Astronomer Posted April 20, 2014 Share Posted April 20, 2014 (edited) This method seems like it could work for now, all that's needed is a better detail texture for them.(I really just added a cloud texture for the city lights and made it grey.)http://i.imgur.com/I9E8MSq.pngNow that's a fix!However, if you think about it, maybe it shouldn't be seen during day at all since three are no buildings so it looks odd, even if you fill in the squares since it's flat. Edited April 20, 2014 by Astronomer Link to comment Share on other sites More sharing options...
Superfluous J Posted April 20, 2014 Share Posted April 20, 2014 Now that's a fix!However, if you think about it, maybe it shouldn't be seen during day at all since three are no buildings so it looks odd, even if you fill in the squares since it's flat.It looks odd from this angle, but from orbit that could be epic. Link to comment Share on other sites More sharing options...
skykooler Posted April 20, 2014 Share Posted April 20, 2014 I mean building placeholders. Some colored squares on the textures . At least until I can figure out how to implement procedural cities in a performance friendly manner.I am (sort of) working on procedural cities; the reason I'd like procedural textures is for crisp roads that don't have clipping issues like the ones at KSC. Link to comment Share on other sites More sharing options...
NathanKell Posted April 20, 2014 Share Posted April 20, 2014 Will do. We'll have to get some texture for daytime/nightime though.Great!Currently digging. I've played a lot of sims, even did some terrain tiles, I'll see what I can dig up. Link to comment Share on other sites More sharing options...
NathanKell Posted April 20, 2014 Share Posted April 20, 2014 Here. How about this? Blends well with the green, I think.Released Under a layman-written version of CC-BY-NC-SA by Stary on CombatAce.Tiles neatly on all sides. We'd have to paint a night lights image to match it, but shouldn't be too bad. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 20, 2014 Share Posted April 20, 2014 Here. How about this? Blends well with the green, I think.Released Under a layman-written version of CC-BY-NC-SA by Stary on CombatAce.http://i.imgur.com/Jm393nLl.jpgTiles neatly on all sides. We'd have to paint a night lights image to match it, but shouldn't be too bad.IMO, altough it looks great, I feel it looks a little.."too" real for KSP. But that's just me. Link to comment Share on other sites More sharing options...
NathanKell Posted April 20, 2014 Share Posted April 20, 2014 Points at sig. Link to comment Share on other sites More sharing options...
pingopete Posted April 20, 2014 Share Posted April 20, 2014 Would there be anyway to enable name saving for the cloud layers in the alt + n menu? I think this'd make editing some more complex mods with many layers allot easier Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 20, 2014 Share Posted April 20, 2014 Points at sig. This is EVE. This is suppose to be a mod to enhance the vanilla game without deviating too far. My/your pack are meant to be more realistic. Link to comment Share on other sites More sharing options...
LameLefty Posted April 20, 2014 Share Posted April 20, 2014 Had some glitches today; I wish I'd taken screenshots. My crew was returning from the Mün with loads of Science!™ and all of the sudden the cloud texture started to fill in from the bottom of the screen over the usual ground texture; panning down to view my landing site showed the "glowing blue ball of death" and when my capsule landed in the fields a few km south of KSC at 6.3 m/s, it exploded violently and the crew were all killed. So far as I can tell, no parts survived the impact. Prior to this occurence, I noticed the glowing blue ball effect visible from Münar orbit surround a very distant Laythe. This was using the low-res version, by the way. Link to comment Share on other sites More sharing options...
rbray89 Posted April 20, 2014 Author Share Posted April 20, 2014 Had some glitches today; I wish I'd taken screenshots. My crew was returning from the Mün with loads of Science!™ and all of the sudden the cloud texture started to fill in from the bottom of the screen over the usual ground texture; panning down to view my landing site showed the "glowing blue ball of death" and when my capsule landed in the fields a few km south of KSC at 6.3 m/s, it exploded violently and the crew were all killed. So far as I can tell, no parts survived the impact. Prior to this occurence, I noticed the glowing blue ball effect visible from Münar orbit surround a very distant Laythe. This was using the low-res version, by the way.Unfortunately this is a bug in KSP. Sometimes the PQS system just dies and your craft will just sink. Happens with or without this mod. Link to comment Share on other sites More sharing options...
vanlock Posted April 20, 2014 Share Posted April 20, 2014 Your terrain shader is looking so good....But I fear many of us are going to have to get into linux DualBoot only for running KSPx64 ! Link to comment Share on other sites More sharing options...
LameLefty Posted April 20, 2014 Share Posted April 20, 2014 Unfortunately this is a bug in KSP. Sometimes the PQS system just dies and your craft will just sink. Happens with or without this mod.Well, in 14 months of KSP, it's a new one on me. At any rate, it was a hell of crash; after restarting KSP and reloading my save, every single craft in my persistence file was gone along all my debris and tracked asteroids. Interestingly, the flags I'd previous planted were still there. All the crew assigned to each of them had gone MIA as well (and listed as such in the Astronaut Complex). As well, nearly every single part is missing from my game, both in the VAB and in the Tech Tree displays in the R&D Center. Wow. Time to restore from a Time Machine backup and hope for the best. Link to comment Share on other sites More sharing options...
AlphaAsh Posted April 20, 2014 Share Posted April 20, 2014 rbray89, any chance of some documentation for the various GUI settings sir? Having a frustrating time experimenting with little success. Even just some 'tooltip' level documentation would be very helpful. Link to comment Share on other sites More sharing options...
NathanKell Posted April 20, 2014 Share Posted April 20, 2014 This is EVE. This is suppose to be a mod to enhance the vanilla game without deviating too far. My/your pack are meant to be more realistic. Fair point.Although I will add that the *buildings* in KSP (everything at the space center) are actually hyper-realistic, a departure from the not-quite-realsitic stuff in versions prior to .21. So this might fit right in. Link to comment Share on other sites More sharing options...
Astronomer Posted April 21, 2014 Share Posted April 21, 2014 So I think I'll release it in the morning, not today. I got a little ambitious with the auroras and some layers need tweaking (as you can see in first pic) and we're done here. Link to comment Share on other sites More sharing options...
Drew Kerman Posted April 21, 2014 Share Posted April 21, 2014 Yay, been missing the aurora Link to comment Share on other sites More sharing options...
tygoo7 Posted April 21, 2014 Share Posted April 21, 2014 So I think I'll release it in the morning, not today. I got a little ambitious with the auroras and some layers need tweaking (as you can see in first pic) and we're done here.http://i.imgur.com/B5zyaOG.pnghttp://i.imgur.com/hMTwqm2.pngMy god thats beautiful... Link to comment Share on other sites More sharing options...
drtedastro Posted April 21, 2014 Share Posted April 21, 2014 Good stuff. Yes, have been missing aurora.... Link to comment Share on other sites More sharing options...
Westi29 Posted April 21, 2014 Share Posted April 21, 2014 Aurora Bringitbackus! Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 21, 2014 Share Posted April 21, 2014 So I think I'll release it in the morning, not today. I got a little ambitious with the auroras and some layers need tweaking (as you can see in first pic) and we're done here.http://i.imgur.com/B5zyaOG.pnghttp://i.imgur.com/hMTwqm2.pngThat looks so beautiful, but how in the world did you get them to work?Being that I've been looking and using nothing but the ALT+N menu for a week now, I would like to know how you got the auroras to work on the night side. Link to comment Share on other sites More sharing options...
Umlüx Posted April 21, 2014 Share Posted April 21, 2014 now i know why i had those memory leaks and out-of-memory crashes last time.it wasn't this mod, but mechjeb! i completely forgot, i updated MJ the same time as EVE, silly me.... well.. changed to the newest Dev DLL and it's working fine now! hooray funny it only appeared on reentry when passing the clouds-layer though Link to comment Share on other sites More sharing options...
madmat Posted April 21, 2014 Share Posted April 21, 2014 That Aurora looks amazing. Can't wait to see this. Link to comment Share on other sites More sharing options...
pingopete Posted April 21, 2014 Share Posted April 21, 2014 The Continuous cloud/fog looks great, and with the light scattering Could you implement this into the clouds? I can't think of how one would get unique 3D clouds to spawn :/ how could a single 2D layer produce a 3rd dimension for clouds? Link to comment Share on other sites More sharing options...
rbray89 Posted April 21, 2014 Author Share Posted April 21, 2014 http://i.imgur.com/wUF4VBx.pngThe Continuous cloud/fog looks great, and with the light scattering Could you implement this into the clouds? I can't think of how one would get unique 3D clouds to spawn :/ how could a single 2D layer produce a 3rd dimension for clouds?The use case for this is for planet-wide fog/atmosphere. Think Jool and Eve. Maybe laythe, but less thick. Link to comment Share on other sites More sharing options...
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