Regn752 Posted May 9, 2015 Share Posted May 9, 2015 Does anyone know a temporary fix for the aerodynamics of the fairings, they keep making my rockets flip over. Link to comment Share on other sites More sharing options...
blowfish Posted May 9, 2015 Share Posted May 9, 2015 Does anyone know a temporary fix for the aerodynamics of the fairings, they keep making my rockets flip over.They'll work under the new version of FAR... Link to comment Share on other sites More sharing options...
JohnTomato Posted May 9, 2015 Share Posted May 9, 2015 Every time I come to check the forums I see so much rudeness so I just had to say something!Unfortunately this rudeness is kind of natural, people are always inclined to hate newbies, wherever they are. I think asking people to change won't work, you just got to be polite and hope for the best.Cool YT channel you got there by the way.I'm going to take a look at all the balance things once my exams end, but until then you'll have to sit tight. Should be around the 12th or so next month.Anyway, this is what the author said, if everything is going as planned the mod should be updated within a week (since he posted it in April and "next month" should be May which happens to be this month). Link to comment Share on other sites More sharing options...
MarkTheRabidCat Posted May 9, 2015 Share Posted May 9, 2015 I'm going to take a look at all the balance things once my exams end, but until then you'll have to sit tight. Should be around the 12th or so next month.Good luck on the exams! Link to comment Share on other sites More sharing options...
FiiZzioN Posted May 9, 2015 Share Posted May 9, 2015 Could you have the SPS use LOX again and perhaps make a new one for monoprop? Or the other way around.I made a version using LOX for 0.25 just by copying old sound, emissive, and other bits needed to make it back to a LF/LOX engine. I can fork the cfg but I can in no way promise it'll work with 1.0.2 since it was made for use in 0.25.Uploaded it to dropbox. Here's the download link! Be sure to read the comment in the archive! Hope this works for you! Link to comment Share on other sites More sharing options...
MartGonzo Posted May 10, 2015 Share Posted May 10, 2015 Many thanks to greystork for the temporary update, I know the engines are are a bit on the OP side compared to stock but it's more about aestheticsbest of luck with your exams Kickasskyle Link to comment Share on other sites More sharing options...
Prowler_x1 Posted May 11, 2015 Share Posted May 11, 2015 Many thanks to greystork for the temporary update, I know the engines are are a bit on the OP side compared to stock but it's more about aestheticsbest of luck with your exams Kickasskyleis anyone officially working on this for 1.0.2 Link to comment Share on other sites More sharing options...
Poodmund Posted May 11, 2015 Share Posted May 11, 2015 is anyone officially working on this for 1.0.2I'm going to take a look at all the balance things once my exams end, but until then you'll have to sit tight. Should be around the 12th or so next month.The mod creator is on the job. With some luck we may hear of any plans soon. Link to comment Share on other sites More sharing options...
Winston Posted May 11, 2015 Share Posted May 11, 2015 The mod creator is on the job. With some luck we may hear of any plans soon.We have the node stuff fixed but the rebalancing is going to take some more thought and testing. Link to comment Share on other sites More sharing options...
sumghai Posted May 11, 2015 Share Posted May 11, 2015 Winston, I should also point out that due the changes in aero, your part-based fairings no longer properly occlude drag for payloads, as ModuleCargoBay doesn't recognize panel decoupling/jettisoning as an event for updating drag occlusion.You may need to wait for a special plugin to fix that issue, or drop support for part-based fairing altogether. Link to comment Share on other sites More sharing options...
jackal40 Posted May 11, 2015 Share Posted May 11, 2015 Looking forward to the update. Link to comment Share on other sites More sharing options...
Regn752 Posted May 12, 2015 Share Posted May 12, 2015 I found out that my rocket flipping issues were being caused whenever I use any KWRocketry engine, which really sucks because the boosters are really useful. Hope to see an update very soon, it's hard to play ksp without kwrocketry. Link to comment Share on other sites More sharing options...
StarStreak2109 Posted May 12, 2015 Share Posted May 12, 2015 I can second that, since KW Rocketry along with B9 is one of my most favorite KSP mods! But I haven't got no problem staying on .90 until such crucial mods get updated... Link to comment Share on other sites More sharing options...
wasmic Posted May 12, 2015 Share Posted May 12, 2015 Winston, I should also point out that due the changes in aero, your part-based fairings no longer properly occlude drag for payloads, as ModuleCargoBay doesn't recognize panel decoupling/jettisoning as an event for updating drag occlusion.You may need to wait for a special plugin to fix that issue, or drop support for part-based fairing altogether.Yeah, the KW fairings do not work in stock - but they DO work in FAR, it seems from my tests. Kyle and Winston, if you do decide to replace the fairings with another system, please keep the current fairings available - they're much nicer than the stock system. Link to comment Share on other sites More sharing options...
klgraham1013 Posted May 12, 2015 Share Posted May 12, 2015 Winston, I should also point out that due the changes in aero, your part-based fairings no longer properly occlude drag for payloads, as ModuleCargoBay doesn't recognize panel decoupling/jettisoning as an event for updating drag occlusion.You may need to wait for a special plugin to fix that issue, or drop support for part-based fairing altogether.I'd keep them around for those of us using FAR. Link to comment Share on other sites More sharing options...
Kickasskyle Posted May 12, 2015 Author Share Posted May 12, 2015 I'm going to keep them around for that reason. I'll probably bump them into the extras folder.It surprised me that squads execution of procedural fairings turned out to be worse than original community made one. But regardless I'm going to have a mess around with the stock fairing system and see if I can do anything meaningful with it. It probably wont look that pretty, considering the massive abhorrent texture tile shredding that I noticed during use.The ideal fairing system (for me) is pretty much going to be what Sumghai is planning to do anyway, procedural fairings that limit you to reasonable proportions. Link to comment Share on other sites More sharing options...
edemlama Posted May 12, 2015 Share Posted May 12, 2015 I'm going to keep them around for that reason. I'll probably bump them into the extras folder.It surprised me that squads execution of procedural fairings turned out to be worse than original community made one. But regardless I'm going to have a mess around with the stock fairing system and see if I can do anything meaningful with it. It probably wont look that pretty, considering the massive abhorrent texture tile shredding that I noticed during use.The ideal fairing system (for me) is pretty much going to be what Sumghai is planning to do anyway, procedural fairings that limit you to reasonable proportions.That is a shame, KW fairings were the nicest and most realistic looking of all Link to comment Share on other sites More sharing options...
RomanCat Posted May 12, 2015 Share Posted May 12, 2015 is anyone officially working on this for 1.0.2Work normal with this patch https://www.dropbox.com/s/xs4es75ws0lpwyc/KWRocketry%20Patch.zip?dl=0 Link to comment Share on other sites More sharing options...
sp1989 Posted May 12, 2015 Share Posted May 12, 2015 I'm going to keep them around for that reason. I'll probably bump them into the extras folder.It surprised me that squads execution of procedural fairings turned out to be worse than original community made one. But regardless I'm going to have a mess around with the stock fairing system and see if I can do anything meaningful with it. It probably wont look that pretty, considering the massive abhorrent texture tile shredding that I noticed during use.The ideal fairing system (for me) is pretty much going to be what Sumghai is planning to do anyway, procedural fairings that limit you to reasonable proportions.Take a look at what Frizznak did with the FASA fairings. They still separate potato chip style but they don't look bad. Link to comment Share on other sites More sharing options...
Eddie Rod Posted May 12, 2015 Share Posted May 12, 2015 And while this suggestion might work if you use only one un-updated broken mod, it will break all the mods that have been updated to work with 1.0, because their nodes have been fixed. So this is not a solution, that can be recommended to anyone using other mods too. OK explain to me how disabling strict part placement breaks ANY mod? I think you misunderstood what I said to do! That's like saying putting infinite fuel on will break mods!?- - - Updated - - - Cool YT channel you got there by the way..Hey thanks! Link to comment Share on other sites More sharing options...
Prowler_x1 Posted May 12, 2015 Share Posted May 12, 2015 Work normal with this patch https://www.dropbox.com/s/xs4es75ws0lpwyc/KWRocketry%20Patch.zip?dl=0Thanks RomanCat, I really appreciate it. Link to comment Share on other sites More sharing options...
Kickasskyle Posted May 12, 2015 Author Share Posted May 12, 2015 Take a look at what Frizznak did with the FASA fairings. They still separate potato chip style but they don't look bad.Like I said, I'd play around with it. It's just stock fairing module has problems with issues like texture warping all over (note the strip of super squashed texture). Link to comment Share on other sites More sharing options...
sp1989 Posted May 12, 2015 Share Posted May 12, 2015 Like I said, I'd play around with it. It's just stock fairing module has problems with issues like texture warping all over (note the strip of super squashed texture)http://i.imgur.com/6KkYPsI.png.Ewww yea I see that. Alright good luck. Link to comment Share on other sites More sharing options...
Shaggygoblin Posted May 12, 2015 Share Posted May 12, 2015 Work normal with this patch https://www.dropbox.com/s/xs4es75ws0lpwyc/KWRocketry%20Patch.zip?dl=0Thanks RomanCat, I really appreciate it.so, just to clarify, this should be working in KSP 1.0.x with the patch?I miss the KW Engines/Tanks most of all. Link to comment Share on other sites More sharing options...
marzharkon Posted May 12, 2015 Share Posted May 12, 2015 I'm going to keep them around for that reason. I'll probably bump them into the extras folder.It surprised me that squads execution of procedural fairings turned out to be worse than original community made one. But regardless I'm going to have a mess around with the stock fairing system and see if I can do anything meaningful with it. It probably wont look that pretty, considering the massive abhorrent texture tile shredding that I noticed during use.The ideal fairing system (for me) is pretty much going to be what Sumghai is planning to do anyway, procedural fairings that limit you to reasonable proportions.I kind of like being able to make ridiculous fairings. Maybe Squad made them that way for those of us who occasionally like to goof around and make ridiculous rockets. Nothing quite as funny as some monstrosity fairing blowing up into little bits and revealing another monster. Link to comment Share on other sites More sharing options...
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