metaskull Posted November 28, 2013 Share Posted November 28, 2013 WARNING!!!Note to Razchek,Dude, your add-on for KSP is awesome, but i have encountered some problems when i tried re-downloading both KerbTown VO.13 Beta and the Kerbtown Beta Tester Content. *First Problem was when I went to both links of KerbTown VO.13 Beta & KerbTown Beta Tester Content, BOTH WEBSITES ARE NOT WORKING!!!!!!!!!!!All that it says, "The resource you are looking for has been removed, had its name changed, or is temporarily unavailable." * This makes the Mod looked liked it was ABANDONED! So can you PLEASE CHANGE THE LINK OF BOTH DOWNLOADS!P.S.- If you weren`t READING the whole note, this is about a favor TO CHANGE BOTH LINKS OF THE DOWNLOADS! THX Link to comment Share on other sites More sharing options...
sirkut Posted November 29, 2013 Share Posted November 29, 2013 A little google fu will lead you to a mirror. I wouldn't say it's abandoned, I think Razchek is busy with real life. Not sure the caps are loud enough. Link to comment Share on other sites More sharing options...
Javster Posted November 30, 2013 Share Posted November 30, 2013 Another issue: you can't use any launch site without the camera going up through Kerbin into space. Link to comment Share on other sites More sharing options...
tbonet64 Posted December 1, 2013 Share Posted December 1, 2013 Is this compatible with KSP version 0.22? Link to comment Share on other sites More sharing options...
Commissioner Tadpole Posted December 5, 2013 Share Posted December 5, 2013 I wish I could install this and Kerbin City without having to restart KSP. It takes too long to load, and I don't want to lose the crash course I put Kerbin into with HyperEdit. Link to comment Share on other sites More sharing options...
Razchek Posted December 5, 2013 Author Share Posted December 5, 2013 I've been so busy with my company as of late, I have not had any luxury time. I'm exhausted. I've been recovering this week thankfully. I will try my best to make time for this project over the weekend and try to get some KSP time in as well, so I can update it and fix any bugs that have been reported.Before that time, I'll take a look over the posts that have been made and work from that.Hopefully when business settles down a little I can start doing this again with the dedication I once was.Until then~! Link to comment Share on other sites More sharing options...
sirkut Posted December 5, 2013 Share Posted December 5, 2013 I've been so busy with my company as of late, I have not had any luxury time. I'm exhausted. I've been recovering this week thankfully. I will try my best to make time for this project over the weekend and try to get some KSP time in as well, so I can update it and fix any bugs that have been reported.Before that time, I'll take a look over the posts that have been made and work from that.Hopefully when business settles down a little I can start doing this again with the dedication I once was.Until then~!I can't speak for everyone but I fricking miss you man. Can't wait for you to have some free time. It's always a treat to see your work. Link to comment Share on other sites More sharing options...
Commissioner Tadpole Posted December 5, 2013 Share Posted December 5, 2013 For those who cannot download KerbTown, the KerbinCity page has working download links for both .22 and .21 versions of KerbTown. Link to comment Share on other sites More sharing options...
nothke Posted December 5, 2013 Share Posted December 5, 2013 I've been so busy with my company as of late.. -snip-Oh my.. You are back.. And fine! We were already bringing up a lot of different scenarios about what might've happened =(I "hibernated" the Kerbin City project cause KerbTown was not updated (more precisely, the spawning part, which no one else managed to figure out how you did it). Link to comment Share on other sites More sharing options...
Commissioner Tadpole Posted December 6, 2013 Share Posted December 6, 2013 (edited) EDIT: Nevermind, placing buildings in KSP myself seems too complicated, so I'll just use the mod so I can have KerbinCity Edited December 6, 2013 by Commissioner Tadpole Link to comment Share on other sites More sharing options...
AtilaElari Posted December 7, 2013 Share Posted December 7, 2013 Is there a list of KerbTown mods? I'v seen several in their separate threads, but is there a full list of them somewhere? Link to comment Share on other sites More sharing options...
Themorris Posted December 20, 2013 Share Posted December 20, 2013 Nice to have you back, raz !@AtilaElariThere is a list of the mods in the OP...Also, I've got a question to raz:Is it possible to make the kerbtown buildings visible in the space center scene?Also, kerbtown would solve the KMP problem completely, if they could use a single launchpad for every player, so there would be no need for the safety bubble/cone.greetings,Themorris Link to comment Share on other sites More sharing options...
RedDwarfIV Posted December 27, 2013 Share Posted December 27, 2013 The beta content link is 404ed. Link to comment Share on other sites More sharing options...
HoY Posted January 1, 2014 Share Posted January 1, 2014 Nice to have you back, raz !@AtilaElariThere is a list of the mods in the OP...Also, I've got a question to raz:Is it possible to make the kerbtown buildings visible in the space center scene?Also, kerbtown would solve the KMP problem completely, if they could use a single launchpad for every player, so there would be no need for the safety bubble/cone.greetings,ThemorrisBuildings and objects placed near the space center show up in the space center view already, tho I think you might have to enter the flight scene first then leave it again and it will show up every time after that until you restart the game. When Raz is back full time ill remind him to look into that Link to comment Share on other sites More sharing options...
Themorris Posted January 1, 2014 Share Posted January 1, 2014 Yes, but I think the Space Center Scene doesn't equal the flight scene 100%...You also can't see any debris or Spacecraft. Doesn't matter. Link to comment Share on other sites More sharing options...
KerbCo Posted January 3, 2014 Share Posted January 3, 2014 Does it work for 0.23.0 yet? Link to comment Share on other sites More sharing options...
The Ideal Gas Lawyer Posted January 9, 2014 Share Posted January 9, 2014 Does it work for 0.23.0 yet?Also wondering the same. I want to try out the Mass Driver! Link to comment Share on other sites More sharing options...
synik4l Posted January 13, 2014 Share Posted January 13, 2014 was wondering that too..looks dead Link to comment Share on other sites More sharing options...
Holo Posted January 19, 2014 Share Posted January 19, 2014 What are the limits of Kerbtown? Would I, for example, be able to make a continent sized road? Link to comment Share on other sites More sharing options...
JustinDemolition Posted January 20, 2014 Share Posted January 20, 2014 I can't download content is says "The resource you are looking for has been removed, had its name changed, or is temporarily unavailable."! Link to comment Share on other sites More sharing options...
Renousim Posted January 20, 2014 Share Posted January 20, 2014 This mod is dead Link to comment Share on other sites More sharing options...
OrbitusII Posted January 21, 2014 Share Posted January 21, 2014 This mod is deadPretty much. I might take a look at it to see what the issues between 0.21 and 0.22-0.23 are to figure out if I can get it working without too much trouble. It might just need a recompile for 0.23, or it might need a complete rewrite. I'll figure out what can be and what needs to be done after that quick test. Link to comment Share on other sites More sharing options...
comham Posted January 29, 2014 Share Posted January 29, 2014 I ought to make some simple "alien artifact"/"alien temple" models for a fetch quest using kerbtown, should it ever get updated. Link to comment Share on other sites More sharing options...
skykooler Posted January 29, 2014 Share Posted January 29, 2014 I really hope someone can fix this for 0.23. My Mass Driver mod is stuck without it. Link to comment Share on other sites More sharing options...
Cooly568 Posted January 29, 2014 Share Posted January 29, 2014 I don't think that this mod will die. Kerbin City requires this, and I think that if this mod doesn't come back then we can probably trust someone to fix it at some point. Link to comment Share on other sites More sharing options...
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