Ignath Posted April 7, 2014 Share Posted April 7, 2014 Congrats on modding Monday feature rbray89! Link to comment Share on other sites More sharing options...
nismobg Posted April 8, 2014 Share Posted April 8, 2014 Gratz rbray89 Very well deserved !!!! Btw whats the config for the Duna storm setup. I wish there is a way to implement FAR on moving with the storm and affecting parts/ships as a real wind would. Link to comment Share on other sites More sharing options...
Yarbrough08 Posted April 8, 2014 Share Posted April 8, 2014 @rbray89: Well, it was worth asking about.. This is an almost an essential mod, thanks for all the hard work, and congrats on the feature! Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted April 8, 2014 Share Posted April 8, 2014 Gratz rbray89 Very well deserved !!!! Btw whats the config for the Duna storm setup. I wish there is a way to implement FAR on moving with the storm and affecting parts/ships as a real wind would.http://www.filedropper.com/rollingduststormsonduna Link to comment Share on other sites More sharing options...
smunisto Posted April 8, 2014 Share Posted April 8, 2014 Seems like something is wrong with my Astronomer's pack. I know he probably doesn't read here often, but this seems like another issue to me.The sprites seem extremely low texture, unlike Rbray's stock ones, and I haven't touched anything in the cfg, it is the same that Astronomer himself provided.Check how it looks like:https://www.dropbox.com/s/rxk6rn1798q9o4v/Screenshot%202014-04-07%2023.58.08.pnghttps://www.dropbox.com/s/vel2xhvd4w1b0jq/Screenshot%202014-04-07%2023.58.11.pnghttps://www.dropbox.com/s/w310hm0dy3k8c1i/Screenshot%202014-04-07%2023.58.12.pnghttps://www.dropbox.com/s/uavfbutafwlry2t/Screenshot%202014-04-07%2023.58.13.png Link to comment Share on other sites More sharing options...
Jethro Bodine Posted April 8, 2014 Share Posted April 8, 2014 Seems like something is wrong with my Astronomer's pack. I know he probably doesn't read here often, but this seems like another issue to me.The sprites seem extremely low texture, unlike Rbray's stock ones, and I haven't touched anything in the cfg, it is the same that Astronomer himself provided.Check how it looks like:https://www.dropbox.com/s/rxk6rn1798q9o4v/Screenshot%202014-04-07%2023.58.08.pnghttps://www.dropbox.com/s/vel2xhvd4w1b0jq/Screenshot%202014-04-07%2023.58.11.pnghttps://www.dropbox.com/s/w310hm0dy3k8c1i/Screenshot%202014-04-07%2023.58.12.pnghttps://www.dropbox.com/s/uavfbutafwlry2t/Screenshot%202014-04-07%2023.58.13.pngLooks like the same results I had. Remember, it is an alpha (Astronomer's pack) and my guess is he's still tweaking it. That said, I don't think they look bad or "low texture", though I do prefer rbray's. Astronomer's look more realistic, but I think the stock clouds hold up better under more circumstances. It's less obvious they're a repeat of the same three particle maps, probably because they're less defined - sorta like "uncanny valley" for clouds. I would be curious to see what Astronomer's clouds might look like if they were instead all-white, with the current luminance values used as their alpha channel. But again, I still think they look pretty darn good as is. Link to comment Share on other sites More sharing options...
smunisto Posted April 8, 2014 Share Posted April 8, 2014 I missed the resolution part in "low texture" Sorry. Link to comment Share on other sites More sharing options...
wasmic Posted April 8, 2014 Share Posted April 8, 2014 Before I install, does anybody know whether it's possible to use both Astronomer's pack and the Sandstorms on Duna pack? Link to comment Share on other sites More sharing options...
sidfu Posted April 8, 2014 Share Posted April 8, 2014 Before I install, does anybody know whether it's possible to use both Astronomer's pack and the Sandstorms on Duna pack?astor alpha clouds are only for the volmeric clouds. so any clouds that would be volemtric would use that but both can be used long as u modify the .cfg to have the data from the sandstorms Link to comment Share on other sites More sharing options...
Jethro Bodine Posted April 8, 2014 Share Posted April 8, 2014 Before I install, does anybody know whether it's possible to use both Astronomer's pack and the Sandstorms on Duna pack?Yes, it is... though if you want to integrate both Astronomer's .cfg file AND the Sandstorms on Duna .cfg, you'll have to merge the two yourself via Notepad (or your text editor of choice). Don't worry - it's not hard to do. Just look for the following in RuBisCO's cloudLayers.cfg file: CLOUD_LAYER { DEFAULTS { body = Duna altitude = 3725Pay special attention to the "altitude" setting. Specifically, what you want are the cloud layers with the altitudes 125, 1325, 2525, and 3725. They should be the last four "CLOUD LAYER" definitions before: CLOUD_LAYER { DEFAULTS { body = KerbinSelect all four, then copy and paste 'em into Astronomer's cloudLayers.cfg file right at the very bottom above the last "}". For good measure, if you wanna be fancy, replace the word "DEFAULTS" in RuBisCO's cloudLayers with "SAVED" (that way you won't be overwriting rbray's defaults). Link to comment Share on other sites More sharing options...
John FX Posted April 8, 2014 Share Posted April 8, 2014 Grats on Modding Monday. Link to comment Share on other sites More sharing options...
LORDPrometheus Posted April 8, 2014 Share Posted April 8, 2014 I want this so bad but my RAM is already crying Can we get an approximate value for the average RAM usage for the low a nod high texture versions? Link to comment Share on other sites More sharing options...
rbray89 Posted April 8, 2014 Author Share Posted April 8, 2014 Seems like something is wrong with my Astronomer's pack. I know he probably doesn't read here often, but this seems like another issue to me.The sprites seem extremely low texture, unlike Rbray's stock ones, and I haven't touched anything in the cfg, it is the same that Astronomer himself provided.Check how it looks like:https://www.dropbox.com/s/rxk6rn1798q9o4v/Screenshot%202014-04-07%2023.58.08.pnghttps://www.dropbox.com/s/vel2xhvd4w1b0jq/Screenshot%202014-04-07%2023.58.11.pnghttps://www.dropbox.com/s/w310hm0dy3k8c1i/Screenshot%202014-04-07%2023.58.12.pnghttps://www.dropbox.com/s/uavfbutafwlry2t/Screenshot%202014-04-07%2023.58.13.pngLooks like the same results I had. Remember, it is an alpha (Astronomer's pack) and my guess is he's still tweaking it. That said, I don't think they look bad or "low texture", though I do prefer rbray's. Astronomer's look more realistic, but I think the stock clouds hold up better under more circumstances. It's less obvious they're a repeat of the same three particle maps, probably because they're less defined - sorta like "uncanny valley" for clouds. I would be curious to see what Astronomer's clouds might look like if they were instead all-white, with the current luminance values used as their alpha channel. But again, I still think they look pretty darn good as is.I think I may have improved the particles in Astronomer's pack: https://drive.google.com/file/d/0B1BU16LO_gj3UHZhcy12UmlzREE/edit?usp=sharing Link to comment Share on other sites More sharing options...
Astronomer Posted April 8, 2014 Share Posted April 8, 2014 Looks like the same results I had. Remember, it is an alpha (Astronomer's pack) and my guess is he's still tweaking it. That said, I don't think they look bad or "low texture", though I do prefer rbray's. Astronomer's look more realistic, but I think the stock clouds hold up better under more circumstances. It's less obvious they're a repeat of the same three particle maps, probably because they're less defined - sorta like "uncanny valley" for clouds. I would be curious to see what Astronomer's clouds might look like if they were instead all-white, with the current luminance values used as their alpha channel. But again, I still think they look pretty darn good as is.Yes, I've worked a lot on the clouds sence the alpha. The planetary layer settings will improve. There are no more noticeable dark edges on he clouds. The transparent edges seem hardly existant now, but I am now working on making them softer and more volumetric looking. Just like Jethro mentioned, clouds look less repetitive when they have less detail. Sure enough I can release two versions of cloud textures in the same pack. Or even try and mix them. Beta will soonâ„¢ be released.BTW, how could one change the way clouds are rendered? I haven't touched those configs just yet. Link to comment Share on other sites More sharing options...
rbray89 Posted April 8, 2014 Author Share Posted April 8, 2014 Yes, I've worked a lot on the clouds sence the alpha. The planetary layer settings will improve. There are no more noticeable dark edges on he clouds. The transparent edges seem hardly existant now, but I am now working on making them softer and more volumetric looking. Just like Jethro mentioned, clouds look less repetitive when they have less detail. Sure enough I can release two versions of cloud textures in the same pack. Or even try and mix them. Beta will soonâ„¢ be released.BTW, how could one change the way clouds are rendered? I haven't touched those configs just yet.The billboards? Not really, nothing is exposed in the configs for those. That will be next though. Link to comment Share on other sites More sharing options...
CaptainArchmage Posted April 8, 2014 Share Posted April 8, 2014 I heard about the volumetric clouds from Scott Manley’s latest interstellar quest video (at the time of posting this). How good a graphics card does this require to use? Link to comment Share on other sites More sharing options...
RuBisCO Posted April 8, 2014 Share Posted April 8, 2014 I been experementing with second cloud layer on Kerbin, a 'cirrus' cloud layer far above (Alt = 12 km) the 'stratocumulus' layer of yours (rbray89) and maybe astronomer, using a diffrent wispy layer map and particles, and a very trasparent alpha=0.2 layer, I'll post pictures soonâ„¢, but I hope that you will implement diffrent cloud layers with diffrent morphologies and topographies in your future versions. What would really be neat is something like invisible bump mapping for the cloud layers, so that it will generate clouds of varying altitude-depth according to bump map value per pixel of the cloud layer map above or below. Then we can have clouds with 3D topographies, generate clouds like cumulus and huge cumulonimbus to fly around and gawk at, fly through vallays and towers of fluffy eye candy. Link to comment Share on other sites More sharing options...
sidfu Posted April 8, 2014 Share Posted April 8, 2014 captain just try them after playing with clouds on yur planets u wont want to go back Link to comment Share on other sites More sharing options...
Guest Posted April 8, 2014 Share Posted April 8, 2014 I heard about the volumetric clouds from Scott Manley’s latest interstellar quest video (at the time of posting this). How good a graphics card does this require to use?I use it with a HD6670 dropping about 1/2fps on average Link to comment Share on other sites More sharing options...
Proot Posted April 8, 2014 Share Posted April 8, 2014 (edited) The scaled settings of my configs back to default values every time I start the game. That values remain in the config file, but not applied again, meanwhile the rest of configs yes. It's only me or it's a bug?Is the only thing I need to resolve ATM to release my new pack. Edited April 8, 2014 by Proot Link to comment Share on other sites More sharing options...
CaptainArchmage Posted April 8, 2014 Share Posted April 8, 2014 (edited) I just installed and tried out the cloud pack. While launching my Duna Ascent spacecraft from Kerbin, the game ran quite slow (1 second of game time per two-four seconds of real time) with the clouds and planet in view, before returning to the borderline green/yellow flashing state. It was a night-time launch. When I got into orbit, however, Kerbol was rising and I suddenly get the lighting on the rocket flashing, and then a crash. I’ve uninstalled the mod and am checking whether the same happens without the mod installed.Edit: I launched the Duna Ascent spacecraft without volumetric clouds installed under the same conditions and did not have a problem. The only changes made to the rocket were the addition of a remote guidance unit, which probably is not responsible. It looks like it is a volumetric clouds issue. OS: Mac OSX. No other mods were installed, and this is the first time I’ve installed this mod. No really I’d really like to try this out, particularly with the Duna landings upcoming in about 50-60 earth-days. Because my “Apollo-style Mun mission†went straight to Ike, I might be able to see the dust storms from orbit. Edited April 8, 2014 by CaptainArchmage Link to comment Share on other sites More sharing options...
rbray89 Posted April 8, 2014 Author Share Posted April 8, 2014 The scaled settings of my configs back to default values every time I start the game. That values remain in the config file, but not applied again, meanwhile the rest of configs yes. It's only me or it's a bug?Is the only thing I need to resolve ATM to release my new pack.I'll have to double-check. What textures are affected? (main or detail) Link to comment Share on other sites More sharing options...
rbray89 Posted April 8, 2014 Author Share Posted April 8, 2014 I just installed and tried out the cloud pack. While launching my Duna Ascent spacecraft from Kerbin, the game ran quite slow (1 second of game time per two-four seconds of real time) with the clouds and planet in view, before returning to the borderline green/yellow flashing state. It was a night-time launch. When I got into orbit, however, Kerbol was rising and I suddenly get the lighting on the rocket flashing, and then a crash. I’ve uninstalled the mod and am checking whether the same happens without the mod installed.Edit: I launched the Duna Ascent spacecraft without volumetric clouds installed under the same conditions and did not have a problem. The only changes made to the rocket were the addition of a remote guidance unit, which probably is not responsible. It looks like it is a volumetric clouds issue. OS: Mac OSX. No other mods were installed, and this is the first time I’ve installed this mod.Sounds like it is a memory issue. What does your resource manager have to say when you are running KSP? Lots of Mods? Link to comment Share on other sites More sharing options...
Proot Posted April 8, 2014 Share Posted April 8, 2014 (edited) I'll have to double-check. What textures are affected? (main or detail)Only the scaled settings, I think.Falloffs, detail distances and so on... Edited April 8, 2014 by Proot Link to comment Share on other sites More sharing options...
CaptainArchmage Posted April 8, 2014 Share Posted April 8, 2014 The flashing seemed to affect a lot of the screen. The rocket used the 3.75 meter parts and engines, and from the zoomed out view those were the parts most affected. Link to comment Share on other sites More sharing options...
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