Starwaster Posted November 9, 2016 Share Posted November 9, 2016 3 hours ago, Wattsits said: So I've been experiencing a bug which is not allowing any docking of any sort. Any ideas? I can list my mods if need be. How about a detailed description of the problem with reliable reproduction steps? How about logs? Have you tried running with only RSS & the mods required for it to run and nothing else? Link to comment Share on other sites More sharing options...
Rapta Posted November 10, 2016 Share Posted November 10, 2016 (edited) On 09/11/2016 at 11:18 AM, Turdsandwitch said: so what version does RSS work on at the moment? and where can i download older versions of the game? Haven't tried it myself, but in Steam go to the game in your Library, right click -> Properties -> Betas and you can choose KSP 1.1.3. Edited November 10, 2016 by Rapta Link to comment Share on other sites More sharing options...
kfta Posted November 12, 2016 Share Posted November 12, 2016 On 11/8/2016 at 5:18 PM, Turdsandwitch said: so what version does RSS work on at the moment? and where can i download older versions of the game? Just tried it on 1.2, and it doesn't load the mod. It looks like 1.1.3 is the version you need. I don't use Steam for KSP (WHAT?!), so I'm not sure how to get 1.1.3 if that's the route you've taken. Otherwise, you can download it from the KSP site: https://kerbalspaceprogram.com/en/ Click BUY NOW in the top-right of the screen. Enter your account credentials (assuming you've already purchased it via this method). Click My Account to the right of your name. Click the Download button on the line item of your original purchase. Scroll down to the Kerbal Space Program 1.1.3 section, and select the OS and installation type you want. One of the guys above me laid out how to do it through Steam, or you can buy it through the KSP site. I've actually done both since I was having trouble with Steam on Ubuntu a while back. It's a game worth paying for twice. Link to comment Share on other sites More sharing options...
Benoit Hage Posted November 13, 2016 Share Posted November 13, 2016 @NathanKell Hello Nathaniel! It's been a while since we haven't heard from you. Just wondered how things were on your side? Cheers! Link to comment Share on other sites More sharing options...
ColKlonk2 Posted November 14, 2016 Share Posted November 14, 2016 (edited) Building a new ISS in antici..pation.. to continue KOS auto-construction, that is OR another core module... Edited November 16, 2016 by ColKlonk2 Link to comment Share on other sites More sharing options...
NemesisBosseret Posted November 19, 2016 Share Posted November 19, 2016 @NathanKell just curious if you guys have found a solar power bug with korpinicous work around Link to comment Share on other sites More sharing options...
Arcturusvfx Posted November 19, 2016 Share Posted November 19, 2016 On 11/14/2016 at 1:30 PM, ColKlonk2 said: Building a new ISS in antici..pation.. to continue KOS auto-construction, that is OR another core module... Just out of curiosity, Where are those modules and solar panels from? Link to comment Share on other sites More sharing options...
NathanKell Posted November 20, 2016 Author Share Posted November 20, 2016 Hey all, back at home after my trip. Gonna try to get cracking. Link to comment Share on other sites More sharing options...
ColKlonk2 Posted November 21, 2016 Share Posted November 21, 2016 (edited) On 11/20/2016 at 1:37 AM, Arcturusvfx said: Just out of curiosity, Where are those modules and solar panels from? 1st pic :- Mainly SSTU mod has and it's own module panels. The white panels are from the Heat Control mod. not sure whether RO will have 'overheating' active. 2nd pic: Trying Near Future Construction stuff Those Blue panels are Kvant-1's ..but you'll think I'll be able to find which mod it is...?? TAC is the Life Support modules, Procedural parts and a few other goodies. Edited November 21, 2016 by ColKlonk2 Link to comment Share on other sites More sharing options...
ColKlonk2 Posted November 21, 2016 Share Posted November 21, 2016 (edited) RSS/RO and it's accompanying mods are becoming very nice toys to play with... You're only limited by your imagination.. and that damm gravity thing Edited November 21, 2016 by ColKlonk2 Link to comment Share on other sites More sharing options...
Guest Posted November 22, 2016 Share Posted November 22, 2016 On 11/19/2016 at 11:54 PM, NathanKell said: Hey all, back at home after my trip. Gonna try to get cracking. welcome back Link to comment Share on other sites More sharing options...
Sol Invictus Posted November 23, 2016 Share Posted November 23, 2016 I'm literally dying of thirst for RSS right now. I would go back to 1.1.3 if not for game breaking bugs related to wheels. I tried starting a career in stock KSP, but then I immediately lost any interest after seeing Kerbin from orbit. It's so ridiculously small that it's more of a potato than a planet. I think I'm gonna hibernate myself until my hero NathanKell will save me from despair. Link to comment Share on other sites More sharing options...
MaxL_1023 Posted November 23, 2016 Share Posted November 23, 2016 You can use sigma dimensions to make Kerbin 10x larger. Link to comment Share on other sites More sharing options...
MissMolly Posted November 23, 2016 Share Posted November 23, 2016 On 11/19/2016 at 9:54 PM, NathanKell said: Hey all, back at home after my trip. Gonna try to get cracking. Glad your back Nathaniel, i hope you had a good time. Link to comment Share on other sites More sharing options...
Sol Invictus Posted November 23, 2016 Share Posted November 23, 2016 47 minutes ago, MaxL_1023 said: You can use sigma dimensions to make Kerbin 10x larger. Yeah, although it will just look like a 10 times bigger potato. Link to comment Share on other sites More sharing options...
Bob Jub Posted November 23, 2016 Share Posted November 23, 2016 Hey Nathan, glad to see you're back- I'm looking forward to seeing your new stuff. Link to comment Share on other sites More sharing options...
Oromis Posted November 24, 2016 Share Posted November 24, 2016 17 hours ago, Sol Invictus said: I'm literally dying of thirst for RSS right now. I would go back to 1.1.3 if not for game breaking bugs related to wheels. I tried starting a career in stock KSP, but then I immediately lost any interest after seeing Kerbin from orbit. It's so ridiculously small that it's more of a potato than a planet. I think I'm gonna hibernate myself until my hero NathanKell will save me from despair. I feel ya!! Link to comment Share on other sites More sharing options...
delta wee Posted November 24, 2016 Share Posted November 24, 2016 (edited) If you really want to play RSS with KSP 1.2 and can't wait for the official update you can compile RSS yourself while using the DLLs from KSP 1.2. I did that and got it to work, but only for RSS, not RealFuels or other Realism mods. Edited November 25, 2016 by delta wee Link to comment Share on other sites More sharing options...
Wallygator Posted November 24, 2016 Share Posted November 24, 2016 (edited) On 11/20/2016 at 4:54 AM, NathanKell said: Hey all, back at home after my trip. Gonna try to get cracking. @NathanKell Excellent! Glad you're back and hopefully refreshed. One must assume that you took your trip within the actual "real solar system"... Badum Tish! Edited November 24, 2016 by Wallygator Link to comment Share on other sites More sharing options...
ColKlonk2 Posted November 28, 2016 Share Posted November 28, 2016 (edited) Decided to re-install RSS113 and play around while waiting for RSS121. A question about physics.. has it changed in the last 6 months (I haven't updated for a while) as I can now put a rocket into orbit with a 13.5 ratio, whereas previously I battled to get 15 ? This is on a straight 90 degree (East) launch from KSC.. Payload (43 tons) The Rocket.. (580 tons) Edited November 28, 2016 by ColKlonk2 Link to comment Share on other sites More sharing options...
MaxL_1023 Posted November 28, 2016 Share Posted November 28, 2016 Are you using the same engines and ascent path? There also may have been small changes in interstage masses which may give you more delta-V. Link to comment Share on other sites More sharing options...
nanomage Posted November 28, 2016 Share Posted November 28, 2016 your rocket looks reasonable. what are your twr and dV readouts? is that a hydrogen second stage? Link to comment Share on other sites More sharing options...
ColKlonk2 Posted November 29, 2016 Share Posted November 29, 2016 (edited) MaxL_1023: Ja, Same ascent path to approx 130Km at stage1, approx 190 at stage2.. a final orbit burn on MMH/NTO. G_forces never go above 4.5 nanomage: Hydrogen for both stages, twr is 1.40'sh for both stages, dV is 9480 I just thought it a little was too easy.. maybe i should check my previous rockets Edited November 29, 2016 by ColKlonk2 Link to comment Share on other sites More sharing options...
NADI Posted November 29, 2016 Share Posted November 29, 2016 I have problems with SSTU Labs.... No matter what virsion I download it dosent work with RSS RO. Is there any solution? (my game version is 1.1.3) Link to comment Share on other sites More sharing options...
Phineas Freak Posted November 29, 2016 Share Posted November 29, 2016 (edited) @NADI the latest versions of SSTU are not currently supported by RO. You have to find a compatible version of SSTU for the specific RO configs. Edited November 29, 2016 by Phineas Freak Link to comment Share on other sites More sharing options...
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