KerbalSofaProgram Posted December 3, 2018 Share Posted December 3, 2018 hey great stuff! one request though... can you implement the spread angle option? i currently dont use real chutes only because of that. it really bugs me when the parachutes are clipping and spread angle really helps. if you manage it ill bake you a pie. i wont... but if its possible, consider it? Quote Link to comment Share on other sites More sharing options...
Sadgeras Posted December 4, 2018 Share Posted December 4, 2018 Hi dude, First, thank for your great works ! I've noticed one bug with realchute icon in KSP. It doesn't appear. I'm French and i'm playing in french language. I thought that it comes with the lastest bug before this release. But, I'm not an idiot and I thought about : the developer will not release a new version with the same bug ! Indeed, it's not the same ! Just a bug language ! In English, this icon appears but when you take an other language, this icon seems hidden. Have a nice day and thank a lot ! Quote Link to comment Share on other sites More sharing options...
Vince_K Posted December 17, 2018 Share Posted December 17, 2018 On 12/4/2018 at 4:54 AM, Sadgeras said: Hi dude, First, thank for your great works ! I've noticed one bug with realchute icon in KSP. It doesn't appear. I'm French and i'm playing in french language. I thought that it comes with the lastest bug before this release. But, I'm not an idiot and I thought about : the developer will not release a new version with the same bug ! Indeed, it's not the same ! Just a bug language ! In English, this icon appears but when you take an other language, this icon seems hidden. Have a nice day and thank a lot ! same thing for me... Quote Link to comment Share on other sites More sharing options...
MikeO89 Posted December 21, 2018 Share Posted December 21, 2018 In 1.6 I no longer get any real chutes at all. Category is no longer even there. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted December 21, 2018 Share Posted December 21, 2018 9 hours ago, MikeO89 said: In 1.6 I no longer get any real chutes at all. Category is no longer even there. Well gosh, I wonder why that could be. I mean it's not as if there's a compatibility checker running in the code that disables Real Chutes in the event of a KSP update.... Quote Link to comment Share on other sites More sharing options...
Starwaster Posted December 21, 2018 Share Posted December 21, 2018 Recompiled for KSP 1.6 https://github.com/StupidChris/RealChute/releases/tag/v1.4.7.2 Quote Link to comment Share on other sites More sharing options...
Brigadier Posted December 21, 2018 Share Posted December 21, 2018 4 hours ago, Starwaster said: Well gosh, I wonder why that could be. I mean it's not as if there's a compatibility checker running in the code that disables Real Chutes in the event of a KSP update.... Tut, tut...sarcasm, I suspect Quote Link to comment Share on other sites More sharing options...
Starwaster Posted December 21, 2018 Share Posted December 21, 2018 41 minutes ago, Brigadier said: Tut, tut...sarcasm, I suspect Could be, could be... Quote Link to comment Share on other sites More sharing options...
MikeO89 Posted December 21, 2018 Share Posted December 21, 2018 I was just reporting on it boss. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted December 21, 2018 Share Posted December 21, 2018 5 minutes ago, MikeO89 said: I was just reporting on it boss. Yes except that it's expected behavior. So not only does it always happen after a major KSP update (literally the major version number incremented) but it's expected to happen. Real Chute is actually designed for that to happen. Quote Link to comment Share on other sites More sharing options...
MikeO89 Posted December 21, 2018 Share Posted December 21, 2018 ok got it (as he pulls the bullet out of his forehead). Quote Link to comment Share on other sites More sharing options...
tonimark Posted December 22, 2018 Share Posted December 22, 2018 how about a 1.5.1 i still use this versions until all authors recompatible their mods to the latest versions Quote Link to comment Share on other sites More sharing options...
Starwaster Posted December 22, 2018 Share Posted December 22, 2018 6 hours ago, tonimark said: how about a 1.5.1 i still use this versions until all authors recompatible their mods to the latest versions Use the 1.5 update. You don't need one just for 1.5.1 since nothing changed in Squad's code that affects Real Chute. Quote Link to comment Share on other sites More sharing options...
lajoswinkler Posted December 23, 2018 Share Posted December 23, 2018 Thanks for keeping this live. I honestly don't understand why it's still not a stock thing. I use it primarily for its inline parachute. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 10, 2019 Share Posted January 10, 2019 @Starwaster Is there an API whereby I can check to see if: A. RealChutes is installed and B. Any parachutes are open? Quote Link to comment Share on other sites More sharing options...
Starwaster Posted January 10, 2019 Share Posted January 10, 2019 4 hours ago, linuxgurugamer said: @Starwaster Is there an API whereby I can check to see if: A. RealChutes is installed and B. Any parachutes are open? Other than checking if the assembly is loaded, I don't think so Check RealChuteModule.oneWasDeployed Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 10, 2019 Share Posted January 10, 2019 4 hours ago, Starwaster said: Other than checking if the assembly is loaded, I don't think so Check RealChuteModule.oneWasDeployed Thanks Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 10, 2019 Share Posted January 10, 2019 5 hours ago, Starwaster said: Other than checking if the assembly is loaded, I don't think so Check RealChuteModule.oneWasDeployed Thanks Ok, I see that, but I also see "AnyDeployed" Is there a difference between the two? Quote Link to comment Share on other sites More sharing options...
Starwaster Posted January 10, 2019 Share Posted January 10, 2019 (edited) 1 hour ago, linuxgurugamer said: Thanks Ok, I see that, but I also see "AnyDeployed" Is there a difference between the two? Not sure; functionally they both get checked at one time or another. There's also Many Deployed (if the module has more than one chute and more than one are deployed) Might be better to go with AnyDeployed as it already has a list of all chutes that the module has and if they are deployed so you don't have to walk through everything yourself. (or ManyDeployed if for some reason you thought you wanted to know if it had multiples deployed) Edited January 10, 2019 by Starwaster Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 10, 2019 Share Posted January 10, 2019 (edited) 7 minutes ago, Starwaster said: Not sure; functionally they both get checked at one time or another. There's also Many Deployed (if the module has more than one chute and more than one are deployed) Might be better to go with AnyDeployed as it already has a list of all chutes that the module has and if they are deployed so you don't have to walk through everything yourself. (or ManyDeployed if for some reason you thought you wanted to know if it had multiples deployed) Ok, thanks I'm reviving/adopting a mod which needs to know if any parachutes are deployed. It has code for RC, but was disabled. I want to tenable it, and need to understand how it works. Thanks Edited January 10, 2019 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
timewasted Posted January 17, 2019 Share Posted January 17, 2019 (edited) hi guys, got a problem with my chutes not deploying. When i stage nothing happens. Also when i right click on parts there is no arm button. there is only auto-strut, aim camera & toggle info. in the toggle info window there is very little details and nothing to edit. https://imgur.com/a/VVh8pna - in game image i have done a couple of searches and cant find anything relating to the issue online. I'm sure its something I've installed wrong https://drive.google.com/file/d/1RG_XICs86uPKQzpkkGR6IoO9L87VjsOt/view?usp=sharing a link to the output log as you can see from the log it is just spamming... IndexOutOfRangeException: Array index is out of range. at RealChute.RealChuteModule.SetSafeToDeploy () [0x00000] in <filename unknown>:0 at RealChute.RealChuteModule.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) any help would be great thanks in advance Edited January 17, 2019 by timewasted Quote Link to comment Share on other sites More sharing options...
Starwaster Posted January 17, 2019 Share Posted January 17, 2019 20 minutes ago, timewasted said: hi guys, got a problem with my chutes not deploying. When i stage nothing happens. Also when i right click on parts there is no arm button. there is only auto-strut, aim camera & toggle info. in the toggle info window there is very little details and nothing to edit. https://imgur.com/a/VVh8pna - in game image i have done a couple of searches and cant find anything relating to the issue online. I'm sure its something I've installed wrong https://drive.google.com/file/d/1RG_XICs86uPKQzpkkGR6IoO9L87VjsOt/view?usp=sharing a link to the output log as you can see from the log it is just spamming... IndexOutOfRangeException: Array index is out of range. at RealChute.RealChuteModule.SetSafeToDeploy () [0x00000] in <filename unknown>:0 at RealChute.RealChuteModule.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) any help would be great thanks in advance It's likely a certain known issue with KSP 1.6.0 so update to KSP 1.6.1 Quote Link to comment Share on other sites More sharing options...
timewasted Posted January 17, 2019 Share Posted January 17, 2019 (edited) i'll give that a try thanks for the quick response matey Edited January 17, 2019 by timewasted Quote Link to comment Share on other sites More sharing options...
MOARdV Posted January 17, 2019 Share Posted January 17, 2019 On 1/10/2019 at 7:11 AM, linuxgurugamer said: I'm reviving/adopting a mod which needs to know if any parachutes are deployed. It has code for RC, but was disabled. I want to tenable it, and need to understand how it works. Sorry I didn't see this last week when you asked. RPM and MAS both interact with RealChute thanks to an API made available a few years ago. The MAS version of the code is mostly in this method: https://github.com/MOARdV/AvionicsSystems/blob/2f54ce042fc4a9b4ff8c057bc3de054b70fb6155/Source/MASIRealChute.cs#L342 (Feel free to PM me if it's unclear) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 17, 2019 Share Posted January 17, 2019 1 hour ago, MOARdV said: Sorry I didn't see this last week when you asked. RPM and MAS both interact with RealChute thanks to an API made available a few years ago. The MAS version of the code is mostly in this method: https://github.com/MOARdV/AvionicsSystems/blob/2f54ce042fc4a9b4ff8c057bc3de054b70fb6155/Source/MASIRealChute.cs#L342 (Feel free to PM me if it's unclear) I forget where, but someone else did reply, and the mod is now working Thanks Quote Link to comment Share on other sites More sharing options...
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