rbray89 Posted March 20, 2014 Author Share Posted March 20, 2014 rbray89, png format seems doesn't work. or it's only me?There should be no issues with PNG. The primary texture is PNG. Are you sure you have all the names right? Link to comment Share on other sites More sharing options...
rbray89 Posted March 20, 2014 Author Share Posted March 20, 2014 rbray89, png format seems doesn't work. or it's only me?Actually, could possibly be a conflict between ATM and VE. I'll take care of it when I get home. Link to comment Share on other sites More sharing options...
Proot Posted March 20, 2014 Share Posted March 20, 2014 Wait, sorry, that's not the problem. Seems like my VE is not reading your cloudLayers.cfg, because city ligths are perfect, but . It's the secoud time that I re-install. Any idea? Link to comment Share on other sites More sharing options...
rbray89 Posted March 20, 2014 Author Share Posted March 20, 2014 Wait, sorry, that's not the problem. Seems like my VE is not reading your cloudLayers.cfg, because city ligths are perfect, but . It's the secoud time that I re-install. Any idea?There were lots of changes in the cloudLayers.cfg style. Is this a clean install of just the mod? Or are you including texture packs? Link to comment Share on other sites More sharing options...
Proot Posted March 20, 2014 Share Posted March 20, 2014 There were lots of changes in the cloudLayers.cfg style. Is this a clean install of just the mod? Or are you including texture packs?Clean install (with your .cfg), but with my textures, names are correct. Link to comment Share on other sites More sharing options...
rbray89 Posted March 20, 2014 Author Share Posted March 20, 2014 Clean install (with your .cfg), but with my textures, names are correct. Does the install without your textures work? Link to comment Share on other sites More sharing options...
Proot Posted March 20, 2014 Share Posted March 20, 2014 I'm trying that right now. Maybe should be the first check, sorry. Link to comment Share on other sites More sharing options...
darshiki Posted March 20, 2014 Share Posted March 20, 2014 Hey when added this mod to my RSS, realism overhaul install I cant load past one of your files, any ideas on what it could be? Anyway we could troubleshoot? It didn't make an error log file or whatever... I'm Using pretty much all the mods on the Realism overhaul page. Link to comment Share on other sites More sharing options...
rbray89 Posted March 20, 2014 Author Share Posted March 20, 2014 Hey when added this mod to my RSS, realism overhaul install I cant load past one of your files, any ideas on what it could be? Anyway we could troubleshoot? It didn't make an error log file or whatever... I'm Using pretty much all the mods on the Realism overhaul page.Are you also running with ATM (Active Texture Management)? If you are, then expect the kerbin1.png texture to take a LONG time to load (several minutes). Link to comment Share on other sites More sharing options...
Proot Posted March 20, 2014 Share Posted March 20, 2014 Works perfectly with your clouds. I don't know what's happening here... Link to comment Share on other sites More sharing options...
darshiki Posted March 20, 2014 Share Posted March 20, 2014 (edited) Yes that is exactly where it's hanging, Ill give it more time and see what happens, thanks. Edit: Yeah I tried it one more time and it actually loaded really quickly lol, Very very very nice mod, The clouds OMG wow! Edited March 20, 2014 by darshiki Link to comment Share on other sites More sharing options...
sidfu Posted March 20, 2014 Share Posted March 20, 2014 proot did u get my message the newest version has changed. it doesnt use radius its uses altitude now thats why old packs not working. look in the .cfg and u see the change. i didnt notice it til i was compareing the .cfg and noticed no radius anymore on it.i use a conbination of yours and astromers clouds and besides the first layer i have no idea what ot set the altitude of the others at lol. Link to comment Share on other sites More sharing options...
MarcusQ Posted March 20, 2014 Share Posted March 20, 2014 I get crashes about once every half hour with this mod, despite having 8GB RAM and 3GB VRAM. Link to comment Share on other sites More sharing options...
rbray89 Posted March 20, 2014 Author Share Posted March 20, 2014 I get crashes about once every half hour with this mod, despite having 8GB RAM and 3GB VRAM.KSP is 32bits, so it can only address 4Gb. Try my texture management mod if you are running into the "memory wall". Link to comment Share on other sites More sharing options...
MarcusQ Posted March 20, 2014 Share Posted March 20, 2014 Yes, I know that. I tried ATM and it made no difference. Link to comment Share on other sites More sharing options...
rbray89 Posted March 20, 2014 Author Share Posted March 20, 2014 Yes, I know that. I tried ATM and it made no difference.You can try the low-res version if it is a memory issue. What does your crash log say? What is your running memory usage in your resource monitor? Running with the newest version or an older version? Link to comment Share on other sites More sharing options...
MarcusQ Posted March 20, 2014 Share Posted March 20, 2014 I'll have to get back to you on those questions as I'm currently on my phone. Thanks for the fast responses Link to comment Share on other sites More sharing options...
Proot Posted March 20, 2014 Share Posted March 20, 2014 Ok, I know what's happening: I can change your textures for mine, but the use of any new texture takes away the rest, as well the configurations. Link to comment Share on other sites More sharing options...
sidfu Posted March 21, 2014 Share Posted March 21, 2014 so proot any idea what to put the altitude at? the first layer would be default value but no idea what to set anyother layers at Link to comment Share on other sites More sharing options...
Proot Posted March 21, 2014 Share Posted March 21, 2014 How you make run non stock layers? Link to comment Share on other sites More sharing options...
sidfu Posted March 21, 2014 Share Posted March 21, 2014 (edited) he has switched from radius to altitude. shouldnt it be just put the altitude in there?CLOUD_LAYER{ body = Laythe altitude = 6000wouldnt u just put the samed but put ti a little abover and below it?well later today ima play with the old .cfg and see what i can do with it.here what i found so far. if any entry has the shader fronts part of it it wont work thats one thing.max height for clouds for any planet is 22000.and seems to be a bug u cant save your adjustments ingame it resets everything blank also even thou jool has a defualt setting ingame it has no cloud setup Edited March 21, 2014 by sidfu Link to comment Share on other sites More sharing options...
GavinZac Posted March 21, 2014 Share Posted March 21, 2014 Getting an odd bug where the game decided to stop rendering anything at all because of failing to load a planet - oddly, Eeloo; and removing this mod fixed it. Will try to reproduce with logging to be more helpful. Link to comment Share on other sites More sharing options...
rbray89 Posted March 21, 2014 Author Share Posted March 21, 2014 he has switched from radius to altitude. shouldnt it be just put the altitude in there?CLOUD_LAYER{ body = Laythe altitude = 6000wouldnt u just put the samed but put ti a little abover and below it?well later today ima play with the old .cfg and see what i can do with it.here what i found so far. if any entry has the shader fronts part of it it wont work thats one thing.max height for clouds for any planet is 22000.and seems to be a bug u cant save your adjustments ingame it resets everything blank also even thou jool has a defualt setting ingame it has no cloud setupYes, the in-game editor is currently broken I think. I'll have to get to that this weekend. Link to comment Share on other sites More sharing options...
Proot Posted March 21, 2014 Share Posted March 21, 2014 Can be used this version without the GUI? Link to comment Share on other sites More sharing options...
rbray89 Posted March 21, 2014 Author Share Posted March 21, 2014 Can be used this version without the GUI?You would have to open up the config file and edit it directly in a text editor if you wanted to change clouds. Link to comment Share on other sites More sharing options...
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