El wonso Posted August 10, 2013 Share Posted August 10, 2013 I vote for GUI. Link to comment Share on other sites More sharing options...
Sapphire Posted August 10, 2013 Share Posted August 10, 2013 definantly surface texturesI'd vote for surface textures too. Then we can make planets match their orbital views! Link to comment Share on other sites More sharing options...
El wonso Posted August 10, 2013 Share Posted August 10, 2013 I'd vote for surface textures too. Then we can make planets match their orbital views!And add things with KerbTown? OH! I like that idea. Link to comment Share on other sites More sharing options...
tygoo7 Posted August 10, 2013 Share Posted August 10, 2013 I'd vote for surface textures too. Then we can make planets match their orbital views!i also vote surface textures. Link to comment Share on other sites More sharing options...
Dortmunder Posted August 10, 2013 Share Posted August 10, 2013 I really hope Unity gets the ability to use more RAM etc. soon.I want to use all these textures but I keep crashing after 15m or so If I don't want to crash I pretty much should only use the sky texture and 1 planet? Or is even that too much, maybe just the sky by itself? Link to comment Share on other sites More sharing options...
Kerbal01 Posted August 10, 2013 Share Posted August 10, 2013 Ok, here is my try of doing the Sol system in the Kerbol system *WARNING: This textures are not good for landing at planets with water*Note: I also gave Minmus a new texture, tell me if you like it Download link: https://mega.co.nz/#!Fl40lIIA!WD6Kj3P6qLBLX-nR5oq9QlLIOuBcIQ97FPUQI-zuhKUInstructions: Put it in Textures folderPictures: Sources: "Celestia Motherlode""Monsters and Manuals"Hope you like it, and if people will like it I'll put moon texures as well.DL link is borked. Could you put a new one up in .zip? Link to comment Share on other sites More sharing options...
TMS Posted August 10, 2013 Share Posted August 10, 2013 GUI grey must die. Link to comment Share on other sites More sharing options...
Dilin Posted August 10, 2013 Share Posted August 10, 2013 DL link is borked. Could you put a new one up in .zip?Second that, I'd like to get my hands on this as well; However as stated the link is dead Link to comment Share on other sites More sharing options...
regex Posted August 10, 2013 Share Posted August 10, 2013 GUI grey must die.This. . Link to comment Share on other sites More sharing options...
CaptRobau Posted August 10, 2013 Share Posted August 10, 2013 Link to comment Share on other sites More sharing options...
Korb Biakustra Posted August 10, 2013 Share Posted August 10, 2013 Surface textures, then more stock parts....Did I say I vote for surface textures first, then more stock parts?...Oh hi. Did I say I vote for surface textures first, then more stock parts?...You got three more votes here. Link to comment Share on other sites More sharing options...
quietsamurai98 Posted August 10, 2013 Share Posted August 10, 2013 Can you do something to the title that indicates that this addon is just to retexture stuff, not to add new celestial bodies? Like 'Universe Retexturer' or 'Universe Replacer [Add custom textures to KSP]' or something like that. This is the fifth time I've clicked on this thinking that it adds planets, and its a useful addon, but it is getting annoying to get my hopes up then crushed...Kthxbai,The Quiet Samurai Link to comment Share on other sites More sharing options...
rasheed Posted August 10, 2013 Share Posted August 10, 2013 O_O. from august 2 to now there are 87 pages.This mod is pure awesome. Just wished u uploaded a zip file Link to comment Share on other sites More sharing options...
eRe4s3r Posted August 10, 2013 Share Posted August 10, 2013 (edited) I would be for GUI first and GROUND textures later. Either way Tingle you shouldn't expect things to take off instantly.. It'll take time for more artists to ever even see this topic. Until just a few days ago native was totally dead-locked for modifications, and now for a bit more than a week we can suddenly replace stuff. Also that your first post has no before/after images does not help ;p And lot's of very important information and even some custom mods that just enhance are scattered in this topic. (The 1px kerbin2 method for example that basically is particularly useful for the matte 8k planet texture with clouds) there is no way to explain any of this stuff anywhere or for people browsing this topic to quickly find it.Alas, drawing uniquely new stuff at these high resolutions takes time. All we did so far was take stuff that's there and adapt it... once more artists have projects to show, this topic is also a bit cluttered and eats posts too quickly.There is also that until KSP supports 64bit these Texture packs are going to be eating into the amount of mods we can use. Especially new ground textures would be another thing that has a heavy impact on that... Edited August 10, 2013 by eRe4s3r Link to comment Share on other sites More sharing options...
eran100 Posted August 10, 2013 Share Posted August 10, 2013 (edited) DL link is borked. Could you put a new one up in .zip?New link: https://mega.co.nz/#!F5gzHYBS!EHkdtgADjnXGt5buRipUTDxjcOtzEBm-vGDjKnNHcuM\Putting up new Zip download.Zip download: https://mega.co.nz/#!RoAw3IbA!XvE9N0zCY1816LAh-jPFrz7KytpM7ZFycPn-ZvPHONIAnd I vote for planet surface. Edited August 11, 2013 by eran100 Link to comment Share on other sites More sharing options...
luchelibre Posted August 11, 2013 Share Posted August 11, 2013 (edited) Now, I've only read about 50 pages, so forgive me if somebody has brought this up:I think it'd be wise if we'd all respect the work that Squad has done graphically. 'Respect' is not the same thing as 'like' or 'would never change it'. But perhaps some of us can cut down on the 'man, I'm glad I can take all the fugly out of my KSP!' mindsets.The graphics-guys are not incompetent. Nor are they emotionless machines.Maybe they love this development. Maybe they don't. Maybe they're ambivalent. Point is, don't forget them or belittle their work. Edited August 11, 2013 by luchelibre Link to comment Share on other sites More sharing options...
Korb Biakustra Posted August 11, 2013 Share Posted August 11, 2013 The 1px kerbin2 method for example that basically is particularly useful for the matte 8k planet texture with cloudsBy the way, could you please post a before/after comparison with the matte Kerbin with clouds and this kerbin2 file? There are people reporting more than 4 GB usage without crashes, and the next version of Unity (which I think will be used for the next KSP build) seems to fix the out of memory crashes, as I read in the Fustek thread, so we might hope using more good quality textures than we currently do. I have not yet reached the limits myself, but I only use on 8K celestial body currently. Link to comment Share on other sites More sharing options...
eran100 Posted August 11, 2013 Share Posted August 11, 2013 Now, I've only read about 50 pages, so forgive me if somebody has brought this up:I think it'd be wise if we'd all respect the work that Squad has done graphically. 'Respect' is not the same thing as 'like' or 'unchangeable'. But perhaps some of us can cut down on the 'man, I'm glad I can take all the fugly out of my KSP!' mindsets.The graphics-guys are not incompetent. Nor are they emotionless machines.Maybe they love this development. Maybe they don't. Maybe they're ambivalent. Point is, don't forget them or belittle their work.The thing is that Squad's textures are beautiful as they are, for instance I don't notice any difference with 8k and the defulte textures. People just love the feeling when they have something "HD" even if you don't see the difference. Link to comment Share on other sites More sharing options...
El wonso Posted August 11, 2013 Share Posted August 11, 2013 The thing is that Squad's textures are beautiful as they are, for instance I don't notice any difference with 8k and the defulte textures. People just love the feeling when they have something "HD" even if you don't see the difference.Seriously? No difference at all? -.-Can you read this? Link to comment Share on other sites More sharing options...
luchelibre Posted August 11, 2013 Share Posted August 11, 2013 (edited) Seriously? No difference at all? -.-Can you read this?What do Pharaonic tombs have to do with this? Edited August 11, 2013 by luchelibre Link to comment Share on other sites More sharing options...
El wonso Posted August 11, 2013 Share Posted August 11, 2013 What do Pharaonic tombs have to do with this?I don't notice any difference with 8k and the defulte textures.Ignore this post if you joked and I misundersood it. Link to comment Share on other sites More sharing options...
Sapphire Posted August 11, 2013 Share Posted August 11, 2013 I don't notice any difference with 8k and the defulte textures. People just love the feeling when they have something "HD" even if you don't see the difference. Link to comment Share on other sites More sharing options...
Capn Posted August 11, 2013 Share Posted August 11, 2013 i cant get and of the planet\moon texture packs to work i specifically want the mushroomman one but i probably am doing something wrong if someone could give me instructions that would be awesome. Link to comment Share on other sites More sharing options...
eRe4s3r Posted August 11, 2013 Share Posted August 11, 2013 (edited) No Difference? Is that a joke? The difference is visible even on the lower res 4:3 screen on my graphics work station. Either way, Squad has to cater to lap heaters .. which their users think should run games but really heating laps is all they are good for, and we do not. We can push the limits of current modern day technology, Squad can not (given they want to sell this, and we quite literally don't).NativeAncientGammoner's High Resolution Kerbin 8k Cloud Matte + Rareden SkyboxAncientGammoner's High Resolution Kerbin 8k Cloud Matte + 1px Kerbin2 + Rareden Skybox########################The kerbin2 "hack" only applies for people using matte textures. ^^Difference between 1px kerbin2 "hack" and without it can be especially seen in the upper left corner of the planet. Notice the mountain bump map being where clouds are. I like the smoother effect of having bumpmap disabled, since the planet texture already has shadows. This hack essentially smooths cloudsAnyway, We can do graphical stuff that Squad can't do for good reasons. And if someone does not see a difference I am doubting their eye-sight. I can see the difference even in the thumbnails.... and really.. the difference between default and 8k res planet textures is even more drastic had I zoomed in closer ; Edited August 11, 2013 by eRe4s3r Link to comment Share on other sites More sharing options...
TinyPirate Posted August 11, 2013 Share Posted August 11, 2013 Arg, where is that Kerbal2? I spend so much time hunting threads for good info, Lolz. Link to comment Share on other sites More sharing options...
Recommended Posts