W1ntermute Posted August 6, 2015 Share Posted August 6, 2015 with the lettering i'd suggest yellow font with a black outline (or black shadow diagonally offset to one side) for best clarity. Link to comment Share on other sites More sharing options...
V8jester Posted August 6, 2015 Share Posted August 6, 2015 with the lettering i'd suggest yellow font with a black outline (or black shadow diagonally offset to one side) for best clarity.Well traditional black and white would probably be more "realistic" But who know maybe Albert will make it customizable Link to comment Share on other sites More sharing options...
Ser Posted August 6, 2015 Share Posted August 6, 2015 (edited) That's how it looks in real life. Note that the reticle is not transparent but the letters are. Even more: seems like the image is half-darkened and the letters are added on top of it so they are always readable. Edited August 6, 2015 by Ser Link to comment Share on other sites More sharing options...
Albert VDS Posted August 6, 2015 Author Share Posted August 6, 2015 That does look nice, but I have no idea what halve of those readings are. And the text might be too big for KSP compared to the rest of the GUI.Managed to clean up the code a bit and fix some bugs today, cycling through the camera's work now as intended.+ and - cycle back and forth and jump back to the main camera when needed.Also a new camera filter, which is planned to be used for an "Out of electricity" screen. Link to comment Share on other sites More sharing options...
Albert VDS Posted August 7, 2015 Author Share Posted August 7, 2015 It took sometime to get audio recording to work on linux(thanks gtx hdmi audio =X).So here's a video which shows how the camera filters in motion: Link to comment Share on other sites More sharing options...
V8jester Posted August 7, 2015 Share Posted August 7, 2015 That's looking great Albert! Link to comment Share on other sites More sharing options...
jlcarneiro Posted August 8, 2015 Share Posted August 8, 2015 C'mon, Albert! This looks great! You're mean for teasing us so much and keeping us waiting... Link to comment Share on other sites More sharing options...
Virtualgenius Posted August 8, 2015 Share Posted August 8, 2015 (edited) The implications of you getting this working is that somebody maybe able to port the canadarm over to using it, brillant work by the way Edited August 8, 2015 by Virtualgenius Link to comment Share on other sites More sharing options...
Daishi Posted August 8, 2015 Share Posted August 8, 2015 It took sometime to get audio recording to work on linux(thanks gtx hdmi audio =X).So here's a video which shows how the camera filters in motion: Wow. Reckon you could add some kind of "resolution" toggle - so that text scaling was customizable? I'd love to have it fill the screen in 1980's pixelated glory. Perhaps even link it to tech tree progression, so unlocking advanced electrics (for example) improves your resolution (maybe across all cameras?). I love immersive mods like this, and mastering a docking with an old shoddy camera first would be so rewarding Link to comment Share on other sites More sharing options...
MK3424 Posted August 8, 2015 Share Posted August 8, 2015 Now, take the docking cam, and add this mod for more realism:http://forum.kerbalspaceprogram.com/threads/130258-Docking-Target-%280-1%29-July-30-2015 Link to comment Share on other sites More sharing options...
LordFerret Posted August 8, 2015 Share Posted August 8, 2015 Excellent! {Would prefer the text all the way over on the margin.} And that night-vision cam is awesome... can't wait to try that out on some dark side landings. Link to comment Share on other sites More sharing options...
Albert VDS Posted August 9, 2015 Author Share Posted August 9, 2015 New update: version 0.50- Added a modified version of bernierm's MovieTime.- Added docking camera, filters and target readouts to all docking ports.- Added new camera: "Kazzelblad 500". This camera uses a black and white filter.- Added new camera: "NightVisionCam". This camera uses a night vision filter.- Added black and white filter to "Basic Hull Camera Deluxe".- Added grainy color TV filter to "BoosterCam".- Rearranged of every camera in the tech tree. It starts of with black and white and better camera's can be unlocked later on.- Fixed camera from starting in max zoom. Camera's now start at minimum zoom.- Fixed cycle buttons "-" and "+", cycling to the main camera works now as intended.- Fixed bug where the main camera would get stuck if a non-current vessel camera it got passed 2.5km. Camera will now exit to the main camera if before it's 2.5km away.- Fixed a loading bug which would break cycling to a camera.- Other small fixes.Note: The camera filters don't work with Raster Prop Monitor (yet), this is because RPM only uses the parts and not the plugin.TCA(Time till closest approach) isn't on the docking cam readout in this version, still need to figure that out. Link to comment Share on other sites More sharing options...
Tristonwilson12 Posted August 9, 2015 Share Posted August 9, 2015 lol just downloaded like 3 minutes ago!!!! Link to comment Share on other sites More sharing options...
Doughy Posted August 9, 2015 Share Posted August 9, 2015 holy crap just went from meh mod to sucks to be without Link to comment Share on other sites More sharing options...
Sverre Posted August 9, 2015 Share Posted August 9, 2015 Anyone else getting this (http://i.imgur.com/RqIPwWM.jpg) error message when extracting the Hullcam 0.50.zip to Kerbal Space Program/Gamedata ? Tried all the different download links without luck. Link to comment Share on other sites More sharing options...
LordFerret Posted August 9, 2015 Share Posted August 9, 2015 Woot! Just noticed the update! Downloading now! Can't wait to try it all out... thank you Albert VDS!!! Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 9, 2015 Share Posted August 9, 2015 Camera will now exit to the main camera if before it's 2.5km awayCould this be further enhanced to take advantage of the larger physics bubble in atmosphere? Actually I'm not entirely sure if it's only atmosphere dependent, I just remember v1.0 coming with a much larger physics bubble (can't recall the new size) Link to comment Share on other sites More sharing options...
Albert VDS Posted August 9, 2015 Author Share Posted August 9, 2015 The problem is that past the 2.5km mark the camera wont work. Link to comment Share on other sites More sharing options...
Doughy Posted August 10, 2015 Share Posted August 10, 2015 (edited) so i was using the docking camera and docked, but then i couldnt get out of the camera unless i went back to space center.edit: oh sorry im dumb i didnt use the backspace button Edited August 10, 2015 by Doughy Link to comment Share on other sites More sharing options...
jlcarneiro Posted August 10, 2015 Share Posted August 10, 2015 (edited) GREAT! Thanks, Albert!EDIT: Sorry, but I received this error message: "You must spread some Reputation around before giving it to Albert VDS again." Edited August 10, 2015 by jlcarneiro Link to comment Share on other sites More sharing options...
draeath Posted August 10, 2015 Share Posted August 10, 2015 You zipped up a bunch of spurious files (Thumbs.db and Thumbs.db:encryptable) - that last one specifically can cause some problems /w NTFS.If you're curious, I've got a PR in with CKAN to update the spec file for the new ModuleManager dependency, and a filter for those files, to stop it crashing users when they update Link to comment Share on other sites More sharing options...
StevieC Posted August 10, 2015 Share Posted August 10, 2015 CKAN chokes on the latest update Link to comment Share on other sites More sharing options...
includao Posted August 10, 2015 Share Posted August 10, 2015 Thank you for this amazing upgrade Albert, but lik draeath said, CKAN is having problem with the .zip you've provided. I installed it manually. Cheers Link to comment Share on other sites More sharing options...
MikeSalvatierra Posted August 10, 2015 Share Posted August 10, 2015 CKAN chokes on the latest update+1. Spent the last hour blaming CKAN, but then realised it was specific to this mod. Link to comment Share on other sites More sharing options...
draeath Posted August 10, 2015 Share Posted August 10, 2015 CKAN should be fixed by now. ETA was around 1.5 hours after my PR went in. Link to comment Share on other sites More sharing options...
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