HoneyFox Posted January 18, 2014 Share Posted January 18, 2014 Yay finally By the way I have no problem with downloading your tweakable plugin seperately but wouldn't it be easier to include it if it is needed? I guess as both are your own work yoo don't have to worry about license haha Hmm... because that TP plugin serves more than just SRB thrust curve tweaking... Link to comment Share on other sites More sharing options...
brooklyn666 Posted January 18, 2014 Share Posted January 18, 2014 Is the KI-7000 conical tank supposed to be stretched to any size? I can't get it larger than it's cylindrical default of .625m, I can only make make the ends smaller. Link to comment Share on other sites More sharing options...
NathanKell Posted January 18, 2014 Author Share Posted January 18, 2014 Career mode. Research more rocketry nodes. Link to comment Share on other sites More sharing options...
frsd Posted January 18, 2014 Share Posted January 18, 2014 First of all, thanks for all the mods you've made Nathan Secondly, I haven't read the entire thread in exact detail so I don't know if its been said yet, but when copying a Stretchy tank that isn't of default length (1.875m), the attachment nodes of the copy are at the default position and not changeable anymore (either inside, or outside the tank). It also kinda breaks symmetry sometimes when trying to make multi body rockets with the stock adapter parts. Another thing i wanted to ask, now that we can adjust the diameter of the tanks, why do the tanks with different unadjustable diameters still exist? Link to comment Share on other sites More sharing options...
acc Posted January 19, 2014 Share Posted January 19, 2014 (edited) Try replacing the dll in GameData/StretchyTanks/Plugins with this one:https://www.dropbox.com/s/27hcnol49pxfsxz/StretchyTanks.dllSee if that fixes the issue.Works. But i installed 8.1 again and it works too. Seems like my installation was just broken.Btw. how i can create own fuel types/sets? i remember i read something about that.My plan is a stretchable life support service module for TACLS. Edited January 19, 2014 by acc Link to comment Share on other sites More sharing options...
cardgame Posted January 19, 2014 Share Posted January 19, 2014 I'll second frsd's suggestion to remove most of the new tanks, and just use two or three with the new adjustable widths feature (including the adapter piece). If Stretchy can save part count, surely it can also save mod load Also, Solid Fuel tanks are useless - they don't feed into a booster's nozzle. Am I supposed to use this with Uzio's Welding to make a single part out of the SRB and solid fuel tank? Link to comment Share on other sites More sharing options...
Guest Posted January 19, 2014 Share Posted January 19, 2014 Solid "fuel tanks" are actually complete boosters. If you don't see the nozzles, then you install is screwed up. Link to comment Share on other sites More sharing options...
NathanKell Posted January 20, 2014 Author Share Posted January 20, 2014 I believe in v8.1 you can no longer put solid fuel in a non-StretchySRB part. In prior versions you could, and it was indeed useless. The node issue I know about, and have been working on, but it's been stubbornly resisting me. I may have to add a special method just to get around it... Link to comment Share on other sites More sharing options...
acc Posted January 21, 2014 Share Posted January 21, 2014 I believe in v8.1 you can no longer put solid fuel in a non-StretchySRB part. In prior versions you could, and it was indeed useless. The node issue I know about, and have been working on, but it's been stubbornly resisting me. I may have to add a special method just to get around it...Mostly it works in subassmebly manager for me. and the copy-issue in editor can be worked around by attaching, detaching the tank. after this the nodes are right.and my question again Btw. how i can create own fuel types/sets? i remember i read something about that.My plan is a stretchable life support service module for TACLS. Link to comment Share on other sites More sharing options...
swamp_ig Posted January 21, 2014 Share Posted January 21, 2014 my question again Btw. how i can create own fuel types/sets? i remember i read something about that.My plan is a stretchable life support service module for TACLS.I'm actually working on the next version of stretchy tanks, which will be a major upgrade. This feature is planned. Link to comment Share on other sites More sharing options...
NathanKell Posted January 21, 2014 Author Share Posted January 21, 2014 acc: Sorry, thought I'd answered that. Modular Fuels (if you want a stock game) or Real Fuels (if you want, err, real fuels) has always been supported by StretchySRB and will let you put anything you want in a stretchy. Link to comment Share on other sites More sharing options...
acc Posted January 21, 2014 Share Posted January 21, 2014 ah, ok. thank you Link to comment Share on other sites More sharing options...
mcirish3 Posted January 23, 2014 Share Posted January 23, 2014 I am having a bit of an issue with this mod. I can re-size the parts, I can change the texture but for the life of me I can not get it to put any fuel of any kind into the tanks. In fact it will not even specify what fuel it is suppose to have. The G key does not bring up any GUE and nothing happens when I hold the key down and right click and move the mouse. I am playing in career mode, but I would have thought that at least basic fuels would be unlocked when the tanks unlocked.Any suggestions and or help would be useful. ( I have already uninstalled and re-installed so that one is out.) Link to comment Share on other sites More sharing options...
DasBananenbrot Posted January 23, 2014 Share Posted January 23, 2014 I am having a bit of an issue with this mod. I can re-size the parts, I can change the texture but for the life of me I can not get it to put any fuel of any kind into the tanks. In fact it will not even specify what fuel it is suppose to have. The G key does not bring up any GUE and nothing happens when I hold the key down and right click and move the mouse. I am playing in career mode, but I would have thought that at least basic fuels would be unlocked when the tanks unlocked.Any suggestions and or help would be useful. ( I have already uninstalled and re-installed so that one is out.)Are you using Modular Fuel Tanks or Real Fuels? Link to comment Share on other sites More sharing options...
mcirish3 Posted January 23, 2014 Share Posted January 23, 2014 (edited) Are you using Modular Fuel Tanks or Real Fuels?Real Fuels. I should have stated I have a lot of mods installed. I am using the mod list from the realism overhaul of KSP. I am using all but the launch pad mod from the list of mods here.Are you hinting that I may need to change some references in the CFG file? Edited January 23, 2014 by mcirish3 Link to comment Share on other sites More sharing options...
lyndonguitar Posted January 23, 2014 Share Posted January 23, 2014 what do you use to put more than one rocket on the bottom? Link to comment Share on other sites More sharing options...
DasBananenbrot Posted January 23, 2014 Share Posted January 23, 2014 Real Fuels. I should have stated I have a lot of mods installed. I am using the mod list from the realism overhaul of KSP. I am using all but the launch pad mod from the list of mods here.Are you hinting that I may need to change some references in the CFG file?Nope I am hinting that this fully supports both MFT and RF but you have to select fuel via the RealFUels way. Click in the Action Group Editor on the Tank. The G button only works with stock fuel Link to comment Share on other sites More sharing options...
mcirish3 Posted January 23, 2014 Share Posted January 23, 2014 Nope I am hinting that this fully supports both MFT and RF but you have to select fuel via the RealFUels way. Click in the Action Group Editor on the Tank. The G button only works with stock fuelWell, Doh. I guess I owe you $250. $2 for responding twice. $248 for knowing what to say Link to comment Share on other sites More sharing options...
DasBananenbrot Posted January 23, 2014 Share Posted January 23, 2014 Well, Doh. I guess I owe you $250. $2 for responding twice. $248 for knowing what to say I always in need of money hehe always pleased to help out Link to comment Share on other sites More sharing options...
tygoo7 Posted January 28, 2014 Share Posted January 28, 2014 For some reason I can't change the width of the srbs and the cone shaped tank. I am using the controls given in the description but I can only make them smaller, not bigger. Here are some pics. Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
AbeS Posted January 28, 2014 Share Posted January 28, 2014 If you are playing on career mode you need to unlock new techs to get bigger tanks Link to comment Share on other sites More sharing options...
tygoo7 Posted January 28, 2014 Share Posted January 28, 2014 If you are playing on career mode you need to unlock new techs to get bigger tanksOh that makes sense. Thanks. Link to comment Share on other sites More sharing options...
lijat Posted January 29, 2014 Share Posted January 29, 2014 If you are playing on career mode you need to unlock new techs to get bigger tanksHaving played career mode with this mod a while now, is there a way to completely unlock size restrictions? If so which technode or how? I have unlocked very heavy rocketry but can not seem to expand past 5m or 2.5m for SRBs.In a sandbox save creating a 7m wide SRB worked fine. Link to comment Share on other sites More sharing options...
NathanKell Posted January 30, 2014 Author Share Posted January 30, 2014 check StretchyTanks/Parts/tech.cfg for a listing of the nodes and diameter multipliers (width will be 2.5x the multiplier for tanks and 1.25x for SRBs) Link to comment Share on other sites More sharing options...
Carzum Posted January 30, 2014 Share Posted January 30, 2014 So I've been launching monstrously huge rockets for a while now (Usually 15-20m in diameter with a lot of F1 engines underneath) and wanted to try my hand at a large SLS like lifter. I've always tried not to use stretchy SRBs (or stock ones for that matter) due to the cheaty way they work. Not only is the enourmous increase in TWR (losing mass, with constant or increasing thrust) not realistic, it also causes over-G issues. So is there any work being done on thrust curves for these SRBs? I really liked the way advanced SRB and Hakari's 1:1 Shuttle booster replica did it, and I feel realistic behaviour for solid motors is something that's really missing from the (amazing) realistic experience that you've so far managed to create. Link to comment Share on other sites More sharing options...
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