Deimos Rast Posted March 15, 2016 Share Posted March 15, 2016 1 hour ago, Andem said: Ok, good to know. I'm afraid I'm not in a position to check it out right now, but by the end of the week I should have something. I'm actually playing with it right now. The parts that I have unlocked (which are seriously funny, good find, and good work to the creator) work, with no NullRefs in the log, which is surprising. One word of advice: the nodes are a little bit wonky, and I had to constantly flip the parts to get them to attach properly (you'll notice the fridge in the picture is upside down, that's not an accident). Below is my historically accurate Saturn V style Falcon 9 Heavy, something something, flown by Jeb. Looking at the plume on the rocket, it would seem it features an SRB engine and an LFO fuel tank. Yup. In the second picture you begin to see the effects of building aerodynamic pressure as that little engine has some serious kick to it. I play with FAR and these parts aren't the most aerodynamic, and with too much dynamic pressure...the last (unposted) picture was of a solid cloud of smoke as the assembly got ripped to pieces. On a side note: this pack includes new science parts, which is pretty neat. For historical record, this is in a 1.0.5 with damn near every other mod installed. All I changed was to remove the changes to the stock tech requirements in the MM config included in the download. Cheers. (also, another mod that might complement this theme is Rusty Star Rockets; it's not quite as cute, but it does have a similar "2nd hand parts, to the mun on the cheap" theme and the parts are quality) Link to comment Share on other sites More sharing options...
Andem Posted March 15, 2016 Share Posted March 15, 2016 @Deimos Rast Thanks for checking, good to know the game won't explode trying to load it. I hope to add a few mote parts like a wahing machine reaction wheel and such. I plan to COMPLETELY rework the tech tree for this mod. Fingers crossed! Link to comment Share on other sites More sharing options...
Deimos Rast Posted March 15, 2016 Share Posted March 15, 2016 1 hour ago, Andem said: @Deimos Rast Thanks for checking, good to know the game won't explode trying to load it. I hope to add a few mote parts like a wahing machine reaction wheel and such. I plan to COMPLETELY rework the tech tree for this mod. Fingers crossed! Unfortunately, you can't add washing machine reaction wheel because this already adds one. I mean, a Radial Stabilizer Device (as they call it). Good luck! Link to comment Share on other sites More sharing options...
Andem Posted March 19, 2016 Share Posted March 19, 2016 Something came up and I missed my computer-repair window, and now I need to go to a conference. I'll have everything sorted out soon! Link to comment Share on other sites More sharing options...
komodo Posted March 20, 2016 Share Posted March 20, 2016 On 3/15/2016 at 4:37 PM, Deimos Rast said: I'm actually playing with it right now. The parts that I have unlocked (which are seriously funny, good find, and good work to the creator) work, with no NullRefs in the log, which is surprising. One word of advice: the nodes are a little bit wonky, and I had to constantly flip the parts to get them to attach properly (you'll notice the fridge in the picture is upside down, that's not an accident). Below is my historically accurate Saturn V style Falcon 9 Heavy, something something, flown by Jeb. Looking at the plume on the rocket, it would seem it features an SRB engine and an LFO fuel tank. Yup. In the second picture you begin to see the effects of building aerodynamic pressure as that little engine has some serious kick to it. I play with FAR and these parts aren't the most aerodynamic, and with too much dynamic pressure...the last (unposted) picture was of a solid cloud of smoke as the assembly got ripped to pieces. On a side note: this pack includes new science parts, which is pretty neat. For historical record, this is in a 1.0.5 with damn near every other mod installed. All I changed was to remove the changes to the stock tech requirements in the MM config included in the download. Cheers. (also, another mod that might complement this theme is Rusty Star Rockets; it's not quite as cute, but it does have a similar "2nd hand parts, to the mun on the cheap" theme and the parts are quality) The node thing is probably one of the biggest issues here updating this. Check this link for the goods on how to fix it quick and dirty. A comprehensive sweep is probably needed to check all the parts. Link to comment Share on other sites More sharing options...
kaluce Posted April 30, 2016 Share Posted April 30, 2016 Has anyone continued or confirmed this would work in 1.1.x? I remembered how funny this mod was, and I wanted to use it now that I started playing again. Link to comment Share on other sites More sharing options...
Stone Blue Posted April 30, 2016 Share Posted April 30, 2016 Well, here's another thread gonna get locked Link to comment Share on other sites More sharing options...
kaluce Posted April 30, 2016 Share Posted April 30, 2016 (edited) Why would it be locked? @Roverdude, are you still working on this mod, or is this one lost due to time constraints? And, in the answer to my own question, it works for the most part. Parachutes seem to need to be tweaked for the new flight model (they seem to do nothing, or very little anyway) and the attachment nodes need work, since they seem to allow only reverse attachment. The rockets need some balancing as well, because they're way overpowered. I tried out the fix @Xephan put in, and it seems to fix the top nodes, but the bottom ones are still a bit odd. Edited April 30, 2016 by kaluce Link to comment Share on other sites More sharing options...
Andem Posted April 30, 2016 Share Posted April 30, 2016 2 hours ago, kaluce said: Why would it be locked? @Roverdude, are you still working on this mod, or is this one lost due to time constraints? And, in the answer to my own question, it works for the most part. Parachutes seem to need to be tweaked for the new flight model (they seem to do nothing, or very little anyway) and the attachment nodes need work, since they seem to allow only reverse attachment. The rockets need some balancing as well, because they're way overpowered. I tried out the fix @Xephan put in, and it seems to fix the top nodes, but the bottom ones are still a bit odd. I' working on this, it's not ready yet. I have some other things I'm working on, but it should be here soon. Link to comment Share on other sites More sharing options...
kaluce Posted April 30, 2016 Share Posted April 30, 2016 55 minutes ago, Andem said: I' working on this, it's not ready yet. I have some other things I'm working on, but it should be here soon. Oh cool! This was one of my favorite mods when I was starting out in KSP. So many good parts packs have been abandoned by the original authors and I was worried this one was left to die. Link to comment Share on other sites More sharing options...
Astrofox Posted May 19, 2016 Share Posted May 19, 2016 Hate for this to seem like a Necropost... But I remember this mod very fondly, and I am wondering if anyone has made any progress for it so far. Link to comment Share on other sites More sharing options...
Deimos Rast Posted May 20, 2016 Share Posted May 20, 2016 5 hours ago, Astrofox said: Hate for this to seem like a Necropost... But I remember this mod very fondly, and I am wondering if anyone has made any progress for it so far. I'm pretty sure Andem is swamped, so I'm thinking no (I never intended to use the pack myself, I just poked at it). Basically, the nodes, specifically the bottom ones usually, are inverted and it's a simple matter of changing a 1 to a -1.' Both download links still work and the license is a good one, so... Link to comment Share on other sites More sharing options...
Bleddyn Posted May 22, 2016 Share Posted May 22, 2016 On 5/20/2016 at 9:33 PM, Deimos Rast said: Basically, the nodes, specifically the bottom ones usually, are inverted and it's a simple matter of changing a 1 to a -1.' Both download links still work and the license is a good one, so... Doing just that I got most of the parts to work correctly, fuel tanks, engines etc will attach in the correct orientation. There are still some issues like the docking port (magnet) clips badly on the pod (box), but it worked well enough to get some screenshots I wanted and will be good enough until it can be cleaned up by someone who knows what they are doing. Link to comment Share on other sites More sharing options...
Andem Posted May 22, 2016 Share Posted May 22, 2016 1 hour ago, Bleddyn said: Doing just that I got most of the parts to work correctly, fuel tanks, engines etc will attach in the correct orientation. There are still some issues like the docking port (magnet) clips badly on the pod (box), but it worked well enough to get some screenshots I wanted and will be good enough until it can be cleaned up by someone who knows what they are doing. Sorry, things have been pretty hectic. As soon as I figure out what's going wrong with Cacteye I'm devoting my time to this. Link to comment Share on other sites More sharing options...
Bleddyn Posted May 23, 2016 Share Posted May 23, 2016 Thanks!, I know you have a few things going on so no worries. I was just saying most of it can be made workable until you get around to it Link to comment Share on other sites More sharing options...
Puppy_The_Pup Posted November 27, 2016 Share Posted November 27, 2016 will this be updated for 1.2? Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted November 28, 2016 Share Posted November 28, 2016 17 hours ago, Puppy_The_Pup said: will this be updated for 1.2? Bro the last post on the page was more than 6 months ago. The last version uploaded was for .90. Link to comment Share on other sites More sharing options...
Puppy_The_Pup Posted December 2, 2016 Share Posted December 2, 2016 i can dream Link to comment Share on other sites More sharing options...
Astrofox Posted December 28, 2016 Share Posted December 28, 2016 I hope this mod gets updated for 1.2, as it makes up a huge portion of my time in KSP. In fact, this mod is so good, I'd like to see an expansion pack for the mod. Sorry for the post roughly a month after the last. Link to comment Share on other sites More sharing options...
Mecripp Posted December 29, 2016 Share Posted December 29, 2016 7 hours ago, Astrofox said: I hope this mod gets updated for 1.2, as it makes up a huge portion of my time in KSP. In fact, this mod is so good, I'd like to see an expansion pack for the mod. Sorry for the post roughly a month after the last. I will make a quick pass through it and post a link when done for some guinea pig to try out Link to comment Share on other sites More sharing options...
Astrofox Posted December 29, 2016 Share Posted December 29, 2016 I'll be the guinea pig! Link to comment Share on other sites More sharing options...
Mecripp Posted December 29, 2016 Share Posted December 29, 2016 (edited) On 12/28/2016 at 7:13 PM, Astrofox said: I'll be the guinea pig! Guinea pig up then https://dl.dropboxusercontent.com/u/72893034/BargainRockets.zip Changed or added TechRequired = start category = *** To match stock parts KSP 1.2.+ maxTemp = " And change or added newer stock MODULE for 1.2.+ EDIT- And changed all Textures to dds format Credit to @Rubber Ducky License: https://creativecommons.org/licenses/by-sa/4.0/ Edited December 31, 2016 by Mecripp2 EDIT Link to comment Share on other sites More sharing options...
Astrofox Posted December 29, 2016 Share Posted December 29, 2016 Let's do this! I'll be back to post results. If need be, where can I find the log file? Link to comment Share on other sites More sharing options...
Astrofox Posted December 29, 2016 Share Posted December 29, 2016 Okay, so it seems that only a few things are wrong: The lava lamp's filling appears black when in the parts menu and R&D center, but appears and functions normally when selected and placed on a rocket. The phone appears to have a red screen as well, but again slightly fixes when placed on a rocket. Here's a few things that I remember from the mod originally or didn't seem right: - Movement of stock parts in the Tech Tree - BBQ grill used to have fuel in the probe. That's all I have noticed recently. Link to comment Share on other sites More sharing options...
Mecripp Posted December 29, 2016 Share Posted December 29, 2016 5 hours ago, Astrofox said: Okay, so it seems that only a few things are wrong: The lava lamp's filling appears black when in the parts menu and R&D center, but appears and functions normally when selected and placed on a rocket. The phone appears to have a red screen as well, but again slightly fixes when placed on a rocket. Here's a few things that I remember from the mod originally or didn't seem right: - Movement of stock parts in the Tech Tree - BBQ grill used to have fuel in the probe. That's all I have noticed recently. The Grill has fuel just not much that i didn't change RESOURCE { name = LiquidFuel amount = 3.6 maxAmount = 3.6 } RESOURCE { name = Oxidizer amount = 4.4 maxAmount = 4.4 } and most of the parts didn't have a tech so i just put them all at start Link to comment Share on other sites More sharing options...
Recommended Posts