Starwaster Posted July 19, 2014 Share Posted July 19, 2014 Just a heads up, having trouble loading HomeGrownRocketParts' Inline Parachute when RealChute is installed, it just stops at the part in the loading screen but it doesn't freeze or crash..HGR needs that part updated to new format for the RC module most likely. Quote Link to comment Share on other sites More sharing options...
Tw1 Posted July 19, 2014 Share Posted July 19, 2014 (edited) Question. Is the break in compatibility mainly due to the included parts changing? Will it affect my game if I've only been using stock chutes? Edited July 19, 2014 by Tw1 Quote Link to comment Share on other sites More sharing options...
JedTech Posted July 19, 2014 Share Posted July 19, 2014 (edited) Found a bug that may be RealChutes related. It causes your view to lose focus on your active vessel. Uninstalling RealChutes fixed the problem for me. All people reporting the bug reported having RealChutes installed: http://forum.kerbalspaceprogram.com/threads/86761-Ship-warps-out-of-focus-when-orbiting-the-Mun Edited July 19, 2014 by JedTech Quote Link to comment Share on other sites More sharing options...
boywithumbrella Posted July 19, 2014 Share Posted July 19, 2014 I too have encountered the "warp out of focus" bug with my craft using RealChute. Another consistent bug: when loading a quicksave or reverting to launch, RealChutes disappear from staging (and probably cause other strange behaviour, haven't tested it thoroughly). Reverting to VAB and re-launching helps - but can't be used in an ongoing flight. Quote Link to comment Share on other sites More sharing options...
Dr. Jet Posted July 19, 2014 Share Posted July 19, 2014 When quickloading vehicle already in flight:- Staging icon for RC disappears- Info menu window shrinks so that you cannot see anything in it.On reentry- Predeployment of main chute (Mk1 Pod+Mk16 chute (RC config), Kerbin, standard settings, NEAR+DRE installed) makes a HUGE G-force shock, effectively killing the crew. Maybe, it's just NEAR compatibility matter and I should try FAR+DRE? Quote Link to comment Share on other sites More sharing options...
kanelives Posted July 19, 2014 Share Posted July 19, 2014 I think I sorted out all my issues. Quote Link to comment Share on other sites More sharing options...
ocram Posted July 19, 2014 Share Posted July 19, 2014 Found a bug that may be RealChutes related. It causes your view to lose focus on your active vessel. Uninstalling RealChutes fixed the problem for me. All people reporting the bug reported having RealChutes installed: http://forum.kerbalspaceprogram.com/threads/86761-Ship-warps-out-of-focus-when-orbiting-the-MunYeah, that was me, I can confirm that removing realchutes solved the bug in my case Quote Link to comment Share on other sites More sharing options...
Eskandare Posted July 19, 2014 Share Posted July 19, 2014 Look at the four previous pages for the fix.And eh, I guess I'm just tired.No worries bud, you're doing great. Great work on the realchutes by the way! After the first time I used realchutes, it became one of my favorite mods. Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted July 19, 2014 Author Share Posted July 19, 2014 Question. Is the break in compatibility mainly due to the included parts changing? Will it affect my game if I've only been using stock chutes?No, it's due to the formatting changing. If you used stock parts with RealChute behaviour, it will break.Found a bug that may be RealChutes related. It causes your view to lose focus on your active vessel. Uninstalling RealChutes fixed the problem for me. All people reporting the bug reported having RealChutes installed: http://forum.kerbalspaceprogram.com/threads/86761-Ship-warps-out-of-focus-when-orbiting-the-MunI too have encountered the "warp out of focus" bug with my craft using RealChute. Another consistent bug: when loading a quicksave or reverting to launch, RealChutes disappear from staging (and probably cause other strange behaviour, haven't tested it thoroughly). Reverting to VAB and re-launching helps - but can't be used in an ongoing flight.When quickloading vehicle already in flight:- Staging icon for RC disappears- Info menu window shrinks so that you cannot see anything in it.On reentry- Predeployment of main chute (Mk1 Pod+Mk16 chute (RC config), Kerbin, standard settings, NEAR+DRE installed) makes a HUGE G-force shock, effectively killing the crew. Maybe, it's just NEAR compatibility matter and I should try FAR+DRE?Guys, I've stopped counting how many times I've said it but describing your bug to me is not helping me 99% of the time. I need /logs/. I need screenshots. I need info. But mostly logs. Without that I can't know where to start to fix the said bugs. Quote Link to comment Share on other sites More sharing options...
Athlonic Posted July 19, 2014 Share Posted July 19, 2014 Yes, it seems something went wrong with the logs... Quote Link to comment Share on other sites More sharing options...
Starwaster Posted July 19, 2014 Share Posted July 19, 2014 (edited) Chris, I am having the same problem as Dr Jet, but guess what?I have logs!!!!!!111oneone(that's a link)Also, for the rest of you who posted page after page of 'it's broke' and 'it doesn't work' and 'omg fix it NAOH' and not posted any logs, Enjoy some Comic Sans.(btw when right clicking the chute to manually deploy, the log is spammed with null refs) Edited July 19, 2014 by Starwaster Quote Link to comment Share on other sites More sharing options...
Pulsar Posted July 19, 2014 Share Posted July 19, 2014 I'm replicating that bug with fresh install and realchute. Hold on. Quote Link to comment Share on other sites More sharing options...
nebuchadnezzar Posted July 19, 2014 Share Posted July 19, 2014 Well you're going to have to deal with it. Toolbar integration definitely isn't happening.The parachutes editor being in the Action Group menu doesn't bother me, but the Settings button that isn't movable or hideable at the Space Center screen seems odd to me. When you say integration isn't happening are you referring to the Parachute editor or the settings button? Also, do you mean the Squad toolbar or blizzy's toolbar? Quote Link to comment Share on other sites More sharing options...
Jasmir Posted July 19, 2014 Share Posted July 19, 2014 Hi Chris,it seems the cute itself is _very_ small if (pre)deployed. It seems only a optical issue.KSP_64/Win7/RealChute v1.2Your Parts are deletet, only the Stock_RealChute_MM.cfg is used. (partwise)Mods:19.07.2014 18:11 <DIR> .19.07.2014 18:11 <DIR> ..18.07.2014 18:54 <DIR> 000_Toolbar18.07.2014 09:30 <DIR> aga_probes18.07.2014 08:32 <DIR> DeadlyReentry18.07.2014 11:37 <DIR> EditorExtensions18.07.2014 08:57 <DIR> FerramAerospaceResearch19.07.2014 13:07 <DIR> Firespitter18.07.2014 08:20 <DIR> KerbalJointReinforcement18.07.2014 08:50 <DIR> Kethane19.07.2014 09:24 <DIR> MagicSmokeIndustries18.07.2014 08:25 <DIR> MechJeb219.07.2014 20:41 <DIR> ModStatistics18.07.2014 08:27 40.960 ModuleManager.2.2.0.dll16.07.2014 22:14 <DIR> NASAmission18.07.2014 19:58 <DIR> RealChute19.07.2014 13:22 <DIR> RemoteTech219.07.2014 13:26 6.144 ResearchThemAll.dll19.07.2014 08:58 <DIR> SCANsat18.07.2014 18:52 <DIR> SelectRoot17.07.2014 23:31 <DIR> Squad19.07.2014 17:15 <DIR> ThunderAerospace19.07.2014 20:40 2.929 toolbar-settings.dat18.07.2014 18:49 <DIR> TriggerTech 3 Datei(en), 50.033 BytesRealChute_Settings.cfg:http://pastebin.com/hwJUFVqJOutput_log:output_log.txtPic:Do you need further information? Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted July 19, 2014 Author Share Posted July 19, 2014 The parachutes editor being in the Action Group menu doesn't bother me, but the Settings button that isn't movable or hideable at the Space Center screen seems odd to me. When you say integration isn't happening are you referring to the Parachute editor or the settings button? Also, do you mean the Squad toolbar or blizzy's toolbar?Integration to Blizzy's Toolbar is not happening. I can make it hideable through a keypress, but that's as far as I'll go for now.Hi Chris,it seems the cute itself is _very_ small if (pre)deployed. It seems only a optical issue.KSP_64/Win7/RealChute v1.2Your Parts are deletet, only the Stock_RealChute_MM.cfg is used. (partwise)Mods:19.07.2014 18:11 <DIR> .19.07.2014 18:11 <DIR> ..18.07.2014 18:54 <DIR> 000_Toolbar18.07.2014 09:30 <DIR> aga_probes18.07.2014 08:32 <DIR> DeadlyReentry18.07.2014 11:37 <DIR> EditorExtensions18.07.2014 08:57 <DIR> FerramAerospaceResearch19.07.2014 13:07 <DIR> Firespitter18.07.2014 08:20 <DIR> KerbalJointReinforcement18.07.2014 08:50 <DIR> Kethane19.07.2014 09:24 <DIR> MagicSmokeIndustries18.07.2014 08:25 <DIR> MechJeb219.07.2014 20:41 <DIR> ModStatistics18.07.2014 08:27 40.960 ModuleManager.2.2.0.dll16.07.2014 22:14 <DIR> NASAmission18.07.2014 19:58 <DIR> RealChute19.07.2014 13:22 <DIR> RemoteTech219.07.2014 13:26 6.144 ResearchThemAll.dll19.07.2014 08:58 <DIR> SCANsat18.07.2014 18:52 <DIR> SelectRoot17.07.2014 23:31 <DIR> Squad19.07.2014 17:15 <DIR> ThunderAerospace19.07.2014 20:40 2.929 toolbar-settings.dat18.07.2014 18:49 <DIR> TriggerTech 3 Datei(en), 50.033 BytesRealChute_Settings.cfg:http://pastebin.com/hwJUFVqJOutput_log:output_log.txtPic:http://i.imgur.com/FtPKvri.jpgDo you need further information?That was perfect and awesome, thank you. Quote Link to comment Share on other sites More sharing options...
KK4TEE Posted July 19, 2014 Share Posted July 19, 2014 (edited) Hi Chris,I have also experienced the bug where the ship moves off the screen and the G-forces rapidly change. Here is my log file and a screen shot:output_log.txtscreenshot1.pngscreenshot2.pngpersistent.sfs Save file for replicating the bug.The only mod currently installed for me right now is RealChute. Let me know if there is anything else you need, and thank you for all of your hard work! Edited July 19, 2014 by KK4TEE Quote Link to comment Share on other sites More sharing options...
Starwaster Posted July 19, 2014 Share Posted July 19, 2014 some other interesting things I noticed is that when that bug hits, chute part temperature drops continuously below what is normal. in space I see them going to -2600ishAnd playing with it right now trying to salvage this flight, I see that tat least one chute did try to activate when I staged in space and now the capsule is spinning in space as though under some force. SAS is not enough to keep it steady Quote Link to comment Share on other sites More sharing options...
Pulsar Posted July 19, 2014 Share Posted July 19, 2014 (edited) I can recreate that stack chute bug. Here's log and screenshots. Tell me if you need more info.I run on 64 bit version of KSP. No mods installed except realchute only.https://dl.dropboxusercontent.com/u/63014677/output_log.txtJavascript is disabled. View full album Edited July 19, 2014 by Pulsar Quote Link to comment Share on other sites More sharing options...
ArthurPreston Posted July 19, 2014 Share Posted July 19, 2014 You have provided us with the valuable information and i would like to use it myself for my experience in better way. i also liked the new feature added in and have tagged you for further information from you. Quote Link to comment Share on other sites More sharing options...
UAL002 Posted July 19, 2014 Share Posted July 19, 2014 If i'm running x64 linux should I still use the x64 version? Quote Link to comment Share on other sites More sharing options...
stupid_chris Posted July 19, 2014 Author Share Posted July 19, 2014 (edited) I can recreate that stack chute bug. Here's log and screenshots. Tell me if you need more info.I run on 64 bit version of KSP. No mods installed except realchute only.https://dl.dropboxusercontent.com/u/63014677/output_log.txthttp://imgur.com/a/YKURGYeah that bug has been fixed a few pages ago. For now I need info on the out-of-focus bug mostly.If i'm running x64 linux should I still use the x64 version?There's only one version of the mod and it should work on all platforms and systems.For now I have two bugs underhand I need fixing. The first one is the out-of-focus one I'm seeing a lot, the other is related to all parts other than RealChute having invisible deployment sequences. Any info on both will be hugely appreciated Edited July 19, 2014 by stupid_chris Quote Link to comment Share on other sites More sharing options...
Pulsar Posted July 19, 2014 Share Posted July 19, 2014 Oh well, my bad. If I have time I will test out of focus bug as well. Quote Link to comment Share on other sites More sharing options...
Shenkolin Posted July 19, 2014 Share Posted July 19, 2014 I had the out of focus bug but don't have any logs, I do know it only happened when I reverted to launchpad and launched again or when i quickloaded. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted July 19, 2014 Share Posted July 19, 2014 For now I have two bugs underhand I need fixing. The first one is the out-of-focus one I'm seeing a lot, the other is related to all parts other than RealChute having invisible deployment sequences. Any info on both will be hugely appreciated then I refer you to the log I linked to because that happens too.. accompanied by massive decelleration which causes DREC to murder my Kerbals as they die screaming Quote Link to comment Share on other sites More sharing options...
UAL002 Posted July 19, 2014 Share Posted July 19, 2014 Heads up, I'm getting the disappearing craft bug. Linux x64. What do you need from me? Quote Link to comment Share on other sites More sharing options...
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