rextable Posted November 19, 2019 Share Posted November 19, 2019 22 hours ago, zer0Kerbal said: ...and there are two nice little landing legs in Transparent (Command) Pods. Is there? I've never used that mod - I'll be sure to go and check it out. In the meantime, I wait with interest on what Mr Neatea creates next. Carry on Quote Link to comment Share on other sites More sharing options...
stefsilver Posted November 22, 2019 Share Posted November 22, 2019 is this mod available for testing Quote Link to comment Share on other sites More sharing options...
hieywiey Posted November 22, 2019 Share Posted November 22, 2019 13 hours ago, stefsilver said: is this mod available for testing https://github.com/ChrisAdderley/NearFutureExploration Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 22, 2019 Author Share Posted November 22, 2019 4 hours ago, hieywiey said: https://github.com/ChrisAdderley/NearFutureExploration Uh, I release development points when I consider things stable enough to not break saves. This is not stable enough, use at own risk. Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted November 23, 2019 Share Posted November 23, 2019 On 8/18/2019 at 5:25 PM, Nertea said: I have plans to revisit and rework the plugins running the engines somewhat in the future. The.. far future. Soon™ Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 23, 2019 Share Posted November 23, 2019 I will test it. I like to risk my fresh test career saves. I never make it to Duna... with KSP 1.8.1 at least. And I even converted all .tga to .dds and hope I did it right. Quote Link to comment Share on other sites More sharing options...
oniontrain Posted November 27, 2019 Share Posted November 27, 2019 Are the really awesome looking metal shaders on the cryo tanks from Textures Unlimited or have they been done with the new stock shaders? It makes the stock donut tank look like crap. Quote Link to comment Share on other sites More sharing options...
Judicator81 Posted November 27, 2019 Share Posted November 27, 2019 4 hours ago, oniontrain said: Are the really awesome looking metal shaders on the cryo tanks from Textures Unlimited or have they been done with the new stock shaders? It makes the stock donut tank look like crap. ReStock mod fixes this. ) Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 28, 2019 Author Share Posted November 28, 2019 On 11/26/2019 at 4:55 PM, oniontrain said: Are the really awesome looking metal shaders on the cryo tanks from Textures Unlimited or have they been done with the new stock shaders? It makes the stock donut tank look like crap. They are my own work yes. Stock tanks are made of orange peels so I'd hope those look better. Quote Link to comment Share on other sites More sharing options...
stefsilver Posted December 10, 2019 Share Posted December 10, 2019 On 11/17/2019 at 11:36 PM, Nertea said: are these parts available Quote Link to comment Share on other sites More sharing options...
Guest Posted December 11, 2019 Share Posted December 11, 2019 This mod may not be perfect yet, but it is pretty good. Quote Link to comment Share on other sites More sharing options...
Big Katz Posted December 11, 2019 Share Posted December 11, 2019 Nertea I apologize if you’ve been asked this a million times, but I was wondering if you plan to continue FFT at some point in the future. I don’t know the details but I know there is an issue with the thermal system. It would just be very much appreciated because I (and others) and looking at doing a JNSQ + GEP career and need some options for those 25k Dv missions. I don’t plan on running Interstellar Extended anymore because of the file size and it doesn’t seem to be supported anymore. Idk If you can dial some stuff back or what but it would be veeeeeeeery much appreciated. Thankyou for all you do, big fan of you and I’m looking forward to NFexploration. Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 13, 2019 Author Share Posted December 13, 2019 On 12/11/2019 at 12:48 PM, Big Katz said: Nertea I apologize if you’ve been asked this a million times, but I was wondering if you plan to continue FFT at some point in the future. I don’t know the details but I know there is an issue with the thermal system. It would just be very much appreciated because I (and others) and looking at doing a JNSQ + GEP career and need some options for those 25k Dv missions. I don’t plan on running Interstellar Extended anymore because of the file size and it doesn’t seem to be supported anymore. Idk If you can dial some stuff back or what but it would be veeeeeeeery much appreciated. Thankyou for all you do, big fan of you and I’m looking forward to NFexploration. In a nutshell, KSP2 killed any motivation to work on it that might be left. The art is kinda meh and to redo it i'd want to ensure forward compatibility. Can't really do that until I know more about KSP2 and how its art looks and what parts it includes. Quote Link to comment Share on other sites More sharing options...
Big Katz Posted December 13, 2019 Share Posted December 13, 2019 41 minutes ago, Nertea said: In a nutshell, KSP2 killed any motivation to work on it that might be left. The art is kinda meh and to redo it i'd want to ensure forward compatibility. Can't really do that until I know more about KSP2 and how its art looks and what parts it includes. Very understandable. Well I gotta say nertea I appreciate all you’ve done for ksp 1 and look forward to your ksp 2 work. And I personally think your “meh” work is better than 90% of the communities good work. as a follow up, what do you mean by forward compatible? Like porting ksp 1 mods to 2? And do you expect ksp 2 to not compete with 1 like I’ve seen some folks say, or do you think it’ll essentially have everything ksp 1 does and more? Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 13, 2019 Author Share Posted December 13, 2019 10 hours ago, Big Katz said: as a follow up, what do you mean by forward compatible? Like porting ksp 1 mods to 2? And do you expect ksp 2 to not compete with 1 like I’ve seen some folks say, or do you think it’ll essentially have everything ksp 1 does and more? I mean that I'd conceptually want to be able to port the models to KSP2, which we're pretty sure uses a different shading model, so the new textures should be built with that in the back of my mind. Current ones are not. Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 16, 2019 Author Share Posted December 16, 2019 Moving towards release (maybe Christmas???). Here's the planned scoop (green = done, ingame and just needs balancing) 8 new probe cores Probodobodyne RND: 0.625m cylindrical probe core. Metal, Gold Foil, and Silver Foil variants. Probodobodyne DSK: 1.25m cylindrical probe core. Metal, Gold Foil, and Silver Foil variants. Probodobodyne CYL: 1.875m cylindrical probe core. Metal, Gold Foil, and Silver Foil variants. Probodobodyne REKT: medium square probe core. Metal, Gold Foil, and Silver Foil variants. Probodobodyne SQR: large square probe core. Metal, Gold Foil, and Silver Foil variants. Probodobodyne STP: medum octagonal probe core. Metal, Gold Foil, and Silver Foil variants. Probodobodyne CHFR: large octagonal probe core. Metal, Gold Foil, and Silver Foil variants. Probodobodyne PLTO: large tetrahedral probe core. Metal, Gold Foil, and Silver Foil variants. Many probe buses - hollow structures for your probes ADPT-A: 0.625 to 1.25m cylindrical adapter bus. Metal, Gold Foil, Silver Foil and Skeletal surfaces. ADPT-B: 1.25m to 1.875m cylindrical adapter bus. Metal, Gold Foil, Silver Foil and Skeletal surfaces. OKTO: OKTO footprint bus. Metal, Gold Foil, Silver Foil and Skeletal surfaces. QBE: QBE footprint bus. Metal, Gold Foil, Silver Foil and Skeletal surfaces. HECS: HECS footprint bus. Metal, Gold Foil, Silver Foil and Skeletal surfaces. HECS2 : HECS2 footprint bus. Metal, Gold Foil, Silver Foil and Skeletal surfaces. RND: RND footprint bus. Metal, Gold Foil, Silver Foil and Skeletal surfaces. DSK: DSK footprint bus. Metal, Gold Foil, Silver Foil and Skeletal surfaces. CYL: CYL footprint bus. Metal, Gold Foil, Silver Foil and Skeletal surfaces. REKT: REKT footprint bus. Metal, Gold Foil, Silver Foil and Skeletal surfaces. SQR: SQR footprint bus. Metal, Gold Foil, Silver Foil and Skeletal surfaces. STP: STP footprint bus. Metal, Gold Foil, Silver Foil and Skeletal surfaces. CHFR: CHFR footprint bus. Metal, Gold Foil, Silver Foil and Skeletal surfaces. PLTO: PLTO footprint bus. Metal, Gold Foil, Silver Foil and Skeletal surfaces. Probe-styled multipurpose fuel tanks Tiny radial probe fuel tank: stores LFO, Mono, Xenon by default Tiny stack probe fuel tank: stores LFO, Mono, Xenon by default Small short radial probe fuel tank: stores LFO, Mono, Xenon by default Small medium radial probe fuel tank: stores LFO, Mono, Xenon by default Small long radial probe fuel tank: stores LFO, Mono, Xenon by default 1.875m-ish short probe fuel tank: stores LFO, Mono, Xenon by default 1.875m-ish medium probe fuel tank: stores LFO, Mono, Xenon by default 1.875m-ish long probe fuel tank: stores LFO, Mono, Xenon by default Small satellite/lander parts Micro CMG: tiny reaction wheel Micro Landing Strut: tiny landing leg Micro Battery: tiny battery In addition, lots and lots of antennae. So antennae! I think i'm going to add a new gameplay concept - the Reflector. Generally we have currently the Direct and the Relay antennae. These do... what they have to do and I'm adding about 15 more of these. However, I've made some reflector dishes that sit off the side of comm satellites, e.g these: Important difference with these from most dishes is that they don't have an antenna feed - the part that actually transmits the data to the antenna to bounced off. Using these as standard antennas would be a little off realistically. So, enter the Reflector antenna type, an antenna without a feed. Reflectors... Do nothing by default Need to be combined with any other antenna Enhance the combined antenna's properties considerably depending on the reflector's size. So you can, for example, construct combination antennas with differing powers. I will provide a couple of 'feed' antenna models - tiny things with poor performance designed specifically for this purpose, but you will be able to use any antenna. Using one of the large RA-100s, for example, with the 18m class reflector, will provide a considerable range. Here are a few more pics of WIP things: Quote Link to comment Share on other sites More sharing options...
Big Katz Posted December 16, 2019 Share Posted December 16, 2019 Amazing as always. Will the bus and tanks work like the system universal storage has with snap on points? Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 17, 2019 Author Share Posted December 17, 2019 (edited) 21 hours ago, Big Katz said: Amazing as always. Will the bus and tanks work like the system universal storage has with snap on points? Nope, they're just tanks. You can put them wherever. Also, goddman it I'm done with this forever. Edited December 17, 2019 by Nertea Quote Link to comment Share on other sites More sharing options...
panarchist Posted December 17, 2019 Share Posted December 17, 2019 22 hours ago, Nertea said: Wow - that's seriously awesome, looking forward to it. Quote Link to comment Share on other sites More sharing options...
Big Katz Posted December 17, 2019 Share Posted December 17, 2019 28 minutes ago, Nertea said: Nope, they're just tanks. You can put them wherever. Also, goddman it I'm done with this forever. Sorry nertea I misunderstood. I imagined singular tanks that plugged into the busses but I see how it works now. Didn’t mean to compare you work or mean for it to be a comment on the quality. Appreciate what you do. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted December 19, 2019 Share Posted December 19, 2019 been playing around with the antennas in game. THEY ARE LOVELY! Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 20, 2019 Author Share Posted December 20, 2019 On 12/17/2019 at 11:26 AM, Big Katz said: Sorry nertea I misunderstood. I imagined singular tanks that plugged into the busses but I see how it works now. Didn’t mean to compare you work or mean for it to be a comment on the quality. Appreciate what you do. Oh I hope you didn't think the "i'm done" comment was about yours... it was about the annoyance of rigging that massive animated dish. Which is now ingame. Need to finish textures but we are getting there... Quote Link to comment Share on other sites More sharing options...
RyGuy_McFly Posted December 27, 2019 Share Posted December 27, 2019 Hi there, love your work Nertea, keep it up! I was just wondering if you are planning to include RemoteTech configs for NFE upon release or if that's not a compatibility we will be seeing for now. Just planning out my modlist for 1.8.1, was thinking of doing a remotetech game but honestly would rather have these parts if I have to choose... Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 27, 2019 Author Share Posted December 27, 2019 4 hours ago, RyGuy_McFly said: Hi there, love your work Nertea, keep it up! I was just wondering if you are planning to include RemoteTech configs for NFE upon release or if that's not a compatibility we will be seeing for now. Just planning out my modlist for 1.8.1, was thinking of doing a remotetech game but honestly would rather have these parts if I have to choose... I never personally write patches for mods I don't control, but you are welcome to determine how such a patch would be written and submit it to the repository. Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 27, 2019 Author Share Posted December 27, 2019 The mod is now in a stable enough state to be testable. You can get it from the repo, as usual with experimental things, don't use it in a game you really care about. Relevant information: 8 new probe cores Many new probe buses - hollow structures, generally one for each probe type Added several probe-styled multipurpose fuel tanks Added a few small satellite/lander parts Micro CMG: tiny reaction wheel Micro Landing Strut: tiny landing leg Micro Battery: tiny battery Added lots of new direct and relay antenna models Added a new type of antenna, Reflectors that need a source antenna pointed at them Things that aren't done The four largest reflectors have unfinished textures Antenna balance is still being worked out. Quote Link to comment Share on other sites More sharing options...
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