Jetenginestar Posted August 20, 2014 Share Posted August 20, 2014 I can imagine bullet trains and monorails craft files running around rails built into the city as well as converging into one massive train terminal Link to comment Share on other sites More sharing options...
JTG Posted August 21, 2014 Share Posted August 21, 2014 It's back in active development? This is gonna be awesome! Link to comment Share on other sites More sharing options...
mjy Posted August 21, 2014 Share Posted August 21, 2014 nice , hehe bullet train could be easy to do, could be like playing lego , just need a couple sets of different angle tracks, train is simple enough to make [3dmax], this it turning out to be a sim city. Link to comment Share on other sites More sharing options...
JustinS222 Posted August 23, 2014 Share Posted August 23, 2014 (edited) Any estimates on when the next build will be out, nothke? From what you said it sounds like it should be soon. Edited August 24, 2014 by JustinS222 Link to comment Share on other sites More sharing options...
silversatin Posted August 25, 2014 Share Posted August 25, 2014 No feedback on my suggestion about a possible closed loop highway ? doesn't have to be fancy textured or anything, it just would be nice to have a bit of asphalt to cruise around on without needing to brake for dear life before plunging into the sea. Link to comment Share on other sites More sharing options...
Sun Posted September 1, 2014 Share Posted September 1, 2014 I think this thread is officially dead. *in before the lock* Link to comment Share on other sites More sharing options...
Endersmens Posted September 1, 2014 Share Posted September 1, 2014 I think this thread is officially dead. *in before the lock*Uh. Why do you say that? It went 6-7 days without a post. So? Some threads go 2-3 weeks between posts and still stay alive. Link to comment Share on other sites More sharing options...
GDJ Posted September 1, 2014 Share Posted September 1, 2014 I think this thread is officially dead. *in before the lock*Relax. It's far from dead. Link to comment Share on other sites More sharing options...
Sun Posted September 1, 2014 Share Posted September 1, 2014 (edited) Oops! Didn't pay attention to what year the last post was. Edited September 1, 2014 by Sun I proved myself wrong :p Link to comment Share on other sites More sharing options...
Souper Posted September 1, 2014 Share Posted September 1, 2014 Wait, there's a city?! TERRORISM TIME! Link to comment Share on other sites More sharing options...
nothke Posted September 1, 2014 Author Share Posted September 1, 2014 (edited) Hay guys, sorry, my exams started and I had no time to focus on KSP, I have build 3 90% done and I just need basically some things to polish. But unfortunately the update might not come in less than 2 more weeks cause I am focusing on my exams. If I find any free time to relax in that time I'll work on KC. Yeah.. That's like relaxing =)and in case you haven't seen it, here's a little something https://pbs.twimg.com/media/BuPLyIiIYAA-YN5.png:large2 new bridges, a new landmass, Justin's plot, and something "secret", is coming in build 3 =) Edited September 1, 2014 by nothke Link to comment Share on other sites More sharing options...
Souper Posted September 1, 2014 Share Posted September 1, 2014 https://pbs.twimg.com/media/BuPLyIiIYAA-YN5.png:large*GASP* *Heat attack* *Wakes up* WHEN WILL RELEASED?! Link to comment Share on other sites More sharing options...
GDJ Posted September 1, 2014 Share Posted September 1, 2014 Hay guys, sorry, my exams started and I had no time to focus on KSP, I have build 3 90% done and I just need basically some things to polish. But unfortunately the update might not come in less than 2 more weeks cause I am focusing on my exams. If I find any free time to relax in that time I'll work on KC. Yeah.. That's like relaxing =)and in case you haven't seen it, here's a little something https://pbs.twimg.com/media/BuPLyIiIYAA-YN5.png:large2 new bridges, a new landmass, Justin's plot, and something "secret", is coming in build 3 =)No rush. Real life is priority. Do what you gotta do. Link to comment Share on other sites More sharing options...
OrbitusII Posted September 1, 2014 Share Posted September 1, 2014 No rush. Real life is priority. Do what you gotta do.Totally. I'm stuck with 18 cred-hours of classes plus a fair amount of work-study to do, so I can sympathize. Get those exams and stuff all done and then finish KC. Link to comment Share on other sites More sharing options...
OrbitusII Posted September 3, 2014 Share Posted September 3, 2014 I've gotta say that your texture bundle for Kerbin City is fantastic, Nothke! I've been working on my own little airport thing and none of the textures I had before looked good. I switch over to the ones here and everything is awesome! Kinda based off of the Kerbin City airport but would be located elsewhere on Kerbin (think opposite side of the planet). Link to comment Share on other sites More sharing options...
2001kraft Posted September 8, 2014 Share Posted September 8, 2014 Hi guys!I was wondering if I could get any help with my current project, the KerbinDOT (kerbin development of transportation).Pretty much, the idea is to cover Kerbin with a big big highway, running around major geographical features. Link to comment Share on other sites More sharing options...
silversatin Posted September 10, 2014 Share Posted September 10, 2014 cover Kerbin with a big big highway, running around major geographical features.you got me all giggly, fuzzy and warm inside. say it again slowlybig big `highway aaaawwww lord *faints* Link to comment Share on other sites More sharing options...
JTG Posted September 10, 2014 Share Posted September 10, 2014 I am having a problem with the models of my Kerbtown buildings. The Kerbtown thread is quite inactive, so I decided to ask here. I imported my .DAE files from Sketchup to Unity, and it all looks good in unity, good shading and all, but when I put my building into the game, it turns out super bright and shiny compared to the rest of the place.Screenshot: http://imgur.com/CTqwRAAI'm not sure why, it also happens with all of the other models I try to put into KSP. It is even bright at night. Can anyone help me on this? Link to comment Share on other sites More sharing options...
OrbitusII Posted September 10, 2014 Share Posted September 10, 2014 Are you sending the .dae files from Sketchup to Unity and then exporting the part from unity using the KSP part tools? .dae files lost support long before the Forumpocalypse of April 2013 and shouldn't be used period.One thing to check is the shaders on your materials. They should be using the KSP/Diffuse shader that comes with the part tools. Link to comment Share on other sites More sharing options...
JTG Posted September 10, 2014 Share Posted September 10, 2014 I exported the part using Part tools, but I didn't know .DAE files were outdated. Which file type should I export it to? Also, it was using the KSP/diffuse shader. My other model used Alpha/cutoff since it was partly transparent. Link to comment Share on other sites More sharing options...
AlphaAsh Posted September 10, 2014 Share Posted September 10, 2014 (edited) I am having a problem with the models of my Kerbtown buildings. The Kerbtown thread is quite inactive, so I decided to ask here. I imported my .DAE files from Sketchup to Unity, and it all looks good in unity, good shading and all, but when I put my building into the game, it turns out super bright and shiny compared to the rest of the place.Screenshot: http://imgur.com/CTqwRAAI'm not sure why, it also happens with all of the other models I try to put into KSP. It is even bright at night. Can anyone help me on this?Stupid question. I assume the model's still shiny after you've deselected it in KerbTown? KerbTown 'highlights' a model when you first place it. Place a second object after the first. Is the first object still shiny?EDIT - Also don't import SketchUp DAEs directly into Unity. The hierarchy will be screwed up and KSP will choke one way or another on a model like that (even if part tools seems happy with it). Export to FBX from Blender first. That'll sort out SketchUp's dodgy DAE hierarchy. Edited September 10, 2014 by AlphaAsh Link to comment Share on other sites More sharing options...
JTG Posted September 10, 2014 Share Posted September 10, 2014 I didn't think to deselect it.Oh, wait, it works.*Facepalm* Link to comment Share on other sites More sharing options...
OrbitusII Posted September 10, 2014 Share Posted September 10, 2014 Sketchup can export to .obj, which is a lot better. Although you were using the part tools, which should negate the issue. My concern was that you were using the raw .dae as the final model for KSP, but since you're clearly not doing that it should be fine.I'd look into what AlphaAsh suggests. Kerbtown does indeed highlight the scenery you currently have selected, so deselect it through the "Show Existing" menu and see how it works.Edit: Wow, I should have reloaded the page sooner. Link to comment Share on other sites More sharing options...
JTG Posted September 12, 2014 Share Posted September 12, 2014 While I'm at it, is there any way to implement city lights to a building? like the ones at the KSC. Link to comment Share on other sites More sharing options...
Justin Kerbice Posted September 12, 2014 Share Posted September 12, 2014 I am having a problem with the models of my Kerbtown buildings. The Kerbtown thread is quite inactive, so I decided to ask here.This won't make it more active . Link to comment Share on other sites More sharing options...
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