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In the spirit of cooperation and competition


Nauthy

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nice video, you could add a module that has a command part.

can't really cheer me up though.

What's wrong, man? I know what'll do the trick: blow something up! :D

Nice video, Goose! The hab modules were a good idea, it makes the build feel more like a proper station. Gives it some much needed size. I do wish that we had some other parts like the Hitchhiker's Storage, maybe a longer cylinder with a huge space inside (and IVA view, of course). Like a docking bay, but without the doors. It'd be a lot closer to an actual hab module.

The Mun base is neat, too! If a bit wobbly when moving, heh, though I guess that's to be expected since you can't strut some of those things. We'll have to rename that as the Goosexi Outpost or something :P I think it'd be cool if we set up a Mun base nearby, but out of render distance. We can use the outpost as a tourist attraction or something, heh.

When you get a sec, if you wouldn't mind posting the persistance file as well. And Spyritdragon, are you cool with merging of the two files, then? I'd rather not get frustrated and screw up a bunch of times if you already know how to get it done.

Oh boy, this means it'll be my turn coming up, whee! If all goes well I'll be recording my video tomorrow or the day after, so we'll be all finished with the first phase soon. Time to start thinking about what you want to build for Minmus! I'll figure out the teams again, let me know if you'd prefer working on the ground base or the station. Cheers!

Edited by Nauthy
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I would like to do the ground base. I want to make a pair of rovers to move modules with wheels. I am actually pretty good at making low gravity bases. If you look at episode 12 of my KSP series I want to do something similar, just with less parts. A few parts of the train on mine are pretty much just for show like the cargo things. I want to make one bigger one and send two on a ship.

Edit: Just finished the video. That thing looks crazy!

Edited by dharak1
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My module isn't exactly up yet. My entire entry is one big chaos because of all the 'go stop go stop go stop'. Confound me for making it so hard when i've never even been to Jool. Not that i couldn't, just too lazy for a transfer window, but you get the point.

I didn't get on KSP Saturday due to complications.

I've been working in KSP yesterday, but it's quite hard to get the damn thing into space and then docked, because i don't dare strut it to the launch vehicle for fear it will leave struts as part count. I'm remodelling it now to support a vertically based launch system.

Im temporarily throwing the cinematic project overboard to work on the fuel station. Give me two more days, three tops, for the persistance on the fuel station. Since Goose only added to the science station and a ground base, merging persistance shouldn't be a problem.

If i don't get the mass drive into space at the end of Tuesday, i'll fall back to launcing a copy of Konami One. I know i can launch that one reasonably easily, so you'll have the persistance file end of wednesday at the latest. After that i'll get back to working on my cinematic. Which i still hope turns out awesome :-).

But i refuse to give up on my driver just yet.

May Scott Manley guide me.

Edited by Spyritdragon
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No, not at all. It's just that my entry has been kindof a big chaos, with the starting and stopping multiple times, and its kind of whacked me out of schedule. I was just chastising myself for trying to send up complicated modules when i've never been to Jool yet.

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Okay i suppose.

Ill just ask everyone on the project now: How do i strut my payload to my launch vehicle so that the struts will no longer count as parts when i disconnect?

If i connect the launch vehicle to the payload with struts, then fire a decoupler to seperate them, the struts visually dissapear, mostly. Will they also stop counting as parts?

If not, can i attach a decoupler to the payload, strut that then fire it to remove the struts? Im no sure wether decoupled decoupler are parts either.

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What's wrong, man?

I beat one of my fears and asked a girl out for the first time, she said "Sorry, I'm not interested"

least it's better to ask and get turn down than not ask at all.

Wanting to know what part she isn't interested in, me or dating, she's a bit shy herself

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That's terrible :-/. But it's a good thing you mustered the courage.

Try not to let it push you down too much. I know it's very cliche, but there will be others, which will be interested, and you can't let those pass you by just because it didn't work out this time.

I had a similar moment a long time ago - it's been years now. We're still very good friends, but i've never mustered the courage to ask any girl out anymore. Don't let yourself get pushed into that hole, because it is not cosy here. Stay up there, in the bright world of the courageous.

Have courage. Have faith. Let Jebediah inspire you :-).

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Alright, good news and bad news.

Good news, its in orbit. Bad news, it has TORQUE. I still,need to run a few more tests, but it appears that firing the opposing mainsails generates a torque. If its not too bad or can be resolved by using gimbal, it should be docked this evening. If not, ill have to redesign using long parts rather than tanks placed with the symmetry option. Be warned beforehand that I advise not to fire the mainsails for long - theyre mostly meant to burst small objects away at high speeds, firing only for about a single second fullthrust.

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Alright, docked!

The entire module was redesigned. Im out of computer-time now, but the entire thing is docked, tested and works like a charm. I still have to disconnect and clean up orbit.

Due to problems that arose just today with my microphone, the video will be a while out. I'll have the persistance file for you by tomorrow in favour of speeding the project up. I have a slideshow of the failed attempt too, because the non-failed one actually wasn't much to watch. It launched like a charm, took only a single trip back to the VAB, and even that one due to forgetfullness and not due to crash. Docked like a charm too.

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Wow, I guess I missed a bunch of posts, I somehow skipped over everything on the previous page. Sorry to hear that, leax :( The other guys busted out some pretty good advice for ya. Don't let this get you down! If anything, treat it as a confidence builder. You had the balls to say something and that's a step in the right direction. Just keep in mind women are something we will never fully understand, heh.

And great, happy to hear that, Spyritdragon! Glad you were able to get it redesigned and docked, even though it sounds like it was a painful process. Post that slideshow, I love seeing failed attempts :D

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Great! :D I'll get ya that persistance file. Goose provided me with the link to it, but I didn't save it and Steam's chat logs are pretty terrible. No way to access anything more than like half a day old. Anyways, I'll post that asap.

EDIT: Here we go: https://www.dropbox.com/s/1yt227f2zvl5l62/persistent.sfs

Edited by Nauthy
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We'll be doing the Minmus thing, ground base and orbital station. I just sent out a PM to all the people involved in the project so far, to gauge interest and see what we can get for the second phase. As of right now, I'd probably say no to new applicants unless it was a special situation. We should have at least 12 people, if everyone that worked on the Kerbin stations wants to continue with the KCBP. I'll set up the build order this weekend, once I've gotten some replies and I'm certain that we've got a good number in the group.

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Awesome, guys! Really happy with the number of replies I quickly got. :) I'll wait one more day just in case, then I'll figure out the build order. We've got a lot of interest in the ground base right now (no surprise there), but we should be ok for fairly even teams. I even thought about maybe setting up two ground bases, one as the main base and another as a small outpost. Lemme know what you guys think about that. I still want to have a station go up at the same time, too.

Spyritdragon, did you post the merged persistance file? I'm not sure if I missed it. I'll be able to record my video in the next couple of days.

Anyone else hear how .22 broke saves and made landing legs retract? My Minmus base won't suffer too much but my Mun base will.

Heh, I hadn't heard about that, good to know. I've been planning a Mun base for a while, but since I'm not very good with them I've avoided building one. Looks like it's a good thing I waited!

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dharak, try hacking gravity before you enter into physics range. That way you can safely redeploy your landing legs without your base crashing to the ground.

And Nauthy, sorry, i overlooked the uploading part. Give me a few minutes.

This shoooouuuuld work. In theory.

https://www.dropbox.com/s/mivzfd4sqfcjaoh/persistentGoose.sfs

If it doesn't work or you can't see the mass relay, tell me.

Edited by Spyritdragon
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