Streetwind Posted August 16, 2020 Share Posted August 16, 2020 In the past, Kopernicus planets have not had any troubles being targeted by third party mods like EVE for feature configs. I'd be willing to bet that, as long as resources can be assigned via MM patch, it will work just fine. Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted August 16, 2020 Share Posted August 16, 2020 1 hour ago, Kunosheru said: will it work with planet packs? or will separate complex individual codes be needed? I would think it would just be .cfg files, but I could be wrong. Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 16, 2020 Author Share Posted August 16, 2020 It is very easy to author resource distribution configs, and easy to patch distributions for different scales. Quote Link to comment Share on other sites More sharing options...
hemeac Posted August 16, 2020 Share Posted August 16, 2020 That model looks quite good. I could see the benefit of having a set of configs similar to Rational Resources that could be used as a base to distribute the resources to planet pack mods. Quote Link to comment Share on other sites More sharing options...
Not a Spy Posted August 18, 2020 Share Posted August 18, 2020 @Nertea, i love the way you are doing harvesting! Quote Link to comment Share on other sites More sharing options...
Starseeker Posted August 19, 2020 Share Posted August 19, 2020 Looking at those resource detectors, and your modelling & texturing work is top-notch as always! I'm assuming that (in reference to the first viewpoint) the right-hand one is a "shielded" variant of the left-hand one? If so, is there going to be a gameplay difference between the two (such as drag values, etc), or is it simply cosmetic? Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 23, 2020 Author Share Posted August 23, 2020 On 8/18/2020 at 5:14 PM, Starseeker said: Looking at those resource detectors, and your modelling & texturing work is top-notch as always! I'm assuming that (in reference to the first viewpoint) the right-hand one is a "shielded" variant of the left-hand one? If so, is there going to be a gameplay difference between the two (such as drag values, etc), or is it simply cosmetic? Just cosmetic, though drag might be a little better due to how it's usually calculated. On 8/16/2020 at 2:19 PM, hemeac said: That model looks quite good. I could see the benefit of having a set of configs similar to Rational Resources that could be used as a base to distribute the resources to planet pack mods. I will provide configs for the stock system and the resources I 'manage' or are stock (that probably means Oxidizer, LqdMethane, ArgonGas, XenonGas, LqdHydrogen, LqdHe3, LqdDeuterium). It should be fairly easy to propagate those as planet pack authors might wish. Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted August 28, 2020 Share Posted August 28, 2020 On 8/15/2020 at 11:43 PM, Nertea said: Resources are organized into Bands which sit around planets. These bands have shapes defined by distributions - I've written a new distribution specification system that expands on what stock provides. It is now possible to specify much more interesting distributions, like rings, shells, atmospheres... etc. It's also expandable with more distribution types as needed later. Would shapes like Kerbalism radiation belts be possible? That is, an elliptical toroid with another one cut out of it. Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 5, 2020 Author Share Posted September 5, 2020 No, but you could write a Distribution Model to do that, it is pretty simple, you just need to be able to represent distribution by some function of altitude, latitude and longitude. Quote Link to comment Share on other sites More sharing options...
aeroeng14 Posted September 6, 2020 Share Posted September 6, 2020 Simply awesome as always! I love the resource design you are implementing from the 3 tiers of scanning/sampling to how each has a shape distribution associated with them. Can't wait to see how you progress the system and eventually when I will be able to play with it. Glad I upgraded my PC to handle more mods Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 10, 2020 Author Share Posted September 10, 2020 Ooof this is the last time I develop 4 mods at once. Status update SystemHeat is almost at beta state, I have one model to finish and some balance things to test but we're mostly good. Waterfall is almost at release state. SpaceDust is getting... there. Some things are taking longer. First alpha of FFT will probably only ship with discovery, not harvesting. FFT itself is pretty solid. I'm leaving out one planned engine from the alpha test, but the rest are all set. So, I hope to get something in front of testing by late next week. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted September 10, 2020 Share Posted September 10, 2020 Exciting Quote Link to comment Share on other sites More sharing options...
toric5 Posted September 11, 2020 Share Posted September 11, 2020 6 hours ago, Nertea said: Ooof this is the last time I develop 4 mods at once. Status update SystemHeat is almost at beta state, I have one model to finish and some balance things to test but we're mostly good. Waterfall is almost at release state. SpaceDust is getting... there. Some things are taking longer. First alpha of FFT will probably only ship with discovery, not harvesting. FFT itself is pretty solid. I'm leaving out one planned engine from the alpha test, but the rest are all set. So, I hope to get something in front of testing by late next week. I assume FFT will depend on the previous three? Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 11, 2020 Author Share Posted September 11, 2020 1 hour ago, toric5 said: I assume FFT will depend on the previous three? Yes, it will not function without. Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted September 11, 2020 Share Posted September 11, 2020 9 hours ago, Nertea said: Ooof this is the last time I develop 4 mods at once. Status update SystemHeat is almost at beta state, I have one model to finish and some balance things to test but we're mostly good. Waterfall is almost at release state. SpaceDust is getting... there. Some things are taking longer. First alpha of FFT will probably only ship with discovery, not harvesting. FFT itself is pretty solid. I'm leaving out one planned engine from the alpha test, but the rest are all set. So, I hope to get something in front of testing by late next week. And which engine'd that be? Quote Link to comment Share on other sites More sharing options...
Cyne Posted September 11, 2020 Share Posted September 11, 2020 Quote SystemHeat is almost at beta state, I have one model to finish and some balance things to test but we're mostly good. Waterfall is almost at release state. SpaceDust is getting... there. Some things are taking longer. First alpha of FFT will probably only ship with discovery, not harvesting. FFT itself is pretty solid. I'm leaving out one planned engine from the alpha test, but the rest are all set. And 2020 just got that much better! Quote Link to comment Share on other sites More sharing options...
Streetwind Posted September 11, 2020 Share Posted September 11, 2020 10 hours ago, Nertea said: Ooof this is the last time I develop 4 mods at once. That's what you said last time... Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 14, 2020 Author Share Posted September 14, 2020 On 9/10/2020 at 11:39 PM, Streetwind said: That's what you said last time... But this is so much worse, it is 3 interrelated plugins! Some new stuff: Finishing work on integrating this engine. I finished off the atmospheric scooper dealie too. A fun feature it has is different intake model options, which are effective at different speeds. And the new nuclear smelter: Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted September 15, 2020 Share Posted September 15, 2020 Nuclear smelter? Does that process nuclear fuels, or smelt normal stuff with the power of a nuclear reactor? Or both? Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted September 16, 2020 Share Posted September 16, 2020 2 hours ago, WarriorSabe said: Nuclear smelter? Does that process nuclear fuels, or smelt normal stuff with the power of a nuclear reactor? Or both? Makes nuclear fuel Quote Link to comment Share on other sites More sharing options...
NHunter Posted September 16, 2020 Share Posted September 16, 2020 6 hours ago, WarriorSabe said: Nuclear smelter? Does that process nuclear fuels, or smelt normal stuff with the power of a nuclear reactor? Or both? Well, assuming it stays more or less the same as it is in the old version of FFT, it will also be able to make ablator for engines that uses it for propulsion. But, overall, yes, it is used to extract nuclear fuel for ore. Or process depleted fuel into some still-usable enriched uranium (or xenon gas). Quote Link to comment Share on other sites More sharing options...
captinjoehenry Posted September 19, 2020 Share Posted September 19, 2020 Awesome! Looking forward to getting my hands on this It's an awesome mod I've loved in the past! Quote Link to comment Share on other sites More sharing options...
rextable Posted September 19, 2020 Share Posted September 19, 2020 Nuclear Smelter eh? Sounds like something Peter Dinklage would use to forge physics defying hammers. Nertea dude, if your next mod release doesn't include models of Storm Breaker and Mjolnir I'm gonna be really disappointed! Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted September 21, 2020 Share Posted September 21, 2020 (edited) you forgot to update the roadmap is spacedust separated mods (I know if it's true we need make our own harvester anyway)? Does it work with all Community Resource Pack resource if we want our own "dust" around the bodies? Can we add our own resource like endless space dust? Edited September 21, 2020 by ssd21345 Quote Link to comment Share on other sites More sharing options...
mcwaffles2003 Posted October 16, 2020 Share Posted October 16, 2020 On 9/14/2020 at 2:25 PM, Nertea said: That animation is insane? Is this all blender? Do you have any tips on tutorials for where to get started? I'd like to try to make mods too when KSP 2 finally comes out. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.