Temeter Posted December 8, 2016 Share Posted December 8, 2016 6 hours ago, NathanKell said: v12.0 for KSP 1.2.2 * HUGE THANK YOU to everyone involved! I was away and I come back to...many great changes and a pretty much ready-to-release update! * Recompile for KSP 1.2.2, include latest MM and Kopernicus. * Sigma88: Remove an unneeded compatibility setting. * Raidernick: Fix Earth SMA (fixes orbital shift over time with wrong period). * SirKeplan: More reasonable timewarp limits on Phobos and Deimos. * Kerbas-ad-astra: Ribbon support. * ThreePounds: Fix some Chinese launch sites, add Wenchang. * Kerbas-ad-astra: Add atmospheric composition to Pluto. * Miki-g: Venus warp limits fixed. * Kerbas-ad-astra: Support (with Custom Barn Kit) updating the stock DSN ranges. * PhineasFreak: Rework RT patching for current RemoteTech. * Leudaimon: Fix launch site orientations for all sites. God bless you and everyone that worked on this. This mod brings so much fun <3 Link to comment Share on other sites More sharing options...
nanokarlo Posted December 8, 2016 Share Posted December 8, 2016 29 minutes ago, Phineas Freak said: @nanokarlo you have to use a Kopernicus version compatible with KSP 1.2.1 (specifically: Kopernicus 1.2.1-3). Thank you very much. Link to comment Share on other sites More sharing options...
Temeter Posted December 8, 2016 Share Posted December 8, 2016 (edited) EDIT: Nvm Edited December 8, 2016 by Temeter Link to comment Share on other sites More sharing options...
Stevie_D Posted December 8, 2016 Share Posted December 8, 2016 Thanks Nathan, and everyone who chipped in on 12.0 RSS really makes you appreciate the Solar System we live in like no other game or visual medium. Link to comment Share on other sites More sharing options...
SkyKaptn Posted December 8, 2016 Share Posted December 8, 2016 Home again Thx Nathan Link to comment Share on other sites More sharing options...
Stevie_D Posted December 8, 2016 Share Posted December 8, 2016 3 hours ago, SkyKaptn said: Home again Thx Nathan Hey SkyKaptn, how did you get the clouds on Earth in this version? I can't seem to get it to work from my previous version. Link to comment Share on other sites More sharing options...
SkyKaptn Posted December 8, 2016 Share Posted December 8, 2016 28 minutes ago, Stevie_D said: Hey SkyKaptn, how did you get the clouds on Earth in this version? I can't seem to get it to work from my previous version. Thing is, major tweaks in 1.2.2 beyond recall. Source from an old 1.1.3 install made by a friend. Sorry I cannot help. Link to comment Share on other sites More sharing options...
Rolacume Posted December 9, 2016 Share Posted December 9, 2016 Can someone help me with installing textures please Link to comment Share on other sites More sharing options...
NathanKell Posted December 10, 2016 Author Share Posted December 10, 2016 @Rolacume CKAN should handle it. Thanks all Link to comment Share on other sites More sharing options...
Observe Posted December 10, 2016 Share Posted December 10, 2016 @Stevie_D: I have no trouble getting clouds using RVE-KSP-1.0.5-Linux64 (works on Windows too), along with most recent AnyCPU-EVE-Release. This is the same setup I've used since KSP 1.1.3. Works with new RSS. Link to comment Share on other sites More sharing options...
Phineas Freak Posted December 10, 2016 Share Posted December 10, 2016 @Observe IIRC you have to change the name of the reference body from "Kerbin" to "Earth" for the cloud configs. Link to comment Share on other sites More sharing options...
Observe Posted December 10, 2016 Share Posted December 10, 2016 7 hours ago, Phineas Freak said: @Observe IIRC you have to change the name of the reference body from "Kerbin" to "Earth" for the cloud configs. Wasn't necessary for me. I simply installed the new RSS 1.2 version followed by RVE and EVE as described in my previous post. Everything (clouds, city lights) work fine without having to manually modify anything. Link to comment Share on other sites More sharing options...
Phineas Freak Posted December 10, 2016 Share Posted December 10, 2016 (edited) On-topic @Observe hmm, this change has probably been already incoporated then. Off-topic Speaking about RSS visuals, would you guys/gals be interested in an up-to-date visual pack? Note to self: writting a post via a mobile device is one of the worst things... Edited December 12, 2016 by Phineas Freak Link to comment Share on other sites More sharing options...
HoloYolo Posted December 10, 2016 Share Posted December 10, 2016 35 minutes ago, Phineas Freak said: Off-topic Speaking about RSS visuals, would you guys/gals be interested in an up-to-date visual pack? YES PLEASE Link to comment Share on other sites More sharing options...
jdub3350 Posted December 10, 2016 Share Posted December 10, 2016 Playing with the new version in 1.2.2, I'm having a real hard time with re-entry. Everything is overheating and blowing up. Is there an optimal profile I'm missing, or do the heat settings need to be messed with to make it manageable? Thanks. Link to comment Share on other sites More sharing options...
HoloYolo Posted December 10, 2016 Share Posted December 10, 2016 22 minutes ago, jdub3350 said: Playing with the new version in 1.2.2, I'm having a real hard time with re-entry. Everything is overheating and blowing up. Is there an optimal profile I'm missing, or do the heat settings need to be messed with to make it manageable? Thanks. What do you set your periapsis at? Link to comment Share on other sites More sharing options...
ColKlonk2 Posted December 10, 2016 Share Posted December 10, 2016 (edited) On 11/30/2016 at 1:38 AM, nanomage said: that makes total sense. i thought first stage was a bit oversized but if it's hydrogen it's all good. 1.4 twr on the second stage is probably even better than actually required As a totally side note, however, the real all-hydrogen Delta IV Heavy has a payload of 28.8 tons to 200x200 LEO with the gross mass of 733,000 kg, giving the weight to payload ratio of 25.45 . That might make some people think that rockets with 15 or 13.5 mass ratio are unrealistically efficient? What makes them possible in RO? Maybe structural weight is not modelled correctly.. OR the Delta Heavy has a lot of extra metal/drag wrt the boosters.. OR efficiency of the engine cycle (I'll have to look into this) I'm using my fav RD120s only. This is for a 50 Ton payload (my standard).. from Kourou. I need a few extra tons (2m or 3m extension to stage1) to get it into Polar Orbit Edited December 10, 2016 by ColKlonk2 Link to comment Share on other sites More sharing options...
KroShan Posted December 11, 2016 Share Posted December 11, 2016 Yay! THX @NathanKell and all other involved. I will have to wait till RO and RP-0 are finished to continue my abandoned career stuck after the Moonlanding preparations. @Felbourn get ready to put Hearthstone aside Link to comment Share on other sites More sharing options...
nitropic Posted December 11, 2016 Share Posted December 11, 2016 I still don't get the clouds working, i have the installation like you @Observe, and the best is that i get shadows, city textures, etc. But still no CLOUDS!! And it's the part that i like haha any idea? Maybe i added the last version of EVE and Scatterer, with CKAN and respectively their default config files, anything else... If you could help me i would appreciate it!! Thx! Link to comment Share on other sites More sharing options...
jdub3350 Posted December 11, 2016 Share Posted December 11, 2016 18 hours ago, HoloYolo said: What do you set your periapsis at? I've overheated and exploded at 70km, 60km, 50km, 40km, and 30km. Apopsis was around 200km. Link to comment Share on other sites More sharing options...
HoloYolo Posted December 11, 2016 Share Posted December 11, 2016 Just now, jdub3350 said: I've overheated and exploded at 70km, 60km, 50km, 40km, and 30km. Apopsis was around 200km. Do you have Deadly Reentry or are you using the stock heating model? Link to comment Share on other sites More sharing options...
jdub3350 Posted December 11, 2016 Share Posted December 11, 2016 Just now, HoloYolo said: Do you have Deadly Reentry or are you using the stock heating model? Stock, I'm playing in 1.2.2 only with mods up to date for it. Link to comment Share on other sites More sharing options...
HoloYolo Posted December 11, 2016 Share Posted December 11, 2016 7 minutes ago, jdub3350 said: Stock, I'm playing in 1.2.2 only with mods up to date for it. That's the problem. Stock heating system does not work with RSS. Try DRE and reenter at 70km and see what happens. Link to comment Share on other sites More sharing options...
jdub3350 Posted December 11, 2016 Share Posted December 11, 2016 1 minute ago, HoloYolo said: That's the problem. Stock heating system does not work with RSS. Try DRE and reenter at 70km and see what happens. Well then, haha. It was funny, I was playing and thinking "man this was alot easier playing RO with DRE". Guess I was right. Thanks. Link to comment Share on other sites More sharing options...
HoloYolo Posted December 11, 2016 Share Posted December 11, 2016 2 minutes ago, jdub3350 said: Well then, haha. It was funny, I was playing and thinking "man this was alot easier playing RO with DRE". Guess I was right. Thanks. Yeah, I thought the same thing. Link to comment Share on other sites More sharing options...
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