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Original Ion-Drive Sound Mod! (0.24.2)


kahlzun

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(NOT CURRENTLY Working in 0.25)

Hi gang!

Does it bother you how eerily silent the Ion drive runs?

Have you ever had to click back to the window, just to check if its still running?

Have you wasted precious Xenon fuel because you didn't realise the Ion had run out of power?

WELL, NO MORE!

Presenting the new and updated "Original Ion Sound Mod!"

Originally added in 0.18, compatability for this mod died when the sound rules changed in 0.20.

Languishing ever since, user nothke posted how to add new sounds for your SRBs.

This helped me realise how to add sounds to 0.22!

As the parameters for ion engines changed in 0.23.5, required to update file.

Without further ado, a sample video:

(Note that the sound has been selected to be unobtrusive (apart from the 'flameout' sound))..

Download available from Curse!

Download Mirror on Mediafire!

Download Mirror on KerbalStuff!

(Note: In the original thread, a common request was for "TIE fighter sounds" to be added as an option. I have sought a sample file where the engine sound remains constant with no avail. If someone can locate a TIE sound that doesn't change in pitch or tone (or have other sounds over the top) I might be able to make something up...)

EDIT: It has come to my attention that I need to record a licence for this, as such I proclaim CC BY-SA 3.0 88x31.png (Essentially, you can take, change, adapt and modify the code as you see fit, as long as you don't claim copyright on it.)

INSTALLATION:

Effectively, just copy the .zip to your root folder in KSP. This DOES overwrite the original file, and add the .wav files to the part, but makes no change to the function of the engine (apart from the sound). Uninstallation is easy, simply delete the sound files.

CHANGING THE SOUND:

In the directory (GameData\Squad\Parts\Engine\ionEngine\part\Sounds) you will find two .wav files, sound_loop and sound_stop. If you desire a different sound, simply replace the sound_loop with a .wav of your choice. For it to work, the .wav must start with "sound_xxx"

Edited by kahlzun
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(Note: In the original thread, a common request was for "TIE fighter sounds" to be added as an option. I have sought a sample file where the engine sound remains constant with no avail. If someone can locate a TIE sound that doesn't change in pitch or tone (or have other sounds over the top) I might be able to make something up...)

this should help.

3:50 should be the correct time stamp.

EDIT:

Or this one, around 1:00 there are some good ones (and one with an Xwing overlapping).

Edited by Galacticruler
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I love it!

Could you make a sound effect for DYJ's mini-gun as well?

Sadly, files that play on activation are a bit more tricky, and would probably require plugin work. I'm not really sure. I was trying to get a sound for the Sunbeam also to no avail.

Works delightfully, gives a spark of activity during those 10 minute long burns.

But, if I may make a suggestion, is there any way a Shepard tone can be incorporated? It seems apt and makes the hum more dynamic.

Indeed, it's just a .wav file. Replace the 'sound_loop.wav' with a tone of your choice, or edit the file. I'll have a look into 'tweaking' the sound, I hadn't heard of the Shepard tone before, pretty cool!

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Thanks for working on this! I find the flameout audio to be annoying though. I don't think it's the appropriate sound for it. It's too harsh and doesn't fit the other sounds in my opinion. I like the start up and running sound though.

Edited by Nostromo
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(Note: In the original thread, a common request was for "TIE fighter sounds" to be added as an option. I have sought a sample file where the engine sound remains constant with no avail. If someone can locate a TIE sound that doesn't change in pitch or tone (or have other sounds over the top) I might be able to make something up...)

You can fake reversing the Doppler effect, but here's why it's not in the film:

have you ever gotten an elephant to scream the same tone continuously? (tie fighter = elephant scream + car tires on wet road)

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Better flameout sound? :D

It didn't turn out quite the way I wanted: for some reason coming "out of flameout" did something strange to the sound, and it doesn't sound quite right, but just for you here's a version with the 'hyperdrive failure sound' added for the flameout SFX:

I'll link a video shortly that has the new 'flameout' version, as well as a (terrible) TIE sound.

Edited by kahlzun
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Sadly, files that play on activation are a bit more tricky, and would probably require plugin work. I'm not really sure. I was trying to get a sound for the Sunbeam also to no avail.

I tried youtube's Robbaz, he seems to have done it, but my question gets lost in the many new comments..

Ive also been searching alot and found this: http://forum.kerbalspaceprogram.com/threads/38562-Adding-a-sound-effect-to-a-non-engine-part

Problem for me is that I do not know how to write and compile a DLL or I would love to do it myself (as I have some more ideas and seeing im getting more and more into modding :P)

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I tried youtube's Robbaz, he seems to have done it, but my question gets lost in the many new comments..

Ive also been searching alot and found this: http://forum.kerbalspaceprogram.com/threads/38562-Adding-a-sound-effect-to-a-non-engine-part

Problem for me is that I do not know how to write and compile a DLL or I would love to do it myself (as I have some more ideas and seeing im getting more and more into modding :P)

Keep in mind that thread is very old, probably at least back in 0.19- things may have changed since then.

I think if you want to learn how to code dlls, you should go for it. There are lots of tutorials on this site.

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For anyone who has already downloaded this, please be aware that I need to record a licence for this mod, as such I proclaim CC BY-SA 3.0 (Essentially, you can take, change, adapt and modify the code as you see fit, as long as you don't claim copyright on it.)

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Love the idea for this mod, but u gotta change the flame-out sound lol! On the opposite side of this coin though, love the sound it makes when it kicks back on.

Funnily enough, it's the same sound. It speeds it up a lot on 'flameon'.

I'm not really sure what to replace it with. If you want to play around with different sounds, just replace the sound_stop.wav in the folderwith a different sound, see what the result is..

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Funnily enough, it's the same sound. It speeds it up a lot on 'flameon'.

I'm not really sure what to replace it with. If you want to play around with different sounds, just replace the sound_stop.wav in the folderwith a different sound, see what the result is..

Haha now that is funny.

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