jpinard Posted October 25, 2013 Share Posted October 25, 2013 I love this mod! I'm going to test new update now. Link to comment Share on other sites More sharing options...
blizzy78 Posted October 26, 2013 Author Share Posted October 26, 2013 Achievements Plugin 1.4.3 is now available for download, with minor changes and new achievements as usual.Update note: When updating the plugin, make sure to keep the achievements.dat file in the plugin's folder. If you delete it, all your earned achievements are lost. Link to comment Share on other sites More sharing options...
blizzy78 Posted November 3, 2013 Author Share Posted November 3, 2013 Sooo... I wonder how many achievements everyone has earned so far? Link to comment Share on other sites More sharing options...
Alsimexa Posted November 3, 2013 Share Posted November 3, 2013 it would be cool to make some web site, where the players could upload their achivement files for some sort of challenge. Link to comment Share on other sites More sharing options...
DigitalSoul247 Posted November 5, 2013 Share Posted November 5, 2013 Achievements need to either be turned off in sandbox mode, or be specific to individual save files.I don't like accidentally unlocking achievements when I'm just testing a design in a sandbox 'simulator'. I feel like I cheated. Link to comment Share on other sites More sharing options...
HeadHunter67 Posted November 5, 2013 Share Posted November 5, 2013 I think they should be on a per-save basis. If the achievements.dat was saved into the save file rather than the GameData folder, I'm sure it could be done easily. Link to comment Share on other sites More sharing options...
Keloooe_Pest Posted November 6, 2013 Share Posted November 6, 2013 Hey blizzy, I have been using your mod for a few days now and it's pretty damn good!May I suggest that you can have the time of the pop-up telling you that you unlocked an achievement a bit shorter, and possibly move it to the corner of the screen, it gets a tiny bit cluttered.Just my opinion, otherwise, keep up the brilliant work, it's now more fun killing my Kerbals Link to comment Share on other sites More sharing options...
blizzy78 Posted November 6, 2013 Author Share Posted November 6, 2013 Achievements Plugin 1.4.4 is now available for download, with LOTS of new achievements related to Kragrathea's Planet Factory mod.Update note: When updating the plugin, make sure to keep the achievements.dat file in the plugin's folder. If you delete it, all your earned achievements are lost. Link to comment Share on other sites More sharing options...
kahlzun Posted November 7, 2013 Share Posted November 7, 2013 (edited) Achievement ideas:"Ion't know how you did that" -Land using only ion engines (ie: Gilly or Minmus)"Three mile lander" -land on an atmospheric body using only nuclear engine thrust"The longest walk" -walk/run a kerbal 1(+?)km on his own little two feet"REPORT: DAMAGE MINIMAL" -collide a craft with one of the buildings at KSC2I like the little jigsaw effect for the "dlc" planets. nice. Edited November 7, 2013 by kahlzun Link to comment Share on other sites More sharing options...
blizzy78 Posted November 7, 2013 Author Share Posted November 7, 2013 Achievement ideas:Thanks!I like the little jigsaw effect for the "dlc" planets. nice.Thanks, I had fun doing the graphic. It was the first time I did something serious with vector paths Link to comment Share on other sites More sharing options...
blizzy78 Posted November 9, 2013 Author Share Posted November 9, 2013 Achievements Plugin 1.4.5 is now available for download. You can now click on achievements in the list to see when they were earned, and with which vessel.Update note: When updating the plugin, make sure to keep the achievements.dat file in the plugin's folder. If you delete it, all your earned achievements are lost. Link to comment Share on other sites More sharing options...
kahlzun Posted November 10, 2013 Share Posted November 10, 2013 This latest update was a good one! Link to comment Share on other sites More sharing options...
blizzy78 Posted November 10, 2013 Author Share Posted November 10, 2013 Well thank you, although it didn't bring much news for players I suppose. Link to comment Share on other sites More sharing options...
Cooly568 Posted November 10, 2013 Share Posted November 10, 2013 I have a few ideasLast Ditch Landing - Land in the water at +30 M/s and have all kerbals survive(Insert name of planet here) Colony - Have One base ship, one lander ship, and one rover ship within 2.5km of each otherPolar Flyer - Fly from KSC to either pole.Waterlogged - Land a ship marked as a base in the waterModded - Install a mod (okay this one is stupid)Minuscule Rocket - Make a rocket that can achieve orbit that is only made of 0.625 meter partsThe Deep Dark Blue - Achieve a 500 meter dive in Kerbin's oceans.And thanks for this mod, its made my KSP experience a lot more enjoyable. Link to comment Share on other sites More sharing options...
blizzy78 Posted November 10, 2013 Author Share Posted November 10, 2013 Achievements Plugin 1.4.6 is now available for download. This release now opens up the API to other mod authors who may wish to contribute their own achievements.Update note: When updating the plugin, make sure to keep the achievements.dat file in the plugin's folder. If you delete it, all your earned achievements are lost. Link to comment Share on other sites More sharing options...
Themorris Posted November 10, 2013 Share Posted November 10, 2013 (edited) Now, that you are tracking the ships, which do the achievements, I have an Idea...How about tracking the stats of every Kerbonaut, where they landed, how far they traveled, what they did, and store it in a second category. Also you could track how they died (if). I think that would be a great thing if you could see which your Kerbals have fallen for science(!?!) and how they died. Maybe also some Information, packed into text, like the hitman blood money papers, for example: "First kerbal to "land" on the mun, first kerbal that died extraplanetary".greetings,Themorris Edited November 13, 2013 by Themorris typo Link to comment Share on other sites More sharing options...
seanth Posted November 14, 2013 Share Posted November 14, 2013 (edited) I really would like to use this, but would like the ability to pick and choose the achievements possible. Looking at the code on github, my (very brief) review indicates that the achievments are hardcoded. Is there a way you can put the achievement definitions into a xml file that is loaded? In a way, it would be like the resources.cfg, but the file would define the achievements. That way non-programmers could more easily make achievements and/or deactivate ones.EDITSuggested achievements: -Travel X distance/speed by rover on Kerbin(and other planets) -Travel X distance/speed over water on Kerbin(boat achievements) -Travel X diatance/speed by plane on Kerbin -Break the sound barrier. Mach 1, mach 2, mach 3, etc -Circumnavigation by boat/rover/plane Edited November 14, 2013 by seanth Link to comment Share on other sites More sharing options...
7499275 Posted November 16, 2013 Share Posted November 16, 2013 I have a small problem. I have installed your mod putting "Achievements" in the Gamedata folder, in game there is little button on the side that says "achievements" but I can't click it. Link to comment Share on other sites More sharing options...
blizzy78 Posted November 16, 2013 Author Share Posted November 16, 2013 I have a small problem. I have installed your mod putting "Achievements" in the Gamedata folder, in game there is little button on the side that says "achievements" but I can't click it.Please upload your output_log.txt somewhere, I'd like to see if there are any errors. Link to comment Share on other sites More sharing options...
7499275 Posted November 16, 2013 Share Posted November 16, 2013 Please upload your output_log.txt somewhere, I'd like to see if there are any errors.Where would that be at? Link to comment Share on other sites More sharing options...
blizzy78 Posted November 16, 2013 Author Share Posted November 16, 2013 Where would that be at?It should be inside <KSP folder>\KSP_Data\ Link to comment Share on other sites More sharing options...
7499275 Posted November 16, 2013 Share Posted November 16, 2013 http://www./download/gcf443ua2rgykm4/output_log.rarI have a lot of mods I know there is a good chance one of them are at fault. Link to comment Share on other sites More sharing options...
blizzy78 Posted November 16, 2013 Author Share Posted November 16, 2013 Alright, could you please replace your Achievements.dll with this one and tell me if it works better? Also, please upload your output_log.txt again after replacing the DLL, I put some debugging output into the DLL that I'd like to have a look at. Link to comment Share on other sites More sharing options...
7499275 Posted November 16, 2013 Share Posted November 16, 2013 http://www./download/7iay62w1stj1wim/output_log.rarNew output log as requested and it works, thank you very much! Link to comment Share on other sites More sharing options...
blizzy78 Posted November 16, 2013 Author Share Posted November 16, 2013 Glad I could help, and fix a bug along the way Link to comment Share on other sites More sharing options...
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