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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]


Porkjet

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Nope it's supposed to be that way, the CFG automatically replaces the 'blank' ones with the ones from the other folder. If you leave it exactly like it is in the download it will work. The game doesn't load the other textures without 'something to replace' which is why I put the blank files there.

If you need to remove the hydrogen tanks, delete all files from that folder, except for the textures. Also, all the parts from that pack share the normal map of the argon tanks, so don't delete that one either.

Guess I may have to make the folders work independently, however, that will add on the overall filesize and with that, your startup time. Right now it's a cozy 20MB for 20 parts, and 99% of that is textures. If every folder had a copy of every texture, it would be around 50MB or so.

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Guess I may have to make the folders work independently, however, that will add on the overall filesize and with that, your startup time. Right now it's a cozy 20MB for 20 parts, and 99% of that is textures. If every folder had a copy of every texture, it would be around 50MB or so.

You could make a Porkworks/Textures folder containing all the texture files used by more than one parts folder, then have all the relevant parts refer to that folder. That way you avoid loading redundant copies of the same texture AND nothing breaks if some parts folders are deleted.

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I'm having a glitch with the texture of the megatruss not showing up. It's rendering white. I've tried reinstalling the pack but it is doing no good. It seems to not be there or something.

Is the truss downloadable separately? I'm not seeing it.... maybe I need more coffee in me this morning...

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Hi Porkjet! I wanted to ask you for some help on something. I want to make a heatshield. But it is pretty huge. (About 8m across. It needs to protect a Copernicus workalike that is 3.75m in diameter, and has other stuff on the sides expanding that out to about 5-6m wide) I can't launch it under conventional means (I plan on making it able to support FAR, and maybe DRE.), so I want to make it "inflatable" so that it will fit on a 3.75m rocket. There is only one problem:

I have absolutely NO idea how to do this.

Could you please show me how to make it inflatable?

Also, your pack is looking really awesome!

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Wow, Pork, that does look awesome! I do, however, have a question/request: Would it be possible to get the big inflato, with 2.5m ends? It looks silly when using the rockomax adapters to fix it, but the Hab just looks so cool.

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Hi,

Is there some way that I can detect programmatically whether the Centrifugo part is spinning or not? I'm working on a Kerbal fitness/health mod and it would be nice to have the part only provide most benefit on long term missions when its actually rotating? Any ideas greatly appreciated.

Timmers

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:0.0: I had no idea such a thing was possible!

Yea! Took me a lot of tantrum to get it working hah...

Yeah - Porkjet, you should totally consider working for Squad (they are hiring right now).

I did that! No response yet tho. Wish me luck pls, this would be too awesome...

Hi,

Is there some way that I can detect programmatically whether the Centrifugo part is spinning or not? I'm working on a Kerbal fitness/health mod and it would be nice to have the part only provide most benefit on long term missions when its actually rotating? Any ideas greatly appreciated.

Timmers

Have a look at the habitat plugin, I think it detects the animation state to restrict if kerbals can enter or not.

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reporting back with current progress on the flat habitat - almost done!

Docking ports work, animation works, everything works! I just need to finish the texture.

http://i.imgur.com/ycX1sZa.gif

http://i.imgur.com/pIsIZxv.jpg

http://i.imgur.com/X8Ch4FF.jpg

Wow, awesome!

That looks very similar to an inflatable hab proposal that's floating around... that would go somewhere on the bottom of a lander. (or above the engines)

So that is awesome... and well crap I'm repeating myself.

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reporting back with current progress on the flat habitat - almost done!

Docking ports work, animation works, everything works! I just need to finish the texture.

http://i.imgur.com/ycX1sZa.gif

http://i.imgur.com/pIsIZxv.jpg

http://i.imgur.com/X8Ch4FF.jpg

So, would you like my firstborn son or should I just offer myself up?

My that is fantastic and I cannot wait to get my hands on it.

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Hey guys, here it is!

https://www.dropbox.com/s/wfga0bi09dxfo55/InflatoFLAT.rar

Will look for last touch-ups and put it in the release thread tomorrow.

Careful where you attach your things!!! If the expanding portion comes in contact with anything during inflation, it may cause random spinning and parts exploding or comming off. You can put something like a battery with landing legs to the bottom, but its probably best just to directly lay the hab on the ground. I gave it a high crash tolerance so you don't need to be particularly careful with it.

Have fun and good night!

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