Foxxonius Augustus Posted December 21, 2015 Share Posted December 21, 2015 I have a question. If supplied with life support systems (carbon extractor and water filter) how much waste is generated each day per kerbal? Link to comment Share on other sites More sharing options...
Tortoise Posted December 24, 2015 Share Posted December 24, 2015 I just thought I'd point out, that on Curse TACLS says 1.0.2 , confused me a little because I went there before coming to the thread. Link to comment Share on other sites More sharing options...
Gotcha Posted December 27, 2015 Share Posted December 27, 2015 Hi... i know there were somes texture to TACL (containers, etc) Anyone knows where ? I cant find them. Thanks. Link to comment Share on other sites More sharing options...
Jimbodiah Posted January 3, 2016 Share Posted January 3, 2016 My kerbals keep dying when I re-enter kerbin. Is there any way to not kill them off for the 15-20 miuntes they are on their way down. I doubt you have to eat/drink every minute and there is enough air in the CM to last the descent? Link to comment Share on other sites More sharing options...
DBowman Posted January 3, 2016 Share Posted January 3, 2016 Right click the capsule you should see space for oxygen, water, & food (it should hold enough for three days if I remember right). Link to comment Share on other sites More sharing options...
Jimbodiah Posted January 3, 2016 Share Posted January 3, 2016 Nothing is showing up, it's not stock though (other mod), so maybe that is the issue. Link to comment Share on other sites More sharing options...
Stone Blue Posted January 4, 2016 Share Posted January 4, 2016 On 12/27/2015 at 1:54 PM, Gotcha said: Hi... i know there were somes texture to TACL (containers, etc) Anyone knows where ? I cant find them. @Gotcha These?TAC LS Retexture Link to comment Share on other sites More sharing options...
Phineas Freak Posted January 4, 2016 Share Posted January 4, 2016 8 hours ago, Jimbodiah said: Nothing is showing up, it's not stock though (other mod), so maybe that is the issue. You may have some issues with your installation. TACLS provides patches "out-of-the-box" for all parts that can support crew. If you browse inside the "ThunderAerospace/TacLifeSupport" folder can you see a file named "MM_AddResources.cfg"? Link to comment Share on other sites More sharing options...
Jimbodiah Posted January 4, 2016 Share Posted January 4, 2016 Yeah, the file is there. I deleted the MM config as someone suggested, and I even see the resources in the configcache file under the command pod in question, but it's not showing up in the game. Other users with the same mod say they have TAC in their pods, so it's weird. I'll try a reinstall of TAC and the mod in question. Link to comment Share on other sites More sharing options...
Cdr_Zeta Posted January 7, 2016 Share Posted January 7, 2016 Greetings, Kudos to this MOD - definte must-have for realism ! Cmdr Zeta Link to comment Share on other sites More sharing options...
Ackoli Posted January 12, 2016 Share Posted January 12, 2016 this needs to be compatible with deep freeze Link to comment Share on other sites More sharing options...
goldenpsp Posted January 12, 2016 Share Posted January 12, 2016 1 hour ago, Ackoli said: this needs to be compatible with deep freeze I think you have that backwards. Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 12, 2016 Share Posted January 12, 2016 3 hours ago, Ackoli said: this needs to be compatible with deep freeze @JPLRepo made a compatible TACLS build, I think it's in the Deep Freeze OP Link to comment Share on other sites More sharing options...
Ackoli Posted January 12, 2016 Share Posted January 12, 2016 24 minutes ago, Gaiiden said: @JPLRepo made a compatible TACLS build, I think it's in the Deep Freeze OP make a link directly too the download page 25 minutes ago, Gaiiden said: @JPLRepo made a compatible TACLS build, I think it's in the Deep Freeze OP Ill search it Link to comment Share on other sites More sharing options...
JPLRepo Posted January 12, 2016 Share Posted January 12, 2016 (edited) 1 hour ago, Gaiiden said: @JPLRepo made a compatible TACLS build, I think it's in the Deep Freeze OP Refer to Deepfreeze OP (see sig). The latest is @TaranisElsu has created a dev version which is compatible. Link on my deepfreeze OP Edit: sorry on phone and just realized forum doesn't put sigs on phone posts. Here is the Download link. Here is the GitHub post that contains above link Edited January 12, 2016 by JPLRepo Link to comment Share on other sites More sharing options...
Helmut Posted January 14, 2016 Share Posted January 14, 2016 (edited) Somehow, after installing this mod, I started having problems after starting the game. The first out of the hangar to the launch pad leads somewhere high in the sky. If you cancel the flight and try again - then everything will be fine. Edited January 14, 2016 by Helmut Link to comment Share on other sites More sharing options...
Ackoli Posted January 16, 2016 Share Posted January 16, 2016 I am planning to make my own life support mod, could you tell me how? Link to comment Share on other sites More sharing options...
WildFire Posted January 16, 2016 Share Posted January 16, 2016 (edited) Belay my last erronous, just realized I had no idea how TAC worked. I figured it out, true derp moment. Thanks for a great mod! Edited January 16, 2016 by WildFire submitted fail bug report Link to comment Share on other sites More sharing options...
Pkmniako Posted January 19, 2016 Share Posted January 19, 2016 Is it me or Recyclers and Converters do not work while the ship is unloaded? It's really annoying to switch between shimp when I want to time warp for long periods of time. Link to comment Share on other sites More sharing options...
Cdr_Zeta Posted January 20, 2016 Share Posted January 20, 2016 Hello, You mean unfocused ships? Cmdr Zeta Link to comment Share on other sites More sharing options...
Pkmniako Posted January 20, 2016 Share Posted January 20, 2016 19 hours ago, Cdr_Zeta said: Hello, You mean unfocused ships? Cmdr Zeta Yes Link to comment Share on other sites More sharing options...
Cdr_Zeta Posted January 22, 2016 Share Posted January 22, 2016 Greetings, I am also wondering about the above question. Also I am believing that Oxygen is not depleting; Kerbalnauts now dont breathe O2?? Well, I may or may not be able to fix that as it is a code problem; just pointing it out and if others can verify they have the same problem. Commander Zeta Link to comment Share on other sites More sharing options...
NomenNescio Posted January 22, 2016 Share Posted January 22, 2016 Could you look into making a patch for DeepFreeze Continued? http://forum.kerbalspaceprogram.com/index.php?/topic/112328-105-deepfreeze-continued-external-radial-pods-edition-v0201-8-jan-2016/ Link to comment Share on other sites More sharing options...
Rayder Posted January 24, 2016 Share Posted January 24, 2016 (edited) Not sure if it's been raised yet, but I have a suggestion: Currently, life support is calculated on ships with Kerbals inside giving an approximate countdown on how long they have left. Is it possible to extend this functionality to probe cores and electricity? Currently the probe cores will have exactly the same amount of power as when you unloaded them, whether they have solar panels or not. You could possibly include it as an addon to the mod, if you didn't want it in there as default. It could add a bit of realism to using probes - a form of station keeping, if you will. Load them up every so often just to keep them in check (top up the batteries, etc) Edited January 24, 2016 by Rayder Link to comment Share on other sites More sharing options...
teej9 Posted January 24, 2016 Share Posted January 24, 2016 On 1/4/2016 at 6:19 AM, Jimbodiah said: Yeah, the file is there. I deleted the MM config as someone suggested, and I even see the resources in the configcache file under the command pod in question, but it's not showing up in the game. Other users with the same mod say they have TAC in their pods, so it's weird. I'll try a reinstall of TAC and the mod in question. Did you find any fix for this? I am having the same issue, its odd, it is happening to some Tantares and Near Future Pods, but some of the Pods from the same mods are fine. Link to comment Share on other sites More sharing options...
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