Mulbin Posted February 23, 2014 Share Posted February 23, 2014 (edited) First off, I don't think I've said yet how awesome this mod is!I've started work on the first panels for a completely enclosed space capsule simulator/cockpit. Since the start I've been torn between using the functionality and interface potential of KSP, and the realistic environment of Orbiter... I'm not torn anymore I can continue development knowing that I can perform real world missions!Anyway... on to the next issue I've got the same problem that another user had earlier with the textures not displaying for the high resolution Earth. Excuse the oddly shaped screenshot, I play across three monitors.I'm using a gtx 260 on windows XP (I don't get the sound popping bug on XP that I get in windows 7). Does anyone know what the max texture resolution is for a 260? I always use high res textures on Orbiter without problems... Edited February 23, 2014 by Mulbin Link to comment Share on other sites More sharing options...
AndreyATGB Posted February 23, 2014 Share Posted February 23, 2014 Did you change anything? I don't see how it can load as red unless you changed something. If you changed the textures in PluginData make sure they're named the same (EarthColor, EarthNRM and EarthHeight) and are png or else they won't load and it'll screw up the rest as well. Link to comment Share on other sites More sharing options...
Mulbin Posted February 23, 2014 Share Posted February 23, 2014 Nope, just installed it and ran KSPSame thing happened to this guy.anyone know why this is happening?It all returns to nothing... Link to comment Share on other sites More sharing options...
Mulbin Posted February 23, 2014 Share Posted February 23, 2014 Also... this can't be right can it? When I look at the image preview it is also white.But when I open the file it is in colour.EDIT - forgive the shameful use of MSpaint! I'm actually a graphic designer... just not on this computer I might have a look at the files in photoshop later in case I can see the problem. Link to comment Share on other sites More sharing options...
AndreyATGB Posted February 23, 2014 Share Posted February 23, 2014 You can change it for another one, like this if you want. I have no issues with the included one but this might fix it. You might want to also resize it to 8k while converting to png. Link to comment Share on other sites More sharing options...
Captain_Party Posted February 23, 2014 Share Posted February 23, 2014 Yeah, sure, I'll put it up in the morning. I'm thinking of doing a pack of different real-life launch sites for people. Is there any support for this idea? Link to comment Share on other sites More sharing options...
Mulbin Posted February 23, 2014 Share Posted February 23, 2014 I cut the resolution down to half and it is working now... I guess I need a new card! Link to comment Share on other sites More sharing options...
Mulbin Posted February 23, 2014 Share Posted February 23, 2014 Yeah, sure, I'll put it up in the morning. I'm thinking of doing a pack of different real-life launch sites for people. Is there any support for this idea?// I mean.. yes, that would be nice Link to comment Share on other sites More sharing options...
ferram4 Posted February 23, 2014 Share Posted February 23, 2014 Sure, I've been meaning to work out some more myself. If anyone's interested in Satish Dhawan Space Centre in India, here's the code for that one: //Satish Dhawan Space Centre PQSCity { KEYname = KSC //repositionRadial = 158200.0, -220.0, -570000.0 latitude = 13.72 longitude = 80.230278 repositionRadiusOffset = 53 //42.7000007629395 repositionToSphereSurface = false lodvisibleRangeMult = 6 } PQSMod_MapDecalTangent { //radius = 79637.5 radius = 10000 // KSP: 7500 heightMapDeformity = 80 // was 75 absoluteOffset = 0 absolute = true latitude = 13.71 longitude = 80.24 } Link to comment Share on other sites More sharing options...
Woopert Posted February 24, 2014 Share Posted February 24, 2014 Full support of that Captain Party. Is there any way to be able use multiple space centers at once? I'm no expert at this kind of stuff! Also Mulbin, nice triple monitor display for KSP! Link to comment Share on other sites More sharing options...
Mulbin Posted February 24, 2014 Share Posted February 24, 2014 Also Mulbin, nice triple monitor display for KSP!Thanks Although the screenshot still comes out as a panorama, the third monitor actually sits below the center screen with my gauges on it. Link to comment Share on other sites More sharing options...
maccollo Posted February 24, 2014 Share Posted February 24, 2014 I tried 6.0 but it made the launch clamps incredibly unstable. Pretty much every rocket I make except 1.25 meter variants detach as soon as physics kick in. Link to comment Share on other sites More sharing options...
cardgame Posted February 24, 2014 Share Posted February 24, 2014 Well you can't just use two clamps for hundred-ton rockets.I use ~8-12 and so far, so good. Link to comment Share on other sites More sharing options...
JonSpace_CEO Posted February 24, 2014 Share Posted February 24, 2014 (edited) Yeah, sure, I'll put it up in the morning. I'm thinking of doing a pack of different real-life launch sites for people. Is there any support for this idea?YES!!!That would be truly amazing!Also, are you Australian by any chance, just wondering the interest in Woomera. (and what when you mean by 'morning') Edited February 24, 2014 by JonSpace_CEO Link to comment Share on other sites More sharing options...
NathanKell Posted February 24, 2014 Author Share Posted February 24, 2014 Mulbin: thanks! And...awesome project! Windows Preview will render transparent areas of an image transparent. Since the EarthColor.png uses alpha as a specular map (ocean = white = shiny, land = black = matte) but alpha is usually transparent, preview renders the land transparent. Paint evidently strips the alpha on image load.Note if you're using Photoshop you really need SuperPNG, else it will bake the alpha into layer transparency on load rather than retaining as a separate channel.Woopert: A launch site selector/type-in-er is coming when I get back and have a chance.JonSpace_CEO: The UK used Woomera too; that's where their missile launches (and Black Arrow shots) were done, as well as the Europa LV tests ( &*(#$&$ Coralie stage...).I've been playing around with using Pemba (the northern island in the Zanzibar archipelago) as a launch site. (For the Germans in RftS; I'm assuming they did some deal with the Brits to add it to Deutsch-Ostafrika.) I haven't reoriented the space center yet so the runway is aligned such that runway 09 is pointed at 205 degrees, but eh.PQSCity{ KEYname = KSC latitude = -4.97 longitude = 39.83 repositionToSphereSurface = true repositionRadiusOffset = 2}The MapDecalTangent is left as-is (i.e. at the Cape). Link to comment Share on other sites More sharing options...
Captain_Party Posted February 24, 2014 Share Posted February 24, 2014 (edited) Yeah, the Black Arrow rocket was launched at Woomera, and when I wrote that, it was ten 'o clock at night, and I had exams in the morning, so I had to go to bed But yeah, I'll start working on the pack tomorrow, and since I'm doing comuting GCSE, I might work on some plugin, building on the source code. (No promises), so you could have it in the stock game w/o having to download RSS. @NathanKell I think it would be better to use the current system, because imagine you spend an hour, thirty mimutes building a rocket, then you have to spend ten minutes finding that peice of paper with the co-ordinates. Unless you'll put in a save and load feature? Edited February 24, 2014 by Captain_Party Link to comment Share on other sites More sharing options...
NathanKell Posted February 24, 2014 Author Share Posted February 24, 2014 "Unless you'll put in a save and load feature?"Well yes. I was planning on presets too. Link to comment Share on other sites More sharing options...
ferram4 Posted February 24, 2014 Share Posted February 24, 2014 So if we're talking about more launch sites, I've worked out a good config for Wallops Flight Facility / Mid-Atlantic Regional Spaceport. The pad is placed about where Launch Pad 0B on Wallops Island is, but shifted a bit to get it closer to the water. Also, the terrain decal works fine there, but I've scaled it down so that it fits tighter around the space center. //Wallops Flight Facility / Mid-Atlantic Regional Spaceport PQSCity { KEYname = KSC //repositionRadial = 158200.0, -220.0, -570000.0 latitude = 37.833755 longitude = -75.458177 repositionRadiusOffset = 53 //42.7000007629395 repositionToSphereSurface = false lodvisibleRangeMult = 6 } PQSMod_MapDecalTangent { //radius = 79637.5 radius = 4000 // KSP: 7500 heightMapDeformity = 80 // was 75 absoluteOffset = 0 absolute = true latitude = 37.833755 longitude = -75.458177 }Can anyone guess what my next two missions are going to be? I'm pretty sure people will get the more recent one, but the other mission I doubt people will think of. Link to comment Share on other sites More sharing options...
Mulbin Posted February 24, 2014 Share Posted February 24, 2014 Pad 0b.... Minotaurs? LADEE for the recent one?... Mightysat? USA-165? Link to comment Share on other sites More sharing options...
Deathsoul097 Posted February 24, 2014 Share Posted February 24, 2014 (edited) Can anyone guess what my next two missions are going to be? I'm pretty sure people will get the more recent one, but the other mission I doubt people will think of.Let me guess...Hmm, what can you do with a 5000T to Orbit Launcher? Land on and return from the surface of Pluto? Maybe swing by and land Charon, Saturn, Titan, Enceladus, Europa, and Mars on the way back? De-orbit Deimos and Phobos? Try to smash Earth with Ceres? Hell, you could probably reach Alpha Centauri within a reasonable timeframe with that beast.Seriously though, what did you call it, and what in the hell needs a 5 KiloTon to orbit launcher!? Edited February 24, 2014 by Deathsoul097 Link to comment Share on other sites More sharing options...
FanaticalFighter Posted February 24, 2014 Share Posted February 24, 2014 Why do I have the feeling that Ferram doesn't actually know what to do with his crazy launcher, and is asking us for ideas?What would I do with a 5000t launcher: Get something to tour Jupiter's moons. Like, land. Land everywhere. Link to comment Share on other sites More sharing options...
Captain_Party Posted February 24, 2014 Share Posted February 24, 2014 How do I rotate KSC so tge runway points along the 90 degree axis? Link to comment Share on other sites More sharing options...
maccollo Posted February 24, 2014 Share Posted February 24, 2014 Well you can't just use two clamps for hundred-ton rockets.I use ~8-12 and so far, so good.I know how many launch clamps I typically need for a rocket, and actually 2 clamps for a 100 ton rocket works great in RSS 5.5.In 6.0 every rocket that worked before now collapses. Link to comment Share on other sites More sharing options...
Starwaster Posted February 24, 2014 Share Posted February 24, 2014 Let me guess...Hmm, what can you do with a 5000T to Orbit Launcher? Land on and return from the surface of Pluto? Maybe swing by and land Charon, Saturn, Titan, Enceladus, Europa, and Mars on the way back? De-orbit Deimos and Phobos? Try to smash Earth with Ceres? Hell, you could probably reach Alpha Centauri within a reasonable timeframe with that beast.Seriously though, what did you call it, and what in the hell needs a 5 KiloTon to orbit launcher!?I was going to say 'put space stations in orbit around every world' but you're making that seem mundane... Link to comment Share on other sites More sharing options...
Captain_Party Posted February 24, 2014 Share Posted February 24, 2014 (edited) I promised, and I shall deliver! Yeah, so here's the first edition of the RSS - LaunchSites. Nothing too fancy, just take the current 'RealSolarSystem.cfg' out of the folder in GameData and place whatever one you want in, instead. No need to change the names, it works fine. So, without further ado, here it is!RSS - LaunchSites v1I'd really love you all to tell me what launch sites you want. Otherwise, I won't know! They don't even have to be launch sites, RAF Bases, USAF Bases, hell, I'll put one of the Moon if it's possible Edited February 24, 2014 by Captain_Party Link to comment Share on other sites More sharing options...
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