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What is the one thing that you have learned while playing KSP?


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Landing in the dark is easier and safer than trying to keep your eyes shut.

Precision landings are hard to get right. If you try to land near an existing structure it's all to likely that you will crash into it by mistake, much safer to aim directly at any existing structure as the chance of scoring a direct hit nears the impossible.

Symmetry is an essential feature. Having two, three or more copies of essential parts avoids the disaster that could result when a hard landing snaps one of them off.

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I thought this too.

Hm. I learned that with a good rocket, you can actually get into orbit by going straight up. You're already going sideways at about 190 m/s, and once you're high enough, that's enough for orbit.

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This game made me read into orbital mechanics. KSP is a simplified version but it certainly "works". Orbiter is just way too hardcore, it's not a game, it's a sim.

Also, I absolutely love to pull into a non-atmospheric body, skimming the surface (ie: 3-4km up on the mun) between ridges and try to pull a lander at the HEIGHT of the oberth effect into a perfect landing right on where my periapsis was.

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That even the biggest, most complicated rocket can explode faster than you can hit the abort switch.

Oh, and that Isaac Newton bloke was pretty clever.

Edited by Jack Wolfe
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