pingopete Posted July 9, 2016 Share Posted July 9, 2016 (edited) On 6/18/2016 at 5:19 PM, jsimmons said: Yep Kopernicus can use the RVE textures. Feel free to grab my settings from the 10xKerbol mod. As I posted the city textures have trouble blending with the terrain texture tho. The steep setting need more work but it looks better than the default. As for multiple texture levels I have no idea. Something worth trying :-) Gave your config a go in RVE but no matter what I can't get it to make any change in RSS sadly :/ I see from your mod that you use the mid/close RVE ground texture, but in the mod album I can see the far texture working from ScaledSpace? Was this from when you were using EVE terrain or is it possible to get these textures working from ScaledSpace using kopernicus? Edited July 9, 2016 by pingopete Link to comment Share on other sites More sharing options...
jsimmons Posted July 9, 2016 Share Posted July 9, 2016 (edited) That photo is from the EVE terrain days. I need to up that album. Sorry it was misleading. I wish Kopernicus could do textures with Scaled Space. Strange RSS doesn't like my setup. What packages are you testing against for RVE? Edited July 9, 2016 by jsimmons Enquire about RVE testing setup. Link to comment Share on other sites More sharing options...
pingopete Posted July 9, 2016 Share Posted July 9, 2016 (edited) 2 hours ago, jsimmons said: That photo is from the EVE terrain days. I need to up that album. Sorry it was misleading. I wish Kopernicus could do textures with Scaled Space. Strange RSS doesn't like my setup. What packages are you testing against for RVE? what do you mean exactly? just the basic texture lines in the RVE.cfg as suggested a few pages back and then your config setup modified for RVE, neither worked :/ Edited July 9, 2016 by pingopete Link to comment Share on other sites More sharing options...
Waz Posted July 11, 2016 Share Posted July 11, 2016 After a bit more testing, I'm still certain that the cause of Volumetric Clouds being so expensive is the 817 GameObjects. However, the CloudVolumeParticle shader seem to have been written specifically for clouds represented this way, so without help from @rbray89, I wouldn't know where to start with improving performance. As pretty as they are, I wouldn't actually recommend anyone use them, certainly not on more than one layer per atmosphere. To turn them off, remove layerVolume{...} sections from the clouds.cfg :-( Link to comment Share on other sites More sharing options...
pickles92 Posted July 11, 2016 Share Posted July 11, 2016 (edited) So, I'm having some issues with this mod. I first thought that the problem was with scatterer and this mod, but it seems its just this one. I'm on 1.1.3 and have scatterer and EVE installed and EVE is not working for some reason. I have tried from a fresh install. here are two screenshots http://imgur.com/7h8HrVm http://imgur.com/EmlR0yz Edit: Here is the log as well http://pastebin.com/J9KeVjaN Edited July 11, 2016 by pickles92 Link to comment Share on other sites More sharing options...
MrMeeb Posted July 11, 2016 Share Posted July 11, 2016 5 minutes ago, pickles92 said: So, I'm having some issues with this mod. I first thought that the problem was with scatterer and this mod, but it seems its just this one. I'm on 1.1.3 and have scatterer and EVE installed and EVE is not working for some reason. I have tried from a fresh install. here are two screenshots http://imgur.com/7h8HrVm http://imgur.com/EmlR0yz Edit: Here is the log as well http://pastebin.com/1EkU8WRL Have you made sure you've installed it correctly? In your GameData, there should be two folders for EVE: EnvironmentalVisualEnhancements and BoulderCo. Link to comment Share on other sites More sharing options...
pickles92 Posted July 11, 2016 Share Posted July 11, 2016 Just now, MrMeeb said: Have you made sure you've installed it correctly? In your GameData, there should be two folders for EVE: EnvironmentalVisualEnhancements and BoulderCo. You can check the log and see that both folders are there. Folders and files in GameData: BoulderCo EnvironmentalVisualEnhancements scatterer Stock folder: Squad Link to comment Share on other sites More sharing options...
MrMeeb Posted July 11, 2016 Share Posted July 11, 2016 Just now, pickles92 said: You can check the log and see that both folders are there. Folders and files in GameData: BoulderCo EnvironmentalVisualEnhancements scatterer Stock folder: Squad Okay, sorry! I'm not experienced in reading logs. Just thought I'd check, to rule out at least one option Link to comment Share on other sites More sharing options...
pickles92 Posted July 11, 2016 Share Posted July 11, 2016 Just now, MrMeeb said: Okay, sorry! I'm not experienced in reading logs. Just thought I'd check, to rule out at least one option I understand. And if I'm honest, I only installed one at first but now I know you need both. But it still doesn't work. lol Link to comment Share on other sites More sharing options...
jlcarneiro Posted July 11, 2016 Share Posted July 11, 2016 10 hours ago, Waz said: After a bit more testing, I'm still certain that the cause of Volumetric Clouds being so expensive is the 817 GameObjects. However, the CloudVolumeParticle shader seem to have been written specifically for clouds represented this way, so without help from @rbray89, I wouldn't know where to start with improving performance. As pretty as they are, I wouldn't actually recommend anyone use them, certainly not on more than one layer per atmosphere. To turn them off, remove layerVolume{...} sections from the clouds.cfg :-( Thanks, @Waz! Maybe that explains why my Eve probe seems so sluggish! I've checked my clouds.cfg and Eve has five(!) cloud layers (since it needs to be cloudy). Should I just delete the layerVolume{...} sections from four of the cloud layers? If so, I should leave the layerVolume{...} only in the first (lowest) one, right? Link to comment Share on other sites More sharing options...
pickles92 Posted July 11, 2016 Share Posted July 11, 2016 Just to update everyone on my situation: the problem was resolved by downloading stock visual enhancements, Link to comment Share on other sites More sharing options...
Tomato29 Posted July 11, 2016 Share Posted July 11, 2016 (edited) weird. at sunset I get ugly pixelized grey clouds anyone knows how to fix this? edit: duh nevermind Edited July 11, 2016 by Tomato29 Link to comment Share on other sites More sharing options...
Waz Posted July 11, 2016 Share Posted July 11, 2016 6 hours ago, jlcarneiro said: Thanks, @Waz! Maybe that explains why my Eve probe seems so sluggish! I've checked my clouds.cfg and Eve has five(!) cloud layers (since it needs to be cloudy). Should I just delete the layerVolume{...} sections from four of the cloud layers? If so, I should leave the layerVolume{...} only in the first (lowest) one, right? Yes. You can leave whichever one you like (or none). Note that you can also turn them off in the Alt-0 GUI just to test (or just to land that probe ;-). The compounding problem is that each of the volume layers appears to incur a constant large cost, even when none of the clouds are actually visible - even from low orbit. If you could post before and after FPS numbers, that would be useful data (the Show FPS mod is good for this). Link to comment Share on other sites More sharing options...
jlcarneiro Posted July 12, 2016 Share Posted July 12, 2016 2 hours ago, Waz said: Yes. You can leave whichever one you like (or none). Note that you can also turn them off in the Alt-0 GUI just to test (or just to land that probe ;-). The compounding problem is that each of the volume layers appears to incur a constant large cost, even when none of the clouds are actually visible - even from low orbit. If you could post before and after FPS numbers, that would be useful data (the Show FPS mod is good for this). I'll try it, thanks! I'll inclusive try to get the FPS information, but my probe... Well (I have more than 500 hours in KSP so I'm a bit ashamed), this is my first interplanetary flight, if everything works fine, my probe will just get in orbit... Link to comment Share on other sites More sharing options...
Tekener Posted July 12, 2016 Share Posted July 12, 2016 Just now, jlcarneiro said: I'll try it, thanks! I'll inclusive try to get the FPS information, but my probe... Well (I have more than 500 hours in KSP so I'm a bit ashamed), this is my first interplanetary flight, if everything works fine, my probe will just get in orbit... First interplanetary flight to Eve? Pretty courageous I would've started with Duna, piece of cake to get there with Kerbals and back for the beginning. Link to comment Share on other sites More sharing options...
jlcarneiro Posted July 12, 2016 Share Posted July 12, 2016 1 minute ago, Tekener said: First interplanetary flight to Eve? Pretty courageous I would've started with Duna, piece of cake to get there with Kerbals and back for the beginning. Oh, thanks! But it's just a probe (a contract, from DMagic's mod, to get some electromagnetic data). It doesn't have kerbals and won't land... Link to comment Share on other sites More sharing options...
Tekener Posted July 12, 2016 Share Posted July 12, 2016 Just now, jlcarneiro said: Oh, thanks! But it's just a probe (a contract, from DMagic's mod, to get some electromagnetic data). It doesn't have kerbals and won't land... Ah, that's the important point: "won't land" Because landing just a probe on Eve is something to be learned, it's not as easy as flying through Kerbin's atmosphere. And be careful when areobreaking on Eve as well. Link to comment Share on other sites More sharing options...
jlcarneiro Posted July 12, 2016 Share Posted July 12, 2016 (edited) 3 minutes ago, Tekener said: Ah, that's the important point: "won't land" Because landing just a probe on Eve is something to be learned, it's not as easy as flying through Kerbin's atmosphere. And be careful when areobreaking on Eve as well. As @Kuzzter's probes would say: ROGERROGER! Edited July 12, 2016 by jlcarneiro Link to comment Share on other sites More sharing options...
SquaredSpekz Posted July 16, 2016 Share Posted July 16, 2016 I need help with EVE. How do I open it's settings? I saw somewhere that you press alt + N but that doesn't work. Link to comment Share on other sites More sharing options...
Waz Posted July 16, 2016 Share Posted July 16, 2016 30 minutes ago, SquaredSpekz said: I need help with EVE. How do I open it's settings? I saw somewhere that you press alt + N but that doesn't work. Alt-0 (zero) Link to comment Share on other sites More sharing options...
endomen Posted July 18, 2016 Share Posted July 18, 2016 Any performance drops? Looks great but I have quite a few mods. Link to comment Share on other sites More sharing options...
Tyko Posted July 20, 2016 Share Posted July 20, 2016 hmmm..i sometimes get city lights on the Mun?? Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 21, 2016 Share Posted July 21, 2016 Known issue. No fix (except to delete the city lights if you don't want to see them) Link to comment Share on other sites More sharing options...
Speedster159 Posted July 21, 2016 Share Posted July 21, 2016 Any compatibility issues with 1.1.3? Link to comment Share on other sites More sharing options...
Galileo Posted July 21, 2016 Share Posted July 21, 2016 9 hours ago, Speedster159 said: Any compatibility issues with 1.1.3? No On 7/18/2016 at 2:48 PM, endomen said: Any performance drops? Looks great but I have quite a few mods. Probably. Really depends on your setup Link to comment Share on other sites More sharing options...
Recommended Posts