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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements


rbray89

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Gratz rbray89 Very well deserved !!!! Btw whats the config for the Duna storm setup. I wish there is a way to implement FAR on moving with the storm and affecting parts/ships as a real wind would.

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Seems like something is wrong with my Astronomer's pack. I know he probably doesn't read here often, but this seems like another issue to me.

The sprites seem extremely low texture, unlike Rbray's stock ones, and I haven't touched anything in the cfg, it is the same that Astronomer himself provided.

Check how it looks like:

https://www.dropbox.com/s/rxk6rn1798q9o4v/Screenshot%202014-04-07%2023.58.08.png

https://www.dropbox.com/s/vel2xhvd4w1b0jq/Screenshot%202014-04-07%2023.58.11.png

https://www.dropbox.com/s/w310hm0dy3k8c1i/Screenshot%202014-04-07%2023.58.12.png

https://www.dropbox.com/s/uavfbutafwlry2t/Screenshot%202014-04-07%2023.58.13.png

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Seems like something is wrong with my Astronomer's pack. I know he probably doesn't read here often, but this seems like another issue to me.

The sprites seem extremely low texture, unlike Rbray's stock ones, and I haven't touched anything in the cfg, it is the same that Astronomer himself provided.

Check how it looks like:

https://www.dropbox.com/s/rxk6rn1798q9o4v/Screenshot%202014-04-07%2023.58.08.png

https://www.dropbox.com/s/vel2xhvd4w1b0jq/Screenshot%202014-04-07%2023.58.11.png

https://www.dropbox.com/s/w310hm0dy3k8c1i/Screenshot%202014-04-07%2023.58.12.png

https://www.dropbox.com/s/uavfbutafwlry2t/Screenshot%202014-04-07%2023.58.13.png

Looks like the same results I had. Remember, it is an alpha (Astronomer's pack) and my guess is he's still tweaking it. That said, I don't think they look bad or "low texture", though I do prefer rbray's. Astronomer's look more realistic, but I think the stock clouds hold up better under more circumstances. It's less obvious they're a repeat of the same three particle maps, probably because they're less defined - sorta like "uncanny valley" for clouds. :P

I would be curious to see what Astronomer's clouds might look like if they were instead all-white, with the current luminance values used as their alpha channel. But again, I still think they look pretty darn good as is.

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Before I install, does anybody know whether it's possible to use both Astronomer's pack and the Sandstorms on Duna pack?

astor alpha clouds are only for the volmeric clouds. so any clouds that would be volemtric would use that but both can be used long as u modify the .cfg to have the data from the sandstorms

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Before I install, does anybody know whether it's possible to use both Astronomer's pack and the Sandstorms on Duna pack?

Yes, it is... though if you want to integrate both Astronomer's .cfg file AND the Sandstorms on Duna .cfg, you'll have to merge the two yourself via Notepad (or your text editor of choice). Don't worry - it's not hard to do. :)

Just look for the following in RuBisCO's cloudLayers.cfg file:

	CLOUD_LAYER
{
DEFAULTS
{
body = Duna
altitude = 3725

Pay special attention to the "altitude" setting. Specifically, what you want are the cloud layers with the altitudes 125, 1325, 2525, and 3725. They should be the last four "CLOUD LAYER" definitions before:

	CLOUD_LAYER
{
DEFAULTS
{
body = Kerbin

Select all four, then copy and paste 'em into Astronomer's cloudLayers.cfg file right at the very bottom above the last "}". For good measure, if you wanna be fancy, replace the word "DEFAULTS" in RuBisCO's cloudLayers with "SAVED" (that way you won't be overwriting rbray's defaults).

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Seems like something is wrong with my Astronomer's pack. I know he probably doesn't read here often, but this seems like another issue to me.

The sprites seem extremely low texture, unlike Rbray's stock ones, and I haven't touched anything in the cfg, it is the same that Astronomer himself provided.

Check how it looks like:

https://www.dropbox.com/s/rxk6rn1798q9o4v/Screenshot%202014-04-07%2023.58.08.png

https://www.dropbox.com/s/vel2xhvd4w1b0jq/Screenshot%202014-04-07%2023.58.11.png

https://www.dropbox.com/s/w310hm0dy3k8c1i/Screenshot%202014-04-07%2023.58.12.png

https://www.dropbox.com/s/uavfbutafwlry2t/Screenshot%202014-04-07%2023.58.13.png

Looks like the same results I had. Remember, it is an alpha (Astronomer's pack) and my guess is he's still tweaking it. That said, I don't think they look bad or "low texture", though I do prefer rbray's. Astronomer's look more realistic, but I think the stock clouds hold up better under more circumstances. It's less obvious they're a repeat of the same three particle maps, probably because they're less defined - sorta like "uncanny valley" for clouds. :P

I would be curious to see what Astronomer's clouds might look like if they were instead all-white, with the current luminance values used as their alpha channel. But again, I still think they look pretty darn good as is.

I think I may have improved the particles in Astronomer's pack: https://drive.google.com/file/d/0B1BU16LO_gj3UHZhcy12UmlzREE/edit?usp=sharing

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Looks like the same results I had. Remember, it is an alpha (Astronomer's pack) and my guess is he's still tweaking it. That said, I don't think they look bad or "low texture", though I do prefer rbray's. Astronomer's look more realistic, but I think the stock clouds hold up better under more circumstances. It's less obvious they're a repeat of the same three particle maps, probably because they're less defined - sorta like "uncanny valley" for clouds. :P

I would be curious to see what Astronomer's clouds might look like if they were instead all-white, with the current luminance values used as their alpha channel. But again, I still think they look pretty darn good as is.

Yes, I've worked a lot on the clouds sence the alpha. The planetary layer settings will improve. There are no more noticeable dark edges on he clouds. The transparent edges seem hardly existant now, but I am now working on making them softer and more volumetric looking. Just like Jethro mentioned, clouds look less repetitive when they have less detail. Sure enough I can release two versions of cloud textures in the same pack. Or even try and mix them. Beta will soonâ„¢ be released.

BTW, how could one change the way clouds are rendered? I haven't touched those configs just yet.

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Yes, I've worked a lot on the clouds sence the alpha. The planetary layer settings will improve. There are no more noticeable dark edges on he clouds. The transparent edges seem hardly existant now, but I am now working on making them softer and more volumetric looking. Just like Jethro mentioned, clouds look less repetitive when they have less detail. Sure enough I can release two versions of cloud textures in the same pack. Or even try and mix them. Beta will soonâ„¢ be released.

BTW, how could one change the way clouds are rendered? I haven't touched those configs just yet.

The billboards? Not really, nothing is exposed in the configs for those. That will be next though.

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I been experementing with second cloud layer on Kerbin, a 'cirrus' cloud layer far above (Alt = 12 km) the 'stratocumulus' layer of yours (rbray89) and maybe astronomer, using a diffrent wispy layer map and particles, and a very trasparent alpha=0.2 layer, I'll post pictures soonâ„¢, but I hope that you will implement diffrent cloud layers with diffrent morphologies and topographies in your future versions. What would really be neat is something like invisible bump mapping for the cloud layers, so that it will generate clouds of varying altitude-depth according to bump map value per pixel of the cloud layer map above or below. Then we can have clouds with 3D topographies, generate clouds like cumulus and huge cumulonimbus to fly around and gawk at, fly through vallays and towers of fluffy eye candy.

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I heard about the volumetric clouds from Scott Manley’s latest interstellar quest video (at the time of posting this). How good a graphics card does this require to use?

I use it with a HD6670 dropping about 1/2fps on average

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The scaled settings of my configs back to default values every time I start the game. That values remain in the config file, but not applied again, meanwhile the rest of configs yes. It's only me or it's a bug?

Is the only thing I need to resolve ATM to release my new pack.

Edited by Proot
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I just installed and tried out the cloud pack. While launching my Duna Ascent spacecraft from Kerbin, the game ran quite slow (1 second of game time per two-four seconds of real time) with the clouds and planet in view, before returning to the borderline green/yellow flashing state. It was a night-time launch. When I got into orbit, however, Kerbol was rising and I suddenly get the lighting on the rocket flashing, and then a crash. I’ve uninstalled the mod and am checking whether the same happens without the mod installed.

Edit: I launched the Duna Ascent spacecraft without volumetric clouds installed under the same conditions and did not have a problem. The only changes made to the rocket were the addition of a remote guidance unit, which probably is not responsible. It looks like it is a volumetric clouds issue. OS: Mac OSX. No other mods were installed, and this is the first time I’ve installed this mod. No really I’d really like to try this out, particularly with the Duna landings upcoming in about 50-60 earth-days. Because my “Apollo-style Mun mission†went straight to Ike, I might be able to see the dust storms from orbit.

Edited by CaptainArchmage
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The scaled settings of my configs back to default values every time I start the game. That values remain in the config file, but not applied again, meanwhile the rest of configs yes. It's only me or it's a bug?

Is the only thing I need to resolve ATM to release my new pack.

I'll have to double-check. What textures are affected? (main or detail)

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I just installed and tried out the cloud pack. While launching my Duna Ascent spacecraft from Kerbin, the game ran quite slow (1 second of game time per two-four seconds of real time) with the clouds and planet in view, before returning to the borderline green/yellow flashing state. It was a night-time launch. When I got into orbit, however, Kerbol was rising and I suddenly get the lighting on the rocket flashing, and then a crash. I’ve uninstalled the mod and am checking whether the same happens without the mod installed.

Edit: I launched the Duna Ascent spacecraft without volumetric clouds installed under the same conditions and did not have a problem. The only changes made to the rocket were the addition of a remote guidance unit, which probably is not responsible. It looks like it is a volumetric clouds issue. OS: Mac OSX. No other mods were installed, and this is the first time I’ve installed this mod.

Sounds like it is a memory issue. What does your resource manager have to say when you are running KSP? Lots of Mods?

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I'll have to double-check. What textures are affected? (main or detail)

Only the scaled settings, I think.

Falloffs, detail distances and so on...

Edited by Proot
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