comham Posted November 23, 2014 Share Posted November 23, 2014 I actually didn't notice the TB2 inspiration till I'd got mine in orbit but it's so perfect, nice job! Some low-profile wheels would complete the look. Quote Link to comment Share on other sites More sharing options...
kiwiak Posted November 24, 2014 Share Posted November 24, 2014 Nic modls, i will chck it out. Quote Link to comment Share on other sites More sharing options...
CTCParadox Posted November 26, 2014 Share Posted November 26, 2014 Models look fantastic and fit well with Porkjet's Mk2 parts. I wonder how they will compare with the Mk3 that Squad is implementing next (in terms of use, what they can carry etc. Looks-wise these parts fit in brilliantly).As an aside how are people getting these things into orbit? I tried a massive bank of turbojets/RAPIERs and could barely get it to move. I am using FAR and PWings though so maybe that is the problem. Quote Link to comment Share on other sites More sharing options...
blowfish Posted November 26, 2014 Share Posted November 26, 2014 As an aside how are people getting these things into orbit? I tried a massive bank of turbojets/RAPIERs and could barely get it to move. I am using FAR and PWings though so maybe that is the problem.You shouldn't really need that much thrust, particularly with FAR. Difficult to say without seeing your design though - are you having trouble getting it off the runway? You may just have too much fuel. Quote Link to comment Share on other sites More sharing options...
Streetwind Posted November 26, 2014 Share Posted November 26, 2014 Or too little lift And well, the mk3 parts just got teased. I'm not entirely sure but it still looks like Nerts mk4 are a bit bigger still? Definitely also horizontally oval instead of vertically like the new mk3's. Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 26, 2014 Author Share Posted November 26, 2014 Or too little lift And well, the mk3 parts just got teased. I'm not entirely sure but it still looks like Nerts mk4 are a bit bigger still? Definitely also horizontally oval instead of vertically like the new mk3's.It actually looks to me like they might be slightly bigger in terms of cargo capacity - but, they're different enough that I will certainly continue development . Expect a first "official" release in a week, approximately. I have managed to redo the non-RPM instrumentation for the cockpit (even better than last time!) so it's mostly ready for primetime, and am working on the RPM version. The holdup is currently that NFSpacecraft and SSPX need a release at the same time due to changes to the NearFutureProps package. There will now be full internal instrumentation for those IVAs without needing RPM, so I need to lay those out and whip up the proper MM patches to implement the old ones when RPM is installed. I also want to sneak in a couple of other new parts . Quote Link to comment Share on other sites More sharing options...
comham Posted November 26, 2014 Share Posted November 26, 2014 If the new Mk3 parts are too close to yours, you could just scale them up and make them Mk5 parts Quote Link to comment Share on other sites More sharing options...
blowfish Posted November 26, 2014 Share Posted November 26, 2014 If the new Mk3 parts are too close to yours, you could just scale them up and make them Mk5 partsSlightly complicated - things like the 1.25m/2.5m adapters, airlocks, and the IVA would all be the wrong size.The Mk3 parts are 3.75m in diameter and about 3.25m wide (the same as B9's HL fuselage system, based on pixel measurements of the screenshots). The volume per unit length is probably similar to Nert's Mk4 system, but the Mk4 parts are considerably wider, which makes them much more useful for things like larger rovers. Quote Link to comment Share on other sites More sharing options...
KAO Posted November 27, 2014 Share Posted November 27, 2014 not sure if this was ever brought up, but I might as well mention it.it's the gap between the cargo bay and the cargo bay tail Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 27, 2014 Author Share Posted November 27, 2014 Thanks, those are the kind of issues I would definitely like reported. Quote Link to comment Share on other sites More sharing options...
Raptor9 Posted November 28, 2014 Share Posted November 28, 2014 Good lord, can't believe I just found this thread. Downloading now...yoink (In my surprise, I accidently posted this in Nertea's NearFutureTech thread, lol. Calming down now) Quote Link to comment Share on other sites More sharing options...
Bomoo Posted November 28, 2014 Share Posted November 28, 2014 The texture work on that new Mk3 is crisp and all, as you'd expect from the excellent Senor Porkjet, but I honestly don't think I'll be able to find a use for those parts. The Nert Mk4 system here seems to me to hold much more potential. Quote Link to comment Share on other sites More sharing options...
Raptor9 Posted November 28, 2014 Share Posted November 28, 2014 (edited) I'll reserve judgment of the Mk3 system until I see the whole lineup. There were no cargo bays or docking ports in the preview linked by Maxmaps, but he did say some parts weren't included in the preview because they were still being worked on, so bays and docking ports may be what he was referencing (I'm just speculating). However, if the Mk3 collection in the next update doesn't have cargo bays, or the cargo bays aren't big enough to fit 2.5M parts, Nertea's Mk4 will definitely have a leg up in that regard.EDIT: Apparently Maxmaps tweeted that there will be cargo bays in Mk3 update, and possibly medium- and large-sized landing gear as well (current ones being small-sized). Even so, like I said before the edit, I'll wait and see how they stack up.EDIT 2: Meanwhile, on Kerbin...Fully fueled, this thing weighs just over 28 tons, but is surprisingly nimble when flying at low speed in vertical flight mode. In horizontal flight at low altitude however, it doesn't go over 200m/s and has the turning radius of a B-52. But that's ok, it's purpose isn't speed or maneuverability. Thanks Nertea "Runways? Where we are going we don't need...runways."PS: And if anybody thought the design looks familiar, I got the idea from the VTOL's in the first-person shooter "Crysis". Edited November 29, 2014 by Raptor9 Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 29, 2014 Author Share Posted November 29, 2014 Man, I pop in here to drop an update and find I've missed a beautiful craftOk so last update before moving to the release forums! I'm really interested in balance, minor but annoying bugs, etc.Major balance change: I noticed that I derived the lift values for the fuselages from the wrong-sized wing. It should be easier to get lift now .As testing bribery, there are three new parts: 2 wing engine/intake pods, a new higher-thrust multimode engine (looks like TB2's engine ). Some photos involving the relevant parts: Quote Link to comment Share on other sites More sharing options...
gmiddlemass Posted November 29, 2014 Share Posted November 29, 2014 These parts look awesome, I've just discovered them thanks to Raptor9's post earlier.Now I need to see if I can install them or if I need to make some more space (no pun intended). Keep up the good work! Quote Link to comment Share on other sites More sharing options...
Raptor9 Posted November 29, 2014 Share Posted November 29, 2014 Sweet stuff Nertea. I forsee people making B-52's with those engine pods, lol. I like the coffee mug on the instrument panel. Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 30, 2014 Author Share Posted November 30, 2014 Excellent . I put together a nice little album of parts and stuff for people who may be just looking at this thread. Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
CaptainKipard Posted November 30, 2014 Share Posted November 30, 2014 View from the pilot's chairThe pilot can't see the runway? Quote Link to comment Share on other sites More sharing options...
Bomoo Posted November 30, 2014 Share Posted November 30, 2014 Excellent . I put together a nice little album of parts and stuff for people who may be just looking at this thread. http://imgur.com/a/bxLmnJust when I think this fuselage system couldn't get any swankier... Quote Link to comment Share on other sites More sharing options...
technerd89 Posted November 30, 2014 Share Posted November 30, 2014 Yay new engines, maybe now I'll finally get one of these fat bastards in to orbit! Quote Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted November 30, 2014 Share Posted November 30, 2014 http://i1356.photobucket.com/albums/q737/raptor_9000/Placeholder%20Photos/screenshot39_zpse593a31a.pngJust a quick query... How did you get the engines and fuel tanks to change to a vertical position? Quote Link to comment Share on other sites More sharing options...
Bacon_commando Posted November 30, 2014 Share Posted November 30, 2014 Just a quick query... How did you get the engines and fuel tanks to change to a vertical position?Infernal Robotics. Pretty much moving parts like washers and gantry rails.http://forum.kerbalspaceprogram.com/threads/37707-0-25-Magic-Smoke-Industries-Infernal-Robotics-0-19-2? Quote Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted November 30, 2014 Share Posted November 30, 2014 Thanks a heap! I've seen it around in the Add-On showcase and not tried it out yet because I'm under the impression it's hard to understand. Any word on this? Quote Link to comment Share on other sites More sharing options...
Neutrinovore Posted November 30, 2014 Share Posted November 30, 2014 Nice, I'll DL the new update ASAP. I was just playing with the previous release earlier today, and for the most part it flew pretty well, except for one VERY nasty attribute: if I (or MechJeb) input anything more than a moderate amount of positive pitch (i.e. 'pulling back on the stick'), the plane would depart from controlled flight and swap ends very quickly. But, since you mention making some lift/drag changes to some or all of the parts, I think this will solve the problem. No, I don't use 'FAR' or 'NEAR', just the 'Stock Drag Fix' plugin. Anyway, like I said, I'm looking forward to playing with the newest version as soon as I can. Keep up the great work, Nertea! Later all! Quote Link to comment Share on other sites More sharing options...
Bacon_commando Posted November 30, 2014 Share Posted November 30, 2014 Thanks a heap! I've seen it around in the Add-On showcase and not tried it out yet because I'm under the impression it's hard to understand. Any word on this?It's a little bit hard in the beginning, because you have to understand everything. However, I managed to figure out how must of the stuff works by watching an old mod showcase of one of the previous versions, because most of the stuff was pretty much the same. Quote Link to comment Share on other sites More sharing options...
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