regex Posted May 19, 2015 Share Posted May 19, 2015 hello, i'm just wondering how long till the 1.0.2 is finished.If he told you he'd have to kill you.Seriously, no one knows. Modding takes time and modders have lives outside of modding. Could be a week, could be a month. There's also Realism Overhaul to think about, and Real Fuels, and ... other stuff. vOv Link to comment Share on other sites More sharing options...
gladiator007er Posted May 21, 2015 Share Posted May 21, 2015 Has anyone got RSS to work in latest ksp release? Link to comment Share on other sites More sharing options...
VASMIR Posted May 21, 2015 Share Posted May 21, 2015 Not to rush, but do you have any proposed date of release? Link to comment Share on other sites More sharing options...
illmatic Posted May 21, 2015 Share Posted May 21, 2015 We're all just addicts, looking for a taste. Link to comment Share on other sites More sharing options...
NathanKell Posted May 22, 2015 Author Share Posted May 22, 2015 Probably another week or two. Dunno. Need moar help though. Link to comment Share on other sites More sharing options...
_Augustus_ Posted May 22, 2015 Share Posted May 22, 2015 Probably another week or two. Dunno. Need moar help though. I can test things! Link to comment Share on other sites More sharing options...
VASMIR Posted May 23, 2015 Share Posted May 23, 2015 One week!*Heavy Breathing Link to comment Share on other sites More sharing options...
jrandom Posted May 23, 2015 Share Posted May 23, 2015 My linux laptop has not arrived yet, so you can continue to take your time. Link to comment Share on other sites More sharing options...
jonrd463 Posted May 23, 2015 Share Posted May 23, 2015 (edited) Keeping an eye out for the next version, but right now I'm getting into RO for .90 for the first time. I'm really enjoying looking up references for real world rockets and "stick building" them from scratch while matching the specs as much as possible. I never thought I'd ever be giddy simply getting into orbit after playing with KSP for over a year .Here's my own homebrew Delta IV Heavy I'm quite proud of.http://imgur.com/UQ0gPh8 Edited May 23, 2015 by jonrd463 Link to comment Share on other sites More sharing options...
regex Posted May 23, 2015 Share Posted May 23, 2015 I like how thisProbably another week or two. Dunno.turned into thisOne week!Makes me happy to be a modder. Link to comment Share on other sites More sharing options...
Carraux Posted May 23, 2015 Share Posted May 23, 2015 (edited) Please delete Edited May 23, 2015 by Carraux Link to comment Share on other sites More sharing options...
tkw Posted May 23, 2015 Share Posted May 23, 2015 Please deleterss will be update soon NathanKell is a Modderator Link to comment Share on other sites More sharing options...
nara Posted May 23, 2015 Share Posted May 23, 2015 i really love this mod. each day i check to see if the 1.0 update is up. i just saw that there was a donation page and i chipped in 25.00. thank you for making this mod, and i hope my donations will help u :3 Link to comment Share on other sites More sharing options...
klgraham1013 Posted May 24, 2015 Share Posted May 24, 2015 Probably another week or two. Dunno. Need moar help though. Just say a month next time. It'll keep the hounds at bay a little longer. Link to comment Share on other sites More sharing options...
Lilienthal Posted May 24, 2015 Share Posted May 24, 2015 Probably another week or two. Dunno. Need moar help though. Nathan, if you offer me a well-defined task that I can finish in 1-2h with limited knowledge of ModuleManager, but some of math, tell me. (I know it is difficult to come up with descriptions of small tasks, and might totally not worth it for you to do, but that's all I can offer.) In the meantime I chipped in €18,73. Link to comment Share on other sites More sharing options...
ASTROmaster Posted May 24, 2015 Share Posted May 24, 2015 Without this mode for 1.0.2 , this game not has the fullness of realism Link to comment Share on other sites More sharing options...
FireFaced Posted May 24, 2015 Share Posted May 24, 2015 Without this mode for 1.0.2 , this game not has the fullness of realismWhy does everyone think "mod" is spelled "mode"? Link to comment Share on other sites More sharing options...
jrandom Posted May 24, 2015 Share Posted May 24, 2015 Why does everyone think "mod" is spelled "mode"?'Cause ah... the mode we play in is BigRealPlanets. Yes. BigRealPlanets mode. It's like hard mode but with BigRealPlanets. Link to comment Share on other sites More sharing options...
FireFaced Posted May 24, 2015 Share Posted May 24, 2015 'Cause ah... the mode we play in is BigRealPlanets. Yes. BigRealPlanets mode. It's like hard mode but with BigRealPlanets.Haha, very funny. Except IT ISN'T A MODE! IT'S A MOD! Link to comment Share on other sites More sharing options...
illmatic Posted May 24, 2015 Share Posted May 24, 2015 Link to comment Share on other sites More sharing options...
NathanKell Posted May 25, 2015 Author Share Posted May 25, 2015 Easy, folks, easy.... :]Lillienthal: thanks! Regarding small bits of math, RSS is doing ok*, but one thing RO really needs is setting appropriate thermal bits to parts. Like, their emissivity, what their mass specific heat capacity should be, the fraction of thermal mass in the skin vs. the interior (for Deadly Reentry), etc.*Kopernicus is pretty solid now, we have color maps for most everthing, and so far nothing's crashing.However, we do need help finding (or making) heightmaps and normal maps for the moons of Saturn, and for Triton (moon of Neptune). So that's another thing. Link to comment Share on other sites More sharing options...
Lilienthal Posted May 25, 2015 Share Posted May 25, 2015 I'll have a go at Saturn's moons. (apparently at least some of the people publishing on Cassini-derived height maps sit here in Berlin. Maybe they just drop the data. Which moons do you intend to include? Where can I find info on how the height and normal maps are structured?Gustav.Easy, folks, easy.... :]Lillienthal: thanks! Regarding small bits of math, RSS is doing ok*, but one thing RO really needs is setting appropriate thermal bits to parts. Like, their emissivity, what their mass specific heat capacity should be, the fraction of thermal mass in the skin vs. the interior (for Deadly Reentry), etc.*Kopernicus is pretty solid now, we have color maps for most everthing, and so far nothing's crashing.However, we do need help finding (or making) heightmaps and normal maps for the moons of Saturn, and for Triton (moon of Neptune). So that's another thing. Link to comment Share on other sites More sharing options...
NathanKell Posted May 25, 2015 Author Share Posted May 25, 2015 Lilienthal (and sorry for the extra L last time): the current texture set is here: https://github.com/KSP-RO/RSS-TexturesWe've added Dione, Rhea, Tethys, Enceladus, Iapetus, and Mimas. The heightmaps should be black = lowest point, white = highest point. The normal maps can be created from heightmaps quite easily, so don't worry about them (but if someone does have a normal map, it'll already be in the correct format or can be easily converted).Note that the color maps for KSP are (a) flipped horizontal and ( offset, so don't be surprised if they look weird. Thanks so much! Link to comment Share on other sites More sharing options...
winged Posted May 26, 2015 Share Posted May 26, 2015 Dione, Rhea, Tethys, Enceladus, Iapetus, and Mimas. Saturn 7 Challenge! Link to comment Share on other sites More sharing options...
srbgaming Posted May 26, 2015 Share Posted May 26, 2015 Lilienthal (and sorry for the extra L last time): the current texture set is here: https://github.com/KSP-RO/RSS-TexturesWe've added Dione, Rhea, Tethys, Enceladus, Iapetus, and Mimas. The heightmaps should be black = lowest point, white = highest point. The normal maps can be created from heightmaps quite easily, so don't worry about them (but if someone does have a normal map, it'll already be in the correct format or can be easily converted).Note that the color maps for KSP are (a) flipped horizontal and ( offset, so don't be surprised if they look weird. Thanks so much! YES more moons!! If you can't find anything try Space Engine.Also consider adding Eris and Dysnomia. Link to comment Share on other sites More sharing options...
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