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Everytime after an update, I go through this cycle.


NASAFanboy

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Basically, it goes like this.

UeFBAlX.png

After a update, I get obesessed with KSP. I then spend days after days on KSP, sending out interplanetary missions and building bases faster than Jebediah Kerman overloaded with caffienne. And then, in a month, I burn out, adopt an attitude of "been there, done that" (Hard to avoid after you accomplish many of the hardest goals in KSP after a couple weeks), and quit after I find out another update is on the way that will likely destroy my saves (I'm career only now), and proceed to enter a "inactive mode".

So, does anyone suffer from this? And does anyone have advice?

Saying stuff like "Launch your Kerbal into space with a booster and a seat" is not going to cut it. I run my agency with the disclipine/expertise of NASA, the progress of CNSA, the enthusasium of the Russians, and the technology of ESA (Bascially, the best of everything), so technically, everything must be safe and have a reason.

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Until we get something like resources or procedural missions and such, this will be the cycle for a very long time. Sorry to say but there really isn't anything in KSP to keep a hold of people. After all, the developers are for some strange reason trying to make KSP first-time-player friendly, leaving the rest of us in the dust.

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Until we get something like resources or procedural missions and such, this will be the cycle for a very long time. Sorry to say but there really isn't anything in KSP to keep a hold of people. After all, the developers are for some strange reason trying to make KSP first-time-player friendly, leaving the rest of us in the dust.

From what it seems to me, they're just trying to complete the game :) We're playing an early development game, it's normal that there is not enough gameplay to keep us hooked into it continuously.

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That is kinda how it is for me as well, except that I feel i lose a little bit of interest each time because I have already explored everything many times already.

Why I hope that they eventually make it so that there are always things to explore or at least a real reason for going back again and again.

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I've been there, too. When I first got the game, I sank hours a day into it, then eventually hit a wall where I just couldn't stand to play it anymore and dropped out of the community for a few months to do other things. I eventually came back to it, though.

My advice: Try to find a happy medium. Rather than sinking all your time and energy into KSP during your obsessive phase, set your own limits and find other hobbies you enjoy to fill the remaining free time. That'll help cushion the blow a little when the "crash" finally hits.

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I think I'm developing a similar cycle which goes thus:

Play KSP with no mods

add just one or two mods, no parts mods

add more mods, start adding mod parts on everything, make epic 5 squillion part bases

add too many mods, crashes galore, can't remove the mods or half my projects will get wiped due to mod parts

arrrrghghhhh, rage quit!

new version comes out, start new save with no mods. >>> repeat >>>

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Save breaking isn't an issue for me, I'm always trying to build more efficient launch vehicles using realistic parts ( Gemini mod, mostly ) and start a new game every time I figure out a way to use even less rocket to do the same job. So I break my own saves I suppose...

Having said that I haven't got .23 yet, there isn't anything in it that interests me enough to bother. Which is all about how I play KSP rather than any negative comment on the update.

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From what it seems to me, they're just trying to complete the game :) We're playing an early development game, it's normal that there is not enough gameplay to keep us hooked into it continuously.

That is all well and good but as for a lack of gameplay, the devs seem to be trying to just bait people into the game at the moment, and that may be a viable strategy for business, but as for the devs I once knew it feels like they are stabbing the community in the back.

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I have several versions of KSP. I've taken to using them to write Beagle Flight. So when a update comes out I just install it in a new folder. Terabyte drives are very useful in this respect. :)

so I'll play the update for a but, return to the previous version to finish the current mission I'm on and writing about, then go back to the new version to start the next adventure.

That is all well and good but as for a lack of gameplay, the devs seem to be trying to just bait people into the game at the moment, and that may be a viable strategy for business, but as for the devs I once knew it feels like they are stabbing the community in the back.

That's a bit much I think.

Edited by BostLabs
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That is all well and good but as for a lack of gameplay, the devs seem to be trying to just bait people into the game at the moment, and that may be a viable strategy for business, but as for the devs I once knew it feels like they are stabbing the community in the back.

I don't understand that perspective at all

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I am at the moment on the prolonged "quit KSP" phase. I haven't really played much since 0.19 or so, just waiting for the game to mature some more. I still lurk the forums and follow the updates, but I am "saving up" all the interesting bits for when the game is more complete. I am really looking forward to fully functional career mode with pricing and funds and all that jazz.

Can you believe that since I started playing(0.18) I have only visited Duna, Eve and Jool ? By far the most time I have spent in KSP was in the SPH designing and flying aeroplanes. I am also very carefully avoiding any forum topics discussing easter eggs. I have so far found 2. I can't understand the people complaining that there is too few easter eggs. try looking for them without any pointers or spoilers - it takes a great deal of luck to find one! :D

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I don't understand that perspective at all

Over the past few months, people including myself have noticed HarvesteR and Squad have been trying to simplify KSP so it lures in new players, or should I say potential customers. Worrying about introductions with a game still in development is pretty ridiculous. They should get the game done, THEN polish the game, as most all companies do.

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For me, it follows as this:

1. New Update, up all night to get hooky.

2. Jesus christ, I can't do anything

3. I want to get to Minmus, but I don't have the time to do it.

4. MORE MUN MISSIONS.

5. Sinking down into the pithes of despthair.

6. Quit and play TF2.

7. Update? UPDATE?! UPDATE!!!!

But yeah, that's how it goes.

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Over the past few months, people including myself have noticed HarvesteR and Squad have been trying to simplify KSP so it lures in new players, or should I say potential customers. Worrying about introductions with a game still in development is pretty ridiculous. They should get the game done, THEN polish the game, as most all companies do.

I see a lot of hate directed at career mode in this respect, but I feel its misplaced. Sure, career mode should and probably will provide a stepping stone for new players, but its not like that will alienate old people either. This early in its development, its easy to forget that career will eventually encompass things like budgets, consequences for failure and personell loss, etc. In other words it will help achieve the overall vision of actually running a space program. And that's not gonna be an easy thing.

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I see a lot of hate directed at career mode in this respect, but I feel its misplaced. Sure, career mode should and probably will provide a stepping stone for new players, but its not like that will alienate old people either. This early in its development, its easy to forget that career will eventually encompass things like budgets, consequences for failure and personell loss, etc. In other words it will help achieve the overall vision of actually running a space program. And that's not gonna be an easy thing.

While I think career mode is a fine step, I believe it is the wrong one to be taken right now. As of right now there is nothing to back up science. These things should have been implemented before career mode as to provide a scientific background for the findings you get with your sensors. Right now you are just using "Mystery Goo" which doesn't even have a reasonably scientific name. It almost sounds like magic.

I like career mode, but Squad really needs to get it's priorities in order.

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I take ksp as it comes.

Their is a peek to my activity at each new update but the lulls towards the end of a cycle are less pronounced, because I tend toward huge projects by that time that take weeks of planning and testing to pull off.

I usually run two version at the same time.

1 Modded to hell install with all my faves... kAS, Kethan, EPL, all the wheels, 1/2 meter parts, etc

1 stock with just just camera mods for challenges.

now I get to add a sandbox and carreer mode save to each KSP version so I am good. Four naratives at a time is good enough for me.

The space of time I find excruciating is when the new version comes out and I wait to see what of my favorite mods will survive to the next iteration. When Mapsat went wonky and into Dev versions, loosing kw, things like that made me redesign certain aspects of my play and lost me some of my favortie pet projects.

alacrity

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OP:

You're not alone, and it's a major reason why I've never really bothered to do anything more ambitious than go to the moon(s). Every time I start getting ready to do more, here comes another update to nuke everything back to zero.

I can only start from scratch so many times before giving up.

It probably doesn't help that I am, at heart, a writer. I want to tell stories - detailed, lavishly illustrated documentaries - of my space program, like Brotoro and others.

Problems: One, no one but me actually seems to care.

And two, every time, just when I'm getting to the 'good part', it's "now start over. And make it different, yet the same, and still interesting."

I want there to be just one story, from start to finish. And I'm starting to think I'm going to have to wait another two or three years before I can begin it.

(not that anyone will care then, either.)

Edited by Commander Zoom
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I think a point that is being overlooked here, is that this game isn`t even finished, and yet so many people can sit and play away at it for hours and hours and weeks and weeks before getting burned out. At that point the game has surely surpassed the vast majority of games, and is part of a unique minority.

And then you say, there is an update and you do it again? Surely then KSP has surpassed even many of those games within that minority.

And it`s not even finished...

I too have had very long sessions, and weeks of excessive kerballing, but with a busy work schedule etc I have found a more relaxed playing schedule fits my lifestyle and the game remains interesting and challenges after even many months without a significant break.

It also seems unrealistic in my view, to expect that you can grind and grind away at a game for week after week and not find it ultimately losing its edge.

The only games I can think of that fit that view are MMOs and such.

In conclusion, if you`re going to play a game to death, then it`s probably going to die. And appreciate the countless hours of gameplay you enjoy even now, with the game far from complete.

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It probably doesn't help that I am, at heart, a writer. I want to tell stories - detailed, lavishly illustrated documentaries - of my space program, like Brotoro and others.

Problems: One, no one but me actually seems to care.

And two, every time, just when I'm getting to the 'good part', it's "now start over. And make it different, yet the same, and still interesting."

I want there to be just one story, from start to finish. And I'm starting to think I'm going to have to wait another two or three years before I can begin it.

(not that anyone will care then, either.)

It could've been me writing this post. God, do I empathize. I mean, yeah, some people do care about the stories... but I relate so much.

Maybe it's time to make a decision to stick with one savefile in one game version, no matter what new shiny updates and mods come along, and just tell the story. However long it takes.

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