift relative to your center of mass when you're coming in to land? I'd wager the CoL is further forward than the CoM at that point, which would explain your pitch problems at low throttle. You might want to take a look at what they're both doing at different angles of attack. Quote Link to comment Share on other sites More sharing options...
MGCJerry Posted March 19, 2014 Share Posted March 19, 2014 I've started my first station (Called AX1) at 300K around Kerbin. I plan on using it as a refueling & personnel exchange station. Right now its just an empty hitchiker container and some jr & senior docking ports. I'm going to stack some other stuff onto it as well. This will give me practice in rendezvous and docking. I also mistakenly sent Jeb up in an experimental probe orbiting Kerbin in an odd orbit and when I send my standby rescue craft its first mission will be to get Jeb and return him to Kerbin and im going to put some other oddball on the experimental probe... It would be an absurd burn to go from this experimental probe orbit to AX1 (about a 45deg inclination change). Quote Link to comment Share on other sites More sharing options...
Jouni Posted March 19, 2014 Share Posted March 19, 2014 I've been talking too much about Eve landings recently, so I ended up building a new lander, trying to improve upon the previous mission. This time I have enough delta-v to land basically anywhere, stronger connections for the drogue chutes, real landing legs instead of girders to soften the impact, and enough TWR for the upper stages.The lander has three core stages, two rings with a total of 9 pairs of asparagus boosters, and a ring of solid boosters to help it take off from Kerbin without dropping other stages.Parachute tests went really well, so it's possible that this time I won't need to slow down with engines before deploying drogue chutes.Landing is still a bit problem. The basic structure can withstand heavy abuse, but Aerospikes are too heavy for their connections, and they may fall off if I don't soften the impact with engines.Ladders and support ships are still needed before I launch this to Eve. Quote Link to comment Share on other sites More sharing options...
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