Just Jim Posted December 23, 2015 Share Posted December 23, 2015 yeah.... well, uhhhhh..... Quote Link to comment Share on other sites More sharing options...
mrmcp1 Posted December 23, 2015 Share Posted December 23, 2015 I landed on the telescope at KSC I also built this Quote Link to comment Share on other sites More sharing options...
Dreadwave Posted December 23, 2015 Share Posted December 23, 2015 Made this: Now if it only had lasers... Quote Link to comment Share on other sites More sharing options...
cantab Posted December 23, 2015 Share Posted December 23, 2015 (edited) After countless crashes, disintegrations, nearly-there's, and design refinements I got my spaceplane into space The Space Shuttle Gallifrey in orbit by cantab314, on Flickr Only just, but that's what I needed. It's a stepping stone, the basis for a planned Shuttle capable of delivering cargo to other atmo bodies. Think of it as loosely my Enterprise analogue. Edited December 23, 2015 by cantab Quote Link to comment Share on other sites More sharing options...
SmashingKirby148 Posted December 23, 2015 Share Posted December 23, 2015 Decided to make Meta Knight's Battleship Halberd from the Kirby series. https://youtu.be/NC2OUvwwtZM Quote Link to comment Share on other sites More sharing options...
Mat2ch Posted December 23, 2015 Share Posted December 23, 2015 I rebuilt my Duna lander, after I accidentaly deleted it. I made it better, but I fear it got a bit out of hand... Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted December 23, 2015 Share Posted December 23, 2015 I went on a quest to find Eeloo which had recently gone missing. I managed to track it down as a moon of the great ringed planet Sarnus and sent some rovers there (along with a bunch of other stuff, both there and other Sarnian moons). Quote Link to comment Share on other sites More sharing options...
Dreadwave Posted December 23, 2015 Share Posted December 23, 2015 Built a new subassembly to get to the Mun (Not sure if it can support an actual lander) Quick flyby past the Mun Return to Kerbin Quote Link to comment Share on other sites More sharing options...
Snarfster Posted December 23, 2015 Share Posted December 23, 2015 Today, after yesterday's asteroid work, two rescue contracts were completed. One in Minmus orbit, and one on the surface. Being the total cheapskates that the Kerbal Space Program is, it was decided to combine the rescues with a training mission for four kerbonauts. The Minmus Return Lander (TM) proudly on the pad. The crew a tad worried about the late addition of the orbital rendezvous mission. They quickly found out that a design to land and return generally does not have the fuel to also pick someone up from orbit. Hence part of the return burn home had to be done with RCS. (They are not complaining, it is a vast improvement over the 25 mandatory spacewalks to push the spacecraft home, which happened last year.) On the way home, some execess weight was burned off. Who needs electricity anyway. Screaming through the lower atmosphere at mach 7. And finally a successful splash down 45 km south of the KSC. According to Wernher, it's not that much of a swim home. This mission brings the total number of active kerbonauts to 32, 33 if you count the tourist that's waiting for a Kerbol SOI trip. Quote Link to comment Share on other sites More sharing options...
Fearless Son Posted December 23, 2015 Share Posted December 23, 2015 11 minutes ago, Snarfster said: Today, after yesterday's asteroid work, two rescue contracts were completed. One in Minmus orbit, and one on the surface. Being the total cheapskates that the Kerbal Space Program is, it was decided to combine the rescues with a training mission for four kerbonauts. That is not being "total cheapskates", it is "cost-effective management". It is all how you frame it during the inevitably congressional budget committee grilling you get after every failed mission. Quote Link to comment Share on other sites More sharing options...
Dreadwave Posted December 24, 2015 Share Posted December 24, 2015 (edited) Also made my first interplanetary craft. I present to you Mohoho 1. Includes kickback SRB's, mainsail engine and the dawn electric propulsion system. Going into orbit: Circularizing: In orbit around Kerbin: Now just gotta wait 200 days to start transferring to Moho. Edited December 24, 2015 by Dreadwave Craft name Quote Link to comment Share on other sites More sharing options...
Triop Posted December 24, 2015 Share Posted December 24, 2015 Today me and KSP didn't agree . . . Quote Link to comment Share on other sites More sharing options...
baconfortress Posted December 24, 2015 Share Posted December 24, 2015 (edited) In preparation for my mission to Urlum I designed the 3rd version of my kerbonaut mobility assistant. Named "Mud-Dauber" The craft runs on a quad lensed hall thruster fueled primarily with argon gas. When traversing terrain it uses repulsor pads. As far as my engineering data goes it should be able to land, takeoff, and travel across on all of urlums moons! You know or it could run out of power and explode. This is for the next episode of my youtube series: https://www.youtube.com/playlist?list=PL2fxlSN_yvQc5l8xjAnoEGRvgAyD0sGku (recommend starting with episode 8) Edited December 24, 2015 by baconfortress picture links didnt work Quote Link to comment Share on other sites More sharing options...
Venusgate Posted December 24, 2015 Share Posted December 24, 2015 21 hours ago, Mikki said: My newest career Asteroid Tug and Orbital mine was a giant success That is one sexy Kaddesh Needleship asteroid tug! Quote Link to comment Share on other sites More sharing options...
Carepanda Posted December 24, 2015 Share Posted December 24, 2015 (edited) First interplanetary in this Career. Edited December 24, 2015 by Carepanda Quote Link to comment Share on other sites More sharing options...
Evanitis Posted December 24, 2015 Share Posted December 24, 2015 (edited) Started building prototypes for a Kerbin circumnavigation. It was fun, since I never made a boat, or a rover more complex than it's needed to farm sci in KSC. I failed to grant acceptable on-water speed and/or survivability to the designs, but than I realized that I don't have to stay above the surface in this version. Swapped the jet engine with ballast tanks, what resulted in the first successfull test run of the Bugnautica Mk 0. Now I just need to kerbal it and the journey can start. PB-NUKs ensure that I will not need fuel, yet I will need to send 3000 ore every time when it needs to pass water, as the ballast is too heavy to safely transport it trough hills and whatnot. That's goona be fun. Edited December 24, 2015 by Evanitis Quote Link to comment Share on other sites More sharing options...
PCanas Posted December 24, 2015 Share Posted December 24, 2015 I tried to build a sub again, and failed. For some reason I can't sink the damn thing. The little plane in the navball goes under the horizon, but the prograde marker keeps on the horizon, so I never really dive. The only way I managed to go underwater was by hacking gravity with F12 menu. The point is to build a sub capable of delivering small station parts underwater, to build and underwater station, so it needs at least one cargo bay (the bigger ones). Ideas? Quote Link to comment Share on other sites More sharing options...
Guest Posted December 24, 2015 Share Posted December 24, 2015 3 hours ago, PCanas said: I tried to build a sub again, and failed. For some reason I can't sink the damn thing. The little plane in the navball goes under the horizon, but the prograde marker keeps on the horizon, so I never really dive. The only way I managed to go underwater was by hacking gravity with F12 menu. The point is to build a sub capable of delivering small station parts underwater, to build and underwater station, so it needs at least one cargo bay (the bigger ones). Ideas? Use full ore tanks. It works really well. @RoverDude's also working on an AWESOME sub mod. Quote Link to comment Share on other sites More sharing options...
Val Posted December 24, 2015 Share Posted December 24, 2015 (edited) 20 hours ago, cantab said: After countless crashes, disintegrations, nearly-there's, and design refinements I got my spaceplane into space The Space Shuttle Gallifrey in orbit by cantab314, on Flickr Only just, but that's what I needed. It's a stepping stone, the basis for a planned Shuttle capable of delivering cargo to other atmo bodies. Think of it as loosely my Enterprise analogue. Your awesome looking design inspired me to make something similar. I've never managed to make a VTOL capable SSTO spaceplane before. So I shamelessly stole some design features from your Gallifrey and applied them to my own SSTO Z-2 High-Five. The result was the SSTO I-2 Galiano. Edited December 24, 2015 by Val your, not you're Quote Link to comment Share on other sites More sharing options...
Randazzo Posted December 24, 2015 Share Posted December 24, 2015 More shiny. Quote Link to comment Share on other sites More sharing options...
Fearless Son Posted December 24, 2015 Share Posted December 24, 2015 7 hours ago, Evanitis said: Now I just need to kerbal it and the journey can start. PB-NUKs ensure that I will not need fuel, yet I will need to send 3000 ore every time when it needs to pass water, as the ballast is too heavy to safely transport it trough hills and whatnot. That's goona be fun. Consider equipping it with a drill. Then you can fill up your ore tanks without needing to get a shipment of it from elsewhere. Quote Link to comment Share on other sites More sharing options...
Dman979 Posted December 24, 2015 Share Posted December 24, 2015 I've been sending comsats into orbit using RSS and RT. Quote Link to comment Share on other sites More sharing options...
Triop Posted December 24, 2015 Share Posted December 24, 2015 Quote Link to comment Share on other sites More sharing options...
Red Shirt Posted December 24, 2015 Share Posted December 24, 2015 Let's see... tried to edit the clouds around Laythe. Totally messed everything up. Had to reinstall my cloud pack. I don't know how some of you ever figured this stuff out. Discovered my second Mun arch. Bill got a shot at piloting. He over shot. The lander I use will not flip but if you set down on a really steep crater wall, it slides, and picks up speed while sliding. Then stuff starts hitting the ground and exploding. Finally came to rest inside a boulder! Arch was 10 km away. Tried to hop closer but half the fuel tanks and engines were missing and couldn't control it. Bill will be missed. Now that I knew basically where the arch was, tried again with Jeb. Landed short on a steep slope but no explosion. Tried again to hop up the steep slope. Almost clipped a mountain, Made a quick adjustment. Got confused. Jeb left his mark all around the arch. Day was not all bad. I think I have my game running under 64 bit in Windows. Quote Link to comment Share on other sites More sharing options...
algwat Posted December 25, 2015 Share Posted December 25, 2015 Many thanks to the makers of these parts....my first proper-propeller trainer...and the best yet a working Helicopter.... Quote Link to comment Share on other sites More sharing options...
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