jfull Posted August 7, 2013 Share Posted August 7, 2013 Are Orbital Launch Pads currently possible with this mod? Link to comment Share on other sites More sharing options...
skykooler Posted August 7, 2013 Author Share Posted August 7, 2013 Are Orbital Launch Pads currently possible with this mod?No. If you want to launch from orbit you should look at the OrbitalConstruction mod instead. Link to comment Share on other sites More sharing options...
Srilania Posted August 7, 2013 Share Posted August 7, 2013 anyone know if the sphericals or the hooligan's pads will wotk with this mod? I usually use a modded spherical, since it's small n cute and looks better than trying to fly up the Chrystler building Link to comment Share on other sites More sharing options...
sproginator Posted August 7, 2013 Share Posted August 7, 2013 Is there a way to remove resource usage? I hate doing crap legit Link to comment Share on other sites More sharing options...
skykooler Posted August 7, 2013 Author Share Posted August 7, 2013 Is there a way to remove resource usage? I hate doing crap legitYes, just change "debug = false" to "debug = true" in the part.cfg for the launchpad. Link to comment Share on other sites More sharing options...
sproginator Posted August 7, 2013 Share Posted August 7, 2013 Is there also a way to get it to not need the Kethane plugin? I hate that plugin with a passion Link to comment Share on other sites More sharing options...
skykooler Posted August 7, 2013 Author Share Posted August 7, 2013 Is there also a way to get it to not need the Kethane plugin? I hate that plugin with a passionIt doesn't need Kethane if you turn debug mode on, as I already explained how to do. Link to comment Share on other sites More sharing options...
sproginator Posted August 7, 2013 Share Posted August 7, 2013 Hmm, I tried it, with debug mode on too, but it doesn't work :/ Link to comment Share on other sites More sharing options...
sproginator Posted August 7, 2013 Share Posted August 7, 2013 (edited) -snip-No? I'm asking legitimate questions? Quit being a dick Edited August 7, 2013 by stupid_chris removed rude content Link to comment Share on other sites More sharing options...
nhnifong Posted August 7, 2013 Share Posted August 7, 2013 Why would you want to completely circumvent the purpose of the game? On top of that why would you hate the kethane plugin? Majiir and everybody involved put a lot of work into and it's one of the few plugins (including EPL) that actually add some engaging purpose to landing on other planets other than roleplay. If you just want to circumvent all that and say how you hate that play style, I don't think you deserve any help, or even a voice. Of course it's Skykooler's prerogative to help you or not, and he's a nice guy. Link to comment Share on other sites More sharing options...
sproginator Posted August 7, 2013 Share Posted August 7, 2013 Don't get me wrong, I'm glad they made it, kudos to them. But I personally don't like that level of depth. That's all Link to comment Share on other sites More sharing options...
sproginator Posted August 7, 2013 Share Posted August 7, 2013 And I enjoy playing in a cheated manner to test designs, build dream stations and planes and gain skills Link to comment Share on other sites More sharing options...
G Addict Posted August 7, 2013 Share Posted August 7, 2013 (edited) Anybody else getting NullRef errors from their launchpads? I've noticed it happen while timewarping, this goes away if you toggle timewarp again. Both the launchpads I've got to the Mun have thrown errors shortly after landing, causing low framerates and all built ships to spawn in contact with the munar surface, intersecting the pad and exploding. Could it be an incompatibility with the Lazor mod? Have I installed wrong? The pads appear to work fine for a while, but after they've been around a while (or maybe experienced a timewarp?) they break and do this.Edit: This happens with both the Hooligan Labs pad and the one included in this pack, I am using the 0.21 compatible DLL. Edited August 7, 2013 by G Addict Link to comment Share on other sites More sharing options...
sproginator Posted August 8, 2013 Share Posted August 8, 2013 I can't quite get mine to work, I'll figure it out when I get home tonight Link to comment Share on other sites More sharing options...
annallia Posted August 8, 2013 Share Posted August 8, 2013 Why would you want to completely circumvent the purpose of the game? On top of that why would you hate the kethane plugin? Majiir and everybody involved put a lot of work into and it's one of the few plugins (including EPL) that actually add some engaging purpose to landing on other planets other than roleplay. If you just want to circumvent all that and say how you hate that play style, I don't think you deserve any help, or even a voice. Of course it's Skykooler's prerogative to help you or not, and he's a nice guy.So because someone put a lot of time and effort into a mod everyone else has to like it or not get any help? Seems a little... not right. Ever consider that maybe Kethane doesn't work properly for him? I know it doesn't always work for me which is why I dislike it as well. Skycooler awesome mod, works like a charm, will solve my cursed moon problem hopefully... Link to comment Share on other sites More sharing options...
sproginator Posted August 8, 2013 Share Posted August 8, 2013 Agreed, thanks for backing me up. I wouldn't mind being able to mine anywhere, like just dig into ANY asteroid to start getting ore. Then convert it. But I don't like the whole search for suitable places. Link to comment Share on other sites More sharing options...
sproginator Posted August 8, 2013 Share Posted August 8, 2013 But yeah, this mod is just amazing. Completely revolutionised the gameplay. Massive credit to you pal. Am I able to stick on of these on my station? Link to comment Share on other sites More sharing options...
taniwha Posted August 8, 2013 Share Posted August 8, 2013 Not yet, but that's my goal (I used Orbital Construction a bit and it mangled the struts and fuel-lines on my other ships). Link to comment Share on other sites More sharing options...
sproginator Posted August 8, 2013 Share Posted August 8, 2013 Hmm, mine just used to cause everything to explode lol. I think it spawns the ship at 0 velocity see, rather than it's parents velocity Link to comment Share on other sites More sharing options...
larsmaehlum Posted August 8, 2013 Share Posted August 8, 2013 Maybe there should be a special part you can put on the ships that effectively docks it to the lauchpad?This would mean that the ship must be undocked before it can be used, but should also make the whole thing much more stable.. Link to comment Share on other sites More sharing options...
taniwha Posted August 8, 2013 Share Posted August 8, 2013 That's something I've been considering (would save the whole issue of figuring out how to setup an orbit), but then I'd have to figure out how to attach one ship to another, especially when the built ship might not have any docking ports. Link to comment Share on other sites More sharing options...
sproginator Posted August 8, 2013 Share Posted August 8, 2013 is there an isDocked flag? XD Link to comment Share on other sites More sharing options...
sproginator Posted August 8, 2013 Share Posted August 8, 2013 What if you make a special docking port? Or just make it so if you want to build the ship in orbit, it must have a docking port Link to comment Share on other sites More sharing options...
taniwha Posted August 8, 2013 Share Posted August 8, 2013 I think I know how to do it without requiring a port on the ship (and there's a problem with requiring one: needs to be relatively clear). I should be able to attach the dock's port to pretty much anywhere on the ship using a technique similar to what the VAB uses (in case you haven't noticed, docking ports put together in the VAB are not docked, they're attached just like any other part, but ports are magical in that you can decouple them).Anyway, I'm still thinking about how I want to do it while I iron out a few last obvious issues in the code. Hopefully I can get these fixes in before skykooler releases. Link to comment Share on other sites More sharing options...
urablahblah Posted August 8, 2013 Share Posted August 8, 2013 Taniwha, are you an unofficial EPL dev, or do you just find great satisfaction in poking around in code fixing things? Either way, I appreciate your fixes and work to improve the mod! Link to comment Share on other sites More sharing options...
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