OrtwinS Posted October 30, 2013 Share Posted October 30, 2013 We win some, we lose some.We regain mapping plugins for 0.22, we lose KerbTown. Link to comment Share on other sites More sharing options...
Espresso Posted November 1, 2013 Share Posted November 1, 2013 Awwww... I really want kerbtown back, I love both it and Kerbin City, and with ought it, there is no kerbin city. Link to comment Share on other sites More sharing options...
mrluckypants96 Posted November 2, 2013 Share Posted November 2, 2013 Awwww... I really want kerbtown back, I love both it and Kerbin City, and with ought it, there is no kerbin city.Well, there is, but you can't launch from any of the custom launch sites. Link to comment Share on other sites More sharing options...
Espresso Posted November 3, 2013 Share Posted November 3, 2013 Well, there is, but you can't launch from any of the custom launch sites.I know, but I can't launch from Kerbin City. Why does kerbtown have to be the only mod that partially breaks with 0.22... Link to comment Share on other sites More sharing options...
fatfluffycat Posted November 4, 2013 Share Posted November 4, 2013 When will this be fix? Link to comment Share on other sites More sharing options...
Espresso Posted November 4, 2013 Share Posted November 4, 2013 (edited) When will this be fix?I still had it installed, for kerbin city, the launch sites work, but not as intended...as they send a part flying through the air and crash your game.And not at all in carreer Edited November 4, 2013 by Espresso Link to comment Share on other sites More sharing options...
Espresso Posted November 8, 2013 Share Posted November 8, 2013 Raz, if you're reading this, please know that we want you to post, show some signs of life, KEEP KERBTOWN ALIVE! Please don't abandon the project. If you say the possibilities are endless, then prove it to us, update kerbtown and come back! We NEED you back. Link to comment Share on other sites More sharing options...
MedwedianPresident Posted November 9, 2013 Share Posted November 9, 2013 The download is NOT WORKING! Link to comment Share on other sites More sharing options...
TADBTD Posted November 9, 2013 Share Posted November 9, 2013 Raz! Come back! Link to comment Share on other sites More sharing options...
Bilfr3d Posted November 10, 2013 Share Posted November 10, 2013 Raz, please come back. please fix the link so I (and others) can download kerbtown. please please please!! Also, possibly keep it compatable for version 0.21.1. Its what ive got, but I dont see the point in updating if another one is going to be released soon. PLEAAAAAASEEEEEEE UPDATE THE LINK!! Link to comment Share on other sites More sharing options...
Zedwimer Posted November 13, 2013 Share Posted November 13, 2013 Would someone else who previously downloaded the plugin and content files be willing to make them available to download at an alternate URL? At least until Raz re-appears and posts the next version (~if~ he does)? Or would doing so be considered against the rules? Link to comment Share on other sites More sharing options...
HoY Posted November 13, 2013 Share Posted November 13, 2013 This is the North American official mirror: http://www.catalystservers.com/hoy/KerbTown/He was uploading his updates here as he made them, there is an updated version I will put up later, But this will work for 0.21* (launch sites are broken completely in 0.22 still) Link to comment Share on other sites More sharing options...
Zedwimer Posted November 13, 2013 Share Posted November 13, 2013 This is the North American official mirror: http://www.catalystservers.com/hoy/KerbTown/He was uploading his updates here as he made them, there is an updated version I will put up later, But this will work for 0.21* (launch sites are broken completely in 0.22 still)Thank you very much HoY! I don't mind using KSC for all of my launches, so I'm cool with the current version if everything else still works (I'm running 0.22). I'll keep an eye out for the updated version as well. Thanks again! Link to comment Share on other sites More sharing options...
colmo Posted November 18, 2013 Share Posted November 18, 2013 I know that the technique used by Extraplanetary Launchpads inspired the alt launch site capability of Kerbtown. EL still works, so any thoughts why KT doesn't?I could swear KT launch sites worked when I updated to 0.22 on Linux. My desktop is out of action for the moment, so can't confirm, sorry. Link to comment Share on other sites More sharing options...
skykooler Posted November 19, 2013 Share Posted November 19, 2013 I know that the technique used by Extraplanetary Launchpads inspired the alt launch site capability of Kerbtown. EL still works, so any thoughts why KT doesn't?I could swear KT launch sites worked when I updated to 0.22 on Linux. My desktop is out of action for the moment, so can't confirm, sorry.KT uses a quite different launch mechanic than EL, which is why. Link to comment Share on other sites More sharing options...
colmo Posted November 19, 2013 Share Posted November 19, 2013 Ah. You learn something new every day....Could the EL method be modified for use in KT? Link to comment Share on other sites More sharing options...
fenderzilla Posted November 21, 2013 Share Posted November 21, 2013 download is broke Link to comment Share on other sites More sharing options...
FrançoisKerma Posted November 22, 2013 Share Posted November 22, 2013 This is the North American official mirror: http://www.catalystservers.com/hoy/KerbTown/He was uploading his updates here as he made them, there is an updated version I will put up later, But this will work for 0.21* (launch sites are broken completely in 0.22 still)I found this I hope it helps you but I cannot make it work perfectely.I first tried to place another user's runway and saved it (even if nothing can be launched outside KSC). It works and keep existing for the next fly.Then I tried to build a hangar next to it with some static parts added by me using stock parts (and B9 parts) .mu. I was able to place it like I wanted (but building with this only tool is very hard lol) but even after using the save button (and F5) it dissapear every time I switch flies or quit the game.Forgive my english, I am a french speaker =) Link to comment Share on other sites More sharing options...
Pigbear Posted November 22, 2013 Share Posted November 22, 2013 I found this I hope it helps you but I cannot make it work perfectely.I first tried to place another user's runway and saved it (even if nothing can be launched outside KSC). It works and keep existing for the next fly.Then I tried to build a hangar next to it with some static parts added by me using stock parts (and B9 parts) .mu. I was able to place it like I wanted (but building with this only tool is very hard lol) but even after using the save button (and F5) it dissapear every time I switch flies or quit the game.Forgive my english, I am a french speaker =)Hey, we have a french section with some really good mod savvy people, if you are worried about your english you can head over there where everyone speaks french. Link to comment Share on other sites More sharing options...
Snjo Posted November 22, 2013 Share Posted November 22, 2013 After placing a static, you need to exit to the space center and reload the database (Alt+F12 menu), or restart the game.If you place something, the start a new flight, it will not show up, unless there has been a gamedata reload. Link to comment Share on other sites More sharing options...
fenderzilla Posted November 22, 2013 Share Posted November 22, 2013 The download site doesn't work for me Link to comment Share on other sites More sharing options...
HoY Posted November 23, 2013 Share Posted November 23, 2013 Download link:https://www.dropbox.com/s/z5xt7ro6smh6nbh/KerbTownPlugin.zip Link to comment Share on other sites More sharing options...
Espresso Posted November 26, 2013 Share Posted November 26, 2013 Where is Razcheck? Has he abandoned the mod? We would like to politely ask for some answers from anyone who knows, will we get an update or not? Link to comment Share on other sites More sharing options...
fafeman Posted November 27, 2013 Share Posted November 27, 2013 I need some help on this. The instructions are confusing to me. It's my first time modding anything, and I don't know where to get the 'KSP' directory from step 4. Anyone know how? Link to comment Share on other sites More sharing options...
Budgie Posted November 28, 2013 Share Posted November 28, 2013 So Im entirely new to KerbTown. I don't really know the extent to which this mod is working in .22. Obviously, It seems I can't launch new flights from a runway or launchpad I make. However, can I still place runways elsewhere, just for landing sites? Link to comment Share on other sites More sharing options...
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