ahappydude Posted June 11, 2013 Share Posted June 11, 2013 (edited) Confirmed working with hooligans mods, the kerbal launching is in my iva cage and has an minisrb on the back.This was at ca 17km altitudeNice burning effect, would it be okey if i used it in my kerballog mod ?^^ WOuld give a nice warm feeling to itHaha i had forgotten about deadly re-entry plugin so the smelter got really hot really fast and well, there was some accidents Edited June 11, 2013 by ahappydude Link to comment Share on other sites More sharing options...
willneu97 Posted June 11, 2013 Share Posted June 11, 2013 Woot! Been waiting for this for a while! Link to comment Share on other sites More sharing options...
Snrasha Posted June 11, 2013 Share Posted June 11, 2013 Land a launchpad on the Mun. To launch a new ship from it, instead of clicking "Launch", click "Save", go to the Mün launchpad in the space center, and click "Load ship" and load the ship you just made.No, i got not a build ship for build a launchpad on the Mun. You do not understand. Link to comment Share on other sites More sharing options...
ahappydude Posted June 11, 2013 Share Posted June 11, 2013 No, i got not a build ship for build a launchpad on the Mun. You do not understand.Do you mean you need to know how to build an ship with the launchpad on it so you can deliver it to the moon? Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 11, 2013 Share Posted June 11, 2013 No, i got not a build ship for build a launchpad on the Mun. You do not understand.Should not be to hard...granted the Launchpad is big, but its not very heavy. If you can land a 2man lander on the Mun you should be able to set this thing down with little to no mucking about. Link to comment Share on other sites More sharing options...
Boamere Posted June 11, 2013 Share Posted June 11, 2013 Is this compatible with kethane 0.5 when the resource mode is off or is it just incompatible? Link to comment Share on other sites More sharing options...
BoZo Posted June 11, 2013 Share Posted June 11, 2013 It feels like I've tried everything and the Kethane drills just wont deploy... Link to comment Share on other sites More sharing options...
skykooler Posted June 11, 2013 Author Share Posted June 11, 2013 It feels like I've tried everything and the Kethane drills just wont deploy...This will currently only work with the drills from Kethane 0.4. I am in the process of updating it to work with 0.5. Link to comment Share on other sites More sharing options...
lttito Posted June 11, 2013 Share Posted June 11, 2013 Uploaded with ImageShack.usExcellent work with this mod. Thanks to Firesplitter boyancy things, I was able to create a floating launch pad.Only one problem, if I use Spaceplane pad, the ships that I can load are the same as if I use the VAB pad (I think it only load crafts from VAB folder). It is just me or it happens to anyone more? Link to comment Share on other sites More sharing options...
TouhouTorpedo Posted June 11, 2013 Share Posted June 11, 2013 Hey there, nice mod. I'm about to give it a test drive!Just to let you know you're missing a License and Source file in the upload. The mods can get a bit jumpy if you don't have those, and us plugin devs love to see how you've done little tricks to pull appart and learn from because we're scabby like that.Time to put a launch pad on the mun! Link to comment Share on other sites More sharing options...
BoZo Posted June 11, 2013 Share Posted June 11, 2013 This will currently only work with the drills from Kethane 0.4. I am in the process of updating it to work with 0.5.Yeah I've tried it with 0.4.4 Or does it actually only work with 0.4 ? Link to comment Share on other sites More sharing options...
skykooler Posted June 11, 2013 Author Share Posted June 11, 2013 Yeah I've tried it with 0.4.4 Or does it actually only work with 0.4 ?It definitely works with 0.4.3, and should work with 0.4.4. Link to comment Share on other sites More sharing options...
Fyrem Posted June 11, 2013 Share Posted June 11, 2013 Just to ask the obvious question, if I leave the debug = trueThen I can use any version of Kethane I want?Once you get your mod working with either .5 or .6.. then I can turn debug = false and then I will get the 'fully functional' version. Link to comment Share on other sites More sharing options...
skykooler Posted June 11, 2013 Author Share Posted June 11, 2013 Just to ask the obvious question, if I leave the debug = trueThen I can use any version of Kethane I want?Once you get your mod working with either .5 or .6.. then I can turn debug = false and then I will get the 'fully functional' version.That is correct. Link to comment Share on other sites More sharing options...
Sephlington Posted June 11, 2013 Share Posted June 11, 2013 That is correct.If we turn the debug mode off to go into your resource mode, will it automatically spawn metal to mine, or would we need to re-create a new save file? I have next to no idea how KSP saves these things... Link to comment Share on other sites More sharing options...
skykooler Posted June 11, 2013 Author Share Posted June 11, 2013 If we turn the debug mode off to go into your resource mode, will it automatically spawn metal to mine, or would we need to re-create a new save file? I have next to no idea how KSP saves these things...The modified Kethane plugin should make new deposits, both of Kethane and Ore. Note that this will change the locations of Kethane deposits, so if you already have a mining colony there may not me a deposit there anymore. Link to comment Share on other sites More sharing options...
Captain_Party Posted June 11, 2013 Share Posted June 11, 2013 Is the launchpad the final design? Its sorta ugly GREAT MOD! Link to comment Share on other sites More sharing options...
skykooler Posted June 11, 2013 Author Share Posted June 11, 2013 Is the launchpad the final design? Its sorta ugly GREAT MOD!The launchpad is a placeholder model. Also, 0.20 seems to have broken my textures. Link to comment Share on other sites More sharing options...
Weatherman159 Posted June 11, 2013 Share Posted June 11, 2013 Only one problem, if I use Spaceplane pad, the ships that I can load are the same as if I use the VAB pad (I think it only load crafts from VAB folder). It is just me or it happens to anyone more?Noticed that as well. Link to comment Share on other sites More sharing options...
Frostiken Posted June 11, 2013 Share Posted June 11, 2013 Another awesome feature the community beat Squad to by about two years. Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 11, 2013 Share Posted June 11, 2013 After a bit more testing it seems the mobile Launchpad is absolutely no different then the KSC Launchpad. I put the mobile pad on tracks (like in OP pic) just to test what it could handle. Just fired off my HLV lifter...a 300+ part lift vehicle I use to put anything upto 160 tons into LKO. And it fired flawlessly, whats more is the Launchpad vehicle was not damaged and able to go on.Amazing! Link to comment Share on other sites More sharing options...
ahappydude Posted June 11, 2013 Share Posted June 11, 2013 . Modding rocks Link to comment Share on other sites More sharing options...
Cypherwraith Posted June 11, 2013 Share Posted June 11, 2013 Not gonna lie: This is a little bit very freaking awesome. Kudos! Link to comment Share on other sites More sharing options...
AmpsterMan Posted June 11, 2013 Share Posted June 11, 2013 This guy just won the internet. Everybody go home, there is nothing left to see here.Seriously awesome dude! Thanks for the contibution! Link to comment Share on other sites More sharing options...
quietsamurai98 Posted June 11, 2013 Share Posted June 11, 2013 (edited) OH MY GOD!!! I have been looking so long for this mod! Finally, no more 2 hour IRL wait times to send a fuel pod to Laythe! Thank you!Squad should hire you! Or at least buy off the code from you... Edited June 11, 2013 by quietsamurai98 Link to comment Share on other sites More sharing options...
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