Caliber Sarn Posted September 17, 2013 Share Posted September 17, 2013 Got that fixed for ya, Squirrel. I forgot that I had made a copy of the Basic Jet Engine and increased it's thrust to 250 to give the Tomcat more horsepower. I updated the craft file in my previous post so it'll work for everyone. It will fly with the Basic engine, I just thought it needed more oomph! Quote Link to comment Share on other sites More sharing options...
Secret Squirrel Posted September 17, 2013 Share Posted September 17, 2013 Got that fixed for ya, Squirrel. I forgot that I had made a copy of the Basic Jet Engine and increased it's thrust to 250 to give the Tomcat more horsepower. I updated the craft file in my previous post so it'll work for everyone. It will fly with the Basic engine, I just thought it needed more oomph!Tried it out last night, does fly fine with the stock and I can agree could be a little faster. I love the craft thanks . Quote Link to comment Share on other sites More sharing options...
Nateodekirk Posted September 17, 2013 Share Posted September 17, 2013 This is my first dontribution to this Forum. This is the Desolator Spacecraft. A Working VTOL and Spaceplane. It is built with Impossible Innovation's Fusion Engines, so it is capable of flying basically everywhere. Comments are welcome.NateodekirkMods: Impossible Innovations, B9 Aerospace, Mechjeb 2 Quote Link to comment Share on other sites More sharing options...
AletzN1 Posted September 18, 2013 Share Posted September 18, 2013 (edited) Now THOSE, are some tiny pics.Edit: oh, didnt realize, cool spaceplane! Edited September 24, 2013 by AletzN1 Quote Link to comment Share on other sites More sharing options...
Nateodekirk Posted September 18, 2013 Share Posted September 18, 2013 Click on them for enlarged views Quote Link to comment Share on other sites More sharing options...
acc Posted September 24, 2013 Share Posted September 24, 2013 I built this full functionally space shuttle with a extra emergency rescue system for the crew-modules.The "KSS Nicebear". Enjoy Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Sovek Posted October 5, 2013 Share Posted October 5, 2013 My submission to the Replica category. Saturn V with just KW parts.Javascript is disabled. View full albumJust put up the forum link since its not finished yet as I'm not happy with certain parts. There is currently a 9-10 point "To-do" list.http://forum.kerbalspaceprogram.com/threads/51394-Vulcan-Mk-II-Apollo-Replica-%28uses-KW-parts-previously-Munshot%29 Quote Link to comment Share on other sites More sharing options...
duncan1297 Posted October 6, 2013 Share Posted October 6, 2013 This is the recently developed Cobra Atmospheric drop ship.Javascript is disabled. View full albumDownload link Here Quote Link to comment Share on other sites More sharing options...
razgriz86er Posted October 13, 2013 Share Posted October 13, 2013 i tried to use a fair balance between looking like an f-14 and actually being flyable in ksp.COL is slightly behind COM ~ and COT is slightly under COMthe double cockpit makes this build work in more than just looks. 1. room for 2 pilots. 2. puts just enough mass up front to justify the larger wings being up front. mods: b9 for the intakes, magic smoke's docking washer for inflight wing adjustment not quite sure how the last picture happened.. but it did and i regret nothing.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
paxy97 Posted October 20, 2013 Share Posted October 20, 2013 Starchaser Orion Mk.II (Moho Edition)Sorry to disturb the dead, but could you PLEASE fix the link. I really wanna fly that thing, but am too lazy to build it myself Quote Link to comment Share on other sites More sharing options...
z0rt Posted October 21, 2013 Share Posted October 21, 2013 Javascript is disabled. View full albumB9 makes career mode like a whole new game. This plane can land anywhere, barely needs any room to take off, and has a fully functional science lab (I haven't even unlocked supersonic flight yet!) It's a blast to fly, too. You can get anywhere on kerbin with one tank of gas, and then some. If you retract the front landing gear, Jeb doesn't even need a ladder. You can also repack the chutes from EVA by walking along the aircraft's spine.Craft fileMods: This plane only uses b9 and stock parts so far. I will definitely upgrade the design and add space capabilities as more technologies are unlocked Quote Link to comment Share on other sites More sharing options...
neamerjell Posted October 22, 2013 Share Posted October 22, 2013 (edited) I finally made a halfway decent rover! Top speed is about 23.8 m/s. Center wheels need to have their steering locked, otherwise it is a little unstable. If you remove the center wheels altogether (to shed some weight), it runs just fine. It will tip over and crash if you try to turn at speed, but if you slow down before turning, it is okay.Mods Used:MechjebB9 Aerospace (InfoDrive)Editor Extensions (I love this mod!, not needed for the rover itself, just used to create it)Tracked CraneMy first successful try at a crane. It's not very strong, will bend or tip over with anything heavier than the small black command module in the picture, but it works! Top speed is 15.8 m/s, which was too fast before I added the second set of tracks to the front to keep it from tipping over... it is relatively stable now.Mods Used:MechjebEditor Extensions (again not needed to use the crane, just used to create it)B9 Aerospace (InfoDrive)KAS (Kerbal Attachment System)Infernal Robotics (for the rotator disc, winch and magnet)Caterpillar Tracks (http://kerbalspaceprogram.com/caterpillar-tracks/)Note: Neither vehicle has left Kerbin yet! Only tested on Kerbin.Rover (BRY=Best Rover Yet)http://www.neamerjell.com/projects/ksp/BRY-IA.craftCranehttp://www.neamerjell.com/projects/ksp/Tracked Crane.craft Edited October 22, 2013 by neamerjell Quote Link to comment Share on other sites More sharing options...
Stahlwerk Posted October 25, 2013 Share Posted October 25, 2013 I finally got my first interplanetary transport vessel working. Or....almost working, because the only trip it has made so far was an empty flight to Minmus and back. I call it the TS Österreich (TS Austria). According to my nomenclature it's real name is "TS/VK3c ( Ausf.2". Today, I shipped up it's cargo in two launchs and had a hard time strutting the cargo, so that it does'nt wobble too much at high accelerations. Here you see Rayner Kerman while he's doing some strut work:Finally, I managed to dock the second part of the station and it was again up to Rayner strutting it. But now there's the big question: where should I send it? It's very important that it's first interplanetary flight starts tomorrow, because tomorrow there is the austrian national holiday Oh, and the mission still has no name P.S: high-quality, super-artistic picture postcard:(took me 2 minutes with GIMP ) Quote Link to comment Share on other sites More sharing options...
harleyro Posted October 25, 2013 Share Posted October 25, 2013 (edited) I have a lot of old SSTOs that were from previous versions, however i they are working with the current version with updates and such. Would people like me to post these, I am unable to give credit to the original creators, because i don't remember who they were, and i cannot tell you what mods are required for them. But im guessing, since I haven't changed the names, someone could find that info on the forums.Carina With Two Versions, one is modded, the opther is less moddedCarina Modishhttp://rapidshare.com/share/4577A4C0EF86CE3EE6F13A5C07223882Carina Stockishhttp://rapidshare.com/share/E6CCF1C6ABFC592360E653141AAC7D39Like is said beforeI AM TAKING NO CREDIT, Just getting their work back to the current version here is a link to originalhttp://forum.kerbalspaceprogram.com/threads/34382-Carina-SSTO-Heavy-Cargo-Shuttle-%28B9-Aerospace%29?highlight=carina Edited October 25, 2013 by harleyro Quote Link to comment Share on other sites More sharing options...
harleyro Posted October 25, 2013 Share Posted October 25, 2013 Once again im not taking Credit for this, just moving it in here.Swanhttp://rapidshare.com/share/2FFE13E4B19B1F31A457C574B36A6274I dont know what mods are needed. Quote Link to comment Share on other sites More sharing options...
Fueniker S. Posted October 28, 2013 Share Posted October 28, 2013 (edited) Hey guys, sweet crafts.This is my fleet of replicas.Javascript is disabled. View full album Edited December 3, 2013 by stupid_chris Quote Link to comment Share on other sites More sharing options...
rdude71 Posted November 9, 2013 Share Posted November 9, 2013 (edited) DELETE ME Edited December 15, 2021 by rdude71 DELETE ME Quote Link to comment Share on other sites More sharing options...
deker13 Posted November 9, 2013 Share Posted November 9, 2013 My name's Isaac... Quote Link to comment Share on other sites More sharing options...
SuperBigD60 Posted November 23, 2013 Share Posted November 23, 2013 (edited) The lifter:Javascript is disabled. View full albumThis bad boy will take anything you can fit into the cargo bay to orbit with ease. So far I've only tested it with up to 45 tons, but it can do significantly more, I expect, if you could fit it into the bay.craftUses:B9MechjebTaverios pizza and aerospaceQuantum StrutsKW RocketryAnd most likely will only fly with FAREdit: I've noticed this can get a little finnicky in the roll direction if you're pitching down on the ascent. To fix this, rotate it 180 degrees in the SPH.Action Groups:1: toggles the SABRE engine modes and the air intakes2: toggles the cargo bay and quantum struts in the bay3: toggles the main engineThe Crew Shuttle:Javascript is disabled. View full albumThis will take 12 passengers and 2 pilots to LKOcraftUses:B9MechjebTaverios pizza and aerospaceKW RocketryAnd most likely will only fly with FARAction groups:1: toggles the SABRE mode and the air intakesIf you come up with a name, feel free to name them.The best I've come up with was along the lines of "cockshuttle" playing off the obscenely long tail fin (a rooster tail) and the word shuttle cock, but that just won't do. Edited November 25, 2013 by SuperBigD60 noticed a flaw Quote Link to comment Share on other sites More sharing options...
Taki117 Posted November 23, 2013 Share Posted November 23, 2013 (edited) Well then, since we are displaying modded craft, here's a few (Craft files on request) Mods used: B9, MechJeb, KSPX, Procedural Fairings.Space Station with Escape Pod (This uses a custom LFO tank made from the S1 5m fuel tank, just added an appropriate amount of oxidizer).Javascript is disabled. View full albumMy Space Station refuel vessel. It's designed to transport anything with a Sr. docking port to the space station (Usually fuel) Cut's down on having to build a large launch vehicle for any fuel tanks. Just launch to intercept and then send the tug. IIRC action groups are as follows (It has an info drive): Toggle forward Spotlights Toggle dorsal docking port and lights Toggle EnginesJavascript is disabled. View full albumThis is my Kerpollo ship, in addition to the above it also uses Stockalights (For the current iteration, this is an older version).Javascript is disabled. View full album Edited November 23, 2013 by Taki117 Quote Link to comment Share on other sites More sharing options...
dholedays Posted November 24, 2013 Share Posted November 24, 2013 Ever wanted a mobile command post to go with that Munar base? The UPC-4 serves as a personnel transporter, portable quarters, and field office. Accommodates 6 kerbals + driver. Uses KAS and B9.Well equipped for exploring planetary surfaces.Communotron 88-88 data uplink and towing winch, plus external KAS storage.View from the driver's cab.UPC-4 rolling out on Kerbin.Craft file:https://dl.dropboxusercontent.com/u/28570084/ksp/UPC-4.craftNow I just need to build the interplanetary transfer vehicle... Quote Link to comment Share on other sites More sharing options...
djmad Posted December 8, 2013 Share Posted December 8, 2013 (edited) Hi GuysI proudly present my Mars 1 SpaceshipIf full with fuel, its possible to fly to duna, land there, bring back the complete ship, but the lander, which cannot start lacking some fuel, may i do a redesignWith the Biolabs you can fill up some fuel and rcs while in transfersUses: Renewable Biofuel ModulesMechJeb2Docking StrutDeep Space Mission PackKSPX v0.2.4it has to be launched in 4 stages and finished up in SpaceKey 1 Skycrane Forward Propulsion Key 2 Skycrane Backwards PropulsionKey 3 Lander EnginesKey 4 SolarKey 5 Mainstage Chemical Engines (for fast maneuvers)Key 6 Mainstage Nuklear EnginesMechjeb is recommed for the balanced RCS boosters for manuel docking, but its almost balanced on all parts except the propulsion moduleShip mountet in spacehttps://mega.co.nz/#!lslEjLYB!NJJg-Am2kLfYIOvKF76awjMD539UWv8atw8cPiMcKrYShip splitted in spacehttps://mega.co.nz/#!EkliHSDB!VKVF9T4Dw92J-A87-Zy6FS7cjZluVmwm_6aG_5gpV9wPropulsion Module (1 Booser 4 Nuklear)https://mega.co.nz/#!F90yFKJT!O7BBehzaY0HIVFT96Nvqen74a7N8JjF-1nR2iqD8DPkReactor Core2 Biolabs 4 Neuts 1 Nuklearreactorhttps://mega.co.nz/#!N500iAAJ!JKinB1QMHUKneAWrlBqsQmWwvWYzys0Rm2guJIfA8OsLander Unithttps://mega.co.nz/#!hldm0SaI!bcTIUhxVmbVA29-ebehqABargDhrfbstV-HfxQm2wmkthere Are 12 EDAS-5 Struts to connect to get a wobble free ship8x Engines to Reactor module4x Crane to Reactor moduleLaunching:Propulsion Module has to be turned at the last stage and the chemical has to be deactivated ( keys 5-nukes 6-chemical)Reactor Module last stage max. 60% or breakingmuch fun screwing it togetherhttps://mega.co.nz/#F!8g0wXTIR!OUxR4VlYOjVWn2ZQcwuo4Q Edited December 9, 2013 by djmad links to images dont work Quote Link to comment Share on other sites More sharing options...
trepidine Posted December 9, 2013 Share Posted December 9, 2013 (edited) Surprisingly easy to fly shuttle I made for deploying communication satellites. There are four simple com satellites in the cargo bay.Built in spaceplane hanger. I start the grav turn gradually around 4km and shoot for a apoapsis of 80-90km. I'm usually about 45 degrees @ around 25km. Once you're in space RCS makes it easier to maneuver though it's not needed if you lower throttle just a little. If you go for a circular orbit around 85km, there should be extra fuel left in main tank when you dump it. (there's more than enough to make a circular orbit with it but I want it to re-enter) The extra fuel is there if you need it for lifting a heavier load.I dump the main tank when my periapsis is around 40km, and finish circularizing with RCS, so the tank re-enters.On re-entry, keep that nose pointed prograde or you may be in for a kerbal experience. Let me know what you think.Disclaimer: I was inspired to make this after watching Scott Manley's latest episode of Interstellar. Minor similarity with some design aspects. My shuttle is larger and uses more powerful engines, standard tail, etc.I did use a couple action groups, check the description in spaceplane hanger. The action groups aren't needed to help stability during flight or to fly the craft, just for convenience. (turning off reaction wheels when docked, opening cargo bay w/lights, etc.)Mods used:B9KWMechjeb (not needed to fly, I use for telemetry)Recommended Max Payload to LKO: 6.85 tons. With this much weight, the craft pitches up a bit at the very end of the SRB burn, happens for about two seconds then you jettison the SRB's and it's completely stable again. At 6.85 tons you use almost all the rocket fuel getting to and establishing orbit at ~79km. Could probably lift 7 tons if you're a daring kerbanaut and go for minimum LKO. Craft FileImgur GalleryI added pix to the gallery of the max payload test flight. Edited December 12, 2013 by trepidine added payload info Quote Link to comment Share on other sites More sharing options...
Spooks Posted December 10, 2013 Share Posted December 10, 2013 Surprisingly easy to fly shuttle I made for deploying communication satellites. There are four simple com satellites in the cargo bay.Built in spaceplane hanger. I start the grav turn gradually around 5km and shoot for a apoapsis of 80-90km. I'm usually about 45 degrees @ around 25km. Once you're in space RCS makes it easier to maneuver though it's not needed if you lower throttle just a little. If you go for a circular orbit around 85km, there should be extra fuel left in main tank when you dump it. (there's more than enough to make a circular orbit with it but I want it to re-enter) The extra fuel is there if you need it for lifting a heavier load.I dump the main tank when my periapsis is around 40km, and finish circularizing with RCS, so the tank re-enters.On re-entry, keep that nose pointed prograde or you may be in for a kerbal experience. Let me know what you think.Disclaimer: I was inspired to make this after watching Scott Manley's latest episode of Interstellar. Minor similarity with some design aspects. My shuttle is larger and uses more powerful engines, standard tail, etc.I did use a couple action groups, check the description in spaceplane hanger. The action groups aren't needed to help stability during flight or to fly the craft, just for convenience. (turning off reaction wheels when docked, opening cargo bay w/lights, etc.)Mods used:B9KWMechjeb (not needed to fly, I use for telemetry)Craft FileImgur Gallerymax payload to lko ? Quote Link to comment Share on other sites More sharing options...
Pds314 Posted December 10, 2013 Share Posted December 10, 2013 B9 and stock planes meant for use in FAR.VL-310B: High-performance 8-Kerbal private SSTO spaceplane with extremely generous jet fuel for atmospheric flight.VL-320B: Sleek commuter SSTO spaceplane capable of holding 32 Kerbals in its aerodynamic fuselage.VL-330B: Massive, nimble and tough jumbo Spaceliner. 51 meters long of sheer megaplane containing 146 Kerbals, 144 tonnes, 171 parts, and 500+ m/s of spare Delta-V after reaching Orbit. It actually can take off and pull into a vertical climb before reaching the SPH and yes, it will challenge your seat+engine fighter jet to a duel.A comparison of the three:The new VL-110EF "Spearhead" Stock SSTO jet fighter designed with FAR in mind. One of thee most maneuverable and awesome-looking FAR SSTOs, and at just 11.1 tonnes and 11*4*6.5 meters when on the ground, it is also very compact as well. It also comes in an atmospheric variant, the VL-110EA "Arrowtip."Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.