Pondafarr Posted June 27, 2014 Share Posted June 27, 2014 (edited) Does anyone have a config file for SpacePlanes+? I've tried every way I can think of to forum search, and it isn't smart enough (or I'm not?) to find a solution.Problem: All SP+ parts are just black, I figure its a texture management conflict?Disregard, I was confusing my d12 parts with spaceplane. Updated Green skull configs fixed it all. Edited June 28, 2014 by Pondafarr Link to comment Share on other sites More sharing options...
BigD145 Posted June 27, 2014 Share Posted June 27, 2014 Doesn't SP+ just use stock textures? Link to comment Share on other sites More sharing options...
jrandom Posted June 27, 2014 Share Posted June 27, 2014 Doesn't SP+ just use stock textures?Doesn't look like it, no. Link to comment Share on other sites More sharing options...
NoMrBond Posted June 27, 2014 Share Posted June 27, 2014 Is there a ATM config for SP+ in the Green Skull config pack? (I can't check the .zip from work)[Edit] Link for v1.1 Link to comment Share on other sites More sharing options...
jrandom Posted June 27, 2014 Share Posted June 27, 2014 Is there a ATM config for SP+ in the Green Skull config pack? (I can't check the .zip from work)I just checked my install. It's there! Link to comment Share on other sites More sharing options...
Pondafarr Posted June 27, 2014 Share Posted June 27, 2014 Outstanding! Thanks NoMrBond! (and Green Skull, wherever you are!) Link to comment Share on other sites More sharing options...
Blitz072 Posted June 27, 2014 Share Posted June 27, 2014 guys i cant seem to change my config so do i need a program to change it?? Link to comment Share on other sites More sharing options...
Pondafarr Posted June 27, 2014 Share Posted June 27, 2014 The configs are simply text files with a .cfg file extension. Notepad will work fine (unless its a large file like the persistance file), and you could use MS Word too.I prefer Notepad++ as my text editor Link to comment Share on other sites More sharing options...
EVDE Posted June 28, 2014 Share Posted June 28, 2014 I made some config files for those 2 mods because they did not seem to be integrated into the mod.put this files into the boulder&co/activetexturemanagerconfigs/download link: https://onedrive.live.com/redir?resid=90814E99289CA4CE!6811&authkey=!ALr_U6sIM17o3gM&ithint=file%2c.zip Link to comment Share on other sites More sharing options...
EVDE Posted June 28, 2014 Share Posted June 28, 2014 I hope you guyz can use this, btw it's not hard to make a config file. Just open one and you'll see Link to comment Share on other sites More sharing options...
Cdr_Zeta Posted June 29, 2014 Share Posted June 29, 2014 (edited) Hi,2 questions - 1 Planet factory not bein compressed??2 how can I disable a folder - I saw a post a few pages back...neried ribbons isnt working...I am in pain here - I am resorting to remove my mods I dont see how this could be a mod conflict. I need the neried folder not to be enabled for compression...help !I just verified that I need to do this...mua i cant play until I get this fixed...mua !(Well lookin thru about 50 pages I finally found a hint - text tcfg files located in Boulder Colorado 'NOT' the active texture directory - I found the neried.tcfg and disabled for active textures...I will report if this works ! The problem is that there are 2 dirs:active texture cache in the active texture dirboulder colorado texture compressed...why 2 when some are duplicated? Different files to handle?Zeta Edited June 29, 2014 by Cdr_Zeta Link to comment Share on other sites More sharing options...
Viddlerx Posted June 29, 2014 Share Posted June 29, 2014 Sorry if this seems silly, but where do i put it? Link to comment Share on other sites More sharing options...
Viddlerx Posted June 29, 2014 Share Posted June 29, 2014 I've tried all ways to solve the RPM / ATM problem. If I find a way I will make a config. But for now a blacklist config is the way to go and will be included in future packs.Thanks go to Einarr for help in solving this issue.So to fix the ATM / ASET RPM issue use this config - Download here: ASET Blacklist ConfigSorry if this seems silly, but where do i put it? Link to comment Share on other sites More sharing options...
somnambulist Posted June 29, 2014 Share Posted June 29, 2014 Sorry if this seems silly, but where do i put it?GameData/BoulderCo/ActiveTextureManagerConfigs/ Link to comment Share on other sites More sharing options...
TheReaper Posted June 30, 2014 Share Posted June 30, 2014 problem, i want atm to go a bit easy on KSO IVA, i have capsuledyne RCC and near future command capsule that doesnt undergo any compression at all, and stock command pods go normal compression for the AGRESSIVE version i use, so;how do i make it compress capsuldyne and near future, how do i make it less agressive on KSO (only) how do i make it stand still on stock and b9s for nowwhenever i do a config file change, weather it is config change taht i recived help earlier from this thread about iva compression ,or changing ONLY kso config file and still everything goes like basic texture management, it compleatly shuts down agressive use Link to comment Share on other sites More sharing options...
iZen Posted July 1, 2014 Share Posted July 1, 2014 Didn't seem to work for me. I put the ActiveTextureManagement folder into the:KSP/GameData folder so its like:KSP/GameData/ActiveTextureManagementDoesnt seem to help or do anything. Did I do something wrong? Where to get additional configs for other mods, and where to put em?I think many people could use a more detailed description on how to use it. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted July 1, 2014 Share Posted July 1, 2014 Didn't seem to work for me. I put the ActiveTextureManagement folder into the:KSP/GameData folder so its like:KSP/GameData/ActiveTextureManagementDoesnt seem to help or do anything. Did I do something wrong? Where to get additional configs for other mods, and where to put em?I think many people could use a more detailed description on how to use it.You need an additional folder, BoulderCo, to contain the configs (GameData\BoulderCo\ActiveTextureManagerConfigs). It should be in the download. As for additional configs, Green Skull has made a few packs but I believe they have been incorporated into the OP. Link to comment Share on other sites More sharing options...
ApostleThirteen Posted July 1, 2014 Share Posted July 1, 2014 this mod needs updating, it does indeed break some other mods, like final frontier Link to comment Share on other sites More sharing options...
jrandom Posted July 1, 2014 Share Posted July 1, 2014 this mod needs updating, it does indeed break some other mods, like final frontierI'm running both just fine. Link to comment Share on other sites More sharing options...
hcalves Posted July 2, 2014 Share Posted July 2, 2014 The guy managed to implement texture compression with a *plugin*.What is Squad doing that they haven't addressed this properly yet? I'm okay without new content, mods are for that, but at least make the game engine solid please. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted July 3, 2014 Share Posted July 3, 2014 What is Squad doing that they haven't addressed this properly yet?For a start, Squad is kinda busy getting the game scope-complete. Fixing bugs, making the actual game code so modders can access and use it etc.. Secondly, texture compression is of no real concern to them - in a stock install as released by the devs, there's no need for it - there just aren't enough textures to warrant compression. But, as I've said before, it would behove Squad to change that outlook in the future because A, the stock game is only going to get bigger and B, there are plenty of popular and large mods around and Squad isn't exactly hostile to modders. Link to comment Share on other sites More sharing options...
velve Posted July 3, 2014 Share Posted July 3, 2014 this mod needs updating, it does indeed break some other mods, like final frontierThis also works fine for me, you will need to look at your other mods ATM is not the culprit. Final Frontier does not work if you have mods that add more planets, period. Might be that Link to comment Share on other sites More sharing options...
NathanKell Posted July 3, 2014 Share Posted July 3, 2014 Uh, KSP (Unity) *always* compresses textures (with a couple exceptions: do-not-compress-flagged MBMs and all TGAs will be left uncompressed by design). ATM doesn't change that. It does let you selectively turn compression on and off for specified textures, so that you can compress (or not compress) those files as desired. It also allows you to scale down textures, which (again) KSP does too: that's what the "Texture Resolution: High/Medium/Low" does. It's just that ATM does all of this *better*, and with more flexibility and options, than KSP. Link to comment Share on other sites More sharing options...
aeonova Posted July 3, 2014 Share Posted July 3, 2014 Thanks rbray89! This mod saved me. Interstellar was causing intermittent crashes. After installing your mod everything is the quickness. Link to comment Share on other sites More sharing options...
dlrk Posted July 5, 2014 Share Posted July 5, 2014 I'm still getting RAM crashes, is there a config file I can change, or do I have to cut back on mods? Link to comment Share on other sites More sharing options...
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