Green Skull Posted April 8, 2014 Share Posted April 8, 2014 Congratulations for Modding Mondays! Well deserved! Link to comment Share on other sites More sharing options...
frizzank Posted April 8, 2014 Share Posted April 8, 2014 Wow this is awesome, clouds should really be stock!!! Link to comment Share on other sites More sharing options...
kiwiak Posted April 8, 2014 Share Posted April 8, 2014 so, current version of enviromental enhancments now contains sandstorms on duna? Link to comment Share on other sites More sharing options...
CaptainArchmage Posted April 8, 2014 Share Posted April 8, 2014 (edited) I am using absolutely no mods, except for EnvironmentalVisualEnhancements. KSP was the only program running at the time, and there is plenty of RAM available (over 4GB free). The rocket was in the upper atmosphere when the error hit, about 50-70km and doing over 2km/s. Edited April 8, 2014 by CaptainArchmage Link to comment Share on other sites More sharing options...
rbray89 Posted April 8, 2014 Author Share Posted April 8, 2014 so, current version of enviromental enhancments now contains sandstorms on duna?not built-in. RuBisCo created a config for them: http://forum.kerbalspaceprogram.com/threads/55905-0-23-5-7-1-EnvironmentalVisualEnhancements-NEW%21-VolumetricClouds%21?p=1070777&viewfull=1#post1070777 Link to comment Share on other sites More sharing options...
rbray89 Posted April 8, 2014 Author Share Posted April 8, 2014 I am using absolutely no mods, except for EnvironmentalVisualEnhancements. KSP was the only program running at the time, and there is plenty of RAM available (over 4GB free). The rocket was in the upper atmosphere when the error hit, about 50-70km and doing over 2km/s.Let me know if it happens again, I've never seen anything like that before. Link to comment Share on other sites More sharing options...
Proot Posted April 8, 2014 Share Posted April 8, 2014 Oh, one more thing Rbray: auroras seem to be impossible in this version, where the the light of a layer can not shine in shadowed zones. Will this change in future versions? Link to comment Share on other sites More sharing options...
Incomitatum Posted April 8, 2014 Share Posted April 8, 2014 So, is there a way to tell the mod to shut off the cloud layers when in MAP view? Similar to how I want to see the Kethane grid only WHEN in map view? Link to comment Share on other sites More sharing options...
rbray89 Posted April 8, 2014 Author Share Posted April 8, 2014 So, is there a way to tell the mod to shut off the cloud layers when in MAP view? Similar to how I want to see the Kethane grid only WHEN in map view?Not yet. Might make a "radar" mode where instead of just disabling the clouds, you get a night-vision style view of the ground/ocean.- - - Updated - - -Oh, one more thing Rbray: auroras seem to be impossible in this version, where the the light of a layer can not shine in shadowed zones. Will this change in future versions?Yeah, I'll add support for auroras and other effects in the near future. Link to comment Share on other sites More sharing options...
EdisonMaxwell Posted April 9, 2014 Share Posted April 9, 2014 What is inside BoulderCO and what is inside EnvironmentalVisualEnhancements?EnvironmenVisualEnhancement folder contains the respective plugin dlls and a cfg.BoulderCo contains CityLights, Couds and ActiveTextureManagerconfigs folders.It used to work with 6-7. Link to comment Share on other sites More sharing options...
GavinZac Posted April 9, 2014 Share Posted April 9, 2014 Not yet. Might make a "radar" mode where instead of just disabling the clouds, you get a night-vision style view of the ground/ocean.Please don't make that default. It's partly for the realism of a little element of uncertainty that the clouds appeal to me. Landing at Eve is as terrifying as trying to land at Venus! Link to comment Share on other sites More sharing options...
sidfu Posted April 9, 2014 Share Posted April 9, 2014 EnvironmenVisualEnhancement folder contains the respective plugin dlls and a cfg.BoulderCo contains CityLights, Couds and ActiveTextureManagerconfigs folders.It used to work with 6-7.the mod has competely changed since 6-7 Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 9, 2014 Share Posted April 9, 2014 (edited) Please don't make that default. It's partly for the realism of a little element of uncertainty that the clouds appeal to me. Landing at Eve is as terrifying as trying to land at Venus!Totally agree - I recently landed an (impromptu, it turned out) ground station on Eve with the help of SCANsat and timing. Falling through the clouds was amazing.. I can't wait for my Duna transfer window!EDIT: While I'm here, might as well ask for help - a couple of times when I got to map view, the clouds have disappeared and the view is focused on the north pole. There's no Kethane grid either and switching back to flight doesn't work. It's fixed by quicksaving/reloading so nothing game-breaking but yeah.. It only happened after I installed this.. I'll have a look at the output log/debug menu when it happens again. Let me know if I can be of more help. Edited April 9, 2014 by ObsessedWithKSP Link to comment Share on other sites More sharing options...
Themorris Posted April 9, 2014 Share Posted April 9, 2014 Hey, you're mod of the week, grats. Link to comment Share on other sites More sharing options...
Themorris Posted April 9, 2014 Share Posted April 9, 2014 Another question, is there any way to change the horizon gradient/color, because the slighty turquoise horizon really annoys me.Great mod, though.greetings again,Themorris Link to comment Share on other sites More sharing options...
Proot Posted April 9, 2014 Share Posted April 9, 2014 That is solved in my incoming pack. No more oversaturated white horizons. Link to comment Share on other sites More sharing options...
Themorris Posted April 9, 2014 Share Posted April 9, 2014 Thats cool! Is it also possible to let the black sky start a bit higher? Let's say at 20km? Link to comment Share on other sites More sharing options...
JumpsterG Posted April 9, 2014 Share Posted April 9, 2014 Ok, I finally decided to install this after waffling on it. It is awesome. These types of effects should absolutely be a stock feature of the game. They work really well and give the game a lot more life and atmosphere (hah).Good job all who contributed! Link to comment Share on other sites More sharing options...
Proot Posted April 9, 2014 Share Posted April 9, 2014 Thats cool! Is it also possible to let the black sky start a bit higher? Let's say at 20km?Yup, something very similar is done too. I'm waiting to save my configs in a good way to release it. May be my fault or just a small bug in the mod, I'm waiting Rbray's response.Btw, I have a quite impressive new aurora textures... Hope that feature will back soon. Link to comment Share on other sites More sharing options...
Themorris Posted April 9, 2014 Share Posted April 9, 2014 Yup, something very similar is done too. I'm waiting to save my configs in a good way to release it. May be my fault or just a small bug in the mod, I'm waiting Rbray's response.Btw, I have a quite impressive new aurora textures... Hope that feature will back soon.Can't wait to see it, pics maybe? That would be great. Link to comment Share on other sites More sharing options...
Minarkhaios Posted April 9, 2014 Share Posted April 9, 2014 ...Btw, I have a quite impressive new aurora textures... Hope that feature will back soon.Stop teasing us ! It's not nice ! aurora ! no more white horizon ! stop ! That's it, I'm crying now .... Link to comment Share on other sites More sharing options...
Proot Posted April 9, 2014 Share Posted April 9, 2014 Auroras effects aren't new at all, check the thread. Just not possible in this version due to the changes for lights, volumetrics and so on, but Rbray89 say that it will be available again in the future. Link to comment Share on other sites More sharing options...
rbray89 Posted April 9, 2014 Author Share Posted April 9, 2014 Totally agree - I recently landed an (impromptu, it turned out) ground station on Eve with the help of SCANsat and timing. Falling through the clouds was amazing.. I can't wait for my Duna transfer window!EDIT: While I'm here, might as well ask for help - a couple of times when I got to map view, the clouds have disappeared and the view is focused on the north pole. There's no Kethane grid either and switching back to flight doesn't work. It's fixed by quicksaving/reloading so nothing game-breaking but yeah.. It only happened after I installed this.. I'll have a look at the output log/debug menu when it happens again. Let me know if I can be of more help.The output_log.txt in ksp_data would help. What altitude did you use mapview? Link to comment Share on other sites More sharing options...
rbray89 Posted April 9, 2014 Author Share Posted April 9, 2014 EnvironmenVisualEnhancement folder contains the respective plugin dlls and a cfg.BoulderCo contains CityLights, Couds and ActiveTextureManagerconfigs folders.It used to work with 6-7.I'm just not sure what is going on in your install. Corrupted download? Link to comment Share on other sites More sharing options...
samhuk Posted April 9, 2014 Share Posted April 9, 2014 I would love harsh wind and rain when flying through thick clouds (which now is the foundation for storms).I was flying through some thick clouds today with a jet and I just wished my plane would start to wobble a tiny bit and I could hear rain! rbray and other computer visual geniuses, this has to be done!...Problem is, I cant see much of a system that detects when your craft is flying through thick clouds, as clouds are just dumb png or png-like files. However, Microsoft flight sims from a decade ago could sound wind and rain when you flew through clouds, so it should be easy as breathing by now...Sambo Link to comment Share on other sites More sharing options...
Recommended Posts