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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3


sirkut

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This happens to me as well.

sirkut: here is the video of it. http://www.twitch.tv/ual002/b/540972750

Ok. This is completely new and alien to me. I've never heard anyone have this problem before! Are you using the older parts or the new TweakScale parts? What version are you using again?

Well gang I can now replicate this. Now it's time to figure out why.

Edited by sirkut
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Yes... Tweakscale, answer to first question. Assuming that is part of your 1.6.1 and 1.6.2 parts. As a side note, I have a rocket with some parts on it that have the weird center of gravity issue as well, do you need a vid on that?

If this is indeed an issue with your mod...and you squash it. Please call the next patch the "Floppy Fix Update"

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Yes... Tweakscale, answer to first question. Assuming that is part of your 1.6.1 and 1.6.2 parts. As a side note, I have a rocket with some parts on it that have the weird center of gravity issue as well, do you need a vid on that?

If this is indeed an issue with your mod...and you squash it. Please call the next patch the "Floppy Fix Update"

My versions are labeled 0.16.1, 0.16.2, etc.

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Yeah, but you can add a little devnote after the version.

I could but you could just read the small changelog that I put in the OP with every update. exhibit 1:

owRp58K.png

Anyway the mass of the parts are not scaling correctly when saving the craft when switching. If I modify the the values in the persistent file and reload the craft is file. Time to work on the code.

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The very small size option is missing from the gantry rail again in 16.2 :)

Yes, thank you. I'll be fixing that and I have figured out the mass issue. Update coming later tonight.

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I don't know if this has been answered yet or not, my admittedly rushed browsing of the thread didn't find it, so I'll ask. Does this plugin support multiple joints on a single part, or does each joint have to be its own? I'm working on a more KSOS friendly robotic arm, and I'm not too much a fan of the Lazor system. So, I'd rather use Infernal Robotics, which I've had fewer issues with, and which has parts and a plugin I'll actually use aside from this purpose.

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Does this plugin support multiple joints on a single part, or does each joint have to be its own?

That is your question and I'm afraid I don't understand it. You can have as many parts attached to a hinge/rotatron as you can fit on there, providing they're surface attached, not node attached.

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I don't know if this has been answered yet or not, my admittedly rushed browsing of the thread didn't find it, so I'll ask. Does this plugin support multiple joints on a single part, or does each joint have to be its own? I'm working on a more KSOS friendly robotic arm, and I'm not too much a fan of the Lazor system. So, I'd rather use Infernal Robotics, which I've had fewer issues with, and which has parts and a plugin I'll actually use aside from this purpose.

Are you building your own parts? If so, no. Only one joint at a time. Look at any of my parts or ZI's model rework parts and you will notice that any of the parts contain just one joint/range of motion at a time.

Now if you are building an arm that has many joints you can build a canadarm clone or as I have done a european robotic arm with ease using existing parts.

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Sorry for the trouble guys. I'm trying to figure out how to resolve this. I may have to do some coding to remedy this until tweakscale behaves so I won't be able to release a fix until the mornining Eastern standard time.

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Damn, I should have paid better attention to this thread before updating. It is kinda funny tho...

Hahaha, the music made it that much creepier. Your personal build looks nice. I like your toolbar setup.

On another note, I'm giving up on streaming my Linux build. I cant figure out dual sound sources (mic and game) to save my life. I kinda rage uninstall all the **** I was using. If someone else can take vid of the center of gravity bug for sirkut, that's be awesome. I think they might be related.

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Care to hook a brother up with a link/info?

No probs. 8k Blue Marble clouds from this resource.

No worries Sirkut, I lost a few in-game hours in finding a save file prior to the mishap but nothing important happened during then anyways (and if it were I'd have been saving more often too). Reverted back to 16.1 and all is well again

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Are you building your own parts? If so, no. Only one joint at a time. Look at any of my parts or ZI's model rework parts and you will notice that any of the parts contain just one joint/range of motion at a time.

Now if you are building an arm that has many joints you can build a canadarm clone or as I have done a european robotic arm with ease using existing parts.

I'm planning on modeling, from scratch, a more KSOS friendly canadarm clone, as Dromoman and IR parts are too robust(large) for my liking. I'd like it to be all one piece when loaded into the game, one part attatched to the ship. But seems this isn't an option. Thanks! I'm going to look into the viability of chopping it up and it still looking good. May even mean fewer headaches when I try to implement Le Claw grappling features.

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I'm planning on modeling, from scratch, a more KSOS friendly canadarm clone, as Dromoman and IR parts are too robust(large) for my liking. I'd like it to be all one piece when loaded into the game, one part attatched to the ship. But seems this isn't an option. Thanks! I'm going to look into the viability of chopping it up and it still looking good. May even mean fewer headaches when I try to implement Le Claw grappling features.

You could downscale the Buran arm from romfarer robotic arms pack. If you downscale it to 0.5 it fits realy snug in the normal KSO. With some trial and error I'm sure you could find one for the super 25 aswell.

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You could downscale the Buran arm from romfarer robotic arms pack. If you downscale it to 0.5 it fits realy snug in the normal KSO. With some trial and error I'm sure you could find one for the super 25 aswell.

Use this one subassembly arm, fixed by Sirkut:http://www./view/on32mv...boticArm.craft you will need dromoman and KAS for it to work

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