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[1.1.x] Space Shuttle Engines (2016-07-03)


sarbian

Which parts of the pack do you use?  

117 members have voted

  1. 1. Which parts of the pack do you use?

    • X2 Engine
      91
    • BB engines
      58
    • Aerospike
      60
    • Attachment points
      69
    • Auto Stagers
      41
    • Fuel Controllers
      38
    • Radio Controller
      27
    • Tank System
      91
    • OMS system
      87


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Can someone tell me what I need to do, in order to have my SSE tanks in orange and not in black? That is currently my only problem with SSE no matter if 2.0 or 1.4.2 or 1.4.3 (where the hell did I get that?).

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Can someone tell me what I need to do, in order to have my SSE tanks in orange and not in black? That is currently my only problem with SSE no matter if 2.0 or 1.4.2 or 1.4.3 (where the hell did I get that?).

Quite strange. Hav you tried to remove all Klockheed Martian Folders before installing the ones from the pre-release?

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Quite strange. Hav you tried to remove all Klockheed Martian Folders before installing the ones from the pre-release?

Jep, my normal mod update routine. Deleting the complete old mod and then installing the new.one.

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Just wanted to drop a note in here to explain this. KSP doesn't ship with a .NET 4.0-compatible runtime, so if you build against 4.0 or above, you'll often run into errors with KSP or other mods. ModStatistics runs a plugin version check that will fail if the mod isn't targeted for the right framework, and displays this notice so the mod author is made aware. You'll find that assemblies compiled for higher versions usually work at first, but they'll end up breaking in odd situations. It looks like you've fixed this now, but I just wanted to explain why ModStatistics shows this message. It's a helpful hint, is all. :)

Thanks for the clarification.

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E: Dtobi, can I suggest an upscaled SSME that's more powerful? For my HL series (B9 large fuselage) shuttle I found the RX-25s were too small and underpowered to lift it up, so I made a duplicate that was I think 25% larger, 25% more powerful and 25% heavier. Looked the part and did the job.

This is of course with 3 engines in a traditional space shuttle cluster. I know that the HL fuselage would have happily accepted 4 engines in a square formation, but I'm a purist, dammit! :)

No plans right now, but I may do this once I have all the KM updates complete and running smoothly. Thanks for your patience.

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hey dtobi, I found out that LoD is causing the big orange tanks to be black textured, it is nothing wrong with SSE.

Glad to hear that. Tthanks for notifying me. Is everything else OK with the pre-version?

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Glad to hear that. Tthanks for notifying me. Is everything else OK with the pre-version?

So far yes, some "Access Violation" in x64 but that is like all the time :( and not related to any specific mod.

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The update is official now. Some minor things have changed between the pre-version and this one. Please download again and please read the installation instructions in the OP.

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The Speciel Pack contains the multiadaptron which is already in the SSE Pack and causes PartCatalog error.

The Cool Rockets Packand the Asteroid Pack contains a lot of empty Folders will confuse ppl.

But ignoring these, everything seems to work fine, in the first minutes.

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FileNotFoundException: Could not load file or assembly 'km_Lib, Version=1.0.5320.17332, Culture=neutral, PublicKeyToken=null' or one of its dependencies.

at Part.ModulesOnUpdate () [0x00000] in <filename unknown>:0

can some one explain to me whats this? i have all the latest versions instaled

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FileNotFoundException: Could not load file or assembly 'km_Lib, Version=1.0.5320.17332, Culture=neutral, PublicKeyToken=null' or one of its dependencies.

at Part.ModulesOnUpdate () [0x00000] in <filename unknown>:0

can some one explain to me whats this? i have all the latest versions instaled

It seems that .net requires the exact .dll that was used in the reference. It might be the case, that I have pulled the versions and recompiled gain before pulling the base version. Its a bit strange that it is so picky because I have not made any changes in between.

I'll provide an updated version 2.0.1 that was pulled at the very very same time. Hope that solves the issue.

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I just downloaded the fresh firespitter version, and it looks like that it had changes so that the km gimbal settings are no longer tweakables in the VAB.

Ok are they complete Independent of each other?

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It seems that .net requires the exact .dll that was used in the reference. It might be the case, that I have pulled the versions and recompiled gain before pulling the base version. Its a bit strange that it is so picky because I have not made any changes in between.

I'll provide an updated version 2.0.1 that was pulled at the very very same time. Hope that solves the issue.

thx ill test it as soon you drop it online btw this error realy spams the log and then crashes the game

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Hi dtobi,

IMHO I spotted few errors into the tech tree,

There is 3 fuel valves: default on , default off and a not defined one (the Schrödinger's valve?)

3,75 fuel tanks are unlocked by "Composites" and the 2,5 by "Very heavy rocketry" also is strange the 1,875 tanks are unlocked by "Heavier Rocketry".

Engines placement is also strange X2 in "heavy rocketry" , nothing in "heavier rocketry" , then all the engines (but the small ones) in "Very heavy rocketry".

Edited by Kirondoll
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