aftokinito Posted July 24, 2014 Share Posted July 24, 2014 ===================== First Contract (v0.24.1) Modding:* Added IPartCostModifier interface, to allow part modules to tweak a part's cost.It got finally added!!!!PS: Ninja'd Link to comment Share on other sites More sharing options...
whaaw Posted July 24, 2014 Share Posted July 24, 2014 ksp 0.24.1 and kas still explodes^^ Link to comment Share on other sites More sharing options...
Olympic1 Posted July 24, 2014 Share Posted July 24, 2014 Let's see what 0.24.1 can bring to KAS? More bugs or an official fix? Link to comment Share on other sites More sharing options...
whaaw Posted July 24, 2014 Share Posted July 24, 2014 Let's see what 0.24.1 can bring to KAS? More bugs or an official fix?the module error is gone but Grab() still lets stuff explode. Link to comment Share on other sites More sharing options...
Entropius Posted July 25, 2014 Share Posted July 25, 2014 Can anyone verify if 0.24.1 under 32-bit still throws save-file-corrupting null references? Link to comment Share on other sites More sharing options...
The Pink Ranger Posted July 25, 2014 Share Posted July 25, 2014 Running 32 bit here. Didn't try it before the hotfix so I don't know if this is new to 24.1 but when I place something inside a container I'm unable to remove it from the container. Link to comment Share on other sites More sharing options...
Patrick Kerbivan Posted July 25, 2014 Share Posted July 25, 2014 Can anyone verify if 0.24.1 under 32-bit still throws save-file-corrupting null references?I must not be paying enough attention, but I hadn't heard of this save corruption and have been using KAS lightly since 24.0 (just moved some small parts around, haven't actually had any parts added by the KAS pack on any of my ships) and my save has been fine... Link to comment Share on other sites More sharing options...
Entropius Posted July 25, 2014 Share Posted July 25, 2014 I must not be paying enough attention, but I hadn't heard of this save corruption and have been using KAS lightly since 24.0 (just moved some small parts around, haven't actually had any parts added by the KAS pack on any of my ships) and my save has been fine...I scrounged around and it turns out I misremembered the claim. It's not corrupting saves so much as just destroying craft, at least so says BigD145. KAS is causing null refs in the 32bit build, which can completely destroy a craft and/or cause ctd. It is not stable. What sucks is that other mods are tied to KAS rather directly.I basically just wanted to know if 0.24.1 changed that problem or not. Link to comment Share on other sites More sharing options...
rabidninjawombat Posted July 25, 2014 Share Posted July 25, 2014 Running 32 bit here. Didn't try it before the hotfix so I don't know if this is new to 24.1 but when I place something inside a container I'm unable to remove it from the container.Same issue here on 32 bit, getting the error[Exception]: MissingMethodException: Method not found: 'Part.LoadModule'.Whenever i try to remove anything from a kas container Link to comment Share on other sites More sharing options...
Joshwoo70 Posted July 25, 2014 Share Posted July 25, 2014 Same issue here on 32 bit, getting the error[Exception]: MissingMethodException: Method not found: 'Part.LoadModule'.Whenever i try to remove anything from a kas containerLooks like plugin is not loaded.... Link to comment Share on other sites More sharing options...
SwissArmyKnife Posted July 25, 2014 Share Posted July 25, 2014 (edited) Same issue here on 32 bit, getting the error[Exception]: MissingMethodException: Method not found: 'Part.LoadModule'.Whenever i try to remove anything from a kas containerI'm getting the same error and the same bug, don't know if this is new in .24.1 or not. I'm also unable to reattach KAS containers once I've grabbed them, there's no option. I'm not sure if this is just how that particular part works or not, I haven't used KAS since .22 came out. This also happens with Universal Storage's wedges. Both being unable to remove stored container items and being unable to reattach containers/wedges. Edited July 25, 2014 by SwissArmyKnife Link to comment Share on other sites More sharing options...
Ringkeeper Posted July 25, 2014 Share Posted July 25, 2014 if 0.24.1 breaks KAS again i stay on 0.24 there KAS works (at least on 32bit) like nothing happened Link to comment Share on other sites More sharing options...
Rune Posted July 25, 2014 Share Posted July 25, 2014 I scrounged around and it turns out I misremembered the claim. It's not corrupting saves so much as just destroying craft, at least so says BigD145. Yup, as soon as I get close to some "old" ships (0.23 save that I ported), the game starts throwing a wall of "nullreference: reference set to invalid object" (or something very similar, the part that I remember is there is no mod-specific message that I can read before it is substituted by that). Also, I have heard reports that some craft files with KAS grabbable parts (no KAS parts themselves or any other mod!) I have messed with in 0.24 throw bugs for other people with bugs like turning on/off RCS, the engine, switching control point... and all gets solved if you re-save the ship in a KAS-free install. So this thing IS breaking stuff still, even in 32 bit which is what I use. Best guess right now is that it has to do with the KAS modules added to the parts.In short, my treasured career save is awaiting some kind of complete fix... or a savefile edit session that I don't even want to consider to remove all KAS modules from the save.Rune. Sound definitely not fun. Link to comment Share on other sites More sharing options...
thedogs Posted July 25, 2014 Share Posted July 25, 2014 Does 24.1 work for KAS Link to comment Share on other sites More sharing options...
Initar Posted July 25, 2014 Share Posted July 25, 2014 Does 24.1 work for KASReally? Can't you read like 2 or 3 post before? Link to comment Share on other sites More sharing options...
rabidninjawombat Posted July 25, 2014 Share Posted July 25, 2014 I'm getting the same error and the same bug, don't know if this is new in .24.1 or not. I'm also unable to reattach KAS containers once I've grabbed them, there's no option. I'm not sure if this is just how that particular part works or not, I haven't used KAS since .22 came out. This also happens with Universal Storage's wedges. Both being unable to remove stored container items and being unable to reattach containers/wedges.I can remove , grab and reattach, link items as long as they are not in KAS containers, just anything haveing to do with containers seems not to work, was working pre-24.1, so not sure if some small change affected this. Link to comment Share on other sites More sharing options...
Phazon8058 Posted July 25, 2014 Share Posted July 25, 2014 I can also testify that I can't remove items from containers. I'm using KAS 4.7, no community patches, and I'm on KSP 0.24.1 32-bit. Link to comment Share on other sites More sharing options...
BLUESHADOW125 Posted July 25, 2014 Share Posted July 25, 2014 i literally just got back from holiday and still no update Link to comment Share on other sites More sharing options...
JeffreyCor Posted July 25, 2014 Share Posted July 25, 2014 if 0.24.1 breaks KAS again i stay on 0.24 there KAS works (at least on 32bit) like nothing happened Unfortunately not for everyone. Many have already posted not being able to use KAS in .24 32 bit so had been no reason to post yet another report. Link to comment Share on other sites More sharing options...
iueras Posted July 25, 2014 Share Posted July 25, 2014 I scrounged around and it turns out I misremembered the claim. It's not corrupting saves so much as just destroying craft, at least so says BigD145. I basically just wanted to know if 0.24.1 changed that problem or not.It's a bit of both, and it is not KAS. It is a change Squad made to the way PartModules are added to Parts. What happens is old craft (both those launched AND those saved as .craft files) get their PartModules overwritten by repeated references to (in my case, anyways) ModuleAeroReentry and FarBasicDragModel. It could be anything, mine did those specifically because of the specific mods I have. Once the PartModules are all screwed up by the KSP bug, you get NullRefs all over the place. This causes CTD, and also gets saved in your persistence file. So it does crash, and it does "corrupt" your save file (or .craft file, if in the VAB or SPH). Once this has happened, the only way to fix it is to rebuild the craft in question and save a new .craft, or launch it, save the persistence file, and edit the ship throwing NullRefs PartModules to match the one you lauched (which will have the correct PartModules). This is the gamebreaking bug they fixed in .24.1 supposedly (haven't tested it myself).I know it is a PITA. I spent 2 days after updating mods to .24 editing my save file to save my existing ships. Link to comment Share on other sites More sharing options...
Fyrem Posted July 25, 2014 Share Posted July 25, 2014 Give the Author a chance to work on it guys. Link to comment Share on other sites More sharing options...
Phazon8058 Posted July 25, 2014 Share Posted July 25, 2014 Give the Author a chance to work on it guys.The author is currently on a hiatus, and nobody knows when he'll be back. Link to comment Share on other sites More sharing options...
Fyrem Posted July 25, 2014 Share Posted July 25, 2014 The author is currently on a hiatus, and nobody knows when he'll be back.umm, not exactly. The ORIGINAL author sure, but Majiir is active. even post in here just a few days ago. Link to comment Share on other sites More sharing options...
Phazon8058 Posted July 25, 2014 Share Posted July 25, 2014 umm, not exactly. The ORIGINAL author sure, but Majiir is active. even post in here just a few days ago.I'm talking about Majiir. In his post on this thread a few days ago he said that he will not be able to update KAS in a timely manner. That's why I'm saying hiatus. Maybe that wasn't the correct terminology to use, but at the end of the day, nobody knows when KAS is going to get another official update. Link to comment Share on other sites More sharing options...
JamTart95 Posted July 25, 2014 Share Posted July 25, 2014 Is anyone else unable to take parts from a container?I can pick up the container and move it but clicking "take" on anything inside but nothing happens. Link to comment Share on other sites More sharing options...
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