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Will the Easter Eggs be eventually removed from the game because of "no aliens"?


szputnyik

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The developers repeatedly said that there would be no aliens in the game. Since your missions in the Kerbal Space Programs are the first Kerbian endeavours to reach space, the Mun arch and other easter eggs are technically artifacts of a long-gone alien civilization that once inhabited the Kerbol System.

Will this mean that the easter eggs would eventually be removed, or extinct aliens don't count and Career Mode would incorporate Xenoarcheology and you'll get huge bonus points for discovering the easter eggs?

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I think somebody mentioned in one of the streams that at the moment science at anomalies is no different to anywhere else. However, with the Mun having different biomes and the fact that they could still easily change it, I wouldn't be surprised if by release time there were extra points next to anomalies on the Mun. Hopefully when the biomes are added on all celestial bodies, it will apply to the anomalies there aswell.

Imagine how much science you could get from that buried Duna rover camera :D

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I know that my first Munar landing science mission will be at a Mun arch to see if there is an increase in Science points.

Ditto. I'm actully planning on riding Jeb home hanging on the outside of his Mk1 Pod, because the cabin is gonna be full of Mun arch samples :)

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For all of the "anomalies" currently we know about, I like to make distincions.

Easter Eggs: These represent things in the meta-game. The Space Kraken, the buried rover on Duna, the Neil Armstrong Memorial, and the various Monoliths found through out the system all reference things outside of the game and therefore should have no extra effects on gameplay. (except maybe some fourth wall breaking text for humourous effect)

Points of interest: These are well within the game and should be treated as "canon". The pyramids, the SSTV signal, the crashed saucers, the second space center, and Vallhenge. Possibly the only one that fits both descriptions is the Kerbal face on Duna.

My hope is that the various points of interest end up having a storyline behind them kind of how Outer Wilds has a story hidden deep within its surface.

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Maybe they'll make the easter eggs a sandbox only feature?

My reasoning behind that is it would be hard to explain things like the monoliths or the [redacted] on Vall.

Although if they did fit it into the story line then it would be interesting.

Ehhhhhh...What? Last time I checked, KSP had no real story, even concerning Career mode.

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Last I checked, KSP doesn't even have a career mode yet. That post was obviously talking about the future.

How would a story fit into the player-driven nature of KSP anyhow? Also, I am well aware that Career mode is not yet implemented.

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Extinct or absent aliens don't count.

This. Aliens on "What not to suggest" list almost for sure should be taken as "active alien civilizations". Things like alien artifacts, ruins, wildlife and so on are still things that can be in the game.

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I will say that when I first heard about the tech tree concept I was half hoping for scattered alien technology you could stumble across and reverse engineer. Something like the Prothean tech on Mars that taught humanity about element zero and mass effect, for those of you who played Mass Effect.

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Extinct or absent aliens don't count.

Also who knows ... maybe all of these atifacts were made by Krbals themselves ...

in a time long ago, when Kerbals were technologically highly advanced ... and before some cataclysm struck which threw their technological development backwards (and let them forget their glorious past)

Also @OP ...

the Mun-Arch seems to be a rather bad example ...

it looks like a natural formation to me, not like something artificial made by a civilization ...

unlike some other structures like certain monuments or pyramids that can be found in the Kerbol-System

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I'm just hoping they fix the anomalies that got buried in the last update. I don't mind floaty ones, but how are we supposed to find the ones that ended up underground?

If you do it right, it's pretty easy to get the Camera to clip through the ground.

Doesn't mean they're easy to FIND. Even the X4R1 version of Mapsat has a limit to the resolution. It'll get you close, but there's a whole area that'll look like you're right on top of the dot, and it can be anywhere in that area. Depending on how far down it is and the structure of the surface where they're at, they can be hard to spot even with the camera clipped through the ground.

If it's say, just under the surface on the very steep side of a mountain outcropping, it's going to be hard to spot. If it's just under the surface at the fairly flattish bottom of a depression, it's not too bad. If it's about 10-50 meters down, particularly if it's under flattish terrain, it's pretty easy. Too far down and it gets hard to spot at all just because of zoom issues.

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