NathanKell Posted October 8, 2014 Author Share Posted October 8, 2014 Well, that's a shame. I'll deal with it as soon as I can, not really sure why it's doing that. Link to comment Share on other sites More sharing options...
braininator Posted October 8, 2014 Share Posted October 8, 2014 (edited) This pack adds the planet neptune and it's moon Triton, as well as Titania to Uranus. This is all done by cloning planets with Kopernikus and editing them with RSS.Installation instructions: Set up a normal RSS install, with the standard CFG and with the textures of your choice. Then Download this: https://www.dropbox.com/s/jlutqtmxox892so/RSSBonusPlanets4K%20V1.0.zip?dl=0. Unzip this file, and copy the gamedata folder inside the folder over your current one and agree to overwrite the files. This will replace The standard CFG and install my new textures and planets.Licence: CC-BY-NC-SAAttributions:RSS by NathanKell is required for this to work (obviously)Metaphor's Textures from his PF+normal planet CFG used by permissionKopernikus Planetary System is used to make(but not edit) new planets to use. It is under LGPL licence. I have included the main directory under Prealpha 3. Additional Information: This is designed to work under 32bit KSP. It was origianlly designed for 64bit windows but that is now to unstable for most mods to use. As this is compatible with .24.2 KSP as well if you wish to use the original HD textures, PM me on the forums.Bug reports: If you find bugs in this please give me the reproduction steps, logs, and what happened.As .25 has no 64bit that works with RO mods, such as this one, I have scaled the textures back to 4K. For those who have linux or .24 64bit I still have the 8k textures if you want them.Edit: it appears to broken on my computer that I didn't release it on it is broken, as well as one report I have had back. Please tell me if Eeloo, Tylo, and minmus look correct. This will help both me and the Kopernikus team. Thank you Edited October 30, 2014 by braininator Link to comment Share on other sites More sharing options...
pingopete Posted October 8, 2014 Share Posted October 8, 2014 (edited) As KSP 0.25 Win x64 has been deemed unstable by SQUAD, RSS is disabled on it for your protection.But then they've also deemed 0.24.2 x64 to be unstable Edited October 8, 2014 by pingopete Link to comment Share on other sites More sharing options...
braininator Posted October 8, 2014 Share Posted October 8, 2014 But then they've also deemed 0.24.2 x64 to be unstableThey said in their FAQ that the latest 64bit version is even worse though, which is highly disappointing. Link to comment Share on other sites More sharing options...
NYMEZIDE Posted October 9, 2014 Share Posted October 9, 2014 0.25Why i have sky is black on day ?On the night all right - stars and milkyway. and day - black sky.EnvironmentalVisualEnhancements and CustomBiomes is install. TextureReplacer too. But without TextureReplacer sky is black too.How settings graphics need change or fix is instaled - that sky again became is blue ?[TABLE=class: gt-baf-table][TR][TD=colspan: 2][/TD][TD][/TD][/TR][/TABLE] Link to comment Share on other sites More sharing options...
ThorBeorn Posted October 9, 2014 Share Posted October 9, 2014 I was wondering if there has been a solution to the bug where airplanes/shuttles explode when landing on the terrain outside of KSC? Link to comment Share on other sites More sharing options...
NathanKell Posted October 9, 2014 Author Share Posted October 9, 2014 Yeah, it's been bad enough we can't even *test* our mods on it, no way we're going to inflict that on people.That said, I have made this offer before and it stands: if you need a version for *personal use*, and agree to both (a) not redistribute, and ( accept that I will simply ignore all support requests [sorry, but...ain't no way I can fix those bugs], then I can give you a version for personal use.ThorBeorn: camlost reported it on the last page, I said I'd try to fix it as soon as I could. Sorry...NYMEZIDE: Does it occur on an install of RSS only? Link to comment Share on other sites More sharing options...
ThorBeorn Posted October 9, 2014 Share Posted October 9, 2014 (edited) Oh thanks. I remembered it being reported way earlier. No need to be sorry. You and the RO team are friggin' superheroes of the community imo. Good to know that this particular bug is being looked upon nevertheless.Edit: But yes, reading the last few pages before making a comment etc.... Edited October 9, 2014 by ThorBeorn Link to comment Share on other sites More sharing options...
braininator Posted October 10, 2014 Share Posted October 10, 2014 Do you expect them to ever be able to get 64bit back to at least .24 stability? If you think they will, then do you mind sending me one? As the AlternisSolar System I was going to start putting together has 15 planets, I doubt I can get that+RO in under 32 bit. So if 64 bit is expected to work in the distant future it would be nice to have so I can use RAM to export the massive amounts of textures. If you don't think it'll ever be feasible again, then obviously please don't bother Thank youAlso... Can you put a link to my planet post with the other alternate configs please? Link to comment Share on other sites More sharing options...
NYMEZIDE Posted October 10, 2014 Share Posted October 10, 2014 NYMEZIDE: Does it occur on an install of RSS only?Sorry. If install only RSS - that sky is blue.Going to EVE thead mod... Link to comment Share on other sites More sharing options...
metaphor Posted October 10, 2014 Share Posted October 10, 2014 Do you expect them to ever be able to get 64bit back to at least .24 stability? If you think they will, then do you mind sending me one? As the AlternisSolar System I was going to start putting together has 15 planets, I doubt I can get that+RO in under 32 bit. So if 64 bit is expected to work in the distant future it would be nice to have so I can use RAM to export the massive amounts of textures. If you don't think it'll ever be feasible again, then obviously please don't bother Thank youAlso... Can you put a link to my planet post with the other alternate configs please?braininator, what's in that download you linked? New planets? I don't see a description of what it is. Link to comment Share on other sites More sharing options...
braininator Posted October 10, 2014 Share Posted October 10, 2014 braininator, what's in that download you linked? New planets? I don't see a description of what it is.Well.... That's embarrassing...Fixed post and Readme. Link to comment Share on other sites More sharing options...
jrandom Posted October 10, 2014 Share Posted October 10, 2014 I'll be trying to add this on my own, but I think it would be cool to add it to the default RSS: We need a space center at the location of Area 51. Link to comment Share on other sites More sharing options...
NathanKell Posted October 10, 2014 Author Share Posted October 10, 2014 braininator: Adding to OP. I hope Win x64 will be usable when Unity 5 comes out, but Linux x64 is, and has been, stable. And RSS is, of course, not locked on it. Link to comment Share on other sites More sharing options...
NYMEZIDE Posted October 12, 2014 Share Posted October 12, 2014 how add right altitude for SCANsat radars and scaners in Real Solar System ?https://github.com/NathanKell/RealSo...ty/SCANsat.cfgwhere to put file SCANsat.cfg for compatibility? Link to comment Share on other sites More sharing options...
NathanKell Posted October 12, 2014 Author Share Posted October 12, 2014 You can leave the file right where it is. Is it not working? Link to comment Share on other sites More sharing options...
rubygoldberg Posted October 13, 2014 Share Posted October 13, 2014 Can someone rehost the textures somewhere? I'm not sure if it's a problem on my end, or where the textures are hosted, but I can only get a few megs into downloading them before I have a "network error" with no additional information from chrome, and the download cancels. I'm not having this issue downloading from anywhere else right now, just when trying to download the textures from the links given within the op. Link to comment Share on other sites More sharing options...
impwarhamer Posted October 13, 2014 Share Posted October 13, 2014 Hey guys, I haven't checked back on this mod in like 6 months, man does this look better!So, are the solar system planets integrated in now? Also, is the ground still extremely flat??? Link to comment Share on other sites More sharing options...
NathanKell Posted October 14, 2014 Author Share Posted October 14, 2014 Moved crazy-scary-fuels discussion to RF thread.impwarhammer: what do you mean by "integrated"? And yes, things should be less flat. Link to comment Share on other sites More sharing options...
impwarhamer Posted October 14, 2014 Share Posted October 14, 2014 Well I saw that kerbin has been retextured/remapped to look like earth, is the same true for the other planets? Link to comment Share on other sites More sharing options...
NathanKell Posted October 14, 2014 Author Share Posted October 14, 2014 Yes. You might try checking the OP, lots of info and screenshots. Link to comment Share on other sites More sharing options...
Shurikeeen Posted October 15, 2014 Share Posted October 15, 2014 Is there any configs what scales the system down and uses braininator's more planets pack? Link to comment Share on other sites More sharing options...
braininator Posted October 15, 2014 Share Posted October 15, 2014 Is there any configs what scales the system down and uses braininator's more planets pack?Not yet. Though in all honesty it should probably take under 5 minutes. I can do it tomorrow. What's the sma multiplier?And it keeps acceleration ASL the same? Link to comment Share on other sites More sharing options...
Shurikeeen Posted October 15, 2014 Share Posted October 15, 2014 (edited) Not yet. Though in all honesty it should probably take under 5 minutes. I can do it tomorrow. What's the sma multiplier?And it keeps acceleration ASL the same?I would love it if you could do that c:I would like it to be same size as 1/10th size Solar System (i.e. real solar system made Kerbal-sized) by metaphor (Alternate RSS Config)And keep ASL acceleration stock.Also, can you link the 8k textures for your extra planets pack? Edited October 16, 2014 by Shurikeeen Link to comment Share on other sites More sharing options...
NathanKell Posted October 15, 2014 Author Share Posted October 15, 2014 Thanks to help from stupid_chris and Sarbian, I totally redid the RSS loader to use coroutines. This means:1. No more "freezing" on the "Loading..." screen.2. A GUI that shows progress loading RSS, on the main menu3. Since it's done over multiple frames, garbage collection has time to run, which means much lower RAM spikes during loading.What does 3 mean? Example: Before, after loading RSS I would end up at 2.8GB total. If I added any more parts (or planet textures), despite the likelihood of *ending up* below the ~3.4GB cutoff, RSS loading would spike usage over that. Now, it only spikes up by about a hundred MB (more or less unavoidable, due to loading uncompressed 8192x4096 images) so you should be able to have about 500MB more parts or planet textures. Link to comment Share on other sites More sharing options...
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