Porkjet Posted January 26, 2014 Author Share Posted January 26, 2014 It uses the texture from the hydrogen tanks folder. Did you delete that? Link to comment Share on other sites More sharing options...
Captain Sierra Posted January 27, 2014 Share Posted January 27, 2014 I did some folder checking and the textures for the hydrogen tank are in the strut folder, however, they're blank. So I had to replace them with the ones from the hydrogen folder, which were not blank. Not sure why that was. Corrupted DL maybe? Link to comment Share on other sites More sharing options...
Porkjet Posted January 27, 2014 Author Share Posted January 27, 2014 Nope it's supposed to be that way, the CFG automatically replaces the 'blank' ones with the ones from the other folder. If you leave it exactly like it is in the download it will work. The game doesn't load the other textures without 'something to replace' which is why I put the blank files there.If you need to remove the hydrogen tanks, delete all files from that folder, except for the textures. Also, all the parts from that pack share the normal map of the argon tanks, so don't delete that one either.Guess I may have to make the folders work independently, however, that will add on the overall filesize and with that, your startup time. Right now it's a cozy 20MB for 20 parts, and 99% of that is textures. If every folder had a copy of every texture, it would be around 50MB or so. Link to comment Share on other sites More sharing options...
Fraz86 Posted January 27, 2014 Share Posted January 27, 2014 Guess I may have to make the folders work independently, however, that will add on the overall filesize and with that, your startup time. Right now it's a cozy 20MB for 20 parts, and 99% of that is textures. If every folder had a copy of every texture, it would be around 50MB or so.You could make a Porkworks/Textures folder containing all the texture files used by more than one parts folder, then have all the relevant parts refer to that folder. That way you avoid loading redundant copies of the same texture AND nothing breaks if some parts folders are deleted. Link to comment Share on other sites More sharing options...
Porkjet Posted January 27, 2014 Author Share Posted January 27, 2014 That's a great idea sir! Link to comment Share on other sites More sharing options...
Starwaster Posted January 27, 2014 Share Posted January 27, 2014 I'm having a glitch with the texture of the megatruss not showing up. It's rendering white. I've tried reinstalling the pack but it is doing no good. It seems to not be there or something.Is the truss downloadable separately? I'm not seeing it.... maybe I need more coffee in me this morning... Link to comment Share on other sites More sharing options...
Porkjet Posted January 27, 2014 Author Share Posted January 27, 2014 Nope. Right now it's all bunched into one experimental pack https://www.dropbox.com/s/m2zx3leub8aqryj/Porkworks%20Propulsion.zip Link to comment Share on other sites More sharing options...
Deathsoul097 Posted January 29, 2014 Share Posted January 29, 2014 Hi Porkjet! I wanted to ask you for some help on something. I want to make a heatshield. But it is pretty huge. (About 8m across. It needs to protect a Copernicus workalike that is 3.75m in diameter, and has other stuff on the sides expanding that out to about 5-6m wide) I can't launch it under conventional means (I plan on making it able to support FAR, and maybe DRE.), so I want to make it "inflatable" so that it will fit on a 3.75m rocket. There is only one problem:I have absolutely NO idea how to do this.Could you please show me how to make it inflatable?Also, your pack is looking really awesome! Link to comment Share on other sites More sharing options...
Helix935 Posted January 29, 2014 Share Posted January 29, 2014 http://i.imgur.com/5AoHOg9.jpgI really like that truss! Looks solid. We can find something to do with it I'm certain.am i the only that thinks that this would make for an awesome docking station or even an orbital eva playground Link to comment Share on other sites More sharing options...
Porkjet Posted February 4, 2014 Author Share Posted February 4, 2014 reporting back with current progress on the flat habitat - almost done!Docking ports work, animation works, everything works! I just need to finish the texture. Link to comment Share on other sites More sharing options...
Captain Sierra Posted February 4, 2014 Share Posted February 4, 2014 reporting back with current progress on the flat habitat - almost done!Docking ports work, animation works, everything works! I just need to finish the texture.http://i.imgur.com/ycX1sZa.gifhttp://i.imgur.com/pIsIZxv.jpghttp://i.imgur.com/X8Ch4FF.jpgOh my God YES! Link to comment Share on other sites More sharing options...
ZodiusInfuser Posted February 4, 2014 Share Posted February 4, 2014 reporting back with current progress on the flat habitat - almost done!Docking ports work, animation works, everything works! I just need to finish the texture.http://i.imgur.com/ycX1sZa.gifhttp://i.imgur.com/pIsIZxv.jpghttp://i.imgur.com/X8Ch4FF.jpg I had no idea such a thing was possible! Link to comment Share on other sites More sharing options...
wasmic Posted February 4, 2014 Share Posted February 4, 2014 Wow, Pork, that does look awesome! I do, however, have a question/request: Would it be possible to get the big inflato, with 2.5m ends? It looks silly when using the rockomax adapters to fix it, but the Hab just looks so cool. Link to comment Share on other sites More sharing options...
czokletmuss Posted February 4, 2014 Share Posted February 4, 2014 Man, this is gorgeous. Don't tell me this is also gonna get dedicated IVA! Link to comment Share on other sites More sharing options...
DasBananenbrot Posted February 4, 2014 Share Posted February 4, 2014 reporting back with current progress on the flat habitat - almost done!Docking ports work, animation works, everything works! I just need to finish the texture.http://i.imgur.com/ycX1sZa.gifhttp://i.imgur.com/pIsIZxv.jpghttp://i.imgur.com/X8Ch4FF.jpgNice That docking port opening animation is awesome Link to comment Share on other sites More sharing options...
czokletmuss Posted February 4, 2014 Share Posted February 4, 2014 Yeah - Porkjet, you should totally consider working for Squad (they are hiring right now). Link to comment Share on other sites More sharing options...
timmers_uk Posted February 4, 2014 Share Posted February 4, 2014 Hi,Is there some way that I can detect programmatically whether the Centrifugo part is spinning or not? I'm working on a Kerbal fitness/health mod and it would be nice to have the part only provide most benefit on long term missions when its actually rotating? Any ideas greatly appreciated.Timmers Link to comment Share on other sites More sharing options...
Porkjet Posted February 4, 2014 Author Share Posted February 4, 2014 I had no idea such a thing was possible!Yea! Took me a lot of tantrum to get it working hah...Yeah - Porkjet, you should totally consider working for Squad (they are hiring right now).I did that! No response yet tho. Wish me luck pls, this would be too awesome...Hi,Is there some way that I can detect programmatically whether the Centrifugo part is spinning or not? I'm working on a Kerbal fitness/health mod and it would be nice to have the part only provide most benefit on long term missions when its actually rotating? Any ideas greatly appreciated.TimmersHave a look at the habitat plugin, I think it detects the animation state to restrict if kerbals can enter or not. Link to comment Share on other sites More sharing options...
Starwaster Posted February 5, 2014 Share Posted February 5, 2014 reporting back with current progress on the flat habitat - almost done!Docking ports work, animation works, everything works! I just need to finish the texture.http://i.imgur.com/ycX1sZa.gifhttp://i.imgur.com/pIsIZxv.jpghttp://i.imgur.com/X8Ch4FF.jpgWow, awesome!That looks very similar to an inflatable hab proposal that's floating around... that would go somewhere on the bottom of a lander. (or above the engines)So that is awesome... and well crap I'm repeating myself. Link to comment Share on other sites More sharing options...
G'th Posted February 5, 2014 Share Posted February 5, 2014 reporting back with current progress on the flat habitat - almost done!Docking ports work, animation works, everything works! I just need to finish the texture.http://i.imgur.com/ycX1sZa.gifhttp://i.imgur.com/pIsIZxv.jpghttp://i.imgur.com/X8Ch4FF.jpgSo, would you like my firstborn son or should I just offer myself up? My that is fantastic and I cannot wait to get my hands on it. Link to comment Share on other sites More sharing options...
CaptainKipard Posted February 5, 2014 Share Posted February 5, 2014 This looks great. Keep up the good work. Link to comment Share on other sites More sharing options...
Porkjet Posted February 5, 2014 Author Share Posted February 5, 2014 Thx guys! I'll try to get this done ASAP Link to comment Share on other sites More sharing options...
Itsdavyjones Posted February 5, 2014 Share Posted February 5, 2014 wow looking great, can't wait for more of your work to come out. Link to comment Share on other sites More sharing options...
DevL Posted February 5, 2014 Share Posted February 5, 2014 Wow, great stuff you've got brewing, Porkjet! Link to comment Share on other sites More sharing options...
Porkjet Posted February 6, 2014 Author Share Posted February 6, 2014 Hey guys, here it is!https://www.dropbox.com/s/wfga0bi09dxfo55/InflatoFLAT.rarWill look for last touch-ups and put it in the release thread tomorrow.Careful where you attach your things!!! If the expanding portion comes in contact with anything during inflation, it may cause random spinning and parts exploding or comming off. You can put something like a battery with landing legs to the bottom, but its probably best just to directly lay the hab on the ground. I gave it a high crash tolerance so you don't need to be particularly careful with it.Have fun and good night! Link to comment Share on other sites More sharing options...
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