tygoo7 Posted October 18, 2014 Share Posted October 18, 2014 Planetshine 2.1?Note: I'm talking about EVE, PlanetShine and KSOS. I didn't have any problem with other ships, EVE 9-2 and PlanetShine.Oh I'm not using KSOS on my install. Link to comment Share on other sites More sharing options...
Ph34rb0t Posted October 18, 2014 Share Posted October 18, 2014 Damn... I wanted to use both of these mods... Guess I'll have to make a choice.You can still use both, as long as you don't need city lights (delete CityLights.dll from EVE). Link to comment Share on other sites More sharing options...
Hyomoto Posted October 18, 2014 Share Posted October 18, 2014 I wonder then, because Planetshine 1.4 didn't do that. If it's only the 2.0 it might be worthwhile to bring it up in that thread as well. But yeah, I also use Planetshine and I recently updated it. Link to comment Share on other sites More sharing options...
Ph34rb0t Posted October 18, 2014 Share Posted October 18, 2014 (edited) HA! Got PlanetShine and EVE 7-4 to work together.http://i.imgur.com/XTnist4.pngAnd guess what was the cause.Right, those dreaded .TGA textures.Either convert EVE's textures to .png or go full on awesome and go DDS. Edited October 18, 2014 by Ph34rb0t Link to comment Share on other sites More sharing options...
NathanKell Posted October 18, 2014 Share Posted October 18, 2014 No, converting EVE's textures to dds is not going to work. EVE needs many of them kept readable in memory, and DDS is never kept readable (at least the way Sarbian wrote the loader), it's shunted straight to the GPU. (Some of) the detail textures you can convert, but the cloudmap for example you can't. Link to comment Share on other sites More sharing options...
Ph34rb0t Posted October 19, 2014 Share Posted October 19, 2014 No, converting EVE's textures to dds is not going to work. EVE needs many of them kept readable in memory, and DDS is never kept readable (at least the way Sarbian wrote the loader), it's shunted straight to the GPU. (Some of) the detail textures you can convert, but the cloudmap for example you can't.Umm...the cloudmap from 7-4 got converted okay and I have clouds over Kerbin in the menu, in map view and in-game okay. *Shrug* Link to comment Share on other sites More sharing options...
rbray89 Posted October 19, 2014 Author Share Posted October 19, 2014 Umm...the cloudmap from 7-4 got converted okay and I have clouds over Kerbin in the menu, in map view and in-game okay. *Shrug*Volumetric clouds will be broken for you though. Link to comment Share on other sites More sharing options...
NathanKell Posted October 19, 2014 Share Posted October 19, 2014 i.e. the test "should volumetrics be created" will always return true, not "you will see no volumetrics" Link to comment Share on other sites More sharing options...
Ph34rb0t Posted October 19, 2014 Share Posted October 19, 2014 Volumetric clouds will be broken for you though.I've done some reentry and landing tests with KSOS yesterday and remember passing through a thick cloud layer. I'm not sure if these are the volumetric clouds you're referring though, but even if they aren't, I take 'em. Link to comment Share on other sites More sharing options...
xXIndestructibleEVAXx Posted October 19, 2014 Share Posted October 19, 2014 Hey, I was looking back on this thread, and found some weird reports of an error with remote tech. These have been fixed, right? Link to comment Share on other sites More sharing options...
NathanKell Posted October 19, 2014 Share Posted October 19, 2014 Ph34rb0t: Check my post immediately above yours.xXIndestructibleEVAXx: I am aware of no interaction issues between this and RemoteTech. Link to comment Share on other sites More sharing options...
SpeederAlpha Posted October 20, 2014 Share Posted October 20, 2014 Sorry if this is nothing to do with this mod at all but I thought I should see if anyone has come across this problem below. I had this problem once last week and it seemed to have sorted itself out after restarting the game, tried the same 3 times so far and its still showing up as this? Any help or advice would be much appreciated. http://i.imgur.com/coBlPEc.jpg Re-installing EVE from scratch worked for me. (deleting the folder) Also, if you are using the astronomer's visual pack, re-install that from scratch as well. Link to comment Share on other sites More sharing options...
Hyomoto Posted October 20, 2014 Share Posted October 20, 2014 The only surefire way to fix that bug seems to be to convert the TGA textures to PNG for city lights. Otherwise the problem seems somewhat intermittent. I didn't have it before, then it started happening. It would go away when I restart KSP but it would come back. So I converted the TGA's to PNG and it hasn't been an issue since. That's the recommendation I make, it's easy and seems fool proof. Link to comment Share on other sites More sharing options...
NathanKell Posted October 20, 2014 Share Posted October 20, 2014 Probably running into the known issue in .25 where TGA loading just...fails, sometimes. Link to comment Share on other sites More sharing options...
Athlonic Posted October 20, 2014 Share Posted October 20, 2014 Probably running into the known issue in .25 where TGA loading just...fails, sometimes.Seems so.At first I had the weird white striped textures on All Kerbin night side, after some reloading I got white blurred city lights ...And finally without changing anything my latest sessions were fine with awesome city lights again. Link to comment Share on other sites More sharing options...
combat squirrel Posted October 20, 2014 Share Posted October 20, 2014 Am getting odd crashes with this, any ETA on new version for 0.25 ? ksp looks rubbish without it Link to comment Share on other sites More sharing options...
Ph34rb0t Posted October 20, 2014 Share Posted October 20, 2014 Ph34rb0t: Check my post immediately above yours."i.e. the test "should volumetrics be created" will always return true, not "you will see no volumetrics" "I.e. volumetric clouds where there should be none? Is that what you mean? Because EVE's internals read the cloudmap's alpha channel to determine where to render clouds or something? Can I at least convert the cloudmap from that disgusting .tga format into .png?Or I'll shout them away.http://i.ytimg.com/vi/3ujqoc6Rzuw/maxresdefault.jpg Link to comment Share on other sites More sharing options...
lextor Posted October 20, 2014 Share Posted October 20, 2014 (edited) Is there a way to making static clouds as volumetric cloud all across planet ? Edited October 20, 2014 by lextor †English Link to comment Share on other sites More sharing options...
NathanKell Posted October 20, 2014 Share Posted October 20, 2014 Ph34rb0t: Yes to all. Link to comment Share on other sites More sharing options...
OrbitalSolutionsLtd Posted October 20, 2014 Share Posted October 20, 2014 Is there a medium resolution EVE ? Because there is a high resolution EVE but I see nothing else. Since I have a truckload of mods, I would like to spare some memory. Link to comment Share on other sites More sharing options...
Ph34rb0t Posted October 21, 2014 Share Posted October 21, 2014 Ph34rb0t: Yes to all. Okay, I'll try to yell them away then.Just kidding. PNG time! Link to comment Share on other sites More sharing options...
Crunch0r Posted October 22, 2014 Share Posted October 22, 2014 (edited) I've installed this mod after a long pause of playing KSP. Along with another visual mod; BetterAtmospheres. But I seem to have gotten some kind of graphical glitch.Now I don't know if it is because of this mod, BetterAtmospheres or perhaps my settings.It starts to glitch out when I get up to altitude (couple of km's) and disappears again when I go above 150km of Kerbin. (Hence I was thinking it might be either atmosphere related or most likely terrain related)If someone recognizes this glitch and knows how to fix it please respond. Screenshots below;~4-150km:http://imgur.com/EW8t7u0>150km:http://imgur.com/XuWP9RaThanks in advance and my apologies if I posted this in the wrong section, didn't know where else.EDIT:I've found the problem, it had to do with another mod called "Real Solarsytem" that came with BetterAtmoshperes.I've updated the .dll file of Real Solarsytem as ModuleManager suggested, but that glitched it out. Works fine with the old .dll file that came with BetterAtmospheres Edited October 23, 2014 by Crunch0r Link to comment Share on other sites More sharing options...
Grunf911 Posted October 22, 2014 Share Posted October 22, 2014 I think if you are using EVE with BetterAtmospheres, you have to delete 1 of the cloud files (the one that does not mention better atmospheres i think) Link to comment Share on other sites More sharing options...
ZedNova Posted October 22, 2014 Share Posted October 22, 2014 So is this working for .25? If not, are there any workarounds? Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted October 22, 2014 Share Posted October 22, 2014 So is this working for .25?It's working pretty much exactly the same as it did in 0.24. Link to comment Share on other sites More sharing options...
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