Eskandare Posted September 13, 2014 Share Posted September 13, 2014 Is there anything I can build? Currently finishing the Oceania pack for Kerbin Side will be starting my Oil Platform pack which includes a retooled version of HoneyFox's Ocean Odyssey with UV maps. I'm building (for myself) a company headquarters and a much needed bridge. Link to comment Share on other sites More sharing options...
CoffeeSE Posted September 14, 2014 Share Posted September 14, 2014 Can I get a plot of land too? I'd like to make a nuclear power station/nuclear research institute.While I'm at it, is there any way to implement city lights to a building? like the ones at the KSC.You should be able to set up the glowing windows effect by giving them an emissive and setting it to always on in the animation option in unity (haven't tried always on emssive myself). Or to toggle like the B9 and Spaceplane+ has. Link to comment Share on other sites More sharing options...
JustinS222 Posted September 14, 2014 Share Posted September 14, 2014 As far as I know, there are a few open plots on Eastern Island, and the new island is completely open. But you'll have to talk to nothke about get a plot for sure. You might as well start working now, as I don't see why you wouldn't get a plot. Link to comment Share on other sites More sharing options...
colmo Posted September 19, 2014 Share Posted September 19, 2014 Just a note to say Kerbin City is now supported by Kerbal Konstructs - even the launch points have been fixed, which is great news. Good luck in those exams nothke, looking forward to build 3. This project is now over a year old, congrats on the longevity.http://forum.kerbalspaceprogram.com/threads/93699-0-24-2-WIP-Kerbal-Konstructs-v0-2-1-(Sept-18)-Static-Objects-and-Launch-Sites! Link to comment Share on other sites More sharing options...
Jetenginestar Posted September 22, 2014 Share Posted September 22, 2014 Nothke, do update the kerbtown link to this, found it in KSC++ and it has the spawn location fixed https://www.dropbox.com/s/pfssc2u341zp58a/KerbTown%20%28fixed%20for%20v0.23%29.zip Link to comment Share on other sites More sharing options...
colmo Posted September 22, 2014 Share Posted September 22, 2014 Nothke, do update the kerbtown link to this, found it in KSC++ and it has the spawn location fixed https://www.dropbox.com/s/pfssc2u341zp58a/KerbTown%20%28fixed%20for%20v0.23%29.zipKerbal Konstructs also does this, with the added help of being in active development. Link to comment Share on other sites More sharing options...
combat squirrel Posted September 24, 2014 Share Posted September 24, 2014 Any ideas on how to get this work so I have a town like in Bob Fitches latest video? tried to go through all the various ad hock updates in the thread but nothings working Link to comment Share on other sites More sharing options...
OrbitusII Posted September 24, 2014 Share Posted September 24, 2014 (edited) Any ideas on how to get this work so I have a town like in Bob Fitches latest video? tried to go through all the various ad hock updates in the thread but nothings working Just grab the newest version from the Addon Releases thread linked in the OP and make sure you have the newest version of the Kerbal Konstructs plugin. That's what I'm using and I have experienced no issues beyond my own incompetence.Links:Kerbin City Release ThreadKerbal Konstructs Plugin (basically a new, better version of the original KerbTown plugin) Edited September 24, 2014 by OrbitusII Link to comment Share on other sites More sharing options...
combat squirrel Posted September 24, 2014 Share Posted September 24, 2014 Thanks, so I get v 0.22 for Kerbin City and 24.2 for kerbal konstructs and it will just work ? Link to comment Share on other sites More sharing options...
OrbitusII Posted September 24, 2014 Share Posted September 24, 2014 Thanks, so I get v 0.22 for Kerbin City and 24.2 for kerbal konstructs and it will just work ?Correct. The only issues I've experienced are related to adding new objects (due to poor folder naming) so if you're just playing with Kerbin City you shouldn't have any issues. Link to comment Share on other sites More sharing options...
combat squirrel Posted September 24, 2014 Share Posted September 24, 2014 (edited) Didnt work not seeing any buildings around the KSP complex?EDIT: seeing a random building inside the craft creation centre though!? loledit 2: ok i have new launch sites etc, but no more buildings around main ksp area? Edited September 24, 2014 by combat squirrel Link to comment Share on other sites More sharing options...
OrbitusII Posted September 24, 2014 Share Posted September 24, 2014 Unless you have Lack's KSC++, there shouldn't be any buildings around KSC. Kerbin City is located farther south along the coast. Sometimes the game gets messed up and you get the VAB spawned inside of the editor, I haven't noticed any issues when that happens though. Link to comment Share on other sites More sharing options...
Helix935 Posted September 29, 2014 Share Posted September 29, 2014 hmm how much ram will this consume? Link to comment Share on other sites More sharing options...
Rizz Posted September 29, 2014 Share Posted September 29, 2014 Could someone link me to the latest build that looks the same as the one pictured on the front? I downloaded both mods but it looks nothing like what's shown. Link to comment Share on other sites More sharing options...
JustinS222 Posted October 1, 2014 Share Posted October 1, 2014 nothke, I don't want to press you, but do you have an estimate on when the next build will be released? Link to comment Share on other sites More sharing options...
no2ironman1100 Posted October 21, 2014 Share Posted October 21, 2014 Great work, I love this mod, But are you planning on adding destructable building or not ??? It should be a poll maybe. Link to comment Share on other sites More sharing options...
OrbitusII Posted October 21, 2014 Share Posted October 21, 2014 Great work, I love this mod, But are you planning on adding destructable building or not ??? It should be a poll maybe.Destructible buildings have to be coded as a part of the plugin that makes Kerbin City possible, although the Kerbin City participants have to make their own destroyed models for the plugin to use. Link to Kerbal Konstructs, the plugin in question.There's also the issue of whether or not we can expect a new build anytime soon, which is more important than whether or not destructible buildings will be added. Link to comment Share on other sites More sharing options...
DarkBabylon Posted November 7, 2014 Share Posted November 7, 2014 Is it still possible to sign up for phase B? if so I want in. Link to comment Share on other sites More sharing options...
JustinS222 Posted November 7, 2014 Share Posted November 7, 2014 Nothke, who is in charge of the project, hasn't been active in a little while. So until he's back I you can't really contribute. However, feel free to start working now. Link to comment Share on other sites More sharing options...
zekes Posted November 7, 2014 Share Posted November 7, 2014 I'm still hoping someone puts a Zokesia Skunkworks logo on one of the buildings. It doesn't have to be big; It would just be cool. I'd do it if i knew how to model Link to comment Share on other sites More sharing options...
JustinS222 Posted November 7, 2014 Share Posted November 7, 2014 It's on one of my buildings. It is supposed to be in the next build, if nothke ever releases it. Link to comment Share on other sites More sharing options...
nothke Posted November 17, 2014 Author Share Posted November 17, 2014 Hay guys, sorry again for a ~3 month delay xD I started working on my own game and got out of KSP completely. There are some things I'd like to finish while taking a break from my game, so I'll try to publish KC soon.Anyway, I see KerbTown doesn't work in the new version, and that new mod KerbalKonstructs is taking over, right? Link to comment Share on other sites More sharing options...
Night Lone Posted November 17, 2014 Share Posted November 17, 2014 yup, KerbalKonstructs is taking over, from what I've heard, KC works perfectly with it.Glad you're back!! (I was wondering about this mod >.<) Link to comment Share on other sites More sharing options...
JustinS222 Posted November 22, 2014 Share Posted November 22, 2014 Great to finally have you back. But yeah, KerbalKonstructs is the new one and it should be easy to transfer over. Also would love to hear about your game. Link to comment Share on other sites More sharing options...
TADBTD Posted April 12, 2015 Share Posted April 12, 2015 3! 2! 1! CLEAR! I used the forum defibrillator to revive this thread. I don't want this to die. Link to comment Share on other sites More sharing options...
Recommended Posts