Dimetime35c Posted January 28, 2014 Share Posted January 28, 2014 Just wondering why you would upload a mod that you didn't bother to test that much? Honestly this is kinda false advertising when the mod isn't working as promised in the description. Just saying in the future get your mods working as advertised before uploading them. Link to comment Share on other sites More sharing options...
NicoH Posted January 29, 2014 Share Posted January 29, 2014 Just started a new game in 0.23 with mods and used your camera. Is it normal, that the science yield is rather low? Link to comment Share on other sites More sharing options...
ludsoe Posted January 29, 2014 Author Share Posted January 29, 2014 Just wondering why you would upload a mod that you didn't bother to test that much? Honestly this is kinda false advertising when the mod isn't working as promised in the description. Just saying in the future get your mods working as advertised before uploading them.Yeah that last update was a bit out of character, Normally I would test a little more but I assumed everything was working as it should.Just started a new game in 0.23 with mods and used your camera. Is it normal, that the science yield is rather low?Due to the way the KSP science system works Kerbin gives much smaller amounts of science then say taking a picture of other planets. If sending the camera to other planets is too much trouble, I suggest pointing it at some Interesting objects. Such as Easter eggs and Mun arch's. Link to comment Share on other sites More sharing options...
NicoH Posted January 29, 2014 Share Posted January 29, 2014 Ah okay. Thanks for the answer. Thought my game was broken, but just new game mechanics. Link to comment Share on other sites More sharing options...
Dimetime35c Posted January 30, 2014 Share Posted January 30, 2014 Why would you "assume everything was working" I'm not trying to be mean or anything it's just the mod seems interesting and I like the concept. My issue is how the description made it sound like the mod is ready to go when in fact there's still tweaking that needs to be done. If you stated that things weren't 100% working in the description I'd have no problem. Maybe you should release a stable version and a WIP version. Link to comment Share on other sites More sharing options...
Dungchunker Posted January 30, 2014 Share Posted January 30, 2014 Why would you "assume everything was working" I'm not trying to be mean or anything it's just the mod seems interesting and I like the concept. My issue is how the description made it sound like the mod is ready to go when in fact there's still tweaking that needs to be done. If you stated that things weren't 100% working in the description I'd have no problem. Maybe you should release a stable version and a WIP version.I can Understand somewhat that it can be a little agitating when you get all excited about using a mod and then there are issues, However part of the process of installing any "updated" or "New Mod" is helping test it and giving feed back about what is not working as described...just part of the process. Its not as if the creative minds behind these mods are getting paid and have a deadline. I know when i created the models i did do some testing of the parts lining up at the nodes with stock parts and some others from other mods...but i surely didn't have time to go through EVERY part in the game....as such we depend on the community to point these things out as they come across them.The same can be said for it's functionality. It is always more helpful to simply describe the problem you are having with the parts so that they can be fixed. Thanks. Link to comment Share on other sites More sharing options...
Dimetime35c Posted January 30, 2014 Share Posted January 30, 2014 It's not so much as the process. Yes I understand the mod evolution and that mods don't work right away. However from both the spaceport and the thread info it sounded like the mod was functioning and had everything functioning. It's the fact that I feel the description is miss leading that I have a problem with. My other issue is the mod dev stated that he only did limited testing on the mod. My understanding is he just made sure it loaded and the part was there. What good is a part if its function as stated by the description isn't there or wasn't tested at all? That's my core problem with it. To put it harshly the fact features were claimed by the mod and come to find out they either weren't in at all or not tested to see if they work. Link to comment Share on other sites More sharing options...
diomedea Posted January 31, 2014 Share Posted January 31, 2014 Want to share this little thing, somebody may find useful. The Kerb-I External Camera can be watched in IVA using RPM by Mihara, all it takes beyond having both mods installed is to have the following lines with a config file in gamedata (I put those with one of the example config files in RPM):// Part Kerb-I from L-tech@PART[externalcamera]{ MODULE { name = JSIExternalCameraSelector cameraContainer = RCSthruster rotateCamera = -90,0,0 translateCamera = 0, 0.05, 0 cameraIDPrefix = ExtCam }} Link to comment Share on other sites More sharing options...
8749236 Posted February 2, 2014 Share Posted February 2, 2014 Idea: Run experiment in your skylab.. for certain durations..Such as: 1 hour, 1 day, 1 year.. etc...And they are still active even when player is not focused on that vessel..They require resources.. require science data to feed in, which needs to be gathered by player.. and etc.. Link to comment Share on other sites More sharing options...
Mulreay Posted February 5, 2014 Share Posted February 5, 2014 Hi guys, I'm new to the community but hoping to be a part of it. Question: I've searched through this thread for a quite a while but can't seem to find what I want.. could somebody please explain how to get clipboards and model rockets before my head explodes?Thanks in advance. Link to comment Share on other sites More sharing options...
mediobogdum Posted February 7, 2014 Share Posted February 7, 2014 Click on the science lab while in the VAB, you adjust it like any other tweakable. Link to comment Share on other sites More sharing options...
ebilderback Posted February 12, 2014 Share Posted February 12, 2014 Just a quick verification... I have everything launched but when i do my research its only yielding 5 or less science. Seems a little tedious and complicated to get science 5 at a time, or less the more you do it, or am i missing something? More science at the Mun or different planets maybe? Link to comment Share on other sites More sharing options...
ludsoe Posted February 12, 2014 Author Share Posted February 12, 2014 Just a quick verification... I have everything launched but when i do my research its only yielding 5 or less science. Seems a little tedious and complicated to get science 5 at a time, or less the more you do it, or am i missing something? More science at the Mun or different planets maybe?You actually get more science the farther away its from kerbin, following the standard KSP science logic. I might change it so you can pour more resources into the experiment and get more science out. Ill just have to figure out a fun way to balance it. Link to comment Share on other sites More sharing options...
ThesaurusRex Posted February 14, 2014 Share Posted February 14, 2014 When using the cameras, it only gives me less than a second to view the picture I just took. That's no fun, what gives? Link to comment Share on other sites More sharing options...
ludsoe Posted February 14, 2014 Author Share Posted February 14, 2014 When using the cameras, it only gives me less than a second to view the picture I just took. That's no fun, what gives?The pictures saved to your hard drive. Check in the "modfolder/plugins/plugindata/ltscience" for the picture. Link to comment Share on other sites More sharing options...
ThesaurusRex Posted February 15, 2014 Share Posted February 15, 2014 Okay. I'd still like to take a moment to relish the picture(s) I just took, though.Also, it seems a bit OP to take a picture of space and get 500 science out of it with 100% transmission efficiency, compared to other instruments :\ Link to comment Share on other sites More sharing options...
ludsoe Posted February 15, 2014 Author Share Posted February 15, 2014 Okay. I'd still like to take a moment to relish the picture(s) I just took, though.Also, it seems a bit OP to take a picture of space and get 500 science out of it with 100% transmission efficiency, compared to other instruments :\Where did you exactly take this picture? Was it orbiting the sun? Ksp must have some insane science scaling. I expected pictures of further objects to be valuable, but emptiness shouldn't give you 500 science.As for taking time to relish you're pictures Ill look into setting a timer for how long the exposure lasts. Link to comment Share on other sites More sharing options...
jokamo Posted February 16, 2014 Share Posted February 16, 2014 could i possibly get some help? none of the parts are appearing in my career save, they are present in sandbox, but not career. I have the interstellar tech tree loaded, but on making new games, i can't find the parts in any other tech tree! any help would be appreciated Link to comment Share on other sites More sharing options...
John Nowak Posted February 17, 2014 Share Posted February 17, 2014 I haven't installed this mod in my .23 game yet. Try opening the part.cfg file for the part that isn't showing up in the tech tree, and look for something similar to this:TechRequired = advRocketryIn the above, the part will appear in the "Advanced Rocketry" node. You should be able to add the line or modify it if you don't like where the part goes. Link to comment Share on other sites More sharing options...
ThesaurusRex Posted February 18, 2014 Share Posted February 18, 2014 Where did you exactly take this picture? Was it orbiting the sun? Ksp must have some insane science scaling. I expected pictures of further objects to be valuable, but emptiness shouldn't give you 500 science.As for taking time to relish you're pictures Ill look into setting a timer for how long the exposure lasts.I took a picture at Gilly. I see now that vanilla science instruments had around that amount of science, but they had a transmission cost that mitigated it. Link to comment Share on other sites More sharing options...
mandydax Posted March 3, 2014 Share Posted March 3, 2014 I've tried searching, and even looking in the .cfg for the part, but how many samples can each Sample Return Bin Hold? Link to comment Share on other sites More sharing options...
123nick Posted March 4, 2014 Share Posted March 4, 2014 hey, can you show a example of a camera taking a picture with like a mun arch in the screen and getting extra science or something like that? Link to comment Share on other sites More sharing options...
Rassa Farlander Posted March 19, 2014 Share Posted March 19, 2014 Am I just blind? I cant seem to find the download link for this. It looks like a great mod!EDIT: I found it, I thought it was a link to a comments thread Link to comment Share on other sites More sharing options...
mdapol Posted March 19, 2014 Share Posted March 19, 2014 This mod seems to interfere with the CactEye telescope mod. With this installed I cannot do any of the science with the CactEye. Link to comment Share on other sites More sharing options...
JeffreyCor Posted March 19, 2014 Share Posted March 19, 2014 I have both this and CactEye installed without a problem. Link to comment Share on other sites More sharing options...
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