MonkeyLunch Posted April 4, 2014 Share Posted April 4, 2014 Is this working with 23.5? Update coming? Already out? The front page doesn't say 23.5ps: Awesome mod. These are the fairings the game needs. There's a fairing for every job. Making them out of metal panels isn't nearly as cool. Link to comment Share on other sites More sharing options...
Dkmdlb Posted April 4, 2014 Share Posted April 4, 2014 The current version works with .23.5 Link to comment Share on other sites More sharing options...
MrWizerd Posted April 4, 2014 Share Posted April 4, 2014 Hello all, I am having a hard time with this particular mod today. Before the updates (the game, then the mods) I was able to use procedural fairing easily it always automatically adjusted for the height of this stack and then I would strap it with struts and away I would go. Well today after spending a whole day working on the mods, and setting up modulemanager files for a bunch of stuff, I had previously fixed in the original files, which was before I knew about module manager and exactly what it did, I finally got to sit down and play with the game, on my fresh and new campaign mode, that I hope will not have to be restarted yet again when the next update hits. ANYWAYS... I use three monitors so I had to shrink this down a bit to be able to be seen, but the faring guides are ending at the top of the second satellite. I can manually make the faring wider at the bottom and it will eventually go up over the top of the stack but then the rocket literally looks like a mushroom. Before I had used the inter stage faring adapter between each of the sats, but I thought that that would put a struts at that location and act as a decoupler but I think I was mistaken, so I have removed those in hopes of fixing the problem but to no avail. Does anyone know what the cause of it would be? I saw that the update notes said that it wasn't tracking to the parent parts I don't know if that is the problem, I doubt it because others would be complaining. So I have either done something wrong or there is a mod that is messing with PF but I don't know which one it would be, I know a lot of people use it with a ton of other mods so..... please help, and thanks for the help that is incomming!http://i.imgur.com/Pdm4D2g.jpg?2Does anyone know why the base is not auto shaping for the load anymore? The fairings work insofar as I can manually push the radius and such but I for the life of me cannot get it to create the correctly shaped fairing anymore. Link to comment Share on other sites More sharing options...
MonkeyLunch Posted April 5, 2014 Share Posted April 5, 2014 The current version works with .23.5Awesome This is a must-have mod as far as im concerned. It makes so many things possible. Link to comment Share on other sites More sharing options...
ANWRocketMan Posted April 5, 2014 Share Posted April 5, 2014 The only thing I need now is the normal fairing bases should be procedural too. Then I'm a happy puppy playing Real Solar System. It's really irritating having to make new .cfg's ever time I need an oddly sized fairing base. Link to comment Share on other sites More sharing options...
Walsht9 Posted April 5, 2014 Share Posted April 5, 2014 Ever since downloading the latest update to this mod and the Arm update I can't change the size of the interstage adapters. Holding N and moving the mouse no longer works. I tried re-downloadng but the problem persists. Anyone have a fix? Link to comment Share on other sites More sharing options...
Wyseman76 Posted April 5, 2014 Share Posted April 5, 2014 There are definitely some bugs when using this with 23.5 As stated before the base fairing is not always auto-shaping the fairing shield size. This seems to happen most often when the engine is smaller than the the diameter of the module it is connected to.On some occasions the Fairing fuse together and lose their context menu option to decouple. Link to comment Share on other sites More sharing options...
e-dog Posted April 5, 2014 Author Share Posted April 5, 2014 If you have problems with fairings not detecting the payload properly, please post the .craft file. Please make it use as few mods as possible, that'll save me a lot of time.For RSS, look in the common.cfg for maximum radius for each tech. Although tweakables aren't very good with a big radius range.I'm going to add resizeable bases in the next update, but I might do a minor update before that to fix the bugs and 0.23.5 compatibility issues. Link to comment Share on other sites More sharing options...
Starwaster Posted April 5, 2014 Share Posted April 5, 2014 There are definitely some bugs when using this with 23.5 As stated before the base fairing is not always auto-shaping the fairing shield size. This seems to happen most often when the engine is smaller than the the diameter of the module it is connected to.On some occasions the Fairing fuse together and lose their context menu option to decouple.Are you sure you didn't accidentally use the fuselage piece instead of the fairing? Link to comment Share on other sites More sharing options...
Wyseman76 Posted April 5, 2014 Share Posted April 5, 2014 Are you sure you didn't accidentally use the fuselage piece instead of the fairing?Yup, I checked. When I get some time I'll see if I can get a .craft file with the bug to e-dog Link to comment Share on other sites More sharing options...
ANWRocketMan Posted April 5, 2014 Share Posted April 5, 2014 I'm going to add resizeable bases in the next update, but I might do a minor update before that to fix the bugs and 0.23.5 compatibility issues.Thank you very much e-dog. Link to comment Share on other sites More sharing options...
biohazard15 Posted April 5, 2014 Share Posted April 5, 2014 e-dog, thanks for awesome mod! Using it since 0.21.Please change central attachment nodes according to sizes (1.25 - size 1, 2.5 - size 2, 3.75 and 5 - size 3) - I mean central nodes, not side nodes. This will allow it to benefit from new stiff joints introduced in 0.23.5. Link to comment Share on other sites More sharing options...
e-dog Posted April 5, 2014 Author Share Posted April 5, 2014 e-dog, thanks for awesome mod! Using it since 0.21.Please change central attachment nodes according to sizes (1.25 - size 1, 2.5 - size 2, 3.75 and 5 - size 3) - I mean central nodes, not side nodes. This will allow it to benefit from new stiff joints introduced in 0.23.5.Yeah, I noticed that, but there are other issues too, and I'd rather fix them before releasing an update. That is, if people who have them will post .craft files. Link to comment Share on other sites More sharing options...
ANWRocketMan Posted April 5, 2014 Share Posted April 5, 2014 @e-dog: I'm not getting any issues with large/weird payloads:However, there is another issue when you make the top part of the interstage smaller than the base(as most designs will have) and the game starts lagging EXTREMELY badly, as in it freezes for a minute and then goes on, it freezes again, continues for a frame, freezes etc. This also includes making the base bigger than the top radius. Extending the top radius bigger than the base works perfectly fine. I encountered this while using procedural parts, as well as stock parts. Nothing was attached to the interstage's nodes in my further tests(no image). Link to comment Share on other sites More sharing options...
e-dog Posted April 5, 2014 Author Share Posted April 5, 2014 However, there is another issue when you make the top part of the interstage smaller than the base(as most designs will have) and the game starts lagging EXTREMELY badly, as in it freezes for a minute and then goes on, it freezes again, continues for a frame, freezes etc. This also includes making the base bigger than the top radius. Extending the top radius bigger than the base works perfectly fine. I encountered this while using procedural parts, as well as stock parts. Nothing was attached to the interstage's nodes in my further tests(no image).Are there any error messages in debug log (Alt-F2)? Link to comment Share on other sites More sharing options...
ANWRocketMan Posted April 5, 2014 Share Posted April 5, 2014 This is all I'm getting:p.s. Just in case, I was using the old keyboard controls to resize. I just tested using tweakables and it still happens. Link to comment Share on other sites More sharing options...
e-dog Posted April 5, 2014 Author Share Posted April 5, 2014 This is all I'm getting:http://i.imgur.com/Q59pjPm.pngp.s. Just in case, I was using the old keyboard controls to resize. I just tested using tweakables and it still happens.I can't reproduce it. No matter what I do there's no slowdown.There are six screenshot messages in the log. Did you really take those screenshots? If not, taking them could cause the slowdown. Link to comment Share on other sites More sharing options...
ANWRocketMan Posted April 5, 2014 Share Posted April 5, 2014 It logs two 'SCREENSHOT!' entries per screenshot, but they happened after the slowdown. I'll reinstall and see if one of the mods I previously had installed isn't causing the problem(they're removed now though). Link to comment Share on other sites More sharing options...
Azimech Posted April 6, 2014 Share Posted April 6, 2014 e-dog,I've noticed a limit on the max diameter of the interstage adapter and the hollow interstage adapter, it seems around 10m. Can this limit be removed? I like to think big and I'm not building standard rockets per sé. At the moment I'm examining a way to build a 1:2 Constitution Refit, the original has a 142m saucer. I can create decks that size easily with Procedural Parts but they aren't hollow so movement between decks is out of the question. Then there is the problem of the fairings which don't seem to have a collision mesh. Is there an option so I can build a real hull which prevents parts and kerbals floating through and with the option to attach stuff? Otherwise, can this option be added in the future? The power of this mod exceeds far beyond rocket fairings. Here's an album to show what I mean (old version, I've learned a lot since then)https://imgur.com/a/AZ4sL Link to comment Share on other sites More sharing options...
e-dog Posted April 6, 2014 Author Share Posted April 6, 2014 I've noticed a limit on the max diameter of the interstage adapter and the hollow interstage adapter, it seems around 10m. Can this limit be removed? I like to think big and I'm not building standard rockets per sé. At the moment I'm examining a way to build a 1:2 Constitution Refit, the original has a 142m saucer. I can create decks that size easily with Procedural Parts but they aren't hollow so movement between decks is out of the question. You can change the maximum in common.cfgAs for collision, physics aren't good with non-convex shapes, so now it's a compromise between "accurate" collision (with bugs, likely) and fast but inaccurate one which is good enough for fairings. Link to comment Share on other sites More sharing options...
Azimech Posted April 6, 2014 Share Posted April 6, 2014 Thanks for the quick reply!If you ever feel the urge to experiment with an accurate collision option, I'd love to test it :-) Link to comment Share on other sites More sharing options...
Starwaster Posted April 6, 2014 Share Posted April 6, 2014 It logs two 'SCREENSHOT!' entries per screenshot, but they happened after the slowdown. I'll reinstall and see if one of the mods I previously had installed isn't causing the problem(they're removed now though).Actually, get him the log information he asked for. No sense in reporting bugs and then not following the request for more information.Better than alt-F2, when it 'slows down' exit the game immediately.Go to the KSP_Data folder (in your main KSP_Win folder or whatever you call it if you renamed it)Find the output_log.txt file and put it somewhere it can be downloaded, dropbox is a good choice. Get a dropbox account if you need oneprovide the link in this thread so that e-dog or any other knowledgeable member can help you. Link to comment Share on other sites More sharing options...
ANWRocketMan Posted April 6, 2014 Share Posted April 6, 2014 Actually, get him the log information he asked for. No sense in reporting bugs and then not following the request for more information.Better than alt-F2, when it 'slows down' exit the game immediately.Go to the KSP_Data folder (in your main KSP_Win folder or whatever you call it if you renamed it)Find the output_log.txt file and put it somewhere it can be downloaded, dropbox is a good choice. Get a dropbox account if you need oneprovide the link in this thread so that e-dog or any other knowledgeable member can help you.It was a problem with my install. Not the mod. He asked for the ALT-F2 log, so I gave him that. Link to comment Share on other sites More sharing options...
Cleric2145 Posted April 6, 2014 Share Posted April 6, 2014 Would it maybe be possible to add a tweakable to toggle the fairing base to act as a decoupler? That might require some plug-in work. Link to comment Share on other sites More sharing options...
Rabble Posted April 6, 2014 Share Posted April 6, 2014 Anyone have any idea what is causing values/formulas to show up in the part menu? I'm posting here because it started with the "isShielded: True/False" which I think has to do with procedural fairings. I've had this little bug around for awhile now but have ignored because it wasn't that annoying. It now as CoL, CoM, Cod for every part and pushes the Gui buttons off-screen. Thanks!Pic http://imgur.com/LNxaDkL Link to comment Share on other sites More sharing options...
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