Master Tao Posted November 28, 2014 Share Posted November 28, 2014 There's a complete list in the KAE thread here. Link to comment Share on other sites More sharing options...
Creeperchair Posted November 29, 2014 Share Posted November 29, 2014 (edited) Bug example craft:ship = iNfininiFairing Liteversion = 0.25.0description = type = VABPART{ part = Mk1FuselageStructural_4293816518 partName = Part pos = 0,10,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 modCost = 0 link = KzResizableFairingBase_4293846130 attN = bottom,KzResizableFairingBase_4293846130 EVENTS { } ACTIONS { } MODULE { name = TweakScale isEnabled = True tweakScale = 1.25 currentScale = 1.25 defaultScale = 1.25 isFreeScale = False version = 1.43.0.0 defaultTransformScale = (1, 1, 1) dryCost = 380 tweakScale_UIEditor { controlEnabled = True minValue = 0.625 maxValue = 5 incrementLarge = 1.25 incrementSmall = 0.125 incrementSlide = 0.001 } EVENTS { } ACTIONS { } }}PART{ part = KzResizableFairingBase_4293846130 partName = Part pos = 0,8.4875,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 modCost = 56.53112 link = KzInterstageAdapter2_4293845606 attN = bottom,KzInterstageAdapter2_4293845606 attN = top,Mk1FuselageStructural_4293816518 EVENTS { } ACTIONS { } MODULE { name = ProceduralFairingBase isEnabled = True extraRadius = 0.02 fuelCrossFeed = False autoStrutSides = True extraRadius_UIFlight { controlEnabled = True minValue = -1 maxValue = 2 stepIncrement = 0.01 } autoStrutSides_UIFlight { controlEnabled = True } EVENTS { ToggleCrossFeed { active = True guiActive = True guiActiveEditor = True guiIcon = Toggle crossfeed guiName = Toggle crossfeed category = Toggle crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { } } MODULE { name = KzNodeNumberTweaker isEnabled = True numNodes = 2 radius = 0.625 radius_UIEditor { controlEnabled = True minValue = 0.1 maxValue = 5 incrementLarge = 0.625 incrementSmall = 0.125 incrementSlide = 0.001 } EVENTS { IncrementNodes { active = True guiActive = False guiActiveEditor = True guiIcon = More nodes guiName = More nodes category = More nodes guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } DecrementNodes { active = True guiActive = False guiActiveEditor = True guiIcon = Fewer nodes guiName = Fewer nodes category = Fewer nodes guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { } } MODULE { name = KzFairingBaseResizer isEnabled = True size = 1.25 size_UIEditor { controlEnabled = True minValue = 0.1 maxValue = 50 incrementLarge = 1.25 incrementSmall = 0.125 incrementSlide = 0.001 } EVENTS { } ACTIONS { } }}PART{ part = KzInterstageAdapter2_4293845606 partName = Part pos = 0,8.4875,0 rot = 1,0,0,0 attRot = 0.9999999,0,0,0 mir = 1,1,1 istg = 0 dstg = 1 sidx = 0 sqor = 0 attm = 0 modCost = 37.54868 link = fuelTank_4293845568 link = KzProcFairingSide2_4293845088 link = KzProcFairingSide2_4293845030 link = KzProcFairingSide2_4293844972 link = KzProcFairingSide2_4293844914 attN = bottom,KzResizableFairingBase_4293846130 attN = top,fuelTank_4293845568 attN = connect01,KzProcFairingSide2_4293845088 attN = connect02,KzProcFairingSide2_4293845030 attN = connect03,KzProcFairingSide2_4293844972 attN = connect04,KzProcFairingSide2_4293844914 EVENTS { } ACTIONS { } MODULE { name = ProceduralFairingAdapter isEnabled = True extraHeight = 0.03 baseSize = 1.25 topSize = 1.375 height = 2 extraHeight_UIEditor { controlEnabled = True minValue = 0 maxValue = 50 incrementLarge = 1 incrementSmall = 0.1 incrementSlide = 0.001 } baseSize_UIEditor { controlEnabled = True minValue = 0.1 maxValue = 50 incrementLarge = 1.25 incrementSmall = 0.125 incrementSlide = 0.001 } topSize_UIEditor { controlEnabled = True minValue = 0.1 maxValue = 50 incrementLarge = 1.25 incrementSmall = 0.125 incrementSlide = 0.001 } height_UIEditor { controlEnabled = True minValue = 0.1 maxValue = 50 incrementLarge = 1 incrementSmall = 0.1 incrementSlide = 0.001 } EVENTS { } ACTIONS { } } MODULE { name = ProceduralFairingBase isEnabled = True extraRadius = 0 fuelCrossFeed = False autoStrutSides = True extraRadius_UIFlight { controlEnabled = True minValue = -1 maxValue = 2 stepIncrement = 0.01 } autoStrutSides_UIFlight { controlEnabled = True } EVENTS { ToggleCrossFeed { active = True guiActive = True guiActiveEditor = True guiIcon = Toggle crossfeed guiName = Toggle crossfeed category = Toggle crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { } } MODULE { name = KzNodeNumberTweaker isEnabled = True numNodes = 4 radius = 0.625 radius_UIEditor { controlEnabled = True minValue = 0.1 maxValue = 5 incrementLarge = 0.625 incrementSmall = 0.125 incrementSlide = 0.001 } EVENTS { IncrementNodes { active = True guiActive = False guiActiveEditor = True guiIcon = More nodes guiName = More nodes category = More nodes guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } DecrementNodes { active = True guiActive = False guiActiveEditor = True guiIcon = Fewer nodes guiName = Fewer nodes category = Fewer nodes guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { } } MODULE { name = ModuleDecoupleX64 isEnabled = True isDecoupled = False EVENTS { Decouple { active = True guiActive = True guiIcon = Decouple guiName = Decouple category = Decouple guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { DecoupleAction { actionGroup = None } } }}PART{ part = fuelTank_4293845568 partName = Part pos = 0,7.29379,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 2 dstg = 2 sidx = -1 sqor = -1 attm = 0 modCost = 2.813339E-05 link = Mk1FuselageStructural_4293836942 attN = top,KzInterstageAdapter2_4293845606 attN = bottom,Mk1FuselageStructural_4293836942 EVENTS { } ACTIONS { } MODULE { name = TweakScale isEnabled = True tweakScale = 1.25 currentScale = 1.25 defaultScale = 1.25 isFreeScale = False version = 1.43.0.0 defaultTransformScale = (1.25, 1.25, 1.25) dryCost = 666.4 tweakScale_UIEditor { controlEnabled = True minValue = 0.625 maxValue = 5 incrementLarge = 1.25 incrementSmall = 0.125 incrementSlide = 0.001 } EVENTS { } ACTIONS { } } RESOURCE { name = LiquidFuel amount = 180 maxAmount = 180 flowState = True isTweakable = True hideFlow = False flowMode = Both } RESOURCE { name = Oxidizer amount = 220 maxAmount = 220 flowState = True isTweakable = True hideFlow = False flowMode = Both }}PART{ part = Mk1FuselageStructural_4293836942 partName = Part pos = 0,5.443791,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 2 dstg = 2 sidx = -1 sqor = -1 attm = 0 modCost = 0 link = KzInterstageAdapter2_4293845358 attN = top,fuelTank_4293845568 attN = bottom,KzInterstageAdapter2_4293845358 EVENTS { } ACTIONS { } MODULE { name = TweakScale isEnabled = True tweakScale = 1.25 currentScale = 1.25 defaultScale = 1.25 isFreeScale = False version = 1.43.0.0 defaultTransformScale = (1.25, 1.25, 1.25) dryCost = 380 tweakScale_UIEditor { controlEnabled = True minValue = 0.625 maxValue = 5 incrementLarge = 1.25 incrementSmall = 0.125 incrementSlide = 0.001 } EVENTS { } ACTIONS { } }}PART{ part = KzInterstageAdapter2_4293845358 partName = Part pos = 0,4.381291,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 3 sidx = 1 sqor = 0 attm = 0 modCost = 12.76563 link = KzProcFairingSide2_4293845320 link = KzProcFairingSide2_4293845262 link = KzProcFairingSide2_4293845204 link = KzProcFairingSide2_4293845146 attN = top,Mk1FuselageStructural_4293836942 attN = connect01,KzProcFairingSide2_4293845320 attN = connect02,KzProcFairingSide2_4293845146 attN = connect03,KzProcFairingSide2_4293845204 attN = connect04,KzProcFairingSide2_4293845262 EVENTS { } ACTIONS { } MODULE { name = ProceduralFairingAdapter isEnabled = True extraHeight = 0.162 baseSize = 1.25 topSize = 26.25 height = 2 extraHeight_UIEditor { controlEnabled = True minValue = 0 maxValue = 50 incrementLarge = 1 incrementSmall = 0.1 incrementSlide = 0.001 } baseSize_UIEditor { controlEnabled = True minValue = 0.1 maxValue = 50 incrementLarge = 1.25 incrementSmall = 0.125 incrementSlide = 0.001 } topSize_UIEditor { controlEnabled = True minValue = 0.1 maxValue = 50 incrementLarge = 1.25 incrementSmall = 0.125 incrementSlide = 0.001 } height_UIEditor { controlEnabled = True minValue = 0.1 maxValue = 50 incrementLarge = 1 incrementSmall = 0.1 incrementSlide = 0.001 } EVENTS { } ACTIONS { } } MODULE { name = ProceduralFairingBase isEnabled = True extraRadius = 2 fuelCrossFeed = False autoStrutSides = True extraRadius_UIFlight { controlEnabled = True minValue = -1 maxValue = 2 stepIncrement = 0.01 } autoStrutSides_UIFlight { controlEnabled = True } EVENTS { ToggleCrossFeed { active = True guiActive = True guiActiveEditor = True guiIcon = Toggle crossfeed guiName = Toggle crossfeed category = Toggle crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { } } MODULE { name = KzNodeNumberTweaker isEnabled = True numNodes = 4 radius = 0.625 radius_UIEditor { controlEnabled = True minValue = 0.1 maxValue = 5 incrementLarge = 0.625 incrementSmall = 0.125 incrementSlide = 0.001 } EVENTS { IncrementNodes { active = True guiActive = False guiActiveEditor = True guiIcon = More nodes guiName = More nodes category = More nodes guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } DecrementNodes { active = True guiActive = False guiActiveEditor = True guiIcon = Fewer nodes guiName = Fewer nodes category = Fewer nodes guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { } } MODULE { name = ModuleDecoupleX64 isEnabled = True isDecoupled = False EVENTS { Decouple { active = True guiActive = True guiIcon = Decouple guiName = Decouple category = Decouple guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { DecoupleAction { actionGroup = None } } }}PART{ part = KzProcFairingSide2_4293845320 partName = Part pos = 0.625,3.943791,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 1 dstg = 5 sidx = 4 sqor = 1 attm = 0 modCost = 8.320436E+10 sym = KzProcFairingSide2_4293845262 sym = KzProcFairingSide2_4293845204 sym = KzProcFairingSide2_4293845146 attN = connect,KzInterstageAdapter2_4293845358 EVENTS { } ACTIONS { } MODULE { name = ProceduralFairingSide isEnabled = True numSegs = 6 numSideParts = 4 baseRad = 0.3125 maxRad = 2.949153E+08 cylStart = 2.025 cylEnd = 2.162 topRad = 12.8125 inlineHeight = 2.162 sideThickness = 0.3125 meshPos = (-0.625, 0.4375, 0) meshRot = (0, 0, 0, 1) shapeLock = False shapeLock_UIFlight { controlEnabled = True } EVENTS { } ACTIONS { } } MODULE { name = ProceduralFairingDecoupler isEnabled = True ejectionPower = 1 torqueAmount = 0.01 decoupled = False ejectionPower_UIFlight { controlEnabled = True minValue = 0 maxValue = 1 stepIncrement = 0.01 } torqueAmount_UIFlight { controlEnabled = True minValue = 0 maxValue = 1 stepIncrement = 0.01 } EVENTS { Jettison { active = True guiActive = True guiIcon = Jettison guiName = Jettison category = Jettison guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { ActionJettison { actionGroup = None } } }}PART{ part = KzProcFairingSide2_4293845262 partName = Part pos = 0,3.943791,-0.625 rot = 0,0.7071068,0,0.7071068 attRot = 0,0,0,1 mir = 1,1,1 istg = 1 dstg = 5 sidx = 5 sqor = 1 attm = 0 modCost = 8.320436E+10 sym = KzProcFairingSide2_4293845320 sym = KzProcFairingSide2_4293845204 sym = KzProcFairingSide2_4293845146 attN = connect,KzInterstageAdapter2_4293845358 EVENTS { } ACTIONS { } MODULE { name = ProceduralFairingSide isEnabled = True numSegs = 6 numSideParts = 4 baseRad = 0.3125 maxRad = 2.949153E+08 cylStart = 2.025 cylEnd = 2.162 topRad = 12.8125 inlineHeight = 2.162 sideThickness = 0.3125 meshPos = (-0.6250001, 0.4375, -7.450581E-08) meshRot = (0, 0, 0, 1) shapeLock = False shapeLock_UIFlight { controlEnabled = True } EVENTS { } ACTIONS { } } MODULE { name = ProceduralFairingDecoupler isEnabled = True ejectionPower = 1 torqueAmount = 0.01 decoupled = False ejectionPower_UIFlight { controlEnabled = True minValue = 0 maxValue = 1 stepIncrement = 0.01 } torqueAmount_UIFlight { controlEnabled = True minValue = 0 maxValue = 1 stepIncrement = 0.01 } EVENTS { Jettison { active = True guiActive = True guiIcon = Jettison guiName = Jettison category = Jettison guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { ActionJettison { actionGroup = None } } }}PART{ part = KzProcFairingSide2_4293845204 partName = Part pos = -0.6250003,3.943791,0 rot = 0,1,0,-4.371139E-08 attRot = 0,0,0,1 mir = 1,1,1 istg = 1 dstg = 5 sidx = 6 sqor = 1 attm = 0 modCost = 8.320436E+10 sym = KzProcFairingSide2_4293845320 sym = KzProcFairingSide2_4293845262 sym = KzProcFairingSide2_4293845146 attN = connect,KzInterstageAdapter2_4293845358 EVENTS { } ACTIONS { } MODULE { name = ProceduralFairingSide isEnabled = True numSegs = 6 numSideParts = 4 baseRad = 0.3125 maxRad = 2.949153E+08 cylStart = 2.025 cylEnd = 2.162 topRad = 12.8125 inlineHeight = 2.162 sideThickness = 0.3125 meshPos = (-0.6250003, 0.4375, -5.463926E-08) meshRot = (0, 0, 0, 1) shapeLock = False shapeLock_UIFlight { controlEnabled = True } EVENTS { } ACTIONS { } } MODULE { name = ProceduralFairingDecoupler isEnabled = True ejectionPower = 1 torqueAmount = 0.01 decoupled = False ejectionPower_UIFlight { controlEnabled = True minValue = 0 maxValue = 1 stepIncrement = 0.01 } torqueAmount_UIFlight { controlEnabled = True minValue = 0 maxValue = 1 stepIncrement = 0.01 } EVENTS { Jettison { active = True guiActive = True guiIcon = Jettison guiName = Jettison category = Jettison guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { ActionJettison { actionGroup = None } } }}PART{ part = KzProcFairingSide2_4293845146 partName = Part pos = 0,3.943791,0.625 rot = 0,0.7071068,0,-0.7071068 attRot = 0,0,0,1 mir = 1,1,1 istg = 1 dstg = 5 sidx = 7 sqor = 1 attm = 0 modCost = 8.320436E+10 sym = KzProcFairingSide2_4293845320 sym = KzProcFairingSide2_4293845262 sym = KzProcFairingSide2_4293845204 attN = connect,KzInterstageAdapter2_4293845358 EVENTS { } ACTIONS { } MODULE { name = ProceduralFairingSide isEnabled = True numSegs = 6 numSideParts = 4 baseRad = 0.3125 maxRad = 2.949153E+08 cylStart = 2.025 cylEnd = 2.162 topRad = 12.8125 inlineHeight = 2.162 sideThickness = 0.3125 meshPos = (-0.6250001, 0.4375, 7.450581E-08) meshRot = (0, 0, 0, -1) shapeLock = False shapeLock_UIFlight { controlEnabled = True } EVENTS { } ACTIONS { } } MODULE { name = ProceduralFairingDecoupler isEnabled = True ejectionPower = 1 torqueAmount = 0.01 decoupled = False ejectionPower_UIFlight { controlEnabled = True minValue = 0 maxValue = 1 stepIncrement = 0.01 } torqueAmount_UIFlight { controlEnabled = True minValue = 0 maxValue = 1 stepIncrement = 0.01 } EVENTS { Jettison { active = True guiActive = True guiIcon = Jettison guiName = Jettison category = Jettison guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { ActionJettison { actionGroup = None } } }}PART{ part = KzProcFairingSide2_4293845088 partName = Part pos = 0.625,7.87349,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 1 dstg = 3 sidx = 0 sqor = 1 attm = 0 modCost = 1.375367E+10 sym = KzProcFairingSide2_4293845030 sym = KzProcFairingSide2_4293844972 sym = KzProcFairingSide2_4293844914 attN = connect,KzInterstageAdapter2_4293845606 EVENTS { } ACTIONS { } MODULE { name = ProceduralFairingSide isEnabled = True numSegs = 6 numSideParts = 4 baseRad = 0.57 maxRad = 2.853001E+08 cylStart = 1.828 cylEnd = 2.03 topRad = 0.6325 inlineHeight = 2.03 sideThickness = 0.055 meshPos = (-0.625, 0.6140099, 0) meshRot = (1, 0, 0, 0) shapeLock = False shapeLock_UIFlight { controlEnabled = True } EVENTS { } ACTIONS { } } MODULE { name = ProceduralFairingDecoupler isEnabled = True ejectionPower = 0.3 torqueAmount = 0.01 decoupled = False ejectionPower_UIFlight { controlEnabled = True minValue = 0 maxValue = 1 stepIncrement = 0.01 } torqueAmount_UIFlight { controlEnabled = True minValue = 0 maxValue = 1 stepIncrement = 0.01 } EVENTS { Jettison { active = True guiActive = True guiIcon = Jettison guiName = Jettison category = Jettison guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { ActionJettison { actionGroup = None } } }}PART{ part = KzProcFairingSide2_4293845030 partName = Part pos = 0,7.87349,-0.625 rot = 0,0.7071068,0,0.7071068 attRot = 0,0,0,1 mir = 1,1,1 istg = 1 dstg = 3 sidx = 1 sqor = 1 attm = 0 modCost = 1.375367E+10 sym = KzProcFairingSide2_4293845088 sym = KzProcFairingSide2_4293844972 sym = KzProcFairingSide2_4293844914 attN = connect,KzInterstageAdapter2_4293845606 EVENTS { } ACTIONS { } MODULE { name = ProceduralFairingSide isEnabled = True numSegs = 6 numSideParts = 4 baseRad = 0.57 maxRad = 2.853001E+08 cylStart = 1.828 cylEnd = 2.03 topRad = 0.6325 inlineHeight = 2.03 sideThickness = 0.055 meshPos = (-0.6250001, 0.61401, 7.450581E-08) meshRot = (1, 0, 0, 0) shapeLock = False shapeLock_UIFlight { controlEnabled = True } EVENTS { } ACTIONS { } } MODULE { name = ProceduralFairingDecoupler isEnabled = True ejectionPower = 0.3 torqueAmount = 0.01 decoupled = False ejectionPower_UIFlight { controlEnabled = True minValue = 0 maxValue = 1 stepIncrement = 0.01 } torqueAmount_UIFlight { controlEnabled = True minValue = 0 maxValue = 1 stepIncrement = 0.01 } EVENTS { Jettison { active = True guiActive = True guiIcon = Jettison guiName = Jettison category = Jettison guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { ActionJettison { actionGroup = None } } }}PART{ part = KzProcFairingSide2_4293844972 partName = Part pos = -0.6250003,7.87349,0 rot = 0,1,0,-4.371139E-08 attRot = 0,0,0,1 mir = 1,1,1 istg = 1 dstg = 3 sidx = 2 sqor = 1 attm = 0 modCost = 1.375367E+10 sym = KzProcFairingSide2_4293845088 sym = KzProcFairingSide2_4293845030 sym = KzProcFairingSide2_4293844914 attN = connect,KzInterstageAdapter2_4293845606 EVENTS { } ACTIONS { } MODULE { name = ProceduralFairingSide isEnabled = True numSegs = 6 numSideParts = 4 baseRad = 0.57 maxRad = 2.853001E+08 cylStart = 1.828 cylEnd = 2.03 topRad = 0.6325 inlineHeight = 2.03 sideThickness = 0.055 meshPos = (-0.6250003, 0.6140099, -5.463926E-08) meshRot = (-1, 0, -8.742278E-08, 0) shapeLock = False shapeLock_UIFlight { controlEnabled = True } EVENTS { } ACTIONS { } } MODULE { name = ProceduralFairingDecoupler isEnabled = True ejectionPower = 0.3 torqueAmount = 0.01 decoupled = False ejectionPower_UIFlight { controlEnabled = True minValue = 0 maxValue = 1 stepIncrement = 0.01 } torqueAmount_UIFlight { controlEnabled = True minValue = 0 maxValue = 1 stepIncrement = 0.01 } EVENTS { Jettison { active = True guiActive = True guiIcon = Jettison guiName = Jettison category = Jettison guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { ActionJettison { actionGroup = None } } }}PART{ part = KzProcFairingSide2_4293844914 partName = Part pos = 0,7.87349,0.625 rot = 0,0.7071068,0,-0.7071068 attRot = 0,0,0,1 mir = 1,1,1 istg = 1 dstg = 3 sidx = 3 sqor = 1 attm = 0 modCost = 1.375367E+10 sym = KzProcFairingSide2_4293845088 sym = KzProcFairingSide2_4293845030 sym = KzProcFairingSide2_4293844972 attN = connect,KzInterstageAdapter2_4293845606 EVENTS { } ACTIONS { } MODULE { name = ProceduralFairingSide isEnabled = True numSegs = 6 numSideParts = 4 baseRad = 0.57 maxRad = 2.853001E+08 cylStart = 1.828 cylEnd = 2.03 topRad = 0.6325 inlineHeight = 2.03 sideThickness = 0.055 meshPos = (-0.6250001, 0.61401, -7.450581E-08) meshRot = (-1, 0, 0, 0) shapeLock = False shapeLock_UIFlight { controlEnabled = True } EVENTS { } ACTIONS { } } MODULE { name = ProceduralFairingDecoupler isEnabled = True ejectionPower = 0.3 torqueAmount = 0.01 decoupled = False ejectionPower_UIFlight { controlEnabled = True minValue = 0 maxValue = 1 stepIncrement = 0.01 } torqueAmount_UIFlight { controlEnabled = True minValue = 0 maxValue = 1 stepIncrement = 0.01 } EVENTS { Jettison { active = True guiActive = True guiIcon = Jettison guiName = Jettison category = Jettison guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { ActionJettison { actionGroup = None } } }} Edited November 29, 2014 by Creeperchair spoiler tag Link to comment Share on other sites More sharing options...
Jumpyyoza Posted November 30, 2014 Share Posted November 30, 2014 I downloaded it and the fairings don't show up in the VAB. Any suggestions? Link to comment Share on other sites More sharing options...
Master Tao Posted November 30, 2014 Share Posted November 30, 2014 @Creeperchair:What bug? You've never posted in this thread before, so no one here has any idea what you're talking about.Please provide the following:A description of the bug Steps to cause the bug An output log after causing the bug (find it by reading this post) Your other mods and their versions @Jumpyyoza:Welcome to the forums!Do the fairings show up in the Structural and Aerodynamics tabs in a new Sandbox save?If so, research them in your Career/Science save.How did you install the mod?Please read the How to Get Support sticky in the Support (modded installs) forum. Link to comment Share on other sites More sharing options...
Starwaster Posted November 30, 2014 Share Posted November 30, 2014 @Creeperchair:What bug? You've never posted in this thread before, so no one here has any idea what you're talking about.Please provide the following:A description of the bugSteps to cause the bugAn output log after causing the bug (find it by reading this post)Your other mods and their versionsJudging by the name he gave his craft, I have a feeling that he's referring to this bug here:http://forum.kerbalspaceprogram.com/threads/39512-0-25-Procedural-Fairings-3-10-payload-auto-struts-%28October-11%29?p=1551049&viewfull=1#post1551049 Link to comment Share on other sites More sharing options...
Yaivenov Posted December 2, 2014 Share Posted December 2, 2014 Having some trouble using the interstage adapter in RSS/RO. I've unlocked the tech nodes for 6m and 10m size scaling but the part still wont allow me to size it over 3m diameter. Is there an easy fix for this? Link to comment Share on other sites More sharing options...
NathanKell Posted December 2, 2014 Share Posted December 2, 2014 Career mode is not supported for RO; we're working on career support in the RP-0 mod. Link to comment Share on other sites More sharing options...
Nahku Posted December 3, 2014 Share Posted December 3, 2014 I just wanted to chime in and say that this is an amazing mod, I've used it for a while now. Keep up the great work, and thanks for all you've done. One of my favorites for sure. Link to comment Share on other sites More sharing options...
shoe7ess Posted December 3, 2014 Share Posted December 3, 2014 I had a question. I am still using KSPv23.5 because it's the only one that's allowed me to run 4.5Gb of mods in and have a gig of ram to spare due to ATM (something I can't seem to replicate in the newer versions). I've successfully been using Procedural Fairings for 24.2 I believe, but was interested in this because of the new addition/re-working of internal struts for the fairings. Problem is I can't due to KSPAPI, so I was wondering if the createPayloadJoint parts (for lack of a better term, not much of a programmer) can be copied to the FairingsBase.cs of the version I'm using and successfully work? I didn't see any dependencies when combing through it, but again, it didn't work when I just threw in the version of KAE I used before with this version of ProcFairings (for obvious reasons). I guess I'm asking is there any way to retrofit the new marce155 auto-struts for an older version? Link to comment Share on other sites More sharing options...
ctbram Posted December 4, 2014 Share Posted December 4, 2014 (edited) I have been getting hangs while loading ksp for weeks now. It's been driving me insane because it seemed to be random where it would hang and if it would hang at all! So it has been impossible to track down to anything.Today I rebuilt my entire gamedata fold in stages and turned on the debug console as I load. The game hangs consistently just after the [Log]: PartLoader: Compiling Part 'ProceduralFairings/adapter2/KzInterstageAdapter2' log entry.I get the following exception and the load hangs - [Exception]: FileNotFoundException: Could not load file or assembly 'KSPAPIExtensions, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.I grep'd the gamedata folder and I have four applications that are using KAE and all four have version 1.7.1.2. So what is trying to load version 1.7.0.0??? How can I fix this because I am seriously one step away from getting a bat and beating my system into pieces this is making me so crazy! Seriously, one day I can launch the game a dozen times and the next without adding a single mod I will spend hours trying to start the game and it just hangs over and over! It's really frustrating me.I have the latest versions of:ProceduralFairing 3.10MagicSmokeIndustries KASProceduralPartsTweakscaleThese are the only mods that have a KAE dll and they are all 1.7.1.2?? So what is looking for 1.7.0.0??? Edited December 4, 2014 by ctbram Link to comment Share on other sites More sharing options...
undercoveryankee Posted December 4, 2014 Share Posted December 4, 2014 I have been getting hangs while loading ksp for weeks now. It's been driving me insane because it seemed to be random where it would hang and if it would hang at all! So it has been impossible to track down to anything.Today I rebuilt my entire gamedata fold in stages and turned on the debug console as I load. The game hangs consistently just after the [Log]: PartLoader: Compiling Part 'ProceduralFairings/adapter2/KzInterstageAdapter2' log entry.I get the following exception and the load hangs - [Exception]: FileNotFoundException: Could not load file or assembly 'KSPAPIExtensions, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.I grep'd the gamedata folder and I have four applications that are using KAE and all four have version 1.7.1.2. So what is trying to load version 1.7.0.0??? How can I fix this because I am seriously one step away from getting a bat and beating my system into pieces this is making me so crazy! Seriously, one day I can launch the game a dozen times and the next without adding a single mod I will spend hours trying to start the game and it just hangs over and over! It's really frustrating me.I have the latest versions of:ProceduralFairing 3.10MagicSmokeIndustries KASProceduralPartsTweakscaleThese are the only mods that have a KAE dll and they are all 1.7.1.2?? So what is looking for 1.7.0.0???http://i.imgur.com/NlJ5ot9.pngThe list of known mods that depend on KAE is at http://forum.kerbalspaceprogram.com/threads/81496-0-25-KSPAPIExtensions-V1-7-1-Utilities-for-shared-mod-use?p=1184459&viewfull=1#post1184459 . You may have a dll left over from a partial uninstall of another of those.Also, find a way to post your full output_log.txt. The text log includes additional stack trace data on those exceptions that might point to a culprit. Link to comment Share on other sites More sharing options...
shoe7ess Posted December 4, 2014 Share Posted December 4, 2014 I have been getting hangs while loading ksp for weeks now. It's been driving me insane because it seemed to be random where it would hang and if it would hang at all! So it has been impossible to track down to anything.Today I rebuilt my entire gamedata fold in stages and turned on the debug console as I load. The game hangs consistently just after the [Log]: PartLoader: Compiling Part 'ProceduralFairings/adapter2/KzInterstageAdapter2' log entry.I get the following exception and the load hangs - [Exception]: FileNotFoundException: Could not load file or assembly 'KSPAPIExtensions, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.I grep'd the gamedata folder and I have four applications that are using KAE and all four have version 1.7.1.2. So what is trying to load version 1.7.0.0??? How can I fix this because I am seriously one step away from getting a bat and beating my system into pieces this is making me so crazy! Seriously, one day I can launch the game a dozen times and the next without adding a single mod I will spend hours trying to start the game and it just hangs over and over! It's really frustrating me.I have the latest versions of:ProceduralFairing 3.10MagicSmokeIndustries KASProceduralPartsTweakscaleThese are the only mods that have a KAE dll and they are all 1.7.1.2?? So what is looking for 1.7.0.0???I think the easiest method is (if you are on Windows), go to your gamedata folder, and search "KSPAPI", and look at the file size of each one that shows up in the search. First, check that they are all the same size (a good indication that they are the same version), and second, check if any of them are located in the same folder (i.e. you don't have two KSPAPIExtensions.dll in the exact same folder, because this can quickly cause issues.).To me that's easier than going through a checklist of which mod I have and looking through them manually for the files. Link to comment Share on other sites More sharing options...
ctbram Posted December 5, 2014 Share Posted December 5, 2014 (edited) I think the easiest method is (if you are on Windows), go to your gamedata folder, and search "KSPAPI", and look at the file size of each one that shows up in the search. First, check that they are all the same size (a good indication that they are the same version), and second, check if any of them are located in the same folder (i.e. you don't have two KSPAPIExtensions.dll in the exact same folder, because this can quickly cause issues.).To me that's easier than going through a checklist of which mod I have and looking through them manually for the files.I did that. That is how I found the four mods I have installed that are using it - proc fairings, magicsmokeindustries, proc parts, and tweakscale. They are all listed in my post.I found the issue to be a mod had an old version of proceduralfairings.dll embedded in it. I removed that and the consistent lockup on load was fixed. I am still getting intermittent lockups on load at random points which is driving me insane. Because it locks up at random point and alt-f2 shows no error or warning at the point it locks up I cannot isolate the cause!!!The symptom is the progress bar stops updating, the comments above the progress bar continue updating, the module manager patch display stops updating. I can keep relaunching the game and eventually it will complete the load and run fine but that can take over an hour of reloads!!! I would really like to understand where and why this is hanging!! Btw this behavior started after I switched to -force-opengl but I cannot test it without the flag as I crash due to exceeding 3.5gb of memory without it. Edited December 5, 2014 by ctbram Link to comment Share on other sites More sharing options...
chubbykins Posted December 6, 2014 Share Posted December 6, 2014 Quick question, I'm having trouble getting the fairings to decouple. When I place them on the base nothing pops up in the staging list to adjust them and they cant be decoupled. Is there a simple fix for this? I've tried re-installing the mod but that doesn't do anything. Any help is appreciated Link to comment Share on other sites More sharing options...
undercoveryankee Posted December 6, 2014 Share Posted December 6, 2014 Quick question, I'm having trouble getting the fairings to decouple. When I place them on the base nothing pops up in the staging list to adjust them and they cant be decoupled. Is there a simple fix for this? I've tried re-installing the mod but that doesn't do anything. Any help is appreciatedThere are several different fairing parts. The ones that decouple are in the "Aerodynamic" tab in the VAB. The "Fuselage Fairing" parts in the "Structural" tab don't. Double-check which ones you're using. Link to comment Share on other sites More sharing options...
chubbykins Posted December 6, 2014 Share Posted December 6, 2014 Welp. That would be my problem then. Thanks! Sometimes I miss the obvious. Link to comment Share on other sites More sharing options...
Creeperchair Posted December 6, 2014 Share Posted December 6, 2014 Judging by the name he gave his craft, I have a feeling that he's referring to this bug here:http://forum.kerbalspaceprogram.com/threads/39512-0-25-Procedural-Fairings-3-10-payload-auto-struts-%28October-11%29?p=1551049&viewfull=1#post1551049Yes, I was. Link to comment Share on other sites More sharing options...
Keras Posted December 7, 2014 Share Posted December 7, 2014 Today I tested if auto struts are actually working and it seems they do not for me (v3.10 is installed and the fairing base has auto struts set to on):I remember seeing a video where the auto struts were demonstrated just like this and the fairing would hold the payload until all parts are jettisoned. I still have to manually add struts to get the same effect.Is this a known issue, am I doing something wrong or are there any issues with other mods (I`m using NEAR, B9, MKS/OKS, Karbonite and more...)? I don`t know where I should start looking.Strutting the payload inside the fairing is a pain and I really hoped that auto struts would do that job for me :/ Link to comment Share on other sites More sharing options...
Bobe Posted December 11, 2014 Share Posted December 11, 2014 For some reason my fairings have decided to just stop acting as physical objects. They no longer protect the payload from atmospheric resistance and my solar panels break apart at liftoff.This is very strange because I was launching a series of rockets, all with similar payloads carrying solar panels, and after the first few flew without issue, suddenly the panels started breaking. I even swapped them out for the 1x6 encased panels and they just snapped open.Any idea what may be happening here?Not using FAR/NEAR, Deadly Reentry or anything that modifies aerodynamics. Link to comment Share on other sites More sharing options...
NathanKell Posted December 11, 2014 Share Posted December 11, 2014 Fairings have never protected things in stock, nor do they prevent panel breakage in FAR. Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted December 12, 2014 Share Posted December 12, 2014 How is it that procedural fairings decide how wide to get? I had a rocket to launch a space-probe with fins, and the fins seem to not be shielded, resulting in the CP getting dragged way forward. I mentioned this in the FAR thread (that post has screenshots and a link to the rocket in question), and one of the later releases did do some fixing of FAR's process for figuring out which parts are shielded by fairings, but that rocket is still unstable because the fins still aren't being protected. (Growing the fairing base ring to 1.750 meters made the fairing big enough to encompass all of the fins.) Is the problem in Procedural Fairings, or should I prod ferram again?Thanks. Link to comment Share on other sites More sharing options...
Bobe Posted December 12, 2014 Share Posted December 12, 2014 Fairings have never protected things in stock, nor do they prevent panel breakage in FAR.Really? I don't understand why I've been able to play this long without having any solar panels break while under fairings until now. It's not like I installed an obscure part pack and then the panels from that pack started breaking, it just started happening randomly.I even launched a few of the same rockets with the same payloads, and the panels did not always break off. May be coincidence, but changing the number of nodes from two to four seemed to prevent payload damage, though not for every case. Link to comment Share on other sites More sharing options...
undercoveryankee Posted December 12, 2014 Share Posted December 12, 2014 Really? I don't understand why I've been able to play this long without having any solar panels break while under fairings until now. It's not like I installed an obscure part pack and then the panels from that pack started breaking, it just started happening randomly.I even launched a few of the same rockets with the same payloads, and the panels did not always break off. May be coincidence, but changing the number of nodes from two to four seemed to prevent payload damage, though not for every case.The deployable panels are supposed to be okay as long as they're closed, but break if they're opened while moving in atmosphere. Usually happens to me if I've accidentally assigned the panels to the "Stage" action group. Could something have been opening the panels underneath the fairing? Link to comment Share on other sites More sharing options...
Bobe Posted December 12, 2014 Share Posted December 12, 2014 Usually happens to me if I've accidentally assigned the panels to the "Stage" action group.That's what it was. Thanks. Link to comment Share on other sites More sharing options...
ce1984 Posted December 15, 2014 Share Posted December 15, 2014 (edited) I've encountered a bizarre problem when using interstage adapters and I'm hoping someone can point out what I'm doing wrong. Attached is a screenshot of what I'm trying to build. When I launch this thing I get a strange effect where the parachute detaches from the top section and remains fixed in space. The rest of the rocket then lifts off until the kethane scanner impacts the parachute and the whole thing stops dead, engines still running. In attempting to replicate this effect on a simpler vehicle I was unable to attach parts to the bottom of the top fairing ring. Am I misunderstanding how these adapters are supposed to be used? Is it not normally possible to have parts extending into the interstage area from both top and bottom? I thought I remembered building rockets this way from a while back, but I could be wrong. Thanks.Arch LinuxKSP .25RealChutesKethaneDeadly ReentryProcedural Fairings Edited December 15, 2014 by ce1984 Link to comment Share on other sites More sharing options...
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