Guz Posted December 2, 2015 Share Posted December 2, 2015 http://forum.kerbalspaceprogram.com/index.php?/topic/126690-video-the-shuttles/ Quote Link to comment Share on other sites More sharing options...
Alshain Posted December 3, 2015 Share Posted December 3, 2015 (edited) Today I sent everything but the kitchen sink to Eve.... wait, where did my kitchen sink go? Edited December 3, 2015 by Alshain Quote Link to comment Share on other sites More sharing options...
jros83 Posted December 3, 2015 Share Posted December 3, 2015 You people are doing all these great things. I struggle to orbit Kerbin without maneuver nodes. lol.... Quote Link to comment Share on other sites More sharing options...
Bubbadevlin Posted December 3, 2015 Share Posted December 3, 2015 I was trying to make a video for my new walker.... And well, I was getting 1 FPS for a 250 part craft... Then i noticed that my 900 part WIP Saturn V was on the launch pad... Idiot me... Quote Link to comment Share on other sites More sharing options...
Mjarf Posted December 3, 2015 Share Posted December 3, 2015 1 hour ago, jros83 said: You people are doing all these great things. I struggle to orbit Kerbin without maneuver nodes. lol.... It's just a matter of patience and trial and error. Just keep at it and you too will send scaffolding to the Mun in no time. Quote Link to comment Share on other sites More sharing options...
Ghostt Posted December 3, 2015 Share Posted December 3, 2015 I bought KSP just a few days ago, maybe a week. So i am a new player here. Some time ago i made a rocket to travel to different bioms on Kerbin to collect more science (playing science-sandbox). Today i found that this can actually go to the Mun (without landing) and back to Kerbin. So happy about this Quote Link to comment Share on other sites More sharing options...
Castille7 Posted December 3, 2015 Share Posted December 3, 2015 On 11/29/2015, 11:30:14, McFarnsworth said: I built SSTO planes, birds, ... whatever while the forums were down. I like the first one in the first picture all the way on the left, do you have a craft name for it? Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted December 3, 2015 Share Posted December 3, 2015 The Danger Zone now extends to space: Quote Link to comment Share on other sites More sharing options...
jros83 Posted December 3, 2015 Share Posted December 3, 2015 (edited) 22 minutes ago, Red Iron Crown said: The Danger Zone now extends to space: I KNEW they didn't retire the F-14! It's now our first starfighter! Nice touch with the VF-17/VF-103 motif. Edited December 3, 2015 by jros83 Quote Link to comment Share on other sites More sharing options...
Itsdavyjones Posted December 3, 2015 Share Posted December 3, 2015 Launched my four orange suits to solar orbit and had them return, almost. I had an accident with the launch abort system, and it seemed like just the docking port was blasted off, but the parachute was too. So as I was 1 minute away from entering the atmosphere to land, I realize the parachutes are missing, so I did the only thing I could, pulled radial to bring periapsis from 30 km to 75 km, than used the engine to enter orbit. Thankfully I overbuilt the craft when it comes to just being on it's own, since it is designed to haul a lander from kerbin to the mun or minmus. 2.5k delta V, which is all but 300 m/s was used on the mission. So currently got my rescue craft on the launch pad, same craft, but with a radial probe core on it, and the probe core doesn't have SAS, crud, looks like I will be going to rendezvous with the four with a craft that will be very hard to control, thanks to the lack of fuel on the first craft. Quote Link to comment Share on other sites More sharing options...
patboy Posted December 3, 2015 Share Posted December 3, 2015 10 hours ago, Alshain said: Today I sent everything but the kitchen sink to Eve.... wait, where did my kitchen sink go? How do I get this reaaly nice view in the background of the real milkyway? Quote Link to comment Share on other sites More sharing options...
McFarnsworth Posted December 3, 2015 Share Posted December 3, 2015 8 hours ago, castille7 said: I like the first one in the first picture all the way on the left, do you have a craft name for it? It's had a few revisions since that screenshot, but here you go: http://kerbalx.com/McFarnsworth/Stubbs-SSTM Quote Link to comment Share on other sites More sharing options...
McFarnsworth Posted December 3, 2015 Share Posted December 3, 2015 17 hours ago, jros83 said: lol then it must fly pretty well because I think it looks nice. I've uploaded it as well, with plenty of warnings and disclaimers in the description. To be flown at your own peril http://kerbalx.com/McFarnsworth/Space-Duck-SSTM Quote Link to comment Share on other sites More sharing options...
MaxwellsDemon Posted December 3, 2015 Share Posted December 3, 2015 Put the finishing touches on MunBase One-- marking off and lighting the landing zones. Now trying to figure out how to build a rover on the spot (using KAS/KIS) to support operations. Planning on decommissioning the Munar Orbital Refinery, because it's just too touchy to approach using anything other than RCS thrusters, which makes rendezvous and docking a major headache. Ships needing to refuel will need to land at the MunBase instead. The flight of three Jool probes are approaching the giant planet's SOI; first time for probes into that system. Quote Link to comment Share on other sites More sharing options...
capi3101 Posted December 3, 2015 Share Posted December 3, 2015 Last night's phone repairs did not go as intended - I must have re-seated that stupid battery two dozen times by now, but last night I couldn't get the freaking LCD to come off... So, after a big Foxtrot-India to the phone for the evening, I designed a science satellite/probe, the Beep-Beep 7 (I've used the name before but didn't feel like importing the craft from 1.0.2) and shot two of the things into Kerbin orbit - one polar, one equatorial - for money. Spent three in-game days getting the sats in position and made a fair chunk of change in the process. The replacement contracts included a Kerbin rescue mission and a three-star contract to launch five tourists to Kerbin's orbit. That one offered some really good money and I wasn't about to pass it up. Having traced the earlier issues with the Lawsuit 7 tourist craft to an issue with how FAR was voxelizing Mk1 Service Bays with the doors shut (still not convinced it's FAR - I need to do more tests), I removed the Service Bay and replaced the four Z-100 battery packs within it with a pair of Z-200 stack batts placed between the Command Pod and the Mk16 chute on top. The redesign worked without any issues arising, and I once again easily recouped five-to-six times the total cost of the rocket. I earned enough that I felt comfortable upgrading the Administration Building and R&D, bringing my entire KSC up to Level 2. Picked up another rescue contract, so I now have three of thems. Tonight I'll probably throw together a rescue ship (or import the Project Peacock craft from 1.0.2) and start picking up some folks. Bob arrives at Minmus in nine days. Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted December 3, 2015 Share Posted December 3, 2015 Testing out Scatterer's new water effects with a mod F-14, hard to believe it's even KSP: Quote Link to comment Share on other sites More sharing options...
Itsdavyjones Posted December 3, 2015 Share Posted December 3, 2015 successfully recovered my four orange suits from LKO after they got stuck without a parachute. Managed to manually fly into the 22.5o orbit to recover them, with the error only being 0.3 degrees all said and done. Quote Link to comment Share on other sites More sharing options...
Cydonian Monk Posted December 3, 2015 Share Posted December 3, 2015 (edited) Today I discovered that Kerbal employment is no longer caste-based (determined by name only), and is instead based on the "trait" attribute. Jeb spent a few moments as an Engineer while I tested it. Was this mentioned anywhere in the 1.0.5 patch notes? KERBAL { name = Jebediah Kerman gender = Male type = Crew trait = Pilot brave = 0.5 dumb = 0.5 badS = True tour = False state = Available ToD = 0 idx = -1 CAREER_LOG { flight = 1 0 = ExitVessel,Kerbin 0 = Flight,Kerbin 0 = BoardVessel,Kerbin 0 = Land,Kerbin 0 = Recover } FLIGHT_LOG { flight = 1 } } Edited December 3, 2015 by Cydonian Monk I also discovered that forum code blocks don't seem to work correctly on mobile. Quote Link to comment Share on other sites More sharing options...
Alshain Posted December 3, 2015 Share Posted December 3, 2015 10 hours ago, patboy said: How do I get this reaaly nice view in the background of the real milkyway? http://forum.kerbalspaceprogram.com/index.php?/topic/78778-raredens-real-8k-skybox-for-texture-replacer/ Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted December 3, 2015 Share Posted December 3, 2015 ^^ I've tried a lot of skyboxes and that one is by far my favorite. Quote Link to comment Share on other sites More sharing options...
Gaarst Posted December 3, 2015 Share Posted December 3, 2015 Understood why KSP doesn't use launch towers: Quote Link to comment Share on other sites More sharing options...
algwat Posted December 3, 2015 Share Posted December 3, 2015 some space planes using wing strake fuel tanks some small and larger... Quote Link to comment Share on other sites More sharing options...
Bev7787 Posted December 4, 2015 Share Posted December 4, 2015 (edited) I literally just did this a few seconds ago... RETRO-ROCKETS ...that also comes in handy as a launch abort system Edited December 4, 2015 by Bev7787 Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted December 4, 2015 Share Posted December 4, 2015 (edited) I know for many of you what I achieved today was a pretty small deal; however, since I began playing KSP in 2012, I have NEVER been able to accomplish what I did today in a matter of three hours... I designed, flew, and *landed* my first helicopter! Yeah, I'm pretty stoked about it. Can't believe it has taken me this long to master it! Edited December 4, 2015 by adsii1970 Quote Link to comment Share on other sites More sharing options...
Itsdavyjones Posted December 4, 2015 Share Posted December 4, 2015 Had a transfer window to Moho open up to me, but it was open in 37 days and I use the constructions timer, which would mean the craft would be built in 36 days..... add roll-out times and the time to get to the desired orbit for the TWR, I wouldn't have been able to do it. But by spending the equivalent amount of making two probes, it gave me enough time to get the craft built, sent into orbit, and plan the transfer as best as possible. The burn was nearly 3km/s but with my probe, that wan't an issue, since it had around 10 km/s once in orbit. Ended up having the transfer burn nearly being perfect, only needing a 28 m/s correction burn to get the time in Moho's SoI to be 1h and 5 minutes, more than enough time to stop. Oh, and the periapsis after that correction burn is 90 km, that's very close, and my best transfer burn ever. Love the transfer window planner now. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.