Whovian41110 Posted December 26, 2016 Share Posted December 26, 2016 (edited) 6 minutes ago, Nansuchao said: It should work in 1.2.2. Any parts pack with updated dependencies should work without issue in 1.2.2. What about the Boulder folder? I don't have a boulderco folder and the problem is also Kerbalism EDIT: it seems that Kerbalism has been updated as well Edited December 26, 2016 by Whovian41110 Link to comment Share on other sites More sharing options...
techgamer17 Posted December 26, 2016 Share Posted December 26, 2016 Okay this doesnt seem to work for me at all, no clouds, no city lights or anything. Is it not compatible with 1.2? Link to comment Share on other sites More sharing options...
Nansuchao Posted December 26, 2016 Share Posted December 26, 2016 4 minutes ago, techgamer17 said: Okay this doesnt seem to work for me at all, no clouds, no city lights or anything. Is it not compatible with 1.2? There is a new release for 1.2, made by Waz, few posts above your. Link to comment Share on other sites More sharing options...
Jacke Posted December 27, 2016 Share Posted December 27, 2016 @rbray89 isn't active in KSP modding now. Please go to and follow the new EVE topic for releases and discussion and upgrade to the EVE downloads there. 4 hours ago, Whovian41110 said: I don't have a boulderco folder.... The BoulderCo folder is required. The EnvironmentalVisualEnhancements folder only contains EVE's plugins and shaders. All the default EVE config is in the BoulderCo folder. This is to allow other visual enhancement mods to use EVE plugins and shaders with their own config. You have to download and install 2 zips (named without version numbers ) AnyCPU-Configs-Release.zip (the BoulderCo folder) and AnyCPU-EVE-Release.zip (the EnvironmentalVisualEnhancements folder) for EVE to work. Link to comment Share on other sites More sharing options...
Whovian41110 Posted December 27, 2016 Share Posted December 27, 2016 2 minutes ago, Jacke said: @rbray89 isn't active in KSP modding now. Please go to and follow the new EVE topic for releases and discussion and upgrade to the EVE downloads there. The BoulderCo folder is required. The EnvironmentalVisualEnhancements folder only contains EVE's plugins and shaders. All the default EVE config is in the BoulderCo folder. This is to allow other visual enhancement mods to use EVE plugins and shaders with their own config. You have to download and install 2 zips (named without version numbers ) AnyCPU-Configs-Release.zip (the BoulderCo folder) and AnyCPU-EVE-Release.zip (the EnvironmentalVisualEnhancements folder) for EVE to work. That's why I am using the SciFi Visual Enhancements config pack Link to comment Share on other sites More sharing options...
Jacke Posted December 27, 2016 Share Posted December 27, 2016 5 minutes ago, Whovian41110 said: That's why I am using the SciFi Visual Enhancements config pack I hadn't noticed that. I searched for SciFi Visual Enhancements and couldn't find a topic, but if there is one that's active and it's still supporting KSP 1.1.3 versions, I would suggest asking there. Otherwise I don't know if you're going to get much support as most users and modders' focus is on KSP 1.2.2. What you could do is pull in the EVE Config's for KSP 1.1 off of @rbray89's release page and try pulling the SciFi Visual Enhancements configs and putting in EVE's configs and see if EVE's work. If they do, then the issue is some difference between the two configs. Maybe comparing them, especially the cloud configs, will point you at it. Otherwise you'll have to pull half your mods and test to see if the bug is still there. After than, continue to divide and test until you find the problem mod that causes it. Don't know what you'll do then as it's unlikely you'll be able to find a non-conflicting version of the mod. Link to comment Share on other sites More sharing options...
Whovian41110 Posted December 27, 2016 Share Posted December 27, 2016 Yeah, I'm in progress of upgrading to 1.2.2 Link to comment Share on other sites More sharing options...
horace Posted December 29, 2016 Share Posted December 29, 2016 pls update Link to comment Share on other sites More sharing options...
monstah Posted December 29, 2016 Share Posted December 29, 2016 2 hours ago, horace said: pls update Don't pester authors for updates. If you'll see the post just above yours is from this week, and it says "I'm in the progress of updating to 1.2.2". If you'll also check a couple posts up, there is a link to a thread by another author that has picked up the project. Link to comment Share on other sites More sharing options...
Poodmund Posted December 29, 2016 Share Posted December 29, 2016 (edited) On 12/27/2016 at 3:08 AM, Jacke said: @rbray89 isn't active in KSP modding now. Please go to and follow the new EVE topic for releases and discussion and upgrade to the EVE downloads there. 2 hours ago, horace said: pls update Literally 4 posts above yours, there is a link to the new thread with the updated EVE mod. Edited December 29, 2016 by Poodmund Link to comment Share on other sites More sharing options...
JKerman Posted January 4, 2017 Share Posted January 4, 2017 I have a couple requests: first, I'd like to see the Astronomer's Visual Pack updated for ksp 1.2, or at least have some of its features included in the next release of EVE, and second, I'd like to see more varied clouds on Jool, e.g. a great green spot, where the clouds are lower, bowl-shaped, possibly tall clouds, maybe even lightning! Link to comment Share on other sites More sharing options...
Galileo Posted January 4, 2017 Share Posted January 4, 2017 (edited) 23 minutes ago, JKerman said: I have a couple requests: first, I'd like to see the Astronomer's Visual Pack updated for ksp 1.2, or at least have some of its features included in the next release of EVE, and second, I'd like to see more varied clouds on Jool, e.g. a great green spot, where the clouds are lower, bowl-shaped, possibly tall clouds, maybe even lightning! Who is this comment directed at? This thread is dead and the new thread is linked directly above your comment. But to answer some of your questions, EVE is just a bare minimum visual pack and will not implement any of the features included in Astronomer's Visual Pack or any pack for that matter. I would recommend looking at SVE or part-time I've linked both below. Edited January 4, 2017 by Galileo Link to comment Share on other sites More sharing options...
Nailed it! Posted February 12, 2017 Share Posted February 12, 2017 On 10/11/2013 at 2:09 AM, ymir9 said: I tried making some rough debris rings for Dres, Tylo and the Joolian system. They're far from perfect, but I think they add interest. Feel free to copy and paste the configs below, and of course, improve them. You can download the ring texture from here: https://www.dropbox.com/sh/b3abnwm6oz4i6yx/VMsMzCUFGq CLOUD_LAYER { body = Dres radius = 3 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0 y = 0 } speed { x = .00019 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0 y = 0 } speed { x = .00019 y = 0 } scale { x = 1 y = 1 } } color { r = 0.65 g = 0.6 b = 0.6 } } CLOUD_LAYER { body = Dres radius = 3.01 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.5 y = 0 } speed { x = .00019 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.5 y = 0 } speed { x = .00019 y = 0 } scale { x = 1 y = 1 } } color { r = 0.65 g = 0.6 b = 0.6 } } CLOUD_LAYER { body = Tylo radius = 4 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.5 y = 0 } speed { x = .00029 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.5 y = 0 } speed { x = .00029 y = 0 } scale { x = 1 y = 1 } } color { r = 1 g = 1 b = 1 } } CLOUD_LAYER { body = Tylo radius = 3.31 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.3 y = 0 } speed { x = .00029 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.3 y = 0 } speed { x = .00029 y = 0 } scale { x = 1 y = 1 } } color { r = 1 g = 1 b = 1 } } CLOUD_LAYER { body = Tylo radius = 3.32 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.8 y = 0 } speed { x = .00029 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.8 y = 0 } speed { x = .00029 y = 0 } scale { x = 1 y = 1 } } color { r = 1 g = 1 b = 1 } } CLOUD_LAYER { body = Tylo radius = 3.33 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.7 y = 0 } speed { x = .00029 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.7 y = 0 } speed { x = .00029 y = 0 } scale { x = 1 y = 1 } } color { r = 1 g = 1 b = 1 } } CLOUD_LAYER { body = Tylo radius = 3.34 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.6 y = 0 } speed { x = .00029 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.6 y = 0 } speed { x = .00029 y = 0 } scale { x = 1 y = 1 } } color { r = 1 g = 1 b = 1 } } CLOUD_LAYER { body = Tylo radius = 3.35 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.5 y = 0 } speed { x = .00029 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.5 y = 0 } speed { x = .00029 y = 0 } scale { x = 1 y = 1 } } color { r = 1 g = 1 b = 1 } } CLOUD_LAYER { body = Tylo radius = 3.51 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.4 y = 0 } speed { x = .00029 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.4 y = 0 } speed { x = .00029 y = 0 } scale { x = 1 y = 1 } } color { r = 1 g = 1 b = 1 } } CLOUD_LAYER { body = Tylo radius = 3.54 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.3 y = 0 } speed { x = .00028 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.3 y = 0 } speed { x = .00028 y = 0 } scale { x = 1 y = 1 } } color { r = 1 g = 1 b = 1 } } CLOUD_LAYER { body = Tylo radius = 3.56 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.2 y = 0 } speed { x = .00028 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.2 y = 0 } speed { x = .00028 y = 0 } scale { x = 1 y = 1 } } color { r = 0.7 g = 0.7 b = 0.7 } } CLOUD_LAYER { body = Tylo radius = 3.58 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.2 y = 0 } speed { x = .00028 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.2 y = 0 } speed { x = .00028 y = 0 } scale { x = 1 y = 1 } } color { r = 0.7 g = 0.7 b = 0.7 } } CLOUD_LAYER { body = Tylo radius = 3.51 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.1 y = 0 } speed { x = .00028 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.1 y = 0 } speed { x = .00028 y = 0 } scale { x = 1 y = 1 } } color { r = 0.7 g = 0.7 b = 0.7 } } CLOUD_LAYER { body = Tylo radius = 2.54 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.5 y = 0 } speed { x = .00048 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.5 y = 0 } speed { x = .00048 y = 0 } scale { x = 1 y = 1 } } color { r = 0.5 g = 0.5 b = 0.5 } } CLOUD_LAYER { body = Tylo radius = 2.52 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.7 y = 0 } speed { x = .00047 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.7 y = 0 } speed { x = .00047 y = 0 } scale { x = 1 y = 1 } } color { r = 1 g = 1 b = 1 } } CLOUD_LAYER { body = Tylo radius = 2.58 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.2 y = 0 } speed { x = .00046 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.2 y = 0 } speed { x = .00046 y = 0 } scale { x = 1 y = 1 } } color { r = 1 g = 1 b = 1 } } CLOUD_LAYER { body = Jool radius = 3.5 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.1 y = 0 } speed { x = .00000001 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.1 y = 0 } speed { x = .00000001 y = 0 } scale { x = 1 y = 1 } } color { r = 0.209 g = 0.182 b = 0.139 } } CLOUD_LAYER { body = Jool radius = 5.8 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.2 y = 0 } speed { x = .000000002 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.2 y = 0 } speed { x = .000000002 y = 0 } scale { x = 1 y = 1 } } color { r = 0.209 g = 0.182 b = 0.139 } } CLOUD_LAYER { body = Jool radius = 5.7 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.3 y = 0 } speed { x = .000000002 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.3 y = 0 } speed { x = .000000002 y = 0 } scale { x = 1 y = 1 } } color { r = 0.209 g = 0.182 b = 0.139 } } CLOUD_LAYER { body = Jool radius = 5.65 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.5 y = 0 } speed { x = .000000002 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.5 y = 0 } speed { x = .000000002 y = 0 } scale { x = 1 y = 1 } } color { r = 0.209 g = 0.182 b = 0.139 } } CLOUD_LAYER { body = Jool radius = 5.5 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.8 y = 0 } speed { x = .000000002 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.8 y = 0 } speed { x = .000000002 y = 0 } scale { x = 1 y = 1 } } color { r = 0.209 g = 0.182 b = 0.139 } } CLOUD_LAYER { body = Jool radius = 6 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.1 y = 0 } speed { x = .000000001 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.1 y = 0 } speed { x = .000000001 y = 0 } scale { x = 1 y = 1 } } color { r = 0.209 g = 0.182 b = 0.139 } } CLOUD_LAYER { body = Jool radius = 13 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.1 y = 0 } speed { x = .00000001 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.1 y = 0 } speed { x = .000000001 y = 0 } scale { x = 1 y = 1 } } color { r = 0.209 g = 0.182 b = 0.139 } } CLOUD_LAYER { body = Jool radius = 12.8 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.2 y = 0 } speed { x = .000000001 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.2 y = 0 } speed { x = .000000001 y = 0 } scale { x = 1 y = 1 } } color { r = 0.209 g = 0.182 b = 0.139 } } CLOUD_LAYER { body = Jool radius = 12.7 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.3 y = 0 } speed { x = .000000001 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.3 y = 0 } speed { x = .000000001 y = 0 } scale { x = 1 y = 1 } } color { r = 0.209 g = 0.182 b = 0.139 } } CLOUD_LAYER { body = Jool radius = 12.65 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.5 y = 0 } speed { x = .000000001 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.5 y = 0 } speed { x = .000000001 y = 0 } scale { x = 1 y = 1 } } color { r = 0.209 g = 0.182 b = 0.139 } } CLOUD_LAYER { body = Jool radius = 12.5 main_texture { file = BoulderCo/Clouds/Textures/ring1 offset { x = 0.8 y = 0 } speed { x = .000000001 y = 0 } scale { x = 1 y = 1 } } bump_texture { file = BoulderCo/Clouds/Textures/ringbump offset { x = 0.8 y = 0 } speed { x = .000000001 y = 0 } scale { x = 1 y = 1 } } color { r = 0.209 g = 0.182 b = 0.139 } } The file no longer exists. Could someone insert another link to get the derbis ring please? Link to comment Share on other sites More sharing options...
Drew Kerman Posted February 13, 2017 Share Posted February 13, 2017 7 hours ago, Nailed it! said: The file no longer exists. Could someone insert another link to get the derbis ring please? woah, 2013? I think the configs would need updating. This is a cool concept tho, would be nice if anyone was able to re-create it for the latest EVE/Scatterer/Kopernicus Link to comment Share on other sites More sharing options...
Obo the Hobo Posted March 3, 2017 Share Posted March 3, 2017 It's not working for me. I tried reinstalling it about 3 times but it never worked. Here is the output file: https://www.dropbox.com/s/9hw2d76i5imxynf/output_log.txt?dl=0 Link to comment Share on other sites More sharing options...
NeoFatalis Posted March 3, 2017 Share Posted March 3, 2017 1 hour ago, Obo the Hobo said: It's not working for me. I tried reinstalling it about 3 times but it never worked. Here is the output file: https://www.dropbox.com/s/9hw2d76i5imxynf/output_log.txt?dl=0 Use this Link to comment Share on other sites More sharing options...
Alteroz Posted March 3, 2017 Share Posted March 3, 2017 HM, EVE actually not so bad as i thinked. http://imgur.com/a/yqMbL Mods used: EVE Scatterer Texture replacer Sunflare by Galileo Planetshine SVT Link to comment Share on other sites More sharing options...
Obo the Hobo Posted March 3, 2017 Share Posted March 3, 2017 (edited) 2 hours ago, NeoFatalis said: Use this Didn't help at all. That's how i installed it EDIT: Nevermind, i reinstalled it again and it somehow worked. Edited March 3, 2017 by Obo the Hobo It work now Link to comment Share on other sites More sharing options...
Mikeloeven Posted March 4, 2017 Share Posted March 4, 2017 (edited) Would it be possible to add a button in the map view that allows you to toggle rendering of clouds on and off? they look amazing however they can interfere with planning suborbital flights as a clear view of the ground is sometimes needed for fine tuning a trajectory. Edited March 4, 2017 by Mikeloeven Link to comment Share on other sites More sharing options...
jevry Posted March 5, 2017 Share Posted March 5, 2017 i know the chance of getting a reply is low but i have to ask/make a suggestion. eve honestly looks like a big ugly purple ball that you find in a kid's toy closet. it would be very nice if eve's outer atmosphere would have some decoration and/or cloud color variations (to give it that stripped shirt covering the planet effect) the rest of is all still amazing and sitting landed on eve seems incredible don't get me wrong but the outside of eve just looks like the game glitched and refused textures Link to comment Share on other sites More sharing options...
tkw Posted April 7, 2017 Share Posted April 7, 2017 wait On 2/12/2017 at 0:27 PM, Nailed it! said: The file no longer exists. Could someone insert another link to get the derbis ring please? something like 2d auroras Link to comment Share on other sites More sharing options...
Galileo Posted April 7, 2017 Share Posted April 7, 2017 On 3/4/2017 at 11:33 AM, Mikeloeven said: Would it be possible to add a button in the map view that allows you to toggle rendering of clouds on and off? they look amazing however they can interfere with planning suborbital flights as a clear view of the ground is sometimes needed for fine tuning a trajectory. On 4/6/2017 at 8:32 PM, tkw said: wait something like 2d auroras For anyone who finds themselves on this thread... THIS THREAD IS NOT ACTIVE. YOU WILL NOT GET HELP ON THIS THREAD. IT HAS BEEN CONTINUED IN THE THREAD LINKED BELOW. Link to comment Share on other sites More sharing options...
Dman979 Posted April 7, 2017 Share Posted April 7, 2017 Thread locked at the request of new owner. Link to comment Share on other sites More sharing options...
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