Jump to content

Naval Battle League 2016-2018


Recommended Posts

33 minutes ago, panzer1b said:

@Alphasus

Almost done with comic battle and finished the actual fight today, had to redo it 3 times since i kept loosing track of fighters.  Finally got it done though...

  Reveal hidden contents

tk6WMM8.png

2 of 10 squadrons just before engaging!

You dont want to know how hard it is to manage 10 fighter squadrons (3 fighters per squadron) and then coordinate that all to attack a single ship at the same time!

 

Now to finish development of the new Tripedo-S and Tripedo-M so i can finalize the Type-II sub-capital and actually start that battle we have been planning.  I have a fighter, and the Type-II is ~33t for every model so i can bring 1 micro-fighter and 3 of the Type-IIs and be within 10% of 100t.

I'll need some new fighters for other fights.

Link to comment
Share on other sites

Well my latest ship, the newly redone B-Corp flagship is effin ruined...

iSve9nQ.png

Hate those stupid corrupt craft bugs, nothing more rage inducing then having a 800 part warship eaten by the game (yeah somewhat my fault for not saving it every 10 minutes but still...)

Guess ill spend another 12 hours tomorrow making a new one :mad:...  Ship itself wasnt that hard to make but the interior was incredibly time consuming part.  The actual hull is ~400 parts, most of which are easy to put together, the damn internals are the hard part as i need to make so many different rooms, all of em super detailed.  Weapons control, forward engineering, cryo-storage, primary crew quarters, recreation deck, observation deck, briefing/command room, hangar overlook, reactor room, rear engineering/observation, engine room, 2 hangar bays, 2 walkways through the entire ship, upper and lower, weapons in both turrets and the forward battery.  Might as well tidy it up a bit since i didnt get all the walls 100% perfect (a few gaps here and there in the above design).

 

Edit:

new model is almost done!  And it looks so incredible (not to mention that while it isnt very heavily armored it is 100% structural core so its actually not the easiest thing to kill outright)!

NchsTD0.png

All i need to do is make the bridge as it should be, since its already over 800 parts, 100-200 more for a fully decked out bridge is irrelevant...  Crew capacity (counting the customized internals with seats everywhere) is like ~200).

 

Now that that's done, im off to make a new Aurora class command ship for the AKS Alliance...  GIven that B-Corp just got themselves the most epic looking starship ive ever created (despite being combat useless at 1000 parts), AKS stuff looks so lousy in comparison and i cant have that be the case :D...

Edited by panzer1b
Link to comment
Share on other sites

20 hours ago, panzer1b said:

Well my latest ship, the newly redone B-Corp flagship is effin ruined...

iSve9nQ.png

Hate those stupid corrupt craft bugs, nothing more rage inducing then having a 800 part warship eaten by the game (yeah somewhat my fault for not saving it every 10 minutes but still...)

Guess ill spend another 12 hours tomorrow making a new one :mad:...  Ship itself wasnt that hard to make but the interior was incredibly time consuming part.  The actual hull is ~400 parts, most of which are easy to put together, the damn internals are the hard part as i need to make so many different rooms, all of em super detailed.  Weapons control, forward engineering, cryo-storage, primary crew quarters, recreation deck, observation deck, briefing/command room, hangar overlook, reactor room, rear engineering/observation, engine room, 2 hangar bays, 2 walkways through the entire ship, upper and lower, weapons in both turrets and the forward battery.  Might as well tidy it up a bit since i didnt get all the walls 100% perfect (a few gaps here and there in the above design).

 

Edit:

new model is almost done!  And it looks so incredible (not to mention that while it isnt very heavily armored it is 100% structural core so its actually not the easiest thing to kill outright)!

NchsTD0.png

All i need to do is make the bridge as it should be, since its already over 800 parts, 100-200 more for a fully decked out bridge is irrelevant...  Crew capacity (counting the customized internals with seats everywhere) is like ~200).

 

Now that that's done, im off to make a new Aurora class command ship for the AKS Alliance...  GIven that B-Corp just got themselves the most epic looking starship ive ever created (despite being combat useless at 1000 parts), AKS stuff looks so lousy in comparison and i cant have that be the case :D...

New ship's quite impressive, I like the Venator-class styling. I'll have to make some more ships myself when I get time, and definitely finish up my fight with @quasarrgames ASAP.

College is a time-sink.

Link to comment
Share on other sites

1 hour ago, ScriptKitt3h said:

New ship's quite impressive, I like the Venator-class styling. I'll have to make some more ships myself when I get time, and definitely finish up my fight with @quasarrgames ASAP.

College is a time-sink.

No idea why but i always prefered the venator's look over the much more iconic star destroyer from the trilogy.  Its just that the star destroyer was too simplistic and was essentially a flat wedge with a few steps and bridge above it (and 1 hangar below) while the venator had those two indents that kinda made it look unique and alot of other much more intricate details (although it could also have something to do with the fact they were created using much more advanced CG then the originals which were essentially scale models filmed as you would a normal scene).  Then again, that thing still looks better then the latest movie's star destroyer models so i have to say its just a cooler looking hull style in general.

Spoiler

ivcU9tS.png

USbgyAn.png

LiMl6bl.png

P3K69vz.png

pHiJ1EP.png

Now to make a new aurora class and a new base star for AKS Alliance, the latter of which ive had quite a few iterations of but never a version i was happy with (most of them were too small and under 300 parts surprisingly).  As for the aurora, well its based off of this thing

Orion_Planet.jpg

and the last model wasnt too lousy but it did have too many limitations and most of all it was never built with a actual interior as i had planned to do.  If i can finish those 2 in a week ill get on a new sr-1 normandy replica since the one thing i just have to do just to prove to myself i can engineer properly in KSP is rebuild a fully SSTO capable 1.0 atmo compatible normandy that has everything from fairly similar looks to an actual custom made interior (as in every room from bridge to the car garage as the one in mass effect had).

Edited by panzer1b
Link to comment
Share on other sites

2 hours ago, quasarrgames said:

Your ships are always so beautiful Spartwo! How are they for combat effectiveness?

While you're waiting for ScriptKitt3h, do you want to have a fight with sub capital ships like the Neeson Phenix?

Link to comment
Share on other sites

57 minutes ago, Alphasus said:

While you're waiting for ScriptKitt3h, do you want to have a fight with sub capital ships like the Neeson Phenix?

I would like to, yes. Although, besides still needing to update my subcapitals a fair bit, i'm a bit restricted for time. The battle would have to be put on hold after thursday. If you're fine with that, then i'd be happy to battle.

Link to comment
Share on other sites

1 minute ago, quasarrgames said:

I would like to, yes. Although, besides still needing to update my subcapitals a fair bit, i'm a bit restricted for time. The battle would have to be put on hold after thursday. If you're fine with that, then i'd be happy to battle.

That's fine.

Link to comment
Share on other sites

I have a good feeling for 1.2 and armor...  Engines will now be capable of strutting themselves to the root part, probably not invincibity but if that is the case we are looking at much sturdier ships (no more wobble at all), and most of all said ships should be far tougher to kill (and save part count with automatic struts!).

IQGQDJP.png

Unless im mistaken, this may very well be the update that makes armor competitive again and lets me get away from my recent high part count redundancy spam styled ships.

Link to comment
Share on other sites

1 hour ago, panzer1b said:

I have a good feeling for 1.2 and armor...  Engines will now be capable of strutting themselves to the root part, probably not invincibity but if that is the case we are looking at much sturdier ships (no more wobble at all), and most of all said ships should be far tougher to kill (and save part count with automatic struts!).

IQGQDJP.png

Unless im mistaken, this may very well be the update that makes armor competitive again and lets me get away from my recent high part count redundancy spam styled ships.

Well, all of my subcapitals will appreciate that! I may have to rebuild their cores though.

Link to comment
Share on other sites

Absolute biggest pain in the arss ive ever dealt with...

46vOKD6.png

Weighs too much and too draggy to be launched the old fashioned way (as in rapier spam)...

0va9rfb.png

And this is what happens when i get above 250m/s when using brute force and spamming those shuttle engines!

At least the central hull is rock solid!  The wings and engines need a complete redesign from ground up, but the actual hull (and the amazing interior) really makes this ship worth the effort!  I WILL have the first SSTO SR-1 Normandy replica (with interior, weapons, and even a mako you can like drop out of the bay as you could in mass effect)!

Edited by panzer1b
Link to comment
Share on other sites

I think everyone here will be happy with the new KJR like implementation of the automatic strutting ive just seen in the livestream.  Armor will become useful again and well, i cant be certain until ive tested it, i think we are going to end up with less 1 shot kills and more longer term battles where people slowly chip away at the armor and try to knock out critical bits such as engines, weapons, and fuel tanks instead of the usual instakill the thing with 1 shot to the core.

As soon as 1.2 comes out its time to build some invincible warships...

Link to comment
Share on other sites

6 hours ago, Alphasus said:

I'm ready. You or me sets up the persist?

How about i set up and you go first?

What should the weight be? 7 ships, 200t like before?

also, i'd prefer a planet other than eeloo. Maybe somewhere closer to the sun, so my ion fighters arent completely useless. Maybe dres?

Link to comment
Share on other sites

8 hours ago, quasarrgames said:

How about i set up and you go first?

What should the weight be? 7 ships, 200t like before?

also, i'd prefer a planet other than eeloo. Maybe somewhere closer to the sun, so my ion fighters arent completely useless. Maybe dres?

7 ships, 200t, some planet that doesn't have high gravity so that ions actually move ships. Maybe minimus.

Link to comment
Share on other sites

19 hours ago, Alphasus said:

@quasarrgames 

Any word on that persist for minimus, maybe duna? I don't know how much TWR your fighters have.

 

Yes. Apologies, couldn't access the forums for part of the day for some reason... and i got carried away with making floating aircraft carriers... Expect the persistence file in less than an hour.

On 10/09/2016 at 3:31 PM, panzer1b said:

I think everyone here will be happy with the new KJR like implementation of the automatic strutting ive just seen in the livestream.  Armor will become useful again and well, i cant be certain until ive tested it, i think we are going to end up with less 1 shot kills and more longer term battles where people slowly chip away at the armor and try to knock out critical bits such as engines, weapons, and fuel tanks instead of the usual instakill the thing with 1 shot to the core.

As soon as 1.2 comes out its time to build some invincible warships...

However, the new antenna system will add interesting complications to probes, won't it? Perhaps people will have to set up comms relays or add delicate antennas to their ships, which if destroyed could hinder most drone fleets. I'm not sure how it'll work entirely. I always use manned ships anyway (worth it for the aiming reticle) so it won't affect me much, but i can't wait to see how you guys adapt to this problem.

Edit: Here's the save:

https://www.dropbox.com/s/0psab5v4vbqlhda/Tiny Ship Battle.sfs?dl=0

The Quasarr Fleet around minmus includes:

0dOxh1m.png

Two Certatior class escorts (27t each) featuring five heavy 1.25m missiles. It's also the first ship to use lightweight fairing armor in battle (which can deflect most ibeam missiles on a good day)

HObOEFy.png

Two Ionica fighters (10t each) with good delta v and TWR, four weak but accurate long ibeams, and very reasonable armor for a ship of its size.

hQaoH4X.png

Also, there are two new Quaesitor subcapitals (32t each) now with more shielding for its rear weapons

ECe7IYj.png

I had just enough weight left over for an Arcus class cruiser (62 tons), now with more weapons, more shielding around the missiles and vitals, and a lower profile.

I look forward to the battle!

Edited by quasarrgames
Link to comment
Share on other sites

11 hours ago, quasarrgames said:

However, the new antenna system will add interesting complications to probes, won't it? Perhaps people will have to set up comms relays or add delicate antennas to their ships, which if destroyed could hinder most drone fleets. I'm not sure how it'll work entirely. I always use manned ships anyway (worth it for the aiming reticle) so it won't affect me much, but i can't wait to see how you guys adapt to this problem.

Disable teh comms system, problem solved.  Its not like they are forcing it upon us or anything, that and its going to be disabled in any save that uses AKS ships (because sentient AI is like supposedly capable of thinking on its own without control signals).  Ill defenetely play with the new system though as it looks really cool, but when it comes to battles, its going to be disabled.  That and unless someone creates a mod that allows you to have completely separate comms networks, it cant be used in PvP since a single satelite will work for both teams.  Only way we could use comms systems is to roleplay and assign some sort of comms satelite per team that when destroyed invokes some sort of penalties...

Link to comment
Share on other sites

Bad news guys...

The new strut feature doesnt really do jack against phasing weapons and my SRM armed ships still are 95% guaranteed to kill ANYTHING i shoot at except extremely redundant or procedural ships (if AKS ever faced AKS ships itd be a bloody draw almost guaranteed).  That and ive already had 2 cases of perpetual explosions after taking a glancing blow.  BOth times the perpetual explosion propagated through the poor ship and gutted it completely!  Luckily its rare (already did over 200 shooting tests!)...

P7QWlWI.png

On a positive note, the strutting feature considerably decreases the number os struts you would need on a ship, but regular struts (placed correctly ofc) are actually the best for armor protection, the autostrut is just neat for excessively large ships where the part count is bad enough without requiring 100 separate struts...

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...