boywithumbrella Posted February 15, 2014 Share Posted February 15, 2014 There is no possibility to combine both types of animation: RPM-based and the "classic" method.I'm not sure what you mean by combining animations, but regarding Neutrinovore's point (that I agree with) that non-IVA-visible functions (like exterior lights) should be toggle-able from the outside - it is definitely possible to have them triggered the "vanilla way" (right-click or action group) as well as RPM - at least with the new Vessel Viewer Plugin Quote Link to comment Share on other sites More sharing options...
alexustas Posted February 15, 2014 Author Share Posted February 15, 2014 New internal hatch Quote Link to comment Share on other sites More sharing options...
Mecripp Posted February 15, 2014 Share Posted February 15, 2014 Dam alexustas right when we think we have seen the best you do it again. Quote Link to comment Share on other sites More sharing options...
Explorator Posted February 15, 2014 Share Posted February 15, 2014 That is insane. Great job Alex. Quote Link to comment Share on other sites More sharing options...
K3-Chris Posted February 15, 2014 Share Posted February 15, 2014 Love this pod, any plans for a atmospheric drop-pod shaped version ala the Command Pod Mk1 and Mk1-2? Quote Link to comment Share on other sites More sharing options...
Horus Posted February 16, 2014 Share Posted February 16, 2014 When the KSP application loses focus (say, switched to some other application) and then returns it - IVA monitors are broken. They start displaying weird info & switch the views while turning around.RasterProp mod ok with the other pods supported. So, the problem's somewhere in ASET. Quote Link to comment Share on other sites More sharing options...
DoubleOSeven1 Posted February 16, 2014 Share Posted February 16, 2014 When the KSP application loses focus (say, switched to some other application) and then returns it - IVA monitors are broken. They start displaying weird info & switch the views while turning around.RasterProp mod ok with the other pods supported. So, the problem's somewhere in ASET.Someone had the same problem in the rasterprop forum, I think they came up with a fix there. Quote Link to comment Share on other sites More sharing options...
Horus Posted February 16, 2014 Share Posted February 16, 2014 (edited) Someone had the same problem in the rasterprop forum, I think they came up with a fix there.Yes, I found the same issue on rasterprop forum, however, no fix for it yet.I presume that something related to textures optimization\compression mods, for, it happens only then application loses gpu context or smth. like that. And it happens only when playing in fullscreen mode.EDIT: decided to check the issue on a clean install. Added ONLY rasterprop mod. The issue still persists. So, the problem is somehow deeper. Edited February 16, 2014 by Horus Quote Link to comment Share on other sites More sharing options...
DoubleOSeven1 Posted February 16, 2014 Share Posted February 16, 2014 Yes, I found the same issue on rasterprop forum, however, no fix for it yet.I presume that something related to textures optimization\compression mods, for, it happens only then application loses gpu context or smth. like that. And it happens only when playing in fullscreen mode.EDIT: decided to check the issue on a clean install. Added ONLY rasterprop mod. The issue still persists. So, the problem is somehow deeper.Interesting, i've never had this problem... Quote Link to comment Share on other sites More sharing options...
alexustas Posted February 16, 2014 Author Share Posted February 16, 2014 Love this pod, any plans for a atmospheric drop-pod shaped version ala the Command Pod Mk1 and Mk1-2?actually, I was very interested in this concept Quote Link to comment Share on other sites More sharing options...
DoubleOSeven1 Posted February 16, 2014 Share Posted February 16, 2014 actually, I was very interested in this concept<snip> I kinda like this idea, any plans to work on a service module? Quote Link to comment Share on other sites More sharing options...
K3-Chris Posted February 16, 2014 Share Posted February 16, 2014 Yeah cool concept, though why are there fuel-tank shaped protrusions past the heat-shield looking cone? and exposed rocket engines. Quote Link to comment Share on other sites More sharing options...
smurphy34 Posted February 16, 2014 Share Posted February 16, 2014 Yes, I found the same issue on rasterprop forum, however, no fix for it yet.I presume that something related to textures optimization\compression mods, for, it happens only then application loses gpu context or smth. like that. And it happens only when playing in fullscreen mode.EDIT: decided to check the issue on a clean install. Added ONLY rasterprop mod. The issue still persists. So, the problem is somehow deeper.I believe it's a Unity problem with running the game at full screen and then switching focus to another window. Since I've experienced the full screen switching problem I've always used the -popupwindow switch on the KSP.exe. I run Win 8 and my shortcut looks like this "C:\KSP_win\KSP.exe -popupwindow".Hope this helps, Thanks. Quote Link to comment Share on other sites More sharing options...
kiwiak Posted February 16, 2014 Share Posted February 16, 2014 I found some nice descent stage, its old abandoned project.http://forum.kerbalspaceprogram.com/threads/4076-AVK-Spaceworks-r4-12-19-11-NEW-Cyclone-1-1So, some new texture, cfg files, and it woudl suit alcor quite nice.In fact, its replica of some of planned (and canelled) orion program landers. Attachment point is "hidden" inside it, so you can put tank and engine of ascent stage inside it, and avoid building too tall easily toppling over lander. Quote Link to comment Share on other sites More sharing options...
alexustas Posted February 17, 2014 Author Share Posted February 17, 2014 I kinda like this idea, any plans to work on a service module?Yes, here are some thoughts Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted February 17, 2014 Share Posted February 17, 2014 Awesome is one word for it Quote Link to comment Share on other sites More sharing options...
Camacha Posted February 17, 2014 Share Posted February 17, 2014 I like it, though it does seem quite high. Quote Link to comment Share on other sites More sharing options...
Nibb31 Posted February 17, 2014 Share Posted February 17, 2014 It's a bit high... Why not design it so that the engine fits in a hole between the tanks? Quote Link to comment Share on other sites More sharing options...
alexustas Posted February 17, 2014 Author Share Posted February 17, 2014 It's a bit high... Why not design it so that the engine fits in a hole between the tanks?this pics shows "explode-scheme"Actually, the engine for the "ascent" stage (stock 'Rockomax 48-75') completely fits in the "descent" stage. Quote Link to comment Share on other sites More sharing options...
K3-Chris Posted February 17, 2014 Share Posted February 17, 2014 (edited) Btw that door opening animation is cool, but where is it used? can't see the door from the inside while a kerbal is stepping out can you? You just see the kerbal appear on the outside.The service module looks a lot like the AIES Lunder-L Tank http://forum.kerbalspaceprogram.com/threads/35383-0-21-1-AIES-Aerospace-v1-4-2 Edited February 17, 2014 by K3|Chris Quote Link to comment Share on other sites More sharing options...
DasBananenbrot Posted February 17, 2014 Share Posted February 17, 2014 Btw that door opening animation is cool, but where is it used? can't see the door from the inside while a kerbal is stepping out can you? You just see the kerbal appear on the outside.The service module looks a lot like the AIES Lunder-L Tank http://forum.kerbalspaceprogram.com/threads/35383-0-21-1-AIES-Aerospace-v1-4-2Ehm RPM 0.14 supports working hatches like he shown (DennyTX uses this hatch feature also for his Munar Lander) Quote Link to comment Share on other sites More sharing options...
K3-Chris Posted February 17, 2014 Share Posted February 17, 2014 (edited) How does RPM show a hatch opening? What do you do to see it?ALCOR + AIES Arrangement btw:Javascript is disabled. View full albumAscent stage fits inside the top tank (by design, one side has a flat cap, other side has a cylindrical opening, the 6 tanks clear the center space to allow an engine to fit in the middle, and one of the AIES engines fit perfectly strangely enough... Edited February 17, 2014 by K3|Chris Quote Link to comment Share on other sites More sharing options...
alexustas Posted February 17, 2014 Author Share Posted February 17, 2014 (edited) How does RPM show a hatch opening? What do you do to see it?the current version of ALCOR have 'stock-style' hatchnew hatch for "ALCOR" (test) Edited February 17, 2014 by alexustas Quote Link to comment Share on other sites More sharing options...
K3-Chris Posted February 17, 2014 Share Posted February 17, 2014 Sweet.10 charactersAlso the AIES legs and ladder looks a bit nicer: Quote Link to comment Share on other sites More sharing options...
alexustas Posted February 17, 2014 Author Share Posted February 17, 2014 (edited) hmmm... it's practically the same thing that I was going to do How much deltaV in this vessel? Edited February 17, 2014 by alexustas Quote Link to comment Share on other sites More sharing options...
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