POTKC Posted December 23, 2013 Share Posted December 23, 2013 Your faces were facing the wrong way so they became transparent? Link to comment Share on other sites More sharing options...
JustinS222 Posted December 23, 2013 Share Posted December 23, 2013 It looks fine in unity and blender, also the part you can see, those grey slices, were never textured. So they should be invisible not the parts that are. Link to comment Share on other sites More sharing options...
JustinS222 Posted December 23, 2013 Share Posted December 23, 2013 Fixed it, apparently KSP doesn't like un-textured sections. Here are some pictures from my finished plot: Link to comment Share on other sites More sharing options...
Jakey4150 Posted December 26, 2013 Share Posted December 26, 2013 I made a building, it appears correctly in the game but has soon has i got to the space port to reload, when i got back, its not there anymore, it just vanishes. Any idea why, something i missed after adding it to the map?? Here : http://hpics.li/e4506c4 Link to comment Share on other sites More sharing options...
rasheed Posted December 26, 2013 Share Posted December 26, 2013 After placing a building, Restart KSP for it to be permanent. Link to comment Share on other sites More sharing options...
teepee2345 Posted December 28, 2013 Share Posted December 28, 2013 How do i install the Build 2 Kerbin City? Link to comment Share on other sites More sharing options...
POTKC Posted December 28, 2013 Share Posted December 28, 2013 I have a great idea: Semi-Destructible Environments!!!I'm pretty sure that KetbTown has an 'on contact' function, which, with some carefull programming, (which I am completely incapable of) could be made to controll an animation, of the building/bridge/whatever collapsing, if it is hit at a speed higher than ?m/s...I may be horribly wrong though. Tell me if I am. Link to comment Share on other sites More sharing options...
POTKC Posted January 18, 2014 Share Posted January 18, 2014 Hello? Anyone? Link to comment Share on other sites More sharing options...
kipter1999 Posted January 19, 2014 Share Posted January 19, 2014 Will there be Animated object such as blinking lights on top of the bridge pylons or lights in the buildings? Link to comment Share on other sites More sharing options...
OrbitusII Posted January 19, 2014 Share Posted January 19, 2014 Hello? Anyone?Will there be Animated object such as blinking lights on top of the bridge pylons or lights in the buildings?Kerbin City hasn't been updated to 0.23 since the Kerbtown plugin hasn't been updated since 0.21. It was buggy in 0.22, and I would imagine it is completely useless in 0.23, so until the developer of that plugin updates stuff, Kerbin City is effectively dead. Link to comment Share on other sites More sharing options...
teepee2345 Posted January 25, 2014 Share Posted January 25, 2014 HOW DO I INSTALL KerbinCity_build2.rar? Link to comment Share on other sites More sharing options...
ahd1601 Posted January 31, 2014 Share Posted January 31, 2014 (edited) If you want to use this in .23, use Snjo's update. It works in .23 as far as I can tell!http://www./download/j6...TownPlugin.zipEDIT: Selecting a launch site does not work for some reason. Just spams errors and flings parts out at insane speeds. But it places static objects properly in the world, so you just have to fly there from ksc Edited January 31, 2014 by ahd1601 Link to comment Share on other sites More sharing options...
sagirfahmid3 Posted February 1, 2014 Share Posted February 1, 2014 Hi, I'm very interested in this project. I am not into modelling, but I thought I'd drop in here to cheer you all on! KSP really needs more scenery; endless green terrain and oceans are no fun! Link to comment Share on other sites More sharing options...
comham Posted February 2, 2014 Share Posted February 2, 2014 Work in progress (needs more detail, optimised collision mesh and proper textures)I made a model for the city as a learning exercise. 10 points if you can guess the inspiration. Link to comment Share on other sites More sharing options...
POTKC Posted February 2, 2014 Share Posted February 2, 2014 How big is that thing? Looks tiny, maybe it's just the perspective... Link to comment Share on other sites More sharing options...
comham Posted February 2, 2014 Share Posted February 2, 2014 (edited) How big is that thing? Looks tiny, maybe it's just the perspective...Yeah, I'm having a minor fuss making it repeatably appear the correct scale in the game. It's supposed to be ~40m tall, the concrete skirt at the base is 2 meters high (or at least it was when I made it in sketchup). I can change the scale of it with the ctrl+K menu but it doesn't seem to stick between launches. Maybe I set it up wrong in Unity?Anyway once I've finished the model and texture it won't matter for Kerbin City, because we just send the model to the project lead, right, and he sets it up in Unity with the other plots. But I'm going to learn how to do a kerbtown thing properly anyway because I think it's a plugin with a lot of potential.EDIT: I think my mistake was at the blender stage. Going from sketchup to blender seems to have shrunk it. Edited February 2, 2014 by comham Link to comment Share on other sites More sharing options...
skykooler Posted February 2, 2014 Share Posted February 2, 2014 When can we apply for a plot on the next island? I would really like to model something. Link to comment Share on other sites More sharing options...
uxuser Posted February 8, 2014 Share Posted February 8, 2014 Hi, 3 questions,1. Are the a couple buildings that are hollow? If so, cool!2. Are you able to create moving objects? If so, you could make kerbals on the streets!3. Are you going to add a city next to KSC, along the coastline should be a long board walk, along with some residential homes!Thanks, hopefully my questions are easy to read and possible! Link to comment Share on other sites More sharing options...
OrianCEV Posted February 8, 2014 Share Posted February 8, 2014 This is a great projectwith epic potential, keep it up!P.S. Could you release the FlexRak system soon? Link to comment Share on other sites More sharing options...
AntiMatter001 Posted March 6, 2014 Share Posted March 6, 2014 2. Are you able to create moving objects? If so, you could make kerbals on the streets!i don't think you can make animated kerbals (unless you don't care about framerate) it does say "Static models" on the front page...EDIT: also for whoever is modeling...PLEASE FOR THE LOVE OF GOD DON'T MAKE THE KERBAL TWIN TOWERS!or i'll crash my space shuttle into them.... Link to comment Share on other sites More sharing options...
JustinS222 Posted March 16, 2014 Share Posted March 16, 2014 To breathe a little life into this tread, I would like to know what I should do with my finished plot nothke. I finished a while ago, but don't know what to do with it. Link to comment Share on other sites More sharing options...
Skydrow Posted March 19, 2014 Share Posted March 19, 2014 Wish I knew how to do this. Good luck. Link to comment Share on other sites More sharing options...
comham Posted March 19, 2014 Share Posted March 19, 2014 To breathe a little life into this tread, I would like to know what I should do with my finished plot nothke. I finished a while ago, but don't know what to do with it.I'm not sure what the performance impact (beyond just the geometry+texture) is of kerbtown instances. Currently the city and the airport have one .mu and .cfg each, plus their textures, so they've each been set up as one unity scene. If the performance impact is low enough I don't see why we couldn't just start a second city thread and add the new submissions per-model, since OP is gone. Either way, put it up in this thread as a dropbox link so we can see what you've made Adding a model to KSP as a kerbtown object is trivially easy, the modelling is the hard part. Link to comment Share on other sites More sharing options...
EatVacuum Posted March 21, 2014 Share Posted March 21, 2014 Work in progress (needs more detail, optimised collision mesh and proper textures)https://pbs.twimg.com/media/BfcIT7CCcAAEz7Z.png:largeI made a model for the city as a learning exercise. 10 points if you can guess the inspiration.I'm thinking Fireball XL-5 or one of the other Gerry and Sylvia Anderson puppetmation shows. It's been a loooong time... Link to comment Share on other sites More sharing options...
comham Posted March 21, 2014 Share Posted March 21, 2014 I'm thinking Fireball XL-5 or one of the other Gerry and Sylvia Anderson puppetmation shows. It's been a loooong time...Correct answer! 10 points to EatVacuum!(I think I'll redo that model now that I know some basic blender and UV skills) Link to comment Share on other sites More sharing options...
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